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記録時間: 2.6 時間
★★☆☆☆
A hack-n-slash pirate adventure, which functions as an unintentional parody of bad games. The game opens with my non-customizable character, looking through an invisible spyglass, 10/10 RPG GOTY.

+ Monsters

+- Party members, but they can't be customized, and you can only take one at a time

- Bad voice acting
- Stealing isn't marked
- Story starts in a dream
- Mindless masher combat
- Stamina, invisible stamina
- No character customization
- Meaningless dialogue system
- Pickpocketing is a chat option
- Bad graphics and performance
- Meaningless finisher animations
- Magic based on single use scrolls
- Loading screens every few seconds
- Lots of tasteless offensive langauge
- Hard toggle between combat and explore mode
- Awful interaction/looting, based on character position
- Hitting Esc in a submenu drops you out of the entire menu
- The world is made up of a handful of small instanced islands, that you have to "sail" to via loading screen
- Ridiculous bugs and design flaws. The opening cutscene, my character was looking through an invisible spyglass. There's a missable quest in the first hour of the game. Corpses glitch through terrain and off cliffs. Party members bugout if they agro while swimming. Dialogue happens based on character position, so half the time the camera will be behind something, leaving you blind.
投稿日 2017年1月13日. 最終更新日 2017年6月4日
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61 人がこのレビューが参考になったと投票しました
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記録時間: 52.2 時間 (レビュー時に49.9時間)
★★★★☆
Zesty Tales is a modern release, but plays like a classic RPG, straight from the PS2 era.

Pro/Con Feature List:
+ Edna
+ Capes
+ Cat Hat
+ Puntastic
+ Quick Save
+ Good Music
+ Windstepping
+ Purifying combat
+ Post-combat chatter
+ World map beastiary
+ Unique party partnering
+ Malevolence has a visual
+ Combat gets progressively flashier
+ Talk to party members for a quest list
+ Enemy explanations on first encounter
+ Items that adjust the enemy encounter rate
+ Vanity costumes, accessories, and hairstyles
+ Change equipment anytime, even in combat
+ Can set your character to auto AI mode in combat
+ Inns also serve food with your rest, giving a temporary buff
+ Enemy encounters appear in the world, and can be avoided
+ ARPG style stats on equipment, which can be fused together
+ Remap controller buttons. The only game to ever have this feature
+ Constant rewards from leveling up, story progression, and exploration
+ Tons of abilities to customize playstyle, both in combat and on the field
+ Everything levels. Towns, shops, characters, proficiencies, skills, abilities, talents...
+ Which NPCs can be talked to, and which have already been talked to, are marked well
+ Party members levelup when not in the active team, and member swapping is encouraged
+ Difficulty makes meaningful changes, and is treated as a rewarding gameplay option, instead of a punishable test of how far from fun your hardcore-gamer-pride will take you

+- Local coop
+- Gated open world
+- Legit anime cutscenes, few and far between
+- Infinite inventory, but only 15 stack size each
+- You can't freely run around in combat by default
+- Party AI can be customized, but has minimal impact
+- Can only change the Voice Over langauge at startup
+- Useful maps and quest marks, but they don't appear between zones
+- Samey looking grass fields, a few additional locations unlock late into the game
+- No option to optimize equipment. However, this may be because equipment is more about perk customization than pure stats.
+- While it seems entirely capable of changing between day/night and rainy weathers, there isn't a day/night cycle or dynamic weather
+- Pacing is a bit weird, while never lacking, its nearly 12 hours until a core feature is unlocked, and 20+ until exploration is fully possible, 40+ until you get the last key
+- The story, while long, entertaining, and enjoyable; isn't especially exciting. There is no sense of impending doom, or even an overarching goal. You're basically just wandering the world at random, helping whoever you run into.
+- Combat is more of a cutscene. Multiple ways to heal, and unlimited mana = infinite HP. Even though there are countless mechanics; combos, supers, fusions, blocking, dodging, spells, stuns, target-swapping, etc; all you need to win as quickly and easily as possible is to endlessly spam the basic attack button. On top of all that, you can just put your own character on auto mode, and not even have to input anything during combat. Even on the harder difficulties.

