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記録時間: 97.6 時間
★★★☆☆
50% tower defense, 50% 3PS hack'n'slash.

+ Classes
+ Graphics
+ Map variety
+ Skin unlocks
+ Holiday events

+- Lite story
+- Controls are a bit janky, but they work well once you get used to them
+- Most equipment doesn't change looks, but weapons have cool designs
+- Difficulty levels, while they do change enemies and enemy spawns, and some rules (like crystal health regen), are mostly just stat based, and require you to be a higher level

- Some classes are pay2dlc
- Enemy invincibility near spawns
- Other players can sell your towers
- Building limit is shared between all players
- Co-op is kinda pointless, unless you have 1 player dedicated to building, and the other 3 for hack'n'slashing
- Maps get crazy convoluted, with multiple crystals to defend, mazey hallways, and no way to see enemy paths
投稿日 2017年5月11日. 最終更新日 2017年6月4日
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記録時間: 7.5 時間
早期アクセスレビュー
★★☆☆☆
50% tower defense, 50% hack'n'slash. While this sequel is streamlined, it suffers heavily from technical issues and bad balance.

+ Auto Loot
+ Client sided loot
+ Super victory chest
+ Enemy path display
+ Instantly swap heroes at any time
+ Public lobby town, and still a private tavern
+ Hero combat is improved, with more abilities
+ Camera and building controls greatly improved

+- Needs a quickplay button
+- Cool costumes, but cost real money
+- UI varies from intuitive to frustrating
+- Graphics are worse, if anything, but still not bad
+- Armor still doesn't change your looks, only weapons
+- Towers have visual upgrades now, but only for level 2
+- Party list could be better, doesn't show player names or mana
+- Equipping a piece of gear to boost each buildable type is an interesting idea, though clunky to manage

- Freemium
- Graphic stutter
- More stat based than skill/strategy based
- Enemies are still invincible at their spawns
- If the game fails to connect, it hijacks your PC
- Borderless window mode doesn't work properly
- Coop still suffers from shared building resources
- Bags work as seperate inventories, instead of one larger inventory
- Enemy paths don't update, taking traps into consideration, and they also disappear buggishly
- Awkward delay on building hotkeys. R+Click to repair makes you swing your weapon instead, if you do it quickly
- Game breaking design flaws, which most severly impact the Knight. Flyers completely ignore defenses, and can't be hit by ground attacks. Enemies out-range turrets. Defenses aren't strong enough to defend a lane on their own.
投稿日 2017年5月11日. 最終更新日 2017年5月17日
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2 人がこのレビューが面白いと投票しました
記録時間: 7.7 時間
★★☆☆☆
Get L4D2, try Payday2, wait for Vermintide2.

+- Inn for a menu
+- Decent graphics, poor performance
+- Customize your entire party's equipment, when playing with bots
+- Mission locations all feel very samey, though pay2dlc ones offer more variety
+- The ARPG style gear would be a nice addition, but its so few and far between that you'll never make good use of it

- Bad bots
- Empty chests
- Flaily melee combat
- Silent special infected
- Only one loot per mission
- Friendly fire on Nightmare+
- Can't do anything while downed
- Equipment has minimal visual impact
- Mage is so OP that she can kill herself
- The classes don't have unique abilities
- Classes are locked to premade characters
- Mission selection is a few steps too complicated
- Mage OP. Infinite ranged ammo, infinite grenades
- Have to beat lower difficulties to unlock higher ones
- Menus and loading screens are capped at 1920x1080
- Wiped on easy mode?? Little-to-no difference in difficulties
- Objective items randomly spawn during wave defense mode
- Leveling up is somewhat pointless, just gives you a bonus item
- Melee focused design means you're guarenteed to take damage
- Vermintide's take on loot rolls is the most frustrating RNG to ever exist
- Missions are roughly 4x shorter than L4D ones (one saferoom worth), and there are far less
- Complete missions to unlock more missions, even though there is no meaningful story or progress tired to this process
- Drop-in coop is handled horrendously, as bots disappear during the connection process, and the player is spawned far behind the group
- Game breaking bugs. An NPC fell through the floor once, died, and we got stuck. The staff too often has audio blowout, which makes it unusable. Some important doors don't highlight to show usability...
- The way mages "reload" is broken on so many levels. The way it slows movement speed, the way it deals damage from a random confusing direction, how long it takes and that you can keep channeling it...
投稿日 2017年5月2日. 最終更新日 2017年5月3日
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4 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.6 時間
早期アクセスレビュー
★☆☆☆☆
Take the worst parts of LoL, make it a boring PvE race, then lock it to a timer for extra boredom. Throw in a pay2win progression system. Not even worth a proper review.
投稿日 2017年5月1日. 最終更新日 2017年6月24日
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記録時間: 18.8 時間
★★☆☆☆
Playing EVE is more convoluted than piloting an actual starship. The game is played entirely with the mouse, clicking on text lists, and feels more like managing files on your desktop.

