//
//  PlayerStatistics.h
//  rvm
//

#ifndef PlayerStatistics_h
#define PlayerStatistics_h

struct PlayerStatistics{
    int topSpeed;
    int acceleration;
    int deceleration;
    int airAcceleration;
    int airDeceleration;
    int gravity;
    int jumpStrength;
    int jumpCap;
    int rollingAcceleration;
    int rollingDeceleration;
};

#endif /* PlayerStatistics_h */