- Locked at 30 FPS
- Awful lip-syncing
- AI doesn't defend
- No borderless window mode
- Crashes when exiting the game
- Combat voice intros aren't subtitled
- Could do without the stamina system
- Can't see target HP when in auto mode
- New items don't seem to un-new properly
- Weak writing, or more likely, weak translating
- Food buffs last a number of battles, instead of uses
- Crashes at startup if your speakers are set to 96000Hz
- A hidden maxStamina system that only recharges at inns
- The intro/tutorials are rough, walls of useless text for hours
- The tiny detection range on Treasure Finders makes them kinda pointless
- Poor level design; uninteresting dead ends, redundant loops, backtracking
- Most cutscenes are triggered by walking into an area, instead of an interaction
- Fast Travel is expensive, only available from save points, and can skip dialogue/cutscenes
- Exploration is punished until 20+ hours in when you have all powers, 40+ before you get the last key
- Minor bugs and annoyances. Party members are swapped after cutscenes. Quick Save doesn't close the popup. Interaction positioning can often fail.
- Being able to select targets, issue commands, and change partners while in Auto mode would be better
- Party members have identical exp requirements by default, meaning they all levelup at the same time
- Combat ends abruptly when the last hit is landed, could use a slowmo focus on the animation playing out
- Graphic Styles Clash. Characters are crisp stylized-anime, but the world is generic low-rez textures, looks bad man
- Low quality, glitchy graphics. Shadows put artifacts on peoples faces, no proper AA, low rez textures, bad draw distance, etc
- Bad combat camera, you have no control over it, its tied to your target, so you can end up completely offscreen, and it also has issues with walls
- Yes/No dialogue choices, where neither option is appealing, that have literally no impact, aside from a 5 second cutscene following, at least they're ultra rare
- Healing item usage is broken. Using them in a party is pointless, using them when solo ends with you getting hit and having even less HP than before you healed
- English voices don't match the characters. The best (worst) example being Turtlez; what appears to be a little girl in a turtle shell, the japanese voice is exactly what you'd expect, the english voice sounds like a gruff NY-accented man??

* Controller Recommended
* Japanese VO Recommended
* Crashes at startup if your speakers are set above 48000Hz

Those english voice actors:
投稿日 2017年1月9日. 最終更新日 2018年3月27日
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30 人がこのレビューが参考になったと投票しました
記録時間: 43.7 時間
★★☆☆☆
(Tested on a free weekend.)
The Division is an ARPG (like Diablo), but with faux-cover-shooter-combat, moreso than an actual multiplayer open world shooter. Stats matter infinitely more than skill. Worth maybe $15, if you can get it on sale, the $90 asking price is nonsense.

Its not an MMO, other players don't exist in the world unless they're in your instanced party of 4. Its not a DayZ style loot to live. Its not an open world sandbox like GTA, you can't steal cars, you can't interact with anything, you can't blow stuff up, you can't have fun, you simply take cover and shoot NPCs. If this game offered a party of NPCs (optionally replaced by players), it could be something more like Mass Effect, and maybe even be fun that way, but with only random players instead, there's no way to properly organize things or progress.

Pro/Con Feature List:
+ Throw gadgets
+ Minor snow buildup on characters

+- Can vault, can't jump
+- Decent graphics, poor performance
+- The homebase upgrade system is a weird counterpart to leveling
+- Aside from one mission/map, the Christmas time/setting doesn't come across at all
+- Ultra graphics aren't actually the max settings (pet peeve), but at least there are presets
+- Characters can be customized, but there are only a handful of options, limited to the head, and none are especially appealing.
+- The in-world GPS-line is effective, but would probably make more sense on the ground, instead of floating in the sky.
+- Moving between cover works well, from almost any distance, even over obstacles, but getting into cover is iffy, and moving around corners is annoying, plus you don't auto-duck into cover when reloading, and reloading cancels your ADS and doesn't auto-resume it.
+- The Dark Zone, while much more entertaining than normal modes, still suffers most of the same problems, and is ridiculously unbalanced, and the Rogue system is the most flawed PvP system ever created.