EVE tries to play itself, but isn't smart enough to do so. You don't steer your ship, you don't aim your weapons, you don't manage subsystems, and yet, neither does the game. There's some awkward middleground. If a large portion of this game were more automated (combat, looting, drone management, modules, etc), and you didn't have to return to the station for every quest; It would be a drastically improved experience. The problem isn't just that those systems aren't automated, but that they go out of their way to work against you, unintuitive to the point of being anti-intuitive.

Also, it severly needs a Quick Play button, or something similar, as finding missions to do, past the tutorial, is even more convoluted than piloting the ship.

+ Drones
+ Ship variety
+ Visually appealing
+ Ship "wings" visually adjust when warping
+ Freely re-customize your character while docked

+- Zoom out crazy far
+- Offline skill training
+- By default, mousewheel is backwards, can be fixed in the options
+- The graphics aren't necesarily bad, but the ships look more like toy models
+- While you can customize your character's face, doing so is complex, and there are no presets (its also pointless)
+- The world is made up of many small instanced areas of space debris, which you warp between. This works well enough, considering its space.

- PermaDeath
- Audio crackle
- No party system(?)
- Esc doesn't close windows
- Quests have (bonus) timers
- Can't manually pilot your ship
- Tutorial tips often cover ingame info
- No way to follow people who warp(?)
- Movement speed in general-space is stupid slow
- Game is free2play, but majority of it is locked behind paywalls
- Can't simply see energy spent/regen when mousing over capicitors
- The 8+ hours that I've played this MMO have been singleplayer only
- The little notches on the Shield/Armor/Hull HP bar don't actually represent HP
- The list of nearby things doesn't actually seem customizable, just alternate presets(?)
- There are no explorable ship interiors, and even in FPS-cockpit mode, you can't see anything
- There is a tutorial (which is decent), then a series of quests (which are bad), and then nothing?
- Return to the same quest hub every time you do a quest, even though you can contact them from anywhere
- The character you spend an hour customizing doesn't exist. Then the ship that you stare at the entire game can't be visually customized. 10/10.
- Some epic Section8 looking ground combat in the intro video, which doesn't seem to exist in any form in the actual game (apparently it was a standalone)
- Locking on to things seems to be a painfully pointless step, if nothing else, they could at least automate it when you attempt to use a tool on an unlocked target
- Some missions are designed to kill you unless you know to /flee. Others are designed to kill you no matter what. In a game with PermaDeath, this is even more idiotic than usual
- No effective zoom ranges. You can get a good closeup of your ship, but then you can't tell whats going on, or you can zoom out so you can see where things are, but then they're so tiny that you still can't tell whats going on.
- The data on modules is presented nonsensically. Even though it ticks over time, nothing is presented in that timescale. One shield might give you 30 shield every 2 seconds, while another gives you 50 every 3 seconds, and their energy costs are just as confuzzled.
- The decimal moneys they use are for some reason confusing, even though this is how real money works. Maybe its because of how large the numbers are, and/or because its inconsistent and half the time they don't show the decimal, and/or because of the janky font they use

- Painfully unintuitive UI. Majority of this game is played by Right Clicking on units in a text list and selecting basic options, and most single actions require multiple inputs. To engage combat, for example, requires 4+ seperate menu selections, for every enemy.

Anti-Intuitive Quality of Life:
- Modules turn off on warp
- Items don't stack automatically
- Can accidentally leave drones behind
- Camera doesn't follow your movement
- Auto-pilot turns itself off after every trip
- Can't swap slots on equipped ship fittings
- You have to leave the dock before setting a course
- "Auto Target Back" doesn't seem to work, at random. It also has a weird name
- No auto-attack, even if you lockon multiple targets in combat, it stops between kills.
- Bringing up simple tooltips requires a manual menu selection, instead of just on mouseover
- No auto-loot, the window doesn't even auto close. Quest windows don't close automatically either
- When you destroy a target that you're orbiting, you don't start orbiting their wreckage, or stop moving, you just fly off in some random direction.
- A lot of redundant features. You can Approach, Keep DIstance, or Orbit, these are nearly identical though? Left and Right Click menus are completely different, yet have nearly identical options within.
投稿日 2017年5月1日. 最終更新日 2017年8月2日
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10 人がこのレビューが参考になったと投票しました
記録時間: 25.7 時間
★★★★☆
Join the Red Faction to save Mars by destroying everything in sight. Revisit the long lost art of games that are actually fun.

