186
製品を
レビュー
667
アカウント内に
製品

Strai の最近のレビュー

< 1 ... 15  16  17  18  19 >
186件中 161-170 を表示
11 人がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 84.2 時間
★★☆☆☆
Glorified FO3 mod. Some minor improvements to gunplay, everything else is inferior.

+- Better FPS aiming, but worse VATS
+- Weapon attachments, though rare and not freely customizable

- Bad story. You don't start in a vault. Instead, you start with the most cliche story of all time, and then it spends half the game treating it like a mystery, even though it showed you exactly what happened in the opening cutscene.
- Bad map design. Huge wastes of empty space, rarely an interesting sight in any direction.
- Bad setting, doesn't even feel post-apocalyptic. Everyone has clean water, power, and generally nice places to live. Have you ever been to Vegas IRL? Its pretty much identical to this post apocalyptic version.
- The world doesn't change or react to anything you do
- "Amber" HUD, color can be changed, but meh
- Can severly gimp yourself if you SPECIAL wrong
- Magazines treated as temporary stat boosts, paired with hard capped [Medicine] type decisions, forces you to quickload out of conversations if you want to use them
- The world doesn't scale with your level, meaning its not truly an open world game
- Many of my favorite perks were ruined, and leveling up as a whole is much worse off
- Inferior radio to FO3, both the host and music selections. Its also not integrated as part of the story/world that you can interact with.
- Launched with HUGE bugs, over 8 hours of my save data was deleted due to a cloud issue
- Had to trick my video card to even get it running, making it look worse than FO3
- And, best of all, the game destroys your save file as a reward for completing it, a mistake that FO3 made, then fixed with a DLC, but FONV didn't learn from that, apparently.
投稿日 2016年4月5日. 最終更新日 2017年5月18日
このレビューは参考になりましたか? はい いいえ 面白い アワード
4 人がこのレビューが参考になったと投票しました
記録時間: 6.5 時間
★★☆☆☆

Starts out entertaining, but quickly gets old. Walk down a linear hallway, into a room with 3 enemies in it, kill those 3 enemies, 5 more will hop out, kill those 5 enemies, then the invisible wall blocking the next hallway will be unlocked, repeat that process 100 times.

Nearly every kill is a quicktime event on an awkwardly glowing person. Leveling is worthless. There are only 4 enemy types, they all look identical, and boss battles are just those enemy types with more HP. And it ruins an otherwise good story by telling you the end at the beginning. Also, about 75% of the way through the game, most of my save data was deleted, I kept story progression, but lost my level, collectibles, graphic settings, and everything else.

For the most part, this game just made me want to play a version of Assassin's Creed Brotherhood, remastered in this graphic engine, and/or a mode similar to the old PS2 game Colosseum: Road to Freedom. Maybe worth the $5 when on sale.
投稿日 2016年4月3日. 最終更新日 2017年1月8日
このレビューは参考になりましたか? はい いいえ 面白い アワード
1 人がこのレビューが参考になったと投票しました
記録時間: 156.6 時間 (レビュー時に140.4時間)
早期アクセスレビュー
★★★★★
Rocket Science: The Game

Waves of aliens crash upon your walls. Fight them off with turrets, tanks, power armor, and traps. Progress through a deep tech tree, as you attempt to launch a rocket into space. Combine a handful of simple dynamic mechanics (conveyor belts, grabber arms, and single item stations), into fully automated complex assembly lines.

+ True co-op
+ Turrets & Drones
+ Infinite performance
+ Clicker Heroes; with actual gameplay
+ Minecraft; with purpose, progression, and expansion
+ RTS; with direct control of your character and infinite build variety
+ Portal; with crazy self made puzzles in the process of puzzle solving
+ Intuitive gameplay/building/UI, crafting, automation, and AI support
+ Fallout 4 Power Armor; but actually usable, and customizes playstyle

+- Public multiplayer can be fun, but is plagued by griefers and connection problems
+- Chat is bound to ~ by default, but can be changed. Interaction bound to Enter instead of E

