★★☆☆☆ Manage your Sims around a 2D house, as they sleep, cook, eat, and craft. Then send one out at night to loot, with lite stealth and even liter combat. Fail every few hours and retry. Tolerable time sink when on sale for $5, but not an impressive must-play, and overpriced at $15, especially for a mobile game, but at least there's no micro-transactions.
+ Intuitive UI + Mod Support + Persistent looting + Decent progression + Interesting locations to loot + Interesting trading mechanics + Navigation AI and day/night mechanics + Playthroughs offer minor variety with different characters, bases, and loot locations
+- No follow cam +- Blinking photo faces +- Colorless squiggle filter +- All achievements are hidden +- Weak, overly artistic, graphics +- Game only saves when days start +- Hard to tell who you have selected +- Plot Twist #1, the game isn't about zombies +- Plot Twist #2, clearly designed as a mobile game. Taptap +- Limited placement areas, and things can't be moved once placed +- Most information is presented as flavor text, instead of numerical data +- Alt+Tab in fullscreen breaks the game, windowed mode doesn't handle it much better
- No tutorial - No multiplayer/coop - Hard to tell when in suspicious areas - Combat ruins the game, hope you never have to use it - A single mistake or streak of bad luck will waste hours of grinding - Have the entire team on guard duty. "We should put more people on guard duty." YeaOK. - Locations must be looted multiple times. The first time is exploring, the 2nd time is freely grabbing stuff, every time after that is redundant and more tedious each trip.
★★★★★ Post apocalyptic survival FPSRPG, 50s/'homes of tomorrow' theme, iconic assets, sets the standard for immersive interactive open worlds. But the Season Pass price was doubled before release =(
Reasons to Buy: + VATS provides meaningful RPG combat + Loot everything in sight, then build a house out of it + More content than every other game in the last 5 years combined
Reasons to Bail: - Season Pass Scams - The only reason you liked Fallout was for the [Medicine] dialogue option
Pros/Cons Feature List: + VATS + Pipboys + Crit meter + Companions + Graphic Style + Rewarding collectibles + Character customization + Best title screen, of all time + Radiation as negative health + Enemy variety and encounters + Loot everything from everyone + The world evolves with the player + ~ player.modav carryweight 9999 + Target body parts for an actual effect + Graphic Quality, especially of shadows and AA + Karma system dynamically tied to companions + Countless unique locations and stories to explore + Meaningful junk loot, and greatly improved container looting mechanics
+- Settlement Building, though it really has no purpose +- Equipment layering system, though the full body outfits are limiting +- Some places that can't be used as settlements, like University Point +- Practically infinite draw distance, but LoDs worse than minecraft chunks +- Weapon customization. Stripping parts can be tedious. Non-optional vanity +- The leveling/perk system in this game is one of the best, most rewarding, most compelling. With many game changing perks available. However, at the same time, there are a ton of worthless ones, and having to waste points in SPECIAL, so that you can put points into what you actually want, is redundant and anti-fun. Also, lockpicking and hacking are required. +- Various bugs across the world, as with any Bethesda game, nothing gamebreaking, and somewhat acceptable on a game of this size. +- The new dialogue system is more natural, cinematic, and gameplay-y. Compared to the old one, which was like clicking through encyclopedia entries. However, it does lack certain stat based choices, like [Medicine], and doesn't do any better of a job of informing you how choices will impact things. The 4 preset choices, in all situations, removes the illusion of infinite choice, but you still have more or less the the same amount. +- Overencumbered. While there are perks to help with this, it is very annoying. It helps with gameplay flow. However, there could have been better reasons to go home than just emptying your pockets.