+ Jenkins
+ Vehicles
+ Destruction
+ Voice acting
+ Mission variety
+ Satisfying explosions
+ Variety of friendly NPCs
+ Integrated tutorial videos
+ Updated to be rid of GFWL
+ Solid graphics (missing AF) and performance
+ Destruction is an integrated and rewarding part of the game
+ Jetpack Not the coolest one ever, but it gets the job done
+ When in alert mode, waves of allies show up as well as enemies
+ Random defense missions that don't punish you for ignoring them

+- Simple but effective story
+- There is a cover system, but its not very effective
+- Inworld GPS path, but you can't see the objective itself
+- Enemies don't react when shot, but they do have decent AI
+- While ingame controls work well enough, the menus are designed for controllers
+- Random allies that join you won't ride in your vehicle, though they do on escourt quests

- Minimal map variety
- No borderless window mode
- Travel is mostly limited to roads, but it is Mars
- If you die in a mission, you have to start the entire mission over
- The highest graphic preset doesn't use the highest graphic options
- Vehicles aren't persistent, collectible, upgradeable or customizable
- Main quest objectives disappear until you secure a zone, confusing
- The process of losing agro is non-specific, and required to start missions
- Limited to 4 weapons at a time. Disappointing considering the interesting weapon variety.
- There is literally nobody on the multiplayer for this game, and like half of the achievements are tied to it
投稿日 2017年4月29日. 最終更新日 2017年5月14日
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15 人がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 188.1 時間 (レビュー時に182.3時間)
★★★★★
Pills here! L4D2 is a must own for fans of shooters, zombies, PvE, MMO-Dungeons, coop, and/or games in general. Make some friends and 4player coop your way through hordes of zombies.

+ Iconic
+ Zombies
+ Flashlights
+ 1Shot 1Kill
+ Map Diversity
+ Kinda Stealth?
+ Weapon Variety
+ Competent bots
+ Ragdoll zombies
+ Help your partners up
+ Reload while meleeing
+ Action intensity variety
+ Special infected variety
+ Player controlled pacing
+ Includes all L4D1 content
+ Flawless drop in/out coop
+ Item and teamate outlines
+ Naturally forced teamwork
+ Use side-arms while downed
+ Effective melee and melee weapons
+ "Credits" at the end of each mission
+ Simple scoreboards at each safe room
+ Openable, closable, destructible doors
+ Always 4 player coop, with bots if not humans
+ Characters talk to eachother, so you don't have to
+ Zombie spawning handled well, never in front of your face
+ Limited times downed, and acceptable death punishments

+- SuperNinja Zombies
+- Dead allies respawn in closets
+- Friendly fire exists, but its not a big problem on most difficulties
+- Difficulty increases zombie spawns, but also damage and friendly fire
+- Lite lore. More than something like LoL, less than something with an actual story
+- Relatively old, and doesn't have the most mindblowing graphics or graphic options
+- While you can get a lazer sight, and some weapons have a scope or silencer, there aren't really weapon attachments
+- Playing on random servers (Quick Match) can be a bad experience, due to custom settings, and/or lag, and/or bad players

- No longterm progression or rewards
- Maps have very limited and minimal path variety
- Rather pointless somewhat scammy re-release of L4D1
- Even though this game features 8 characters, you can only choose between 4 per mission
- PvP mode, while an interesting idea (playing as the special infected), is un-surprisingly a cancer simulator populated by nothing but toxic scumbags. The special infected are also very unbalanced when controlled by humans.

* Mod support. Defend Helms Deep with Master Chief, Deadpool, Juliet, and Daryl Dixon, against waves of Storm Troopers.
投稿日 2017年4月22日. 最終更新日 2018年4月28日
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3 人がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 4.0 時間
★★☆☆☆
Embark on a Titan Quest in this old-shool ARPG, based in Greek Mythology, with interesting skill vareity and class customization.

+ Fitting music
+ Inventory sort buttons
+ Can increase game speed
+ Combine any 2 (of 9) classes to customize your own
+ Greek Mythology provides interesting enemies and world foundation

+- Old graphics
+- Linear world progression
+- Performance has high FPS, but often stutters
+- Item filters are lacking, but you can pickup basic nearby items with a hotkey

- Equipment looks derpy
- Inconsistent enemy levels
- Quest objectives and direction aren't displayed
- Relogging takes you back to the last found respawn point
- No damage numbers, CD numbers, or overhead health bars
- Weapon types and equipment are heavily restricted by class/stats
- Extra inventory slots function as a seperate inventory, instead of just extra slots
- Voice acting skips if you walk away. This often happens unintentionally, as quest givers are usually in combat zones
- Combat is rather boring and unimpactful. The same 1 attack animation plays over and over, and enemies have no reaction when hit.
- Skill points are wasted leveling up classes, before you can actually put them into skills. This makes skill points feel slowly earned, as several levels worth must be wasted to acess new skills.
- The icon above people's heads, to show new chat messages, doesn't work correctly. People with new messages can show as gray, and it resets to gold when you relog.
投稿日 2017年4月18日. 最終更新日 2017年5月8日
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5 人がこのレビューが参考になったと投票しました
記録時間: 8.6 時間
★★★☆☆
Vindictus is not an MMO, open world, or even an ARPG style world. In fact, there is no world. Its closer to L4D or MMO-dungeons, but in place of a basic lobby menu, has a small hub town. The gameplay in the linear, instanced, 4 player coop missions, is realtime action based beatemup button mashing.

