Riot "disappointed" by employee conversation with League of Legends fan project

But stands by request to shut the project down.

Over the past few days there's been a fair bit of drama in the League of Legends community: a fan project called Chronoshift, which was making a legacy version of the game, announced it had been sent a series of Discord messages from a Riot Games representative requesting that the project be shut down. Yet what made this particularly remarkable was the tone of that conversation - with employee "Riot Zed" making a series of comments that wouldn't be out of place in a mob movie like Goodfellas.

Riot has now said it was "disappointed" by how this conversation went down, but the company has repeated its request that development on the fan project be ceased.

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Last Friday, a member of the Chronoshift dev team took to Reddit to share a screenshot of a Discord conversation between one of its developers and Riot Zed. In the conversation Zed established that Riot's legal team wanted the project to be shut down... then things got a little weird. "You've obviously put a lot of work into Chrono Shift, but I can assure you Chrono Break is coming," Zed said in response to the dev team removing some Discord channels. "I'm on the security team. I find people and things," they later added.

Zed also demanded the developer hand over the Chronoshift website and source code, along with details about communications between dev team members, threatening legal action if the developer didn't comply.

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This obviously didn't go down too well with the Chronoshift Project team, which said it was "incredibly disappointed" with the way Riot handled the situation. "Instead of opening a conversation about the future and interest in this kind of project, they attempted what could be seen as an attempt to take advantage of our work for free and start taking legal action against us," one developer said on Reddit. "To our best knowledge, and the assessment of the lawyers specialised in IT copyright we talked the project over with, we have not done anything illegal.

"We have been working on this project for almost five years and thousands of hours," the post continued. "We never asked for even as much a donation during all of this time, paying all of the expenses out of our pockets. This project has always been about the preservation of the early seasons of the game that cannot be experienced anymore, a time capsule for something long gone that people still express a lot of interest in to this day."

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The Chronoshift team had been creating a legacy server for League of Legends, which would have let players access a 10-year-old version of the game.

Following the Discord conversation, the Chronoshift team said it was sent notice by Riot's lawyers confirming Zed's request. Riot has now officially confirmed the legitimacy of the shutdown request - but it also highlighted that the Chronoshift team was warned not to continue with the project over a year ago, in a Reddit comment from Riot Gene.

"Yesterday our legal counsel sent the Chronoshift development team a letter formally requesting they cease development on the project," Riot told Eurogamer. "This follows an explicit request our developer relations team made a year ago when the project was first announced."

Riot also pointed to section three of its legal guidelines, which prohibits the creation of any unauthorised games or apps that make use of Riot IP. "We understand the Chronoshift team is disappointed, but they shouldn't be surprised by our request," Riot added.

As for the interesting messages from Zed, Riot also had something to say about that.

"Regarding the exchange with Riot Zed, we're disappointed with the tenor of the conversation and we'll be addressing this internally," the statement said. "We often attempt good faith reach-outs prior to issuing legal documentation. In this case, however, given the Chronoshift team's response, we have proceeded through more formal channels."

So that's how things ended up: Chronoshift was then contacted by formal legal counsel, and it seems that's probably the end of the project.

While the Chronoshift team felt that Riot wanted the project's source code to create an official legacy server, a leaked copy of the letter from Riot's legal team explains there are other reasons for the procedure. "This is a standard demand made to all developers engaged in unauthorised activity in order to assist Riot's security team to understand the precise nature of the project, the manner by which it infringes Riot's intellectual property and other rights, and the extent to which the code has been shared or disseminated online," the letter explained (via PC Gamer).

It's a shame that we'll never see the full version of the legacy server, particularly as it was a non-profit project - but given Riot's strict rules on the use of its IP, the shutdown isn't entirely surprising. As for Riot Zed, well, I hope they've had a chance to have a cup of tea and calm down a bit.

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Emma Kent

Emma Kent

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Emma was Eurogamer's summer intern in 2018 and we liked her so much we decided to keep her. Now a fully-fledged reporter, she loves asking difficult questions, smashing people at DDR and arguing about, well, everything.