- Stealth isn't a thing
- Echoes are... weird
- Collision with friendlies
- Lots of loading screens
- uPlay instead of Steam
- Level/Stat based combat
- Enemies spawn all over you
- Cooldowns aren't conveyed effectively
- Microtransactions, in a full priced game
- Extra button press needed after aiming to ADS
- Practically zero enemy variety, even on bosses
- Godawful health, down, death, and respawn systems
- Not as good as the trailers, as with all Ubisoft games
- IRL footage used in intro cutscene, cringeworthy and lazy.
- Holding keys to interact with things, instead of just working.
- Melee enemies completely break an already bad combat system
- Many things look like you can take cover behind them, but then you can't
- Inventory/menu systems are quite clunky, and clearly designed for controllers
- The city is completely pointless. Not a single part of it is interactive in any way.
- Equipment all looks practically identical, at best offering a minor change in color.
- Story is thin, poorly written, and unlikeable. Not sure if its based on a Tom Clancy novel or what
- Most graphic settings will cause the entire game to crash when changed, even if you do so from the titlescreen.
- You can build guard towers, labs, water purifiers, and other such things, but its all just meta text models, and all it really does it unlock skills.
- You can kill non-hostile dogs. I mean, not normally something worth pointing out, but why can I kill dogs but not civilians?
- Movement on top of objects (cars, crates, etc) is janky, as it tries to allow free movement, while also half preventing you from falling off, at the same time
- Turret placement is derpy, half the time ending up behind cover, where it can't target enemies
- Voice chat is on by default, leading to people broadcasting 24/7 static, or their TV, or echoes of ingame dialogue.
- Only being able to equip 2 skills is too limiting, because groups are made up of randoms, instead of coordinated parties with optimized skill variety.
- The controls for climbing and cover are backwards, you can customize them, but theres alot of overlap.
- The floating HUD doesn't work well, often appearing in different places, when you need to quickly glance at your HP or such.
- Having to snipe someone in the face 5+ times before they die is so very unsatisfying, especially when your gun doesn't have 100% accuracy, and the enemies can kill you 10x faster than that in return.
- Matchmaking is awful (though quick), it puts you into the middle of story missions, nowhere near your party, so you have to run all the way to them from the mission start. After a mission, the group generally just wanders around lost, doing nothing, forcing you to manually leave it and find a new one. It also puts you into missions that don't give rewards.
- Accuracy is so low, and damage taken is so high, that its often better to just blindfire from cover. This makes your skill/inputs feel irrelevant, as you spray at bulletsponges.
- Awful looting system, find beams of light, some auto collect as you walk over, some can't even be picked up, others need a button press. Just skip all that and put the items directly into my bag, thanks.
- Bad multiplayer. You can't normally see other players. You can create a party with up to 4 of them, but they can be off in some random part of the city doing nothing.
- Weapon viability isn't even remotely balanced. If enemies get close to you, you're dead, so shotguns are out, and they don't even do high damage at close range, they just do crap damage at long range.
- Enemies are mindless bullet sponges. Shooting NPCs don't feel impactful. There is no gameplay variety whatsoever. Follow objective markers down hallways, clunkily hide behind cover, shoot bullet sponges, repeat. That might not be so bad, if the combat was even remotely fun, but it isn't.
投稿日 2016年12月17日. 最終更新日 2017年12月7日
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2 人がこのレビューが参考になったと投票しました
記録時間: 18.4 時間
★★★☆☆
JC3 is an open world explosion simulator. While lacking JC2's artistic style, it keeps most of the fun. JC2 is probably the better buy at this point, for a variety of reasons.

Pro/Con Feature List:
+ Hackable SAMs
+ Large open world
+ Destruction physics
+ Dynamic scoreboards
+ Mini encounter events
+ Zone and vehicle names on screen
+ New objective types and rebel interactions
+ Unique radio message for each base destroyed
+ No more annoying QTE when trying to steal a vehicle
+ NPCs drive you to custom waypoints while you ride the roof
+ The new heat (enemy agro) systems work well, enemies can be stopped when calling for backup, and you have to stay out of sight to lose heat
+ Destroying the world is much more rewarding this time around, instead of just a completion % for the sake of %

+- In-world GPS on roads, only in cars
+- Rico's voice reminds me more of Ezio
+- Weak story, if you can even qualify it as one
+- Vehicle collecting, but vehicles are kinda pointless
+- Nice logo/intro, the first time, but it can't be skipped
+- Toggleable passive upgrades, unlocked in a preset order
+- Fast travel and supply drops are basically limited to once per life
+- Ziplines and infinite remote detonators makes destruction objectives straightforward.

