gbdk3-4.0.2
    - Updated documentation
    - Library was improved
        - Linking with stdio.h does not require that much rom now
        - Default font is changed to the smaller one (102 characters), that leaves space for user tiles
        - Fixed broken support for multiplying longs
        - Multiple minor improvements
    - New bankpack feature, allows automatic bank allocation for data and code, see banks_autobank example, feature is in beta state, use with care
    - Lcc improvements

gbdk3-4.0.1
    - Updated documentation
    - IHX is checked for correctness before the makebin stage. That allows to warn about overwriting the same ROM addresses (SDCC toolchain does not check this anymore). 
    - Library was improved
        - set_*_tiles() now wrap maps around horizontal and vertical boundaries correctly
        - new fill_*_rect() functions to clear rectangle areas
        - runtime initialization code now does not initialize whole WRAM with zeros anymore, that allows BGB to raise exceptions when code tries to read WRAM that was not written before.
        - enhanced SGB support
            - joypad_init()/joypad_ex() support for multiple joypads
            - SGB border example
        - _current_bank variable is updated when use bank switching macros
    - Reorganized examples: each example is in separate folder now, that simplifies understanding.
    - Lcc improvements
    
gbdk3-4.0
    - GBDK now requires SDCC 4.0.3 or higher, that has fully working toolchain. Old link-gbz80 linker is not used anymore, sdldgb and makebin are used to link objects and produce binary roms; maccer tool is no longer needed either
        - SDCC 4.0.3 has much better code generator which produces smaller and faster code. Code is twice faster
        - SOURCE LEVEL DEBUGGING is possible now! Native toolchain produces *.CDB files that contain detailed debug info. Look for EMULICIOUS extension for vs.code. It supports breakpoints, watches, inspection of local variables, and more!
        - SDCC 4.0.4 has fixed RGBDS support; library is not updated to support that in full yet, but it is possible to assemble and link code emitted by SDCC with RGBDS
        - New banked trampolines are used, they are faster and smaller
        - New (old) initialization for non-constant arrays do NOT require 5 times larger rom space than initialized array itself, SDCC even tries to compress the data
    - Library was improved
        - itoa/ltoa functions were rewritten, div/mod is not required now which is about 10 times faster
        - sprite functions are inline now, which is faster up to 12 times and produces the same or smaller code; .OAM symbol is renamed into _shadow_OAM that allows accessing shadow OAM directly from C code
        - interrupt handling was revised, it is now possible to make dedicated ISR's, that is important for time-sensitive handlers such as HBlank.
        - printf/sprintf were rewritten and splitted, print functions are twice faster now and also requre less rom space if you use sprintf() only, say, in bgb_emu.h
        - crash_handler.h - crash handler that allows to detect problems with ROMs after they are being released (adapted handler, originally written by ISSOtm)
        - improved and fixed string.h
        - many other improvements and fixes - thanks to all contributors!
    - Revised examples
    - Improved linux support
    - Lcc has been updated
        - it works with the latest version of sdcc
        - quoted paths with spaces are working now

gbdk3-3.2
    - support for BCD numbers
    - support for far pointers, that allow to call functions in other banks by pointer
    - some useful parts of native SDCC library are merged into GBDK (stdint, limits, stdbool, setjmp, stdatomic and so on) 

gbdk3-3.1
    - Banked functions are working! 
        - Check this [post](https://gbdev.gg8.se/forums/viewtopic.php?id=700) for more info
        - Check the examples/gb/banked code for basic usage
    - USE_SFR_FOR_REG is the default now [check here why](https://gbdev.gg8.se/forums/viewtopic.php?id=697)
    - Fixed examples that were not compiling in the previous version and some improvements in a few of them. Removed all warnings caused by changing to the new SDCC
    - Fixed bug in lcc that was causing some files in the temp folder not being deleted
    - Removed as-gbz80 (the lib is now compiled with sdasgb thanks to this [workaround](https://github.com/Zal0/gbdk-2020/commit/d2caafa4a66eb08998a14b258cb66af041a0e5c8))
    - Profile support with bgb emulator 
        - Basic support including <gb/bgb_emu.h> and using the macros BGB_PROFILE_BEGIN and BGB_PROFILE_END. More info in this [post](https://gbdev.gg8.se/forums/viewtopic.php?id=703)
        - For full profiling [check this repo](https://github.com/untoxa/bgb_profiling_toolkit/blob/master/readme.md) and this [post](https://gbdev.gg8.se/forums/viewtopic.php?id=710) 

gbdk3-3.00
    Updated SDCC to v4.0
    The new linker is not working so the old version is still there
    There is an issue with sdagb compiling drawing.s (the JP in 
    line 32 after ".org .MODE_TABLE+4*.G_MODE" it's writing more
    than 4 bytes invading some addresses required by input.s:41)
    Because of this, all .s files in libc have been assembled 
    with the old as-gbz80 and that's why it is still included

gbdk3-2.96
    * Many changes.  Code generated is now much more reliable and
    passes all of sdcc's regression suite.  Added support for large
    sets of local variables (>127 bytes).  Added full 32 bit long
    support.  Still no floating pt support.

