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FYI: There is a max save file limit, after reaching it not even autosave works. No warnings in-game.

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FYI: There is a max save file limit, after reaching it not even autosave works. No warnings in-game.

As the title says, there is a max save file limit of 260, after that the game will PRETEND to save, but not actually do it. This includes autosaves. The game never warns you that it failed to save, and all animations in the menu looks like it does with a successful save, so you won't know until the game crashes and you realize you lost 2 hours of progress.

I learned the hard way, so you don't have to.

If you want to mass-delete old saves, I suggest you do it in Windows and not in game, btw.

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level 1

I'm guessing they never expected people to have that many saves. Pretty classic rookie mistake, but they are an indie company.

35
User avatar
level 1

I am a bit shocked that anyone has this many saves already. The game came out on April 24, for a maximum 23 days played. That means 11 saves per day, and none overwriting a previous save. As a software engineer and gamer, I don't think I would have considered anyone having that many saves, ever, but I would have put an error message for it too. That sucks that the error was silent, the worst kind of failure.

Between the pile of saves, and seeing the 2 hours of progress lost, I quickly realized that we must play the game very differently. I tend to start a scenario and just play, the only reason I save is if I need to go do something that will take more than 15 minutes or so. At this point, having beat all three scenarios a few times, I can beat the Arks scenario in about 90 minutes. The first scenario I did in about 3 hours on hard two weeks. Refugees is the only one that I tend to go slower on, and it took a bit over 4 hours last weekend.

7
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level 2
Op · 3y

Well, I do tend to save very very often, specifically to avoid this exact situation of loosing progress.

If a game lacks a quicksave function, I tend to just spam the manual save fairly often, every 5-10min or so. And overwriting added 2 extra clicks to this every time, so I just had 258 saves all called "NEW SAVE", since it defaulted to this name every time, but I just tracked it via the time stamps.

5
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level 2
· 3y

As a habitual quicksaver I'd say that 11 saves is a pretty typical day. This game is pretty good with autosaving, so I try not to overdo it. But I like to save occasionally just to have landmarks to return to if I want to roll back. There's nothing I hate more than losing progress that I don't plan to do differently the next time.

It's not surprising that this sort of thing gets missed in QA - on the face of it that seems like an absurd number of unique saves. But it should be easy enough to fix.

2
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level 2
· 3y

As a software engineer you should already know that anything a user can do, they will do, and they'll even do somethings they shouldn't be able to do.

3
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level 2

I make 100+ saves per City. More during my No-Death run. The amount of Save/Reloading I did to get that was crazy. Wanna prevent that murder from the food thieves? Chase 'em twice, don't esclate the third time, ignore them the fourth and fifth time. Chasing 3 times = a Death. That one choice-branch alone took me about 30 saves to fully map out, and that was in just 5 of the 45 days in that city. Gotta make a save for Polar Bears and Tesla City too. Them scouts die too often from RNG. More saves. It's very easy to get 255 saves; I do it pretty much every day I play. :P

1
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level 1
· 3y · edited 3y

260 savegames should be more than enough for Frostpunk. You can also just rename the savefolder, Steam will create a new one. Another advice, i would turn off cloud storage, so you have full control over your savefiles.

I am quite the save hoarder in other games. In Fallout 4 and Witcher 3 i had like 300+ savegames in the end.

10
User avatar
level 2

I have never, ever, in 30 years of PC gaming, had to manually delete a save, for any reason (other than cheating in permadeath roguelikes). Yes, of course 260 saves is "more than enough" for a few playthroughs. But cumulatively it's not that many at all.

3
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level 1

Learned that lesson about a week ago myself. Made me panic. lol

5
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level 1

Is strange number for computers nearby FF = 255

wiki The use of eight bits for storage in older video games has had the consequence of it appearing as a hard limit in many video games. For example, in the original The Legend of Zelda game, Link can carry a maximum of 255 rupees.[3] It was often used for numbers where casual gameplay would not cause anyone to exceed the number. However, in most situations it is reachable given enough time. This can cause many other peculiarities to appear when the number wraps back to 0, such as the infamous "kill screen" seen after clearing level 255 of Pac-Man.[4]

4
User avatar
level 2

255 is so because of limitations of older hardware. They used single byte to store that info. Nowadays there is literally no reason to use short unsigned ints in a computer game. For consoles... maybe? But computer game developers can reasonably expect that the computer has extra storage.

1
User avatar
level 1
· 3y

Dumb question, how did you find the save folder? I had to make a savefile with a goofy name then search the entire hard drive.

Silly me for not knowing the saves were in C:\Program Files (x86)\Steam\userdata\34XXXXX\3XXXXX\remote\saves?

('X'd out those digits because I don't know if linked to an account number)

2
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Op · 3y

Its not a dumb question :)

And the save folder would obviously have been a different place if you didnt get the game off steam.

I went to pcgamingwiki.com and looked up Frostpunk. It lists everything from save folder to mulitmonitor support, fixes to common issues and usually link to programs that fix your FOV and all that good stuff for all PC games.

The first digit is your steamID btw, the second is the gameID.

1
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level 1
· 3y
The Arks

Good to know! I just finally started playing it last night.

1
User avatar
level 1

I have 3 saves how do you guys do it?!

1
User avatar
level 1

Having a save limit isn't weird but not letting the user know? Showing success even when the save fails? These are bugs.

1
User avatar
level 1

Someone who has an account needs to post this bug on the official forums. There's going to be a lot of people encountering this and getting pissed off about lost progress.

1
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level 1
· 3y

Dont have too many saves... since i don't go all the way down to cross the line, plus I only save on RNG events, like 24 hr shift/Polar bear, temperature drops

1
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Created Aug 30, 2016