- Buggy account system
- Friendly fire (this may have been fixed?)
- Requester chests are game breakingly easy
- No offensive AI; no terminator armies to send against aliens
- No teleportation; for getting back to base or for endgame/gathering

* Mods
投稿日 2016年3月27日. 最終更新日 2017年7月8日
このレビューは参考になりましたか? はい いいえ 面白い アワード
4 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 205.5 時間 (レビュー時に46.9時間)
早期アクセスレビュー
★★☆☆☆
In a market oversaturated by low quality barely functional early access DayZ/Minecraft clones 7 Days to Die does nothing unique or original, and every copy/paste feature it does offer is worse than the competition. Not to mention the godawful graphics, worse performance, and system destroying memory leaks.

+ Build a Base
+ Loot and Storage
+ Recipe searching works well enough
+ Non-boxy version of Minecraft terrain
+ Walk up terrain, no matter how steep it is
+ Max HP reduction is a decent way to handle starving deaths. So you don't just die on purpose to refill your hunger bar.

+- They added a simple trader outpost. If you could buildup towns like that, recruit NPCs to defend them, something similar to State of Decay, the game would be a million times better.

- No lockpicks
- Digging is janky
- Weapon Durability
- Clunky inventories
- Programmer art UI
- Bad Graphics & Performance
- No objectives or progression
- Bad combat that is best avoided
- Can't crouch through 1high gaps
- Night is a complete waste of time
- Repairing an item is a clunky process
- If one zombie agros, all zombies agro
- No vehicles, or at least not common ones
- Most blocks can't be picked up once placed
- System resource destroyer (memory leaks?)
- Items go into your bag by default, instead of your hotkeys
- The custom made singleplayer map has so many problems
- Dead playerbase. About 20 players left, spread across 200 servers
- Zombies can sometimes chew on walls, even if you haven't agrod them
- Zombies can always destroy your base, no matter how much you upgrade it
- Can't see stealth status unless crouched, and even then its blocked half the time
- Arrows don't 1shot, even on headshots (even guns don't), and arrows should be recoverable from corpses
- Bad sound design. Ambience plays creepy noises with no context. Zombie voices have no falloff, so a zombie 20 tiles away sounds like its right next to you.
投稿日 2016年3月27日. 最終更新日 2017年8月20日
このレビューは参考になりましたか? はい いいえ 面白い アワード
1 人がこのレビューが参考になったと投票しました
記録時間: 7.3 時間 (レビュー時に7.1時間)
Play through a long episode of South Park, a mix of every episode in one, with good turn based RPG mechanics. Better if you're a fan of the series, to get all the references.
投稿日 2016年3月25日. 最終更新日 2016年4月4日
このレビューは参考になりましたか? はい いいえ 面白い アワード
このレビューが参考になったと投票した人はまだいません
記録時間: 88.0 時間 (レビュー時に87.3時間)
★☆☆☆☆
Marvel Heroes lost its lead developer, hasn't bothered to fix long-standing issues, removed what little depth it had, ported to consoles, the entire playerbase quit, and it may now be the first cancerous PvE game of all time. Thanks, Omega!
投稿日 2016年3月24日. 最終更新日 2017年9月19日
このレビューは参考になりましたか? はい いいえ 面白い アワード
2 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 22.8 時間
★☆☆☆☆
I don't even know how I have 22+ hours played. I only remember playing maybe 5 matches to test out this game on random occasions. I'll just accuse Steam of padding playtime stats, to make the game look more popular than it actually is, and suspect they do the same for player counts.

Likes:
Flying donkeys
Gear rewards
Free champions

Dislikes:
Community worse than Hitler
Terrible controls and core gameplay
Less balanced than a one sided scale
Mediocre graphics with no camera controls
Equipment hardly noticeable in-game
Unintuitive design on many systems

Don't take it personally, DOTA2, the entire MOBA genre is 0/10. Never heard of anyone who enjoys playing such games, even of the people who do play them. However, it is supposedly the most played genre in existence? That is, if you believe Steam's stats, claiming that this game has more players than every other game ever made combined, and LoL claiming to have ~10x more players than that. Seems legit.

