fixed4 main(
  half2 Out_Tex0 : TEXCOORD0,
  uniform sampler2D Diffuse,
  uniform sampler2D Lightmap,
  uniform half3 ColorMult,
  uniform half3 ColorAdd
) : COLOR {
  return fixed4(tex2D(Diffuse, Out_Tex0).xyz  * ColorMult + ColorAdd + tex2D(Lightmap, Out_Tex0).xyz, 1.0);
}