- No minimap
- Wingsuit faceplants
- No multiplayer/coop
- Bad vehicle handling
- Limited grapple distance
- Can't sprint, crouch, or roll
- System resource destroyer (memory leaks?)
- Have to manually select story missions on the map
- Aiming in vehicles is so sluggish its barely functional
- Boost doesn't recharge if you continue to hold the button
- No graphic presets and most graphic options are simple on/off choices
- The game starts with an escort quest, can't think of a worse possible way...
- Most weapons can't ADS, even after you get the ADS unlock, its just a minor zoom with no actual sights
- DLCs are crazy pay2win, have animated-comic cutscenes, and interfere with main story progress
- CoD style HP regen. Die for many stupid reasons (usualy related to the wingsuit), but never to combat
- Controls are terribly mapped by default, things like closing menus with ctrl, capslock for remote mines
- Online DRM-ish (likely just for scoreboards), while there is an option to play offline, this doesn't seem like something that needs to inturupt gameplay
- No borderless window mode. The game loaded up in 720p by default, changing the resolution caused the mouse to register wrong.
- Weak Graphics. Anisotropic filtering is an option, but doesn't actually improve textures. Jittery shadows. No real AA. Some distant terrain looks awful...
- Multiple crashes, almost bringing down the entire system. To make things worse, these crashes happen after clearing objectives, causing the reward screens to be missed.

* No steam-cloud saving?
投稿日 2016年12月13日. 最終更新日 2017年11月22日
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記録時間: 4.5 時間
★★☆☆☆
With proper graphics, and cinematic storytelling, this could be the greatest game. Without them, its a cheap knockoff of XCOM combat, interrupted by walls of text. Kickstarter raised nearly 2million dollars to fund this, no excuse for it to be lower quality than a 20 year old PS1 game.

+ Interesting Lore
+ Dialogue choices

+- Quicksaving, not so quick loading
+- XCOM style combat. No cinematic cameras, clunkier controls, buggy cover, and several other problems drag it down.
+- While the "Karma" system provides a deep and fully customizable character sheet, the way its presented is unintuitive.

- Weak graphics
- RNG based combat
- Weird healing system
- Can't rotate the camera
- Decker seems the most viable class
- Very few options, no options for controls
- Interaction points disappear, unless you hold Alt
- Story is told via walls of text, with no animation whatsoever
- Talking to NPCs takes 2 clicks, the first one only walks to them
投稿日 2016年11月30日. 最終更新日 2016年12月10日
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記録時間: 33.3 時間
★★★★☆
Tactical turn-based alien slaying.

+ Squads
+ Graphic style
+ Ability variety
+ Enemy variety
+ Gear Upgrades
+ Base Upgrades
+ Squad Upgrades
+ Destructible cover
+ Varied mission locations
+ Cinematic combat cameras

+- Replayable

- Combat relies too heavily on RNG
- Poorly designed story progression, which makes it possible to screw yourself over without even knowing it
投稿日 2016年11月27日. 最終更新日 2016年12月2日
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2 人がこのレビューが参考になったと投票しました
記録時間: 131.5 時間 (レビュー時に102.1時間)
★★★☆☆
Jump out of a plane, drive a boat, rob a bank, defend over 9,000 objectives from hordes of cops, loot! Like L4D (with progression), but shooting waves of cops, instead of zombies. Also, like L4D, this sequel is somewhat unwarranted, as its more or less the same game as the 1st, and its features could have been implemented into the original.

Pro/Con Feature List:
+ Hats
+ Coop
+ Pre-Planning
+ No friendly fire or collision
+ Use weapons while downed
+ Fully customizable weapons
+ Multiple progression systems
+ Varied and interesting skill trees
+ Shield regen, over non-regen HP
+ Decent system for previewing equipment
+ Informative difference between shield and HP damage
+ 50+ missions, semi-randomized, varied locations, usually entertaining.
+ Rewards are given for completing missions, instead of your actions during missions. Farming 1,000 cops isn't beneficial. Get your objectives, get out, get loot.
+ Setup loadouts for different playstyles. Stealth, pets, frontline, tank, support, ammo and/or health packs, weapon types and/or melee, lifesteal, armor or dodge, etc. and combos of those types.