Extended LoL Review: http://steamcommunity.com/groups/RantPants/discussions/0/352788552267495336/
投稿日 2016年3月23日. 最終更新日 2016年7月31日
このレビューは参考になりましたか? はい いいえ 面白い アワード
3 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 3,137.7 時間 (レビュー時に2,822.8時間)
★★★★★ (Vanilla)
★★☆☆☆ (Heavensward)
★★☆☆☆ (Stormblood)
★★★☆☆ (Shadowbringers)
FF14 is among the best games ever made. Its first xpac is an insulting, lazy, step backwards, and is on par with the rest of the early access garbage released on Steam nowadays, the 2nd xpac is even worse.

Vanilla was handled with care. Things were always being improved, fixed, and content added. That all stopped an update or two before Heavensward, however, and there hasn't been a good update in years.

Lacking Content: Vanilla vs Heavensward
- Endgame Dungeons: 19 vs 3
- 8man Raids: 17 vs 0
- 24man Raids: 3 vs 0
- Endgame Trials: 7 vs 2
- Total Endgame Content: 46 vs 5
This wouldn't be so much of a problem, if they maintained value of the original content, but they effectively deleted it from existence, only to replace it with practically zero content. Good luck finding a party to collect vanity gear from Labyrinth of the Ancients, most people probably don't even unlock it anymore, then again, you could probably solo that 24man raid at this point.

The xpac primarily added 3 redundant classes, and deleted 100s of hours of content, without fixing any of the core problems with the game. It also changed the quick & mobile ranged classes into non-mobile cast-time mage-equivalents. The original classes offered great variety in playstyle, aside from Monk and Dragoon being similar. The xpac classes, on the other hand, are simple reskins of existing classes; Mech is an inferior Bard, Astro is an inferior White Mage, and Dark Knight is a squishier Paladin with opposite vanity. How were any of these worthwhile additions to the game?

Things that were good once upon a time:
+ Eos
+ Echo
+ Fates
+ Music
+ /cpose
+ Writing
+ Minions
+ Idle cam
+ Graphics
+ Retainers
+ Duty finder
+ Community
+ Player notes
+ Auto auto-loot
+ Quest inventory
+ Commendations
+ Veteran rewards
+ Customize HUD
+ Catgirls and Lalas
+ Character creation
+ Dungeons structure
+ Boss loot in chests
+ Cat ears on helmets
+ Graphic performance
+ Emotes and stances
+ Player/Guild housing
+ First and Last names
+ Aethernets (fast travel)
+ Dodge enemy telegraphs
+ Labyrinth of the Ancients
+ Weddings and teleport rings
+ Character looks at your target
+ Dynamic day/night and weather
+ Loot rolls locked on unique items
+ Combo classes to unlock new ones
+ Do everything on a single character
+ Main game progression is story driven
+ Inventory management, equipment armories
+ Zones have different music for day and night
+ 100s of unique pieces of armor to dye and glamour
+ Chocobo as a mount and levelable combat sidekick
+ Updates every 3 months (though lately they've been weak)
+ Huge amounts of legit playtime, even more grindable playtime
+ No bugs, cheaters, or hackers (aside those pesky gold farmers)
+ Dungeon cutscenes (though they can cause people to get locked out of bosses)
+ Level alternate classes with a variety of options; dungeons, fates, leves, sidequests
+ Can't fall off most things, and fall damage doesn't kill you when you can, unless in combat
+ Most micro-transactions are past year holiday event items. Which you got for free if playing at the time.