- Floaty jumping - Invisible wall map boundaries - 3rd person camera still not viable - Building only works well on flat areas - Inventory/storage lacks a search system - Foggy weather, ruins otherwise nice graphics - Timed/failable quests (usually repetative defend quests) - Season Pass price doubled, and most DLC are simple mod packs - Companions need ammo, best to just give them a melee weapon - A lot of the new songs are weirdly sexual, and the new DJ is no ThreeDog - No settings for things like FoV or ADS Sensitivity (can be edited in .ini files) - Sprinting cost is shared with VATS, and shouldn't cost anything to begin with - Poor performance. The game rarely hits 60 FPS, on a Fallout 4 branded card no less - ADS doesn't pull the weapon to your eye (vanity complaint, doesn't break gameplay) - Pacify is clunky, limited, broken by re-use and interactions, and the 3rd tier breaks the 2nd tier - No mulitplayer/coop, could at least have something like offline town invasions (like Clash of Clans), adding even more unique-ish locations to explore, and a reason to build - Power Armor. These are more like a pointless collectible than anything. I rarely find myself using it. Maybe if there was a way to summon it at will. - Mods disable achievements, but the console doesn't. Pretty sure I could cheat 90% of the achievements through the console, so this makes no sense. - Weak main storyline, which falls apart the further you get into it. Character motivations make little-to-no sense, including your own (the main character's). Plot holes and cop outs. There are plenty of captiviting stories told in FO4, the main story just isn't one of them. - Percy (aka Preston) and his repetitive fetch quests. Send him to a town you don't live in. This system seems like it may be bugged. The point of the radiant quest system, is supposed to be to give you somewhat unique objectives, to visit places you haven't been before, but this system seems to just send you on the same 2 objectives to the same 2 places, over and over. They should just have a bulliten board, instead of forcing these quests on you at random, and then expecting you to drop everything you're doing because of quest timers on them. - For all the claims about the FPS combat being good in this one, I have to disagree. Because of the huge difference in mouse sensitivity when you ADS (only changeable in .ini's), aiming is broken. Weapon's also don't have 100% accuracy to hit where you aim. Also, since half the enemy types just faceroll into you, shooting at them is hardly effective. Not to mention, you lose out on VATS, which is an iconic cinematic core part of the FO series, and even if FPS combat did play well, I wouldn't recommend building away from VATS.
* Mods * Needs some kind of retcon replay system like Assassins Creed Brotherhood. Allowing you to reset any quest, and replay it from the begining, without having to restart your entire 200 hour game. Either because you enjoyed the quest, or missed something, our wanted a different ending. You can sort of do this already, quicksaving 10,000 times, but its far less intuitive and functional. Would also be better than the current method of randomly respawning areas.
* Recommended Starting Stats (for necessary perks): STR 6 for Strong Back, PER 3 for Lockpicking (will be 4, due to an early Bobblehead), END 3 for HP, CHR 6 for Local Leader, INT 4 for VANS and Hacking, AGI 3 for AP, LCK 3 for Fortune Finder, Scrounger, and Bloody Mess.
★☆☆☆☆ Boring. Chase a monster through the woods, trap him in a bubble, pewpew. How they thought this would be an eSport, when majority of the match is spent blindly running through the woods, with absolutely nothing happening on-screen, I have no idea. When you do finally catch the monster, he's just a bullet sponge, with no strategy or teamwork involved. This game was made by the makers of L4D, but unlike that game, or any eSport, or any good game in general; nothing unique or interesting ever happens. There are no last second clutch moments, no triple special infected grabs, no mid-match equipment changes, no luls or highs. Every match is the same, follow footprints, trap in bubble, shoot bullet sponge.
+ Graphic performance + Character playstyle variety + Perk system adds a bit more variety + Voiced character explanation when loading a map + Ingame currency seems balanced, probably because this was once a buy2play game
+- Intro dropship +- Graphics are average, overhyped +- Jetpacks, should have unlimited fuel +- The main mode is called "Arcade". Minor complaint +- With role set to random, seems to get support every time +- Matchmaking is quick, but restarts alot because of dropped players +- Leveling seems crazy fast, though I'm not sure if it even does anything. Level 5 from one match, 8 after the next, then 10...
