I'm at Shadow Mountain right now. I know about the checkpoints throughout the game, but how does it work here? Does the game save after you purchased items or picked something up? I might have overlooked the save icon (the one many games have) as there is a lot going on on the screen.
It does save your position in the map when reaching a checkpoint. And saves the current state. Leaving the game will save your current state (inventory, damage, chi, slain enemies and so on) but you will start at the last checkpoint.
I really dont see why there is no standard free saving because thats what the game does anyways. Saves your state and location. A later patch with a normal quicksave might be a good idea, because i have no interest in backtracking though already seen map sections after loading a savegame. I want to start, where i left. Simple as that.
Saving is horrible. It crashed for me when i teleported. Got back in game at zilla labs and lost an hours worth of progress. Meaning it did not save between zilla labs and the time i crashed. Horrible
It does save your position in the map when reaching a checkpoint. And saves the current state. Leaving the game will save your current state (inventory, damage, chi, slain enemies and so on) but you will start at the last checkpoint.
I really dont see why there is no standard free saving because thats what the game does anyways. Saves your state and location. A later patch with a normal quicksave might be a good idea, because i have no interest in backtracking though already seen map sections after loading a savegame. I want to start, where i left. Simple as that.
It's the same crappy auto save feature that has infected the FPS genre, as mainstream gamers are too lazy for manual saving...It's infuriating, but admittedly a first-world problem so I can learn to live with it, but it's still irritating to say the least!
I have no problem with smaller development companies that have to balance themselves for mainstream consumption because that is how they pay the bills, as long as they do not sacrifice their over-all quality and artistic vision...
But that still won't stop me (Or stop PC gamers) from buggin' the hell out of them to patch an actual save feature into the game!
I found the save icon in the meantime - it's in the lower part of the screen in the middle.
But I agree, I do prefer manual saving. Oddly enough, the argument I usually hear against it is that it makes games "too easy". Well, then just don't use it, nobody is forcing you to - it's also possible to combine manual saving and auto-saving, Fallout 3 and New Vegas did that, for instance. Manual saving also helps if you don't know how long you actually can play, maybe you have a family/young children, or there's someone at the door etc.
I found the save icon in the meantime - it's in the lower part of the screen in the middle.
But I agree, I do prefer manual saving. Oddly enough, the argument I usually hear against it is that it makes games "too easy". Well, then just don't use it, nobody is forcing you to - it's also possible to combine manual saving and auto-saving, Fallout 3 and New Vegas did that, for instance. Manual saving also helps if you don't know how long you actually can play, maybe you have a family/young children, or there's someone at the door etc.
This, and I agree that whenever the nerf nazis complain about the game being too easy we usually end up with crappy RNG and the fun being modded out of the game while turning a game that was fun, into a slog through hard labor and repetition!
I really dont see why there is no standard free saving because thats what the game does anyways. Saves your state and location. A later patch with a normal quicksave might be a good idea, because i have no interest in backtracking though already seen map sections after loading a savegame. I want to start, where i left. Simple as that.
It's the same crappy auto save feature that has infected the FPS genre, as mainstream gamers are too lazy for manual saving...It's infuriating, but admittedly a first-world problem so I can learn to live with it, but it's still irritating to say the least!
I have no problem with smaller development companies that have to balance themselves for mainstream consumption because that is how they pay the bills, as long as they do not sacrifice their over-all quality and artistic vision...
But that still won't stop me (Or stop PC gamers) from buggin' the hell out of them to patch an actual save feature into the game!
But I agree, I do prefer manual saving. Oddly enough, the argument I usually hear against it is that it makes games "too easy". Well, then just don't use it, nobody is forcing you to - it's also possible to combine manual saving and auto-saving, Fallout 3 and New Vegas did that, for instance. Manual saving also helps if you don't know how long you actually can play, maybe you have a family/young children, or there's someone at the door etc.
This, and I agree that whenever the nerf nazis complain about the game being too easy we usually end up with crappy RNG and the fun being modded out of the game while turning a game that was fun, into a slog through hard labor and repetition!