Due to consistently meeting or exceeding performance goals and receiving high marks from both your manager and colleagues, you have been selected for termination at the end of this quarter! Your sacrifice is greatly appreciated by all of us here at Dodacorp™, and we’re lucky to see you go!
Your manager will be in touch with you to provide instructions related to termination benefits, reallocating your Dodacorp™ retirement credits to your next of kin, and the necessary paperwork for your desired post-termination arrangements. As a valued member of Dodacorp™, remember that you have an employee discount on cremation services from our partners at Burnatech™ and don’t forget that you can claim your complementary Eternal Interment™ urn from our Repositrexx™ subsidiary.
Ask your manager about securing a spot for your urn on the Wall of Honor™, the most desirable places are going fast!
Please make sure to complete all of the requisite forms by the first of [Employee.TerminationDate.PreviousMonth] so you don’t miss this exciting opportunity.
We’d like to thank you again for your service here at Dodacorp™, and appreciate that your sacrifice today will lead to record profits tomorrow!
Sincerely,
[Employee.Division.Supervisor.GetFullName]
[Employee.Division.Supervisor.GetFullJobTitle]
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Inspired by the extreme popularity of CK2’s Sunset Invasion, we continue our exploration of mortality with two more civics that we’re planning for an upcoming release, the Death Cult and Corporate Death Cult.
Death Cult civic - sadly the Curators aren’t allowed to secretly be a death cult
Corporate Death Cult civic - ritual murder for funds and prophet
Available to Spiritualist empires, empires with either of these civics replace the Temples that Spiritualists can normally build with Sacrificial Temples that provide both Death Priest and Mortal Initiate jobs.
Sacrificial Temple building - funny how there always seems to be a Help Wanted sign in the window
Death Priest job - dedicated to improving game performance
Mortal Initiate job - the benefits are to die for
Death Cults that have Mortal Initiate positions filled gain access to three new Sacrifice Edicts that let them perform the ritual slaughter to the gods (or whatever force your empire’s pops believe in). They’re a bit fickle though, and the magnitude of the benefits varies, but the more blood that is shed, the more likely you are to get the better blessings.
Sacrifice: Togetherness edict - let’s remember the good times we had together
Sacrifice: Harmony edict - you can finally get that corner desk and red stapler you wanted
Sacrifice: Bounty edict - it’s like voluntary purging that doesn’t get you yelled at by the Galactic Community
Sacrifice: Togetherness and Sacrifice: Harmony each have a base cost of 50 influence, Sacrifice: Bounty costs a base of 100 influence. These are, as usual, modified by things that affect Edict costs (such as the Spiritualist modifier).
When the Sacrifice is made, the Death Priests will inform you as to how it was received by the divine.
Sacrifice: Harmony - should have built more Sacrificial Temples, these are rookie numbers
Despite being societies revolving around ritual murder (and the Sunset Invasion joke), the theme of these civics is intended to be one of voluntary sacrifice, where the sacrifices are appreciated and honored. As such, it is not open to Fanatic Purifiers, who would probably have a more... uh... aggressive policy.
I know last week I said that we would try to take a glimpse into life in the Mishar Cabal, but they spaced the journalist sent to interview them after they "saw too much". We'll see what we can share about them soon.
Next week we’ll reveal what’s hidden under the blurred text in the Death Cult civic and maybe even meet