- No sprinting - Can't see ability ranges - Confusing UI/information delivery - Hard to keep track of your turrets as the robot guy - Asymetrical games rarely work, this one is no exception - The wait for a match to start is 2minutes if people don't ready up - Some characters are just reskins with new abilities, why not make a fully new hero? - Matches can be mind numbingly boring, with long stretches of chasing monster footprints - Nothing in this game is especially intuitive, likely because console port. Unlock a character - have to click the back button before you can select them. Can't easily tell which perks are available, or how to equip them. Most menus are obviously designed for controller navigation, as is the layout of the in-game equipment HUD.
★★☆☆☆ The Witcher 3 sets ground breaking new standards for the industry! Less emotion than Spock. Soundtrack by Yoko Ono. Combat by the Star Wars Kid. A horse designed and programmed by an actual horse. An open world almost as interactive as a movie. Graphical downgrades by Ubisoft, and amazing multiplayer, developed by the SNES's crack team of netcode experts. With Storytelling directed by Snapchat and inventory management by Tinder.
But seriously, "Masterpiece"? Name a single feature from The Witcher 3 that you would copy/paste into the perfect game.
Reasons to Buy:
+ A long, tasteless story. Told via facecam dialogue + Commendable business practices of its developers
Reasons to Bail:
- Its developers are actually thieves and slave drivers - An unsavable world not worth saving - Graphics run poorly, even after a downgrade, but they are sharp - Every single aspect of gameplay is poorly designed, down to core movement. I wouldn't even qualify this game as functional/playable, no less good, and its so far from Masterpiece that I have to assume everybody using that word in their reviews was paid off by the developers and/or doesn't actually know its meaning. The word they were actually looking for is "frustrating"
+- Fantasy CSI +- Long Gritty Story +- Item Storage Box +- Finisher animations +- Clunkily refillable potions
- That Horse - Tasteless nudity - No multiplayer/coop - Can't quickcast spells - Inventory weight limit - Bad running animation - Poor graphic performance - Zero personality on GeralD - Bugged and broken quests - Frustratingly broken looting - Repetative attack animations - Barbers not shown on the map - Magic is on a single shared bar/CD - Geralt instead of Gerald? Yennifer? - Graphic downgrades from the trailers - Mindless stat-based button masher combat - Accidentally light every candle in the world - Repetative doodle-art loading screen recaps - Can't attack or even interact with most NPCs - Boring, predictable, unsatisfying stories/quests - Can only fast travel from one signpost to another - Facecam dialogue makes up a majority of the game - Can't freely Axii (jedi mind trick) people in conversations - Leveling perks lack gameplay impact and leveling is slow - Input lag makes the already bad controls feel even worse - Dodging doesn't give iframes, AKA doesn't actually dodge - Witcher vision (now an option to disable the drunko-vision effect) - NPCs occasionally join you, but in general there is no party system - Not an open world. Because of level gating, you can't freely explore - City guards are stronger than GeralD, the supposed super mutant monster slayer - Zero likeable characters, even the generic NPCs are disgusting, rude, GeralD haters - On a 970 (the 2nd best card available when this game released), severe graphic stutters on ultra, FPS dips to ~40 on high. - Horse constantly stops on invisible walls, fails to come when called, can't freely jump, takes the wrong turn every time when auto pathing - Enemies can block in the middle of your combos, and heavy attacks don't break it - Hard transition between combat and other modes (now an option to manually toggle. Doesn't actually fix the problem, but gives you more control over it at least) - For a game all about how greedy GeralD is, he sure is bad at making money. Don't expect to have enough gold to buy anything ever. - Laughable soundtrack. Watch Angry Joe dance like a fool to the combat music, its more fitting than fighting to it. - Timed and failable quests. On top of that, there are missable achievements, not acceptable in a game this long and linear. - Level/Stat based gameplay. Can't do high level quests or