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Comments (30)

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I know there are (rare) occasions where Devs allow the use of their IPs for fan projects, but it amazes me that there are people out there who genuinely seem surprised when they receive cease and desist orders.
@crazyhorse174 Same. I mean, I bet you have the most goodwill in the world and you're trying to build something for the community, out of pocket, that's all well and good but ...

... IT'S NOT YOURS TO MODIFY.

I don't know if they think they're "sticking it to the man" or something, but it's fairly ridiculous at this stage.

Zed sounds like a bell-end, regardless.

Low-scoring comment hidden.

@Ointm3nt what about ideas in the form of gigabytes of game assets and client code?
@crazyhorse174
Takedown notices for mods aren't the norm, they're the exception, that it seems otherwise is because you're only paying attention when they get this kind of press.

Riot aren't legally obligated to "protect" their IP in such a way and it's a tad hypocritical of them to draw such a hard line when League of Legends itself is derived from a Warcraft 3 mod.
@S-cheeseman
Riot aren't legally obligated to "protect" their IP in such a way and it's a tad hypocritical of them to draw such a hard line when League of Legends itself is derived from a Warcraft 3 mod.
They are obligated somewhat in terms of protecting their brand. If you don’t protect your trademarks you risk losing control of them. When league of legends was created they didn’t use warcraft or dota branding, that’s the difference here. It doesn’t matter that their game was ‘inspired’ by warcraft 3 / dota when its been made distinct enough from the original and doesn’t use any brands / assets they don’t have permission for. Whereas this fan project is a stand-alone piece of software (not a mod) using / referencing the LoL branding and possibly also assets they don’t have permission for, which is a big nono.

If that doesn’t make sense, consider a simpler example - if you make a mod for skyrim (which bethesda allow you to) you can reference skyrim within it all you want, because it’s a mod FOR skyrim. But if you created a standalone game and called it ‘skyrim’, you could expect bethesda to come down on you like a ton of bricks because you’re essentially pinching their brand for something else.
@Houchou Legally Riot may be in the clear, but the legality wasn't part the point I was making. Its parasitical to take advantage of open modding policies and then shut the door on anyone else wanting to do the same with their own product.

The enforcement of trademarks often comes up as a defence of this kind of action, but that's something that could have been handled without throwing lawyers at their fans to shut everything down. Riot's actions are driven by greed, not out of protecting their trademarks from being genericized.
@S-cheeseman It really does not matter what Riot motives are, if you are a dev and you want to use someone else property, its on the devs to reach out and with the company who owns it and request permission. This thought that you can just do whatever you want then cry foul when the owners of the property says no seems strange.

You are trying to put this all on Riot but at the end of the day, the problem first started with these devs who by their own choice ignore started a project they should have know was if anything on the border of being shut down, ignore the desist a year ago and continued going then get bent out of shape when the lawyers come.

If they really did not care, they could have just done it in silence, completed it and released it. The thing is they wanted the pub, they used the assets, branding of Riot property which as was stated is a definite no no. The whole project was clearly doomed and it really doesn't take a Genius to see that.
@Houchou No trademark has ever been lost by not killing a fan project. That's like if a maker of bootleg products would somehow gain the trademark if they evade getting caught long enough.
@Hxy3000 no trademark was ever lost due to a fan project, no, but that’s because large businesses have wised up these days and don’t let any infringement pass unchallenged whether it’s from fan-based projects or not.

The problem isn’t one of brand ownership getting somehow transferred to other parties like your bootlegger example, the problem is with brands becoming considered as genericised and at that point no longer being legally considered sole property of their original owner:

https://en.wikipedia.org/wiki/Generic_trademark

Funnily enough nintendo is called out as an example here. There was a point historically where the term ‘nintendo’ was starting to get used generically to refer to any kind of video game console, not just nintendo ones, and nintendo had to step in and reverse that trend or risk losing control over their own trademark. That’s an example of damage control after the fact- nowadays companies seem to prefer actively policing their brands in a more pre-emptive manner, hence why fan projects find themselves caught in the crossfire. On some occasions they’ll let it slide as long as actual brand names and assets from the original aren’t used in the fan project, or are altered accordingly. Looping back to this LoL example, they didn’t do that and so have unfortunately paid the price.
@crazyhorse174 Even worse is when they have spent years working on it. Surely by now must know to try and get consent, or pick companies that have been more willing to co-operate.
Riot or for example nintendo aren't going to allow fan projects just based on their past behaviour.
@PowerJC Getting consent or working with cooperative companies is also not enough. I remember quite a few years ago there was a team that built and released a fairly decent and complete Halo mod for one of the Command and Conquer games (Halogen for CnC Generals). Bungie even featured it on their own website a couple of times.