+- Some good music
+- So many achievements
+- Cameos by famous peoples
+- Weak graphics and performance
+- Stealth, is not viable, but it is an option
+- Different enemy uniforms for different difficulties
+- Groups rarely stay together for multiple missions
+- Lasting developer support, though a lot of it comes in paid DLCs
+- Safehouse is more of a novelty than an integrated part of the game
+- Armor tiers seem pointless, either you pick the stealth armor, or the max level body armor
+- Crime sprees are an alternate way to play, but it breaks gameplay/reward flow, and discourages multiplayer
+- Vaguely competent bots, but they don't help with objectives, or use skills, and for some reason theres only 2 instead of 3
+- Workshop items. While this does contribute new content, and support modders, its an especially sleezy and inefficient way to handle things
+- Perk Decks are a bit strange. They give you less exp each time you unlock a card, meaning you shouldn't unlock any, until you can afford an entire tree, to do it 10x faster. Its also rather pointless that you can only equip one at a time, even though you can unlock all of them.
+- Various minor bugs and design flaws, but nothing game breaking. Turrets can say you're out of ammo when you aren't, its weird the way it shows ammo/total ammo, instead of ammo/extra ammo, weapons don't hit where the dot is, spectator cam is janky, turrets shoot at walls, etcs

- Invisible walls
- Can't close doors
- Player hosted matches
- "Waiting for Server" a lot
- Insta-fail stealth missions
- Often crashes to desktop
- Ridiculously expensive DLC
- Tagged enemies should stay tagged
- Weird IRL footage filling backgrounds
- Can't tell when you land finishing blows
- Can't see player names when you ADS
- Objective markers are less than perfect
- The way you unlock most content is RNG
- Advanced quickplay options could be better
- Enemies can sometimes spawn right on top of you
- Joker outlines should be color coded to their owners
- Weapons don't reload until you try to fire when empty
- Can't tell what song is playing, or change it mid-mission
- The difficulty gap between overkill and mayhem is ridiculous
- When a player connects, it pauses the game for like 30 seconds
- Level 0 is an insane gimp, min level should be at least 5, if not 50
- Picking up ammo from an ammo bag should refill your current mag
- The way weapon attachments (inventory in general) works is strange
- Nonsensical crime map (server browser), at least they added quickplay
- HUD/menu design could use some work, both artistically and functionally
- Lazer sights are all the same color, could at least be color coded by owner
- Poor scoreboards, can't be viewed ingame, only show top player instead of all
- Connection loss after 30 minutes is a complete waste of time, and happens far too often
- Updating requires double the full size of this game worth of space available on your HDD
- No VOIP ducking makes it impossible to hear voice chat, you also can't tell whose talking
- Paid DLC borders on pay2win, in fact, if this was a PvP game, I would say it was pay2win.
- No animations when interacting with things, they could at least pull out to 3rd person or something
- Turrets should have infinite ammo, if not infinite HP, considering how OP Jokers are by comparison
- Can't tell what trophies in your house are for, they should have some interaction or mouseover text or something to let you know
- Pacing controlled entirely by the game. Can you kill 1,000 cops per minute? Doesn't matter, you'll be waiting for that 3 minute drill timer to tick down either way
- Rewards are ridiculously unbalanced, some missions giving 1,000x more than others.
- Currency is also ridiculously unbalanced. You can get enough money for everything you'll ever need from a single mission.
- Poorly designed special units, which don't come close to providing the teamwork-events or variety offered in L4D. Cloakers can instantly kill you with no counter-play. Dozers are just normal enemies, but with 5x more HP and DPS. Tazers are pretty much pointless unless they hit you from a lucky spot where you can't hit back. Medics do practically nothing. Shields are probably the best designed special unit in the entire game, in concept, though you most often kill them because their AI is bad and they turn their shield away from you for no reason.

- Can't customize your clothes (semi-fixed, you can customize your armor now)
- Always low on ammo (semi-fixed, enemies have 100% chance to drop ammo now)
投稿日 2016年11月20日. 最終更新日 2018年7月3日
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9 人がこのレビューが参考になったと投票しました
記録時間: 31.9 時間
★★☆☆☆
DCUO is a barely DC themed MMO, and plays like a bad console port, which is epsecially strange for an MMO.

+ Once collected, you can freely change between equipments to customize the look of your costume

+- Cool intro cinematic, too bad its nothing like the actual game
+- Weird weapon/power combos. Dual wield pistols, with ice powers, and flight.