freely explore. Higher level enemies will destroy you in a single hit and take zero damage in return. (now an option to upscale enemy levels. Doesn't entirely fix this problem, but at least makes low level quests relevant) - Swinging your sword from a distance, GeralD will take a large step forward, but often not large enough to close the gap, making him look like a fool, as he flails at the air - Vague dialogue choices that don't match the spoken lines. For example, I once chose something like "Tell X about Y", which apparently meant tell a ridiculous lie about Y, which X knew was a lie and got pissy about. Another time "I won't let you do that" meant ENGAGE COMBAT MODE with a friendly at the time character and murder them. - Gwent. For all the hype people spew about this minigame, it isn't good. Its like an ingame version of Hearthstone, but not nearly as well designed, balanced, or intuitive, and even more pay2win (ingame). There are no deck limits, strategy, traps/counters, or combos. Whoever has the higher numbers on their cards, will 100% win every duel every time. On top of all that, the cards's effects aren't even written on the actual cards, but in a tooltip below. - Generally bad controls, having to hold witcher sense instead of toggling it, blocking and item menu being on L1 and L2 when you often need both at once, double clicking the left stick instead of single for horse call, so much clunk. - Story lacks choices, dynamic approach variety, and impact. The few choices it does have are black&white 1off dialogue options at the very end of a quest line. Go ahead, kill the Baron when you meet him. Skip his quest by Axii-ing the information out of him. Sneak in and steal the information, without even meeting him. Befriend him into joining your party, supporting your cause. Get him to give you his castle! Oh, you can't? OK. The information isn't even useful in the end. Compare this to Fallout 3, you meet Moriarty, he has information you need, but wants you to deal with a thief in exchange. You can pay her fee out of your own pocket, get her to pay it to you, kill her, tell her to leave, lie to him about her, kill him and move into his bar, charisma/speech check him, get the info from his slave, steal the information, other solutions(?), or just carry on and ignore the entire process. - Double controller input, because they built in DS4Windows support. Another great example of the devs trying their hardest to support their fans, but having no clue how to make games. - Clunky movement. So bad, in fact, that devs patched in an alternate movement mode, which still isn't very good. I don't know how to get the point across, of exactly what's wrong with this game, any better than that.
★★★☆☆ ESO tries too hard to be an Elder Scrolls and MMO at the same time, leaning more towards MMO, and fails to excel at either.
The world doesn't feel alive or react to your existance, openworld/sandbox/exploration is practically non-existant, locations just feel like placeholders for respawning NPCs. While gameplay is slightly better than "kill 10 bears", not by much. You go to an area, you get a quest, you go where the quest points you, repeat. There are no decisions to be made in quest lines, or multiple ways to approach the quests. If you hated Fallout 4 because of the lacking dialogue system, don't even bother with this one. Stealth and Charisma aren't options, and magic isn't an interactive utility - only used for combat.
+ Good Music + Addon support + No monthly fee + Varied Locations + Fully voice acted + No enemy tagging + Loading screen art + Everything levels up + Visual equipment variety + Meaningful weapon variety + Detailed equipment system + Varied and detailed skill trees + Interesting combat mechanics + Parties save between sessions + Use any equipment type on any class + Pets and mounts are shown at character select + Animations when checking a menu/bag or map + Dynamic gathering that doesn't require tools or leveling + Bank is shared between characters and used for crafting
+- Viable FPS and 3PS cameras. Viable, not perfect. +- Cash shop, seems somewhat balanced on vanity items +- Loot! Get lots of it, but unlike regular Elder Scrolls, you can't steal every bandit's pants. +- Character creation, while detailed, lacks appealing options. There are no good hair styles or beards, for example, a long running problem with the Elder Scrolls series.