gbdk3-2.95-3
    * Stopped lcc with sdcc from leaking .cdb files all across
      /tmp.
    * Optimised < and > for 16 bit varibles.
    * Added a new lexer to sdcc.  Compiling files with large
      initalised arrays takes 31% of the time (well, at least
      samptest.c does :)
    
gbdk3-2.95-2
    * Added model switching support
       --model-medium uses near (16 bit) pointers for data, and
       banked calls for anything not declared as 'nonbanked'
       --model-small uses near (16 bit) pointers for data and
       calls.  Nothing uses banked calls.  'nonbanked' functions
       are still placed in HOME.  Libraries are under lib/medium
       and lib/small.
    * Added the gbdk version to 'sdcc --version'
    * Changed the ways globals are exported, reducing the amount
      of extra junk linked in.
    * Turned on the optimisations in flex.  Large constant arrays
      like tile data should compile a bit faster.
    
gbdk3-2.95
    * Fixed 'a >> c' for c = [9..15]
    * Fixed 'a << c' for c = [9..15]
    * no$gmb doesn't support labels of > 32 chars.  The linker now
    trims all labels to 31 chars long.
    * Fixed wait_vbl for the case where you miss a vbl
    * Fixed + and - for any type where sizeof == 2 and one of the
    terms was on the stack.  This includes pointers and ints. Fixes
    the text output bug in the examples.  Should be faster now as
    well.  Note that + and - for longs is still broken.
    * Fixed the missing */ in gb.h
    * Added basic far function support.  Currently only works for isas
    and rgbasm.  See examples/gb/far/*
    * bc is now only pushed if the function uses it.  i.e. something
    like:
        int silly(int i) 
        {
        return i;
        }   
    will not have the push bc; pop bc around it.
    * Better rgbasm support.  Basically:
           o Use "sdcc -mgbz80 --asm=rgbds file.c" for each file.c
           o Use "sdcc -mgbz80 --asm=rgbds crt0.o gbz80.lib gb.lib file1.o file2.o..."
    
    to link everything together.  The .lib files are generated using
    astorgb.pl and sdcc to turn the gbdk libraries into something
    rgbds compatible.
    The libraries are _not_ fully tested.  Trust nothing.  But give it
    a go :)
    * Ran a spell checker across the README and ChangeLog

gbdk3-2.94
    * Fixed 
        #define BLAH  7  // Unterminated ' error
      in sdcpp
    * Fixed
        SCY_REG += 2, SCY_REG -= 5
      (add and subtract in indirect space) as they were both quite broken.
    * externs and static's now work as expected.
    * You can now specify which bank code should be put into using a
      #pragma e.g:
        #pragma bank=HOME
    Under rgbds and asxxxx putting code in the HOME bank will force
    the code into bank 0 - useful for library functions.  The most
    recent #pragma bank= will be the one used for the whole file.
    * Fixed an interesting bug in the caching of lit addresses
    * Added support for accessing high registers directly using the
    'sfr' directive.  See libc/gb/sfr.s and gb/hardware.h for an
    example.  It should be possible with a bit of work to make high
    ram directly usable by the compiler; at the moment it is
    experimental.  You can test sfr's by enabling USE_SFR_FOR_REG=1
    * Added remove_VBL etc functions.
    * Documented the libs - see the gbdk-doc tarball distributed
    seperatly.
    * Two dimensional arrays seem to be broken.

gbdk3-2.93
    * Added multi-bank support into the compiler - The old -Wf-boxx
    and -Wf-baxx options now work
    * Has preliminary support for generating rgbds and ISAS compatible
    assembler.  Try -W--asm=rgbds or -W--asm=isas.  The ISAS code is
    untested as I dont have access to the real assembler.
    * RSH is fixed
    * AND is fixed
    * The missing parts of 2.1.0's libs are there.  Note: They are
    untested.
    * The dscan demo now fully works (with a hack :)
    * There is a bug with cached computed values which are later used
    as pointers.  When the value is first used as a BYTE arg, then
    later as a pointer the pointer fails as the high byte was never
    computed and is now missing.  A temporary fix is to declare
    something appropriate as 'volatile' to stop the value being
    cached.  See dscan.c/bombs() for an example.
  
gbdk3-2.92-2:
    * win32 only.  Takes care of some of the install bugs, including:
       - Now auto detects where it is installed.
        This can be overridden using set GBDKDIR=...
       - Problems with the installer (now uses WinZip)
       - Problems with the temp directory
        Now scans TMP, TEMP, TMPDIR and finally c:\tmp
       - cygwin1.dll and 'make' are no longer required
        gbdk is now built using mingw32 which is win32 native
        make.bat is automagically generated from the Makefile
       - I've reverted to using WORD for signed 16 bit etc.
        GBDK_2_COMPAT is no longer required.

gbdk3-2.92:
    * All the examples now work (with a little bit of patching :)
    * Fixed problem with registers being cached instead of being
    marked volatile.
    * More register packing - should be a bit faster.
    * You can now install somewhere except c:\gbdk | /usr/lib/gbdk
    * Arrays initialised with constant addresses a'la galaxy.c now
    work.
    * Fixed minor bug with 104$: labels in as.
    * Up to 167d/s...