+ Graphic Style
+ Destructible objects
+ Effective quest arrow
+ Slowmo mission finish
+ Opens with a story cutscene
+ Built with Steam's Source engine
+ Pickup corpses and objects to throw at enemies
+ Smooth UI that you can easily drag around to customize
+ The only mage class of all time to have meaningful cast times

+- Rooms where you talk to NPCs
+- Can't jump, but space does a dodge/dash
+- Button mashy beatemup gameplay. LLLLRx9999
+- Free2play, but practically all character customization and vanity items cost real money

- Harsh loading screens
- Weird launcher process
- Graphic & audio stuttering
- No 'audio in background' option
- Text boxes sometimes auto skip?
- Classes are locked to premade characters
- Launching a mission is painfully over complicated
- Playerbase split between servers, most seemingly on East
- The lobby zone is split into channels, seemingly at random
- Menus automatically open when walking near certain objects, this is stupidly disruptive to gameplay, just give a button prompt
投稿日 2017年4月17日. 最終更新日 2018年1月1日
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7 人がこのレビューが参考になったと投票しました
記録時間: 17.3 時間
★☆☆☆☆
* Now that Battlerite has gone free2play, it has the most disgusting business model imaginable, on par with the recently illegalized SWBF2.

Battlerite is yet another zero-content, PvP-only, intentional-nothingness, cancer simulator; that any half competent dev team could throw together in a lazy weekend. While this is a grand improvement over LoL (which is the worst game ever made, and not much of a bar to exceed), thats mostly because its far more similar to WoW arenas. However, they forgot to put the game in their game, and made a simple throw-away eSport.

+ MVPs
+ Clutches
+ Slowmo finishers
+ WASD Movement
+ Always on the left
+ Arena space closes in
+ Choose a champ before Qing
+ Training dummies in prep area
+ Decent graphics & performance
+ Simple and meaningful score(s)/board
+ Maps have vanity changes, without changing functionality

+- Mounts?
+- Only 20 characters
+- Most attacks are skillshots
+- Most classes have nearly identical kits
+- Decently priced, with tolerable micro-transactions Ruined in free2play
+- Mini-Ults? Based on the character, these either seem like a waste of points, or the main point spend, and a strange balance
+- Cards each round. Because these are the same each round, and character specific, they don't really offer any variety (like the infinite meta of LoL items), just a new upgrade each round. Changed to loadouts in free2play

- SoloQ
- All Chat
- Ults are meh
- Toxic community
- Account creation
- Hard to track CDs
- Can't rate matches
- Hidden chat in lobby
- All skins are just recolors Fixed in free2play
- Little-to-no Steam integration
- 8 Coins per match, win or lose
- Ranked Q has NO requirements Fixed in free2play
- Menu system as a whole is clunky
- Cringeworthy writing and voiceacting
- Characters are dirivitive and un-iconic
- Camera swings around with the mouse Fixed in free2play
- No overhead chat, or chat notification of any kind
- You have to stack multiple victories to get any reward Changed in free2play
- Can't see spell radius, quickcast doesn't work quite right
- If players leave mid-match, you're screwed. Bots should take over
- Character balance seems iffy, but haven't played long enough to be sure
- Lacking Audio. IE: Getting and opening loot boxes has no sound. Voicework is slim Fixed in free2play
- Godawful matchmaking that doesn't seem to consider skill or picks. I've seen matches with a 4 division spread
- Not only is fog of war stupid to begin with, but its buggy, and people can see you when you can't see them
- Even after many hours playing this game, I haven't been able to figure out what causes maxHP to drop Somewhat clearer in free2play
- The game has both 2v2 and 3v3 modes. They need to pick one, as they can't possibly design and balance things to be viable in both, and it hurts matchmaking.
- While I can't 100% confirm this game as the cause, after playing it, the capslock/numslock/scrolllock lights on my keyboard stopped responding. Never had that happen before.
- The ranked system seems straight up bugged. Its progressive. I made it up to a low bronze. Then didn't play. Came back later with a friend who was still in placements, and for some reason I was magically in silver. We also seemed to be getting matched against people who were far above that, yet another thing pointing to this games matchmaking being utter garbage. After that, I went back to soloQ, and seemd to be back in placements?