- Race/Faction lock - Empty exploration - Lackluster graphics - Shared resource nodes - Can't preview equipment - Model and Texture LoDing - Poor performance in dense areas - Can't see buffs or debuffs in combat - Grumpy guards inturupt conversations - UI settings don't save between characters - Mount speed is barely faster than walking - FoV is crazy low (there is a mod to fix this) - Need to stop moving before you can interact - The option to attack innocents is on by default - Accidental stealing (there is an addon to fix this) - Low Rez textures, especially a problem in FPS mode - Subclasses levelup by having an ability on your hotbar - Hands can look weird, especially a problem in FPS mode - Can't preview ability morphs unless you have a skill point - Still has game breaking bugs and crashes, years after release - No barber. Appearance Change added recently, in the cash shop - Most abilities can't be used freely, only if you're aiming at a target - Account names are shown with your character name for no reason - Even in safe zones, there is a 10 second delay before you can logout - Compass marks for quests are half broken, often showing multiple irrelevant marks - Difficult to keep track of party members, due to lack of minimap or compass marks - Inventory can carry X amount of unique items, but unlimited number of those per stack - Combat pets are awful, they get stuck, they get lost, they linger in combat, they barely do any damage, and have no utility, you can't rename them... - While most abilities can be accessed by everyone, linking abilities to the class system forces you to restart/replay the entire game just for a handful of different core abilities. - You can't enter some areas unless you have a quest there. This means you can't help other players/friends unless you're both on the same quest. (This may have been due to a party bug) - Clunky, unresponsive, unimpactful, redundant, overlapping combat mechanics. Damaging spells are pointless, as your regular attacks do just as much DPS and don't OOM you. You can't use both at once. You can only equip 5 abilities at a time, so learning more abilities is a waste of points, and if you're playing a healer, means you likely won't have a single damaging ability anyway. Generally, all combat involves is holding down left mouse button for 10 seconds as your character awkwardly replays the same animation chain over and over.
★☆☆☆☆ * Tested on a free weekend, less than zero interest in buying after trying Take turns moving and attacking units. A painfully bad version of XCOM. Way too slow, not fun, not intuitive.
Maybe this game gets amazing at some point, but the first battle was so mind numbingly boring that I was ready to uninstall before combat even got started, and that combat was no better (see recap below).
- Slow - Text Walls - Unintuitive - No strategy - Weak Graphics - Drawn intro movie - Unappealing factions - Can't see enemy turns - Click twice to confirm everything - Tutorials aren't integrated or dynamic - Manual upkeep payments, and even to your own character? - No map or way to locate units (edit: apparently there is a map)
Extendended recap of the first battle, and why this game is awful: - First off, there's the party screen, which is one of the most overcomplicated unintuitive things ever. There are huge walls of useless text everywhere. You can't click directly on heroes to edit them, you have to find their little icon at the bottom, which hardly even matches the locations they're standing in. Things vary between being able to hover over them or having to click on them. Every part of this menu system is just awfully designed.
- Then we get into the actual "battle", which for the first 5-10 minutes, is not an actual battle. You can't see the enemy, so you blindly walk around, looking for them, I guess? XCOM does a similar thing, but it is meaningful and functional, both as a lore aspect and through gameplay. You arrive and are looking for aliens. You get audio clues as of which direction the enemy are in, so you know where to go, and you want to approach them slowly and via cover, because if they get the jump on you they'll have an advantage. Mordheim does none of that, just walk around lost and confused until you get a lucky spot.
- On top of those 5-10 minutes of walking around lost and confused being a frustrating waste of time, its made even worse because enemy turns are not shown to you, but they also aren't skipped, so you can spend several minutes in a row sitting there idle as the game does literally nothing on your end. Again, XCOM fast forwards though these invisible turns, so it doesn't waste 3 minutes of your time on a long chain of invisible enemy turns.
- Finally found an enemy! Woo! Time for super tactics and meaningful combat? Nope. Just faceroll directly at them, get inside their red circle, and spam the default attack. Quality tactical turn based gameplay design right there. Again, in XCOM, we've got cover, flanking, abilities, classes, AoEs, heals, and so much more.
- Once I found those enemies, my party was split up, and I had no idea where they were in relation to eachother, because theres no map or any other useful information anywhere in this game, so half of my team spent the match blindly wandering around while the others fought.
- Then there's the actual combat input itself. You can freely move around with WASD within set circles, I don't have too many problems with this, though its not especially great. To end your turn, or input any combat command, however, you have to click once to select it, and then again to confirm it. Why? There isn't any additional information provided, its not like you would click on accident. By this game's design logic, this could be an infinite chain of confirmations. Are you sure you want to confirm that confirmation? Are you sure you clicked to click to confirm that confirmation confirmation? etc. In Final Fantasy Tactics, for example, once you select an attack, it shows you the predicted damage, % to hit, and any additional effects like maybe a counter attack. That gives the additional confirmation meaning.
