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記録時間: 30.5 時間 (レビュー時に16.9時間)
★★☆☆☆
More of a linear story/quest driven ARPG than a survival game

Pro/Con Feature Nags:
+ Coop works well
+ Learn with Kovac
+ Leafy grass shadows
+ Graphic performance
+ Base building/defending
+ Day/night and weather effects
+ Replayable/randomized quests
+ Easily transfer items during coop
+ Use crafting items from storage without hassle
+ Meaningful combat (up to level 5) and recoverable arrows
+ Controls are bad by default, but can be easily fixed with ingame remapping

+- Achievements (added in v1.0)
+- Weak character customization
+- Mass Effect style sprinting and climbing
+- Gameplay could be a bit smoother/faster paced
+- Strange quest system, each one sending you to an instanced zone
+- Boring level perks/rewards, basically just damage and HP upgrades
+- Pets? Not sure if these do anything, but I got a free one with my pre-order
+- Strange coop system, you can play the game in seperate instances. This seems like it should have been the setup for a more MMO/open system, where you can just choose to hop into anyone's instances at any time, but doesn't work that way. You join a premade lobby of 4 people, then can choose to join their instance or not.

- Can't see coop HP
- Can't use scrollbars to scroll menus
- Objectives aren't marked on the map
- Bows seem to be the only viable build option
- Shooting a zombie during a coop finisher, breaks the arrow
- Upgrading buildings and equipment tiers has no visual effect
- Can't save multiplayer world progression (fixed in v1)
- Intrusive map, should be half the size and in the bottom right corner
- No option for auto-finisher, pretty sure that was a thing in the first game
- Many long loading screens, for seemingly small/simple areas (fixed in v1)
- Manually click through voice acted text boxes, only one voiced NPC though
- There are only like 4 building models, with the exact same interiors/furniture, reused over and over on every map
- You can't see future level rewards/recipes, and even current ones sometimes seem wrong (fixed in v1)
- Clunky building system, limited to near character, large areas blocked around buildings, slow backwards rotation, no snapping, can't remove/replace buildings
- Buggy. Zombies teleport around and fall out of the sky, you can glitch through/into/get stuck inside objects, HUD text doesn't update, wasted exp when trying to level, deers hitting from a mile away, Korvac repeating quest text...
- Very few settings. Has a standalone config app, but even the options in that are only for resolution and shadow quality. No AA, AF, or AO, no option for texture resolution or model or foliage detail, etc.
投稿日 2016年6月25日. 最終更新日 2019年8月31日
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記録時間: 87.5 時間
★★★★☆

While I do recommend this game, a viking-fantasy massive open world to freely explore with interesting stories, characters, and dragons. I would say both of its predecessors (Oblivion and FO3) were better in most categories. I also prefer those settings over these vikings.

(Warning! The following is mostly a rant about the negatives of this game, and why I gave up on playing it. However, there were many mechanical improvements, and plenty of positives to be enjoyed)

In Fallout 4, people complain about a lack of dialogue options, but I felt that much more strongly in Skyrim, where there was rarely an agreeable path to completing a quest. Some quests, even if you complete them in full stealth, react as if you didn't. Others, which require you to steal an object or resort to violence, leave you with no alternative option, etc, quite disappointing. The world is also bland and repetitive (visually), 99% of locations are either a snowy viking village, or a cave full of viking zombies.

I played a mage, because they were amazing in Oblivion, practically every class in one; multiple combat spells, use a sword, shield, and spell all at once, healing spells, pick locks and increase weight with magic, breathe underwater, charm NPCs, become invisible, etc. Plus, Oblivion's melee combat was a bit janky and not worth using. However, in Skyrim, mages are boring, they only have a handful of nearly identical combat spells, nothing for utility, and it really boils down to using a single one of them ever, Firebolt. The dynamic dual wield system also goes to waste as a mage, since its best to combo the same spell in both hands.

I was hoping this game would integrate something like the VATS system from FO3, but much more animated and involved, for some amazing looking combat. Sort of like the stealth/melee finisher animations, but applied tactically to the entirety of combat. But its just generic hack and slash FPS nonsense, barely more functional than Oblivion. Combat is certainly not the Elder Scroll's strong point.

Still no coop!

