#pragma once
#define OFFSET_ENTITYLIST		    0x18EDA78
#define OFFSET_LOCAL_ENT			0x1C9D198

#define OFFSET_NAME_INDEX			0x38
#define OFFSET_TEAM					0x0448
#define OFFSET_HEALTH				0x0438
#define OFFSET_SHIELD				0x0170
#define OFFSET_NAME					0x0589
#define OFFSET_VISIBLE_TIME         0x1ACC

#define OFFSET_NAMELIST				0x81AF640

#define OFFSET_LIFE_STATE			0x0798
#define OFFSET_BLEED_OUT_STATE		0x2688

#define OFFSET_BULLET_SPEED			0x1ED0
#define OFFSET_BULLET_GRAVITY		0x1ED8

#define OFFSET_CURRENT_WEAPON		0x1A6C
#define OFFSET_ORIGIN				0x14C
#define OFFSET_BONES				0xF38
#define OFFSET_AIMPUNCH				0x2430
#define OFFSET_CAMERAPOS			0x1ED0
#define OFFSET_VIEWANGLES			0x2518
#define OFFSET_BREATH_ANGLES		(OFFSET_VIEWANGLES - 0x10)

#define OFFSET_MATRIX				0x1B3BD0
#define OFFSET_RENDER				0x40BF468