- Also, the way you select abilities is idiotic. It only shows you one at a time, and you cycle through them with Q and E, not sure that could be handled any worse. Most of the time you just use the default one available anyway. XCOM, again, has a simple and standard hotbar for you to select abilities from. Not that any of Mordheim's abilities are even relevant or optional, you just faceroll into an enemy and spam attack.
★★★☆☆ More Call of Duty than Bioshock. Everything that looked good in the trailers, isn't in the final game. While it does have a great intro, and a few other memorable non-combat moments, it falls flat as soon as the actual gameplay starts. Shoot some things, then shoot some more things, then shoot yet more things, that's all there is to it, and that gunplay isn't even satisfying, because enemies are simple bullet sponges.
+ Pretty Graphics + Tweak playstyle with "Gear"
+- Small roller coasters +- Simple upgrade system +- Ending makes no sense +- Elizabeth, the MMO vanity pet? +- Shield regen, no HP or MP potions +- Collectible that upgrades your HP, MP, or Shield +- Grapple doesn't aim you in the direction of the next grapple
- Short - No Cohesion - Limited mana bar - Magics no longer part of the world - Few magics, weapons, and combos - Story/setting combo makes no sense - Can't manually save/quicksave, only load poorly spaced checkpoints - Meaningless difficulty turns enemies into even spongier bullet sponges - 100% Shooting-Gallery Gameplay. Missing many Bioshock 2 features; Hacking, research camera, moral choices, wave defense (though it is available as a DLC standalone mode), etc.
* There are various clips of 80s music, is that where majority of this game's budget went?
★★☆☆☆ MGS:L isSteam User Reviews: The Movie Listen to a bunch of (famous?) people, who have nothing to do with MGS, talk about how great MGS and Hideo Kojima are.
Due to the following comment: "Except the 70% of them who worked on MGS games". Here is a list of the full cast and their relation (or lack thereof, 20%ish) to MGS:
- Avi Arad: CEO of Marvel - Greg Miller: Works at IGN - Hirokazu Hamamura: Japanese IGN - Harry Gregson-Williams: Music Composer. While he did work on earlier MGS games, he didn't on 5 (yet another reason why it sucked), and is better known for his work in Movies. - Joshua Boggs: Random indie dev? - Kiefer Sutherland: Voice actor for not-Snake. Great job ruining MGSV - Kyle Cooper: Movie director - Mark Cerny: Game dev, but not on MGS - Matthew Castle: XBOX Magazine, MGS doesn't even exist on XBOX - Matthew Kato: Game Informer - Matthew Pellett: Playstation Magazine - Peter Brown: ??? - Geoff Keighley: G4 Journalist - Naoki "Mil" Yoshimura: Japanese voice actor? - Nicholas Winding Refn: Indie Movies - Robin Atkin Downes: Voice of Kaz, not exactly a staple character - Ryuhei Kitamura: Japanese indie movies - Troy Baker: Voiced Ocelot, only in MGSV, did a terrible job - Shinya Tsukamoto: Japense indie movies - Vince Zampella: One of the guys who quit CoD to make Titan Fall - Cliff Bleszinski: Another game dev who didn't actually work on MGS - Crystal Graziano: Cosplayer??? - Todd Graziano: Cosplayer??? - Guillermo del Toro: Movie director, who was working with Hideo Kojima on that Silent Hill thing, but it got canceled.
"Grand Theft Auto" indeed, almost every mission is simply stealing and/or driving a vehicle from point A to point B. Pathetic customization, each of the 3 premade characters has only a single preset vehicle, and chooses their outfits at random, even if you dress them. Aside from 3 heists, a couple of air missions, and one single car chase (of which there are many), no story missions are even remotely interesting. Remember those missions in Assassin's Creed, where you walk next to somebody while they exposition at you? That's what 98.7% of the missions in GTA5 are, except you're driving a car instead of walking. There is no sense of progression, there is nothing to do in the world, you aren't conquering districts, or building an empire, or moving to bigger and better pads, not even upgrading your characters, or doing anything at all. Its basically just one long cutscene, with hours and hours of boring driving.