- Unresponsive controls
- Friendly players block movement
- Standard MMO "kill 10 bear" quests
- Menus are designed for controller use
- SoE soldout to Daybreak after H1Z1 scams
- FPS drops, Audio stuttering, Connectivity issues
- Pay2fun, too much of this game is locked behind paywalls
- Doesn't feel like a superhero game, no less a DC specific one
- Weird combo based combat, tap LMB twice, then hold it, meh
- Default running animation, reminds me of Adam West's Batman
- After some sort of server-merge, my character's name was ruined
- The settings button in the launcher brings up an infinite crash loop in .net
- Very few graphic options, No borderless window option, Vsync caps the game at 30 FPS
- Default character customization is almost pointless, as equipment changes your costume
- Weird loadout system, which gives your powers different modifiers, as you change minor roles
- Weak DC theme, there are occasionally misisons where you team up with DC heroes, but they are few and far between.

* Stuttering issues seem caused by the in-game voice chat being enabled.
投稿日 2016年11月15日. 最終更新日 2017年9月11日
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13 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 126.3 時間 (レビュー時に86.1時間)
★★☆☆☆
Well, it is a Star Trek themed MMO...

+ Tribbles
+ Shiny space combat
+ NPCs to fill your party
+ Crew/party customization
+ Freely re-customize your character from the hubworld
+ Graphics Engine. While the graphics and performance are passable, the amount of options, and the way they're instantly applied without any negative impact, is very nice.
+ For a free2play game, it doesn't seem especially pay2win or pay2fun. Only a handful of vanity items, many of which are already available for free. Though I haven't reached endgame, so who knows how it goes.

+- Small single-player semi-unique quest zones
+- Graphics and performance, passable but not impressive
+- You can freely customize your uniform, but most equipment doesn't have a visual impact
+- Fully auto auto-attacks. This helps prevent the staring at hotkey-timers problem that most MMOs suffer from, but target switching can fail between kills

- Global chat is cringeworthy
- PvE queues have cooldowns
- Difficult to locate quest objectives
- Can't tell which doors are openable
- Uninteresting, overcomplicated skill tress, which just provide stat boosts
- The bridge of your ship is just a novelty, and not an integrated part of gameplay
- PvE Qs don't seem balanced at all, joining low level players with max level players
- Selling items is a nonsensical mess, and can't be done directly from the inventory
- While there are occasionally dialogue choices, they don't seem to have any impact
- For a game so old, there are still quite a few bugs, typos, and general unintuitiveness
- Seperate sets of controls for Ground and Space. These would be better as an optional feature, since for the most part, these modes function identically
- Almost all quests are identical. Read a wall of text from an NPC, warp to an area in orbit around a planet, read another wall of text, fight in space, read another wall of text, beam to the ground, read another wall of text, ground combat, read another wall of text. Every time. Read another wall of text.
投稿日 2016年11月14日. 最終更新日 2018年7月7日
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5 人がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 3.6 時間
★☆☆☆☆
"Mission failed. Bloody rubbish you lot are."
Generic FPS with a light touch of LoL. Free2play, pay2win, less balanced than a 1legged dog on a tightrope. Splash Damage should stop trying to make games, they've been failing at it for over a decade now.

+ Team pushes

+- Server Queues

- Hackers
- Pay2win
- No recoil
- Kill trades
- Bad modes
- Spawn kills
- No killcams
- Weak graphics
- Bad map design
- No customization
- Useless scoreboard
- Vote to restart maps?
- Unbalanced everything
- Awkward respawn times
- Always run out of ammo
- LoL style champion rotation
- Zero skill, spray & pray nonsense
- Awful voice acting, that players spam
- One sided modes that don't swap sides
- Can't move, or do anything, while downed
- Revive timers are so long that nobody bothers
- Pathetically weak guns, insanely OP explosives
- Matchmaking doesn't even seem to exist, it just puts you in a server
- Stupidly easy achievements that are basically just "try every class once"
- Stupidly OP explosives basically turn the game into a CoD killstreak simulator
- On top of being stupid unbalanced to begin with, guns are stupid inconsistent. Sometimes you can point blank 1shot, other times you can land 4 hits and not get a kill. You can register hit markers and the enemy HP bar won't go down at all half the time.
- Unsatisfying gameplay, as guns are too weak, and kills aren't noticable, the down-state before death making things feel even less impactful
投稿日 2016年11月6日. 最終更新日 2017年4月23日
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