Things that actually need fixing:
- RNG Fate Grinding
- Still no addon support
- Weekly caps, go away
- Unsync shouldn't exist
- Macros dont show tooltips
- Can't ride mounts in towns
- Only 2 dungeons per 3 months
- Overhead chat bubbles needed
- Can't use Chocopals in dungeons
- Voice acting/casting is quite poor
- Voiced text boxes don't auto advance
- Can't tell which debuffs are dispellable
- Level syncing shouldn't disable abilities
- GC Squads; disappointing and irrelevant
- FC Airships; disappointing and irrelevant
- Can't sort company chests, or name tabs
- Guild member names aren't a custom color
- Can move before a cast bar finishes casting
- Awful quest fanfare (music), that often spams
- Gold Spammers, so very many gold spammers
- No new housing zone added for the xpac zones
- Need better storage/management for vanity gear
- Which scenes are voiced seem to be selected at random
- Spell casting doesn't cancel when a target dies, or revives
- iLvl syncing should cap dungeons to the iLvl dropped within
- Bard songs shouldn't drop DPS or cost MP, and need a regen song
- Bosses can be killed too fast, causing them to insta-wipe the party
- Bosses without telegraphs and/or ones that can perma 1shot people
- 2.5 second GCD, instead of 1 second like every other MMO ever made
- Macro system doesn't work with the 2.5 second GCD, only allowing full second delays
- Hidden 0.5 second GCD on "instant" abilities, some of which don't activate instantly either
- Dispells, like Esuna, only remove a single negative effect per cast and should be instacast
- Tank agro is 2x too low and gear dependant, lacking AoE, provoke is only good for tank swapping, and tank stances aren't unlocked until level 30 or 40 depending on class
- Dying servers, they added cross-realm party-finder to somewhat fix this, but shouldn't have multiple servers to begin with, at least not as many
- Personal housing. Should have kept houses for FCs, and expanded upon private rooms idea, if people weren't already satisfied with those. Neighborhoods are mostly abandoned now.
- AoE heals and most buffs only work on party members, and White Mage should have regen on Medica1
- Guild members can promote themselves above their own rank (massively exploitable bug)
- Pets should move back to an ordered position if knocked back, or just be immune to knockback to begin with, and auto follow if you move out of range, instead of de-summoning
- Choosing a job heavily restricts ability customization
- Something wrong with the telegraph system, presumably bad netcode, that requires you to be outside of a danger zone for nearly a second before it triggers, to be guarenteed safe. This has been improved upon since initial release, but needs more work still.
- Flying was poorly integrated. It only works in new zones, and you have to reach a dozen or so collectibles in each, on foot, before you can fly there. Flying should have been a default feature, on every map, and those collectibles should increase flight speed.
- The xpac also ruined the title screen and its music, offputting for new and old players alike
- Though not a game breaking issue, like the rest of these, it would be nice if you could cross-class glamour as a reward for reaching max level with other classes
- Disappointing Gold Saucer. Casino instead of a theme park. Chocobo racing is buggy and shallow. Triple Triad is utterly pointless.

* Start as an Archer, don't bother with the sidequests.
投稿日 2016年3月21日. 最終更新日 2019年7月3日
このレビューは参考になりましたか? はい いいえ 面白い アワード
2 人がこのレビューが参考になったと投票しました
記録時間: 24.0 時間 (レビュー時に17.7時間)
★★★★☆ (Singleplayer, Single playthrough)
Slay your way through endless hordes of zombies, in an open world, using crazy crafted weapons.

Likes:
+ Lite parkour
+ Craft anywhere
+ Building interiors
+ Over 9,000 Zombies
+ Weapon & vehicle combos
+ Create a party of NPC survivors
+ Interesting characters/survivors
+ Large variety of mix&match outfits
+ Leveling system with endgame perks
+ Open world with variety and collectibles

Dislikes:
- Weapon durability
- Chapter select erases progress
- Derpy friendly AI and friendly fire
- 30 FPS lock (can be fixed with a simple .ini)
- Clunky inventory (items constantly change slots)
- The city is split into 4 sections, with awkward travel between
- Coop has a ton of problems. Can crash when connecting, can crash when trying to spawn in. Has open mic voice chat with no options to adjust it - sending or recieving. Netcode seems innacurate - but not a huge problem in a game like this. Friendly fire...
投稿日 2016年3月18日. 最終更新日 2017年8月17日
このレビューは参考になりましたか? はい いいえ 面白い アワード
< 1 ... 15  16  17  18  19 >
186件中 161-170 を表示