Multiplayer ★☆☆☆☆ (★★★★☆ if they ever make it functional)
Fixes my complaints about singleplayer. Offers a wide variety of activities, as well as the ability to create your own, as well as detailed character customization. Unfortunately, the multiplayer is literally unplayable because of the godawful lobby system and long loading screens. The multiplayer experience in this game, unless you're just messing around in a private session with friends, is the equivalent of waiting for an MMO Dungeon Finder that then kicks you out of the dungeon before you can ever complete it, half the time it fails before you can even start it.
* Because Singleplayer and Multiplayer modes are so different, certain features are marked with (SP) or (MP), if the feature only applies to one mode.
+ Ocean Waves + Ingame iPhone + Fast travel taxis + Headlight toggles + Custom waypoints + (MP) Passive mode + (SP) Loads once ever + Detailed environments + (SP) Slowmo weapon wheel + Interesting looking lights at night + (MP) Tools for user created content + (MP) Rewarding progression system + (SP) Randomized storymode dialogue + Voiced and acted/animated cutscenes
+- (SP) 30+ hour storymode, though a lot of it is drive time padding +- (SP) Slowmo toggles, but only for specific characters in specific situations +- (SP) The 3 character system is such a bad gimmick. 90% of the time you can't even freely switch between them. And even though there are 3 of them, there's no coop. +- FPS mode is just another gimmick, and not a viable gameplay option. +- (SP) The story ending, while satisfying, feels like it was forced in when the devs got tired of adding missions to drive back and forth. The characters are given no motivation to finally end things.
- (MP) Team lives - Awful checkpoints - (MP) Laggy desync - System resource hog - No preset graphic options - (MP) Awful mission lobbies - (MP) Can't tell whose talking - Clunky controls and movement - (MP) Insta-fail mission objectives - (MP) No vote to skip cutscenes, host can do it - Radio stations all suck and can't be customized - (MP) Many long loading screens for every mission - (MP) If any player dies in a mission, the mission fails - (SP) Bonus objectives not displayed until after the missions - Most buildings don't have interiors, even the few you can purchase - (MP) Having 4 silent protagonists is the most awkward thing of all time - Cop agro isn't a meaningful or interesting distraction, just an annoyance - Regularly drops controller input, don't have this problem with any other game - (SP) Purchasing properties seems pointless, they don't even come close to RoI - (MP) Unlock popups repeatedly popup if you die, not sure if this is a bug or what - (SP) Empty city, no collectibles, no activities, very few side quests, nothing to do - 'Extended Shadows' puts a weird shadowless box on the ground around the player - Falling 20 feet or hopping out of a car will insta-kill you. Realistic, maybe. Fun, no. - (SP) Endgame psychiatric report; every single thing in it was insulting my playstyle? - (MP) If any player leaves during a mission, the mission fails, which can happen before it even starts - (MP) Lamar, who I hated more than most of the villains in SP, is the main character in the multiplayer story - Boring driving; vehicles feel slow, handbrake turns aren't possible, collisions feel weak and annoying. This is no Burnout: Paradise City. - (MP) Broken lobby system. Interrupts gameplay. Takes forever to find players. Seemingly launches countless versions of similar game modes with 2 players, instead of filling ones that already exist. - (SP) The ridiculous amount of money from heist missions makes all other actives in the world pointless, not that there are many anyway - Being an HD port of a last gen console game, the graphics won't blow you away. They also don't perform especially well, considering. - Waypoints don't show in world, and don't show distance or a minimap path unless you're in a vehicle - Mindless combat. Take cover behind object, peek out to auto lock onto anything in front of you, spray for half a second until it dies, repeat. This worked much better in RDR, with 1shot1kill weapons, the deadeye system, and rewards for headshots. - Missions fail because friendly NPCs die, because objectives aren't clear, because there's no way to restore health, because of insta-deaths, because of split second timing, because your vehicle got stuck Austin Power style, and/or because of many more ridiculous reasons
* For all the QQ about hackers, I haven't seen a single one in ~8 hours of online play.