Also, I made some simple mods :steamhappy: http://steamcommunity.com/id/RantPants/myworkshopfiles/
投稿日 2016年6月24日. 最終更新日 2016年10月24日
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記録時間: 13.3 時間
★★★★★
10/10 Ninja Stealth Game. The only thing that could make this game better, would be a map maker, so that I could hop back in every day for a new and unique community created challenge.

+ Ninjas
+ Sneaky executions
+ Upgrades/Progression
+ Artistically intuitive gameplay
+ Freeze time to target gadgets
+ 8+ hours long and only $15 XBLA
+ Multiple ways to approach challenges
+ Bonus objectives for being extra sneaky
+ Animated cutscenes and good voice acting
+ Sleek mobility, grapling hooks, wall walking
+ Plays well with keyboard/mouse or controller
+ Every established stealth mechanic is perfectly represented here, including MGS box

+- Alernate costumes, though they impact gameplay
投稿日 2016年6月22日. 最終更新日 2016年6月22日
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記録時間: 4.8 時間
★★☆☆☆
Sidescrolling Zombies. Artistically interesting, but the frustrating gameplay will leave you feeling lost, confused, and/or cheated to death on a regular basis.

+ Artistically 10/10
+ Zombie Atmosphere
+ Varied Locations and Assets

+- Writing & voice acting
+- Very short, less than 4 hours, but only $15 XBLA

- Limited Stamina
- Unsatisfying story
- Strange aiming system
- Un-animated cutscenes
- Sidescroll only, the many interesting backgrounds are just decor
- Gameplay is frustrating and unintuitive:
- Replaying checkpoints; cheap deaths to unforeseeable pitfalls and broken combat
- RNG combat. Sometimes zombies die, sometimes they don't, sometimes they grab you, sometimes they don't, sometimes that hurts you, sometimes it won't.
- Clunky: Button press needed to push objects, instead of just walking into them. No auto-crouch at low passages. Spam jump to climb. Double tap to kick open some doors, charge through others, open yet others normally, if this was going to be a thing, why not freely an option on all doors? Many more clunky issues like these.
投稿日 2016年6月20日. 最終更新日 2016年8月24日
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記録時間: 19.3 時間
Singleplayer ★★★☆☆
* Lara doesn't sprint, she scurries, I think that about sums up the level of "strong female protagonist" portrayed across this game. She spends most of the game crying. Play Uncharted instead, if you have the console for it.

+ Shiney hair
+ Voiced collectibles
+ Gadgets show on Lara once acquired

+- Leveling & upgrade systems; overly simplistic and generally useless, and can only be done at campfires
+- Survival Sense; while useful, also intrusive. It also can't be toggled off with a button press, only by moving, and often doesn't show the objective marker
+- The controls, while passable, don't work well on keyboard/mouse or controller. If anything, a combination of both is needed, controller for exploration & menus, mouse for combat.

- Quicktime events, constantly
- Floaty movement and parkour
- Open areas, but not an open world game
- Bunch of hunting related perks, but no hunting
- Floaty crouchy behind cover, non-cover system
- Bland monotone graphics, with many clipping issues
- Weapons don't reload until you try to fire when empty
- Unimpressive performance still, hair problems at release
- Stealth takedowns? Stealth is rarely an option, all encounters are linear and scripted
- Rebooted Lara Croft is no longer iconic. Just some generic college girl in a blue tanktop https://xmail.square-enix.com/fe/view/394/en/images/square_members_may_newsletter_55.jpg
- The vanity damage, like to imitate the Arkham series, is far less appealing when applied directly to the body of a pretty girl, instead of an armored batsuit
- The story in this game is ridiculously non-believable/poorly written. On the same facepalm level of the latest Walking Dead, where 100 idiotic decisions in a row somehow lead to a positive outcome
- Gadgets are very limited, both in number and dynamic usability, to the point they might as well just be (and basically already are) preset button triggers in the world. For example, you can shoot a rope from your bow, but only to a handful of pillars in the world that have rope wrapped around them. You can use your pick to climb walls, but only certain looking walls. etc. Compared to Arkham City, where you can grapple to any roof, line launch between any walls, or throw your frost nade into any source of water to create a raft, it feels a bit cheap, not to mention Arkham gadgets are also integrated into combat.

