#pragma once

class CClock
{
public:
	static uint8  ms_nGameClockHours;
	static uint8  ms_nGameClockMinutes;
	static uint16 ms_nGameClockSeconds;
	static uint8  ms_Stored_nGameClockHours;
	static uint8  ms_Stored_nGameClockMinutes;
	static uint16 ms_Stored_nGameClockSeconds;
	static uint32 ms_nMillisecondsPerGameMinute;
	static uint32 ms_nLastClockTick;
	static bool   ms_bClockHasBeenStored;
	static float  ms_EnvMapTimeMultiplicator;

	static void Initialise(uint32 scale);
	static void Update(void);
	static void SetGameClock(uint8 h, uint8 m);
	static int32 GetGameClockMinutesUntil(uint8 h, uint8 m);
	static bool GetIsTimeInRange(uint8 h1, uint8 h2);
	static void StoreClock(void);
	static void RestoreClock(void);

	static void CalcEnvMapTimeMultiplicator(void);

	static uint8 GetHours(void) { return ms_nGameClockHours; }
	static uint8 GetMinutes(void) { return ms_nGameClockMinutes; }
	static int16 GetSeconds(void) { return ms_nGameClockSeconds; }


	static uint8 &GetHoursRef(void) { return ms_nGameClockHours; }
	static uint8 &GetMinutesRef(void) { return ms_nGameClockMinutes; }
};
