Terms of Use
Ver 1.1 (2021/04/23) by Moghunter
1 – You are free to use my plugins in commercial or non-commercial projects.
2 – You are free to use my plugins in projects featuring adult contents.
3 – You are free to edit and adapt my plugins to your project.
4 – You are free to redistribute my plugins.
5 – You can modify my plugins and redistribute your versions.
6 – You can translate my plugins in other languages.
7 – Moghunter must be given credit, even modified plugins.
——————————————————————
Monetizing my plugins
You are not allowed to monetize my plugins or part of them. Except these two situations.
– When you use my plugins in your personal project (as commercial game)
– When someone make a specific request to modify my plugins, in this case you can charge for your services, only for this person (private deal).
——————————————————————
Redistributing my Plugins on other websites
– Your are free to redistribute my plugins on other websites, but you are not allowed to remove my name and this blog address from the plugin description.
– You can’t monetize them. (sell or ask for donations)
——————————————————————
Modifications on my plugins
– You are free to modify/edit my plugins.
– You are free redistribute them.
– You can’t monetize them. (sell or ask for donations)
– You can’t change the plugin name, but you can add “sub tittle name”
Original Name + (Sub Tittle Name)
MOG Battle Hud (George Edition)
– You can’t change the JS filename (EG MOG_BattleHud.js to George_BattleHud.js is forbidden)
– You are not allowed to delete my name and this blog address from plugin description.
– You have to put in the description what you modified.
– I’m not responsible for your modifications, project demos or video demonstrations.
– Add your name and the sub tittle plugin name in the plugin description, just like the image below. If you don’t have website/blog just add your email.
——————————————————————
About plagiarism
I’ll consider plagiarism in the following situations.
– Remove my name from my plugins.
– Use part of my plugins (codes) in other plugins.
– Use part of my plugins (codes) in other plugins, just changing methods, functions or variables names, example:
Game_System.prototype.bbexGetBlend = function(blend) {
if (blend == “Additive”) {return 1;
} else if (blend == “Multiply”) {return 2};
return 0;
};
Just changing the function name bbexGetBlend to setBlend
Game_System.prototype.setBlend = function(blend) {
if (blend == “Additive”) {return 1;
} else if (blend == “Multiply”) {return 2};
return 0;
};
– Using a very very similar code.
Original Version
Modified version