On the 11th September 2006, it received a cease and desist. On September 29th, Microsoft announced Halo Wars.

If you use an existing IP, you'll only be tolerated until the point where there's a dollar to be made by getting rid of you.
@ambershee wow that sucks. I guess it demonstrates the difference between asking for permission to do something unofficial, and getting actual official endorsement (which you’re almost certainly going to have to pay for). An example there would be streets of rage 4, where the team behind that game went to sega directly and obtained franchise rights. Which is what doing things properly looks like. Contrast that with the team who went ahead and made their own game called ‘streets of rage remake’ and unsurprisingly then got told to take it down. If they’d not literally called it streets of rage or used the same characters / art etc etc from sega’s games it would have been completely fine.
Wasn't there some guys who modded Warcraft 3 and made it this moba style mode? And then made a whole game and sold it to people? I hope those guys don't meet Riot games lawyers.
"This obviously didn't go down too well with the Chronoshift Project team, which said it was "incredibly disappointed" with the way Riot handled the situation"
How can anyone be disappointed with Riot? They are the worst of the worst in the video game industry.
@Chiarafan you'd be surprised what goes on unpublicised at other companies.

Low-scoring comment hidden.

@Jorkau It's probably a reference to now well-documented sexual harassment and discrimination in their workplace.
@aldo_14 Yeah I know, i haven't say riot is good, i just don't think they are the worst when compared to EA , Ubisfot and other companies.
At this point and time, any dev trying to do anything with any companies IP and not getting approval first from that company is wasting everyone time and their own. Its not like this is anything new and if the devs want the public to feel sorry for them well, that really is their fault. I can understand if they got approval then spent all their time and Riot decided to shut them down but since they were told over a year ago to stop but decided to continue well not sure what they expected.

Hopefully they got some experience in working on the project but they would have to be incredibly naive if they did not see this coming.
A multi billion dollar company and they're having random employees contact people over Discord? This project is not allowed and Riot is 100% justified in shutting down the project.. but come on. Do it professionally.
Wouldn't it be nice if the IP owners supported and curated this kind of work? They may be able to develop talent, or benefit from some kind of synergy.

But money.
@dai_bonehead Or they spend millions a year chasing after everyone who decides to use their IP on whatever they feel like...
Or they just shut it all down and DON'T try to coordinate with infinite numbers of content creators through the world who work/interact often at the quality and reliability of "free"

Low-scoring comment hidden.

It's pretty rare that fans are allowed to make their own spinoffs of franchises that are still generating money. The best example I can think of is Everquest, that mmo still has a subscription model but the company who makes the game have allowed fans (written agreement) to host their own private servers, a couple of the fan servers even reach over 1000 players logged in at once.
we have not done anything illegal.
I don't think that's how copyright works, Chronoshift..
One thing is that you should include everything in an article about a topic like that.
The devs never used any IP of Riot Games, they coded the server side enirely themselfs, and the Client was downloaded by every User themselffs from Riots OWN public website, where they still provide downloads for the old client versions, even if you are not meant to find them.
It is just ironic that this game was a copy of a wc3 mod. Now they protect it like if it is the most original thing ever when many of the character are just carbon copy of Dota and Warcraft champions. Really really funny how this people take credit for something they once did... The guys working at cronoshift should just rename the character name, change map visuals, change some design of chars until it is unrecognisable and release the game. Riot didn't invent MOBA... Call it something like "MOBA all-stars".
Will zed get a chat restriction? Lol
After reading through the conversation log there, well, to be frank, "Lord Lothendran" acted like a complete a** from the very beginning of the exchange. I know the common thing is to side against ______ studio/company, but it seemed like Riot did nothing wrong or unprofessional in this situation.
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