Multiplayer ★☆☆☆☆
Multiplayer is mostly abandoned, the few matches you can find now will be plagued by host migrations and cheaters. It was never very good to begin with.


I hate this game less than I did when it came out 3 years ago, but perhaps the quality of gaming has simply continued to drop (has been since ~2010), and this game now seems better by comparison to 2016? When Witcher 3 wins game of the year, Tomb Raider starts to look better.

Overall? Gross. The Tomb Raider reboot about babby Lara, attempting to clone Uncharted. With a heavily promoted, but disappointing story, primarily about torturing Lara and then listening to bickering between her annoyingly useless pals. You'll just feel sorry for her, and since you're playing her, yourself, the entire game.
投稿日 2016年6月20日. 最終更新日 2016年7月6日
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記録時間: 23.2 時間
Singleplayer ★☆☆☆☆
The CoD of fantasy games; re-release the same game every year with a few minor tweaks and new maps. This series is not hard. It is poorly designed and intentionally unbalanced. There is a difference. QWOP

Coop ★★☆☆☆
Difficult to coop with friends, though random coop is functional. If the game was purely this, or more built around this, it could be great. Currently, however, its mostly for boss fights and removes all difficulty, as enemies aren't designed to fight multiple players.

PVP ★☆☆☆☆
As if the game wasn't poorly balanced enough to begin with, enjoy being spawn camp 'invaded' by a player who is multiple times stronger than you. They're also immune to monsters in your world for some reason, so you can't even combat them creatively.

+ Fast travel
+ Talking cat
+ Refillable potions
+ Equipment variety
+ Random friendly NPCs
+ Infinite inventory space
+ Not the worst PC port of all time, like Dark Souls 1 was
+ Helping someone in coop restores humanity and farms souls

+- Slow sense of progression
+- Weak character customization
+- Single currency system, no bank
+- Coop makes the game pathetically easy, and is basically just extra DPS for boss fights, they might as well add NPC companions.
+- Low quality graphics, most textures look like they belong on the PS2, but things run at a solid 60 FPS, and there are interesting sights

- Ultra simplistic combat. Hit enemy, dodge roll away, repeat. 'Difficulty' comes from unbalanced numbers. You have to hit an enemy more than they do you, they usually outrange and/or outnumber you, and they can stunlock you. Sound fair? OK, have fun.
- Dodge roll doesn't animation cancel, making the game a test of patience instead of skill.
- Parrying, which is arguably the only skill based thing in this entire series, is so frame/millisecond specific, and must be learned by trial&error, that it falls to luck
- Awful weird controls that have been bad since Demon's Souls. Triggers to attack, buttons don't match to the HUD layout; the left button uses the bottom item. Hold B to sprint, click left stick while sprinting to jump? So bad.
- Cheap enemy placement/traps. Such trial and error pitfalls are the other source of 'difficulty' in this series.
- Lockon doesn't instantly lockoff/change target when enemies die
- The first real boss is pathetically easy and disapointing, beat him on my first attempt, easier than half the trash leading up to him
- Attacks can miss targets, even if locked on and at point blank range
- Hit trading with enemies and/or walls blocking hits
- NPC chat interferes with gameplay
- Weird weapon durability system
- Doesn't work with DS4 controller unless hidden
- Messages and Death Replays are distracting, though don't fully interfere with gameplay
- Monotonous oldschool MMO style 'pull 1 enemy at a time or die' styled pacing
- Aside from a few shield upgrades, the gear I started the game with has been better than anything found in ~8 hours
- I assume this game would only be ~2 hours long if you didn't have to retrace your steps 10 times over
- Clunky menu system that interferes with gameplay
- No quests, story, direction, or motivation
- Game can't be paused
- Pointless torches?
- Can't sell items?
- No Map
- Short lockon range
- Respawning enemies
- No borderless window option
- So many breakable objects, so few loots
- Disgusting stamina system. Stamina should only be effected by blocking.
- Countless locked doors with no context
- Shops don't show comparisons to your current gear
- Alt equipment slots increase weight, even though theyre basicaly in your bag either way?
- Armor makes almost no difference in damage taken, but has a huge impact on speed, best to just run around naked
- Can't freely save, do you lose hours of play if the game crashes?
- Starting the game as a mage class is nearly required, as they have access to a feature not easily obtained by others
- Can't jump over the tiniest wall, and sprinting/jumping controls seem backwards if not entirely broken
- 'Metroidvania' style world. This has worked well in one game ever; Castlevania SOTN. That was like 20 years ago on the PS1, stop trying to use it.
- Unbalanced dual weilding. Takes 3 hits to kill an enemy with sword & shield, still takes 3 hits if wielding that sword with both hands, but you're slower and less protected, so whats the point? Seems to be a 10% damage increase, but a 100% stamina cost and 50% speed cost. Not worth. Also completely pointless to have a weapon in each hand, since you can't attack with both at once or attack any faster or any benefit whatsoever.
- Troll messages, bad message ranking system (can't downvote)
- Punishing corpse runs, worse than WoW, lower HP each death, because if you couldn't beat that enemy with 100% HP, you can definetly do it with 50
- Limited arrows
- Fall damage
- Can't swim
投稿日 2016年6月18日. 最終更新日 2017年5月20日
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記録時間: 25.6 時間 (レビュー時に28.1時間)
★★★★★ ACB

