Terms of Use

Terms of Use 

Ver 1.1 (2021/04/23) by Moghunter

1 – You are free to use my plugins in commercial or non-commercial projects.
2 – You are free to use my plugins in projects featuring adult contents.
3 – You are free to edit and adapt my plugins to your project.
4 – You are free to redistribute my plugins.
5 – You can modify my plugins and redistribute your versions.
6 – You can translate my plugins in other languages.
7 – Moghunter must be given credit, even modified plugins.

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Monetizing my plugins

You are not allowed to monetize my plugins or part of them. Except these two situations.

– When you use my plugins in your personal project (as commercial game)

– When someone make a specific request to modify my plugins, in this case you can charge for your services, only for this person (private deal).

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Redistributing my Plugins on other websites

– Your are free to redistribute my plugins on other websites, but you are not allowed to remove my name and this blog address from the plugin description.

– You can’t monetize them. (sell or ask for donations)

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Modifications on my plugins

– You are free to modify/edit my plugins.

– You are free redistribute them.

– You can’t monetize them. (sell or ask for donations)

– You can’t change the plugin name, but you can add “sub tittle name”

Original Name + (Sub Tittle Name)

MOG Battle Hud (George Edition)

– You can’t change the JS filename (EG MOG_BattleHud.js to George_BattleHud.js is forbidden)

– You are not allowed to delete my name and this blog address from plugin description.

– You have to put in the description what you modified.

– I’m not responsible for your modifications, project demos or video demonstrations.

– Add your name and the sub tittle plugin name in the plugin description, just like the image below. If you don’t have website/blog just add your email.

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About plagiarism

I’ll consider plagiarism in the following situations.

– Remove my name from my plugins.

– Use part of my plugins (codes) in other plugins.

– Use part of my plugins (codes) in other plugins, just changing methods, functions or variables names, example:

Game_System.prototype.bbexGetBlend = function(blend) {
if (blend == “Additive”) {return 1;
} else if (blend == “Multiply”) {return 2};
return 0;
};

Just changing the function name bbexGetBlend to setBlend

Game_System.prototype.setBlend = function(blend) {
if (blend == “Additive”) {return 1;
} else if (blend == “Multiply”) {return 2};
return 0;
};

– Using a very very similar code.

Original Version

Modified version