using UnityEngine;
using SanAndreasUnity.Importing.Animation;

namespace SanAndreasUnity.Behaviours.Weapons
{

	public class Minigun : Weapon
	{

//		public override AnimId AimAnim {
//			get {
//				return new AnimId (AnimGroup.Flame, AnimIndex.FLAME_fire);
//			}
//		}

	}

}