★★☆☆☆ AC1 was rough around the edges, both story and gameplay wise, barely tolerable, but this was acceptable, because it birthed multiple new genres (open world parkour, counter based combat, and map-revealing towers) and iconic new concepts (hidden blades, white hoods, and bales of hay). An engine with ultra realistic climbing and combat animations.

★★★★☆ AC2 fixed every problem with the original, while at the same time making huge new additions to the series. Ezio, currency, equipment, upgradable village, sidequests and more.

★★★★★ ACB fine tuned things even further, and added yet more content and features. It was impressive, the pinnacle of the series, before AC lost it's writer and then transitioned to a new engine; 1shot1kill meaningful combat, dual hidden blades as a combat weapon, upgrade the entire world now, build a brotherhood, unlock guild perks, unlock gadgets with leo, parachutes, perfect openworld replayability with rewardingly sensible bonus mission objectives, tons of little touches like free jumping or poking out your hidden blades for vanity, and much more. This game also added unique cat/mouse multiplayer, though I didn't much care for that.

* AC2 is quite possibly the only sequel in gaming history of legitimate value, aside from maybe the Final Fantasy series, which hardly qualify as sequels. This wasn't just a L4D2 adding 4 new maps and 4 new survivors, or an RE4/5 where the entire game was changed, or Dead Risings offering a new mall, or Farcry 3 and 4 being practically identical games, and lets not even get into CoD; it was an improvement and expansion of every idea in the game. Even Arkham City, which is a ★★★★★ game and grand improvement over Asylum, could have been treated as a simple open world expansion on the original. Most sequels are more like DLC, and most actual DLC is a total ripoff. ACB, while an improvement, could have been an expansion for AC2, and the games only go downhill after that.

★★☆☆☆ ACRevelations removed many features, added nothing meaningful, and had a blatant change in writers. Not only had the tone and setting changed for the worse, but the previous games were practically ignored, even though ACB ended on multiple cliff hangers.

★★☆☆☆ AC3 moved to a new engine, while it was graphically superior, the gameplay became floaty and overly simplified, with practically none of the deep features that made AC good, and climbing animations that looked as if they were captured by Twilight's laughable wire team. The writing was also poor, with a seemingly motivationalless, unlikable, unrelatable, bipolar main character. The ship combat, however, was amazing here, probably the best ship combat ever put into a video game, sadly only treated as a minigame.

★★★★☆ AC4; PIE RATS. The story is a bit better here, the engine is a bit better here, the ship combat is a bit worse, but more integrated. Many mechanics return, and the setting is shiney. Overall, a solid game.

★★★☆☆ ACRogue is basically AC3.5.

★☆☆☆☆ ACU; A fantastic game, lost to an unplayable combat system, and more bugs than Early Access. Ships have been removed. Combat has been reduced to stat based button mashing. However, it did attempt coop, and has decent graphics and customization.

★★☆☆☆ ACS; A step sideways from Unity, this time with poor performance, parkour has practially been removed, as you can simply zipline around the world. You can no longer flourish your weapons, jump freely, interact with civilians, or even attack with your hidden blades. I don't like the setting either, and the story wasn't good enough to keep me interested, even with (or especially because?) it attempts to tell you 5 stories at once. This isn't even AC anymore.

* Controller required, which is why I owned most of them on PS3 instead of Steam
投稿日 2016年6月16日. 最終更新日 2020年1月31日
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記録時間: 105.9 時間 (レビュー時に99.3時間)
* There is talk of this game being shady for releasing a GOTY edition with better graphics and all DLC included, but countless games do that? People also claim that this original game no longer works, forcing you to buy the updated version, but it still works fine for me.

★★★★☆
Open world zombie game, with survivor sim management.

Likes:
+ Lite Stealth
+ Lite Parkour
+ Leveling perks
+ Satisfying combat
+ Barricade windows
+ Base management sim
+ Unique and meaningful locations
+ Exploding zombies with a car door
+ Constant chain of varied semi-optional events
+ Switch between melee and ranged combat on the fly

+- Good DLC
+- Vehicles, can't be upgraded or customized
+- Graphics are nice in style, but low in quality

Dislikes:
- No multiplayer/coop
- Repetatively small world
- You can't sort storage, and it has limited space
投稿日 2016年6月13日. 最終更新日 2016年12月8日
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記録時間: 32.7 時間 (レビュー時に30.5時間)
★★★★☆
Mafia 2 is the Tale of 2 Buddies. Strong graphics and setting. Solid storytelling. Satisfying gameplay. Plays like a lite blend of Mass Effect + GTA, with a mafia theme.

Likes:
+ Destructible cover
+ Cover based shooting
+ Cutscene driven story
+ Vehicle damage systems
+ Enemy reactions when shot
+ Custom waypoints and GPS
+ Quality weapon holstering system
+ Story, characters, writing, voice acting
+ Lockpick to optionally stealth-steal cars
+ Vehicles are collectible and customizable
+ Wanted level tied to clothes and license plates
+ Coat physics are pretty nice, even with PhysX off
+ The world progresses along with the story/timeline
+ More plot twists than a shamalamadingdong movie
+ Avoid cops by breaking LoS, multiple meaningful wanted levels
+ Little touches; snow buildup on cars, openable windows, toggleable lights
+ Fantastic radio stations. Both DJs and Music Selection, even commecials and news

+- Various outfits, in various colors
+- Can't jump, but can vault over some things
+- While there is no player driven progression system, the story functions as one
+- Lite stealth, on occasion. Stealth takedowns can only be used in these segments
+- The few interiors that do exist are highly detailed, but almost no buildings have them
+- This game has a mature story, while handled tastefully most of the time, it does cross the line into cringeworthy on occasion.
+- Though this game has an open world city, it isn't really an open world game. There's no activities or collectibles or reason to free roam.
+- While you can technically grind for money, by bringing cars to the scrap yard, for the most part, how much money you have is based on story progress.

Dislikes:
- No multiplayer/coop
- Limited garage space
- Collectible playboys??
- No borderless window mode
- Inaccurate crosshairs/shooting
- Can't blind fire, but enemies can
- Vehicles are nearly undrivable without the speed limiter on
- Weak fighting minigame, and an entire chapter based around it
- PhysX destroys graphic performance. Drops from 100+FPS to 20
- In-game checkpoint system is awful. Even worse, if you exit the game, you'll likely have to restart an entire chapter.

* Press L to make vehicles functional. For some reason they only display the button to turn this off, not on.
投稿日 2016年6月13日. 最終更新日 2019年7月6日
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記録時間: 3.2 時間
★★☆☆☆

GTA:SA was an amazing game for its time, this sequel was a disappointment.

I had GTA4 on PS3, it was an awful game. Terrible writing. Bland graphics. An awful city made up of the same 1 monotone building copy/pasted 100 times down the same streets, with no variety whatsoever. The gameplay itself was clunky and boring, with countless bugs breaking the game on a regular basis.

I got this DLC pack since I didn't have either, and wanted to see if the game was any better on PC. The stories here are a bit better. Everything else is just as bad or worse. The controls hardly qualify as functional on either platform.

I also hear that this game no longer even works on PC, because of service shutdowns and/or Windows10 compatibility, but haven't tried it in a long while, so can't confirm.
投稿日 2016年6月11日. 最終更新日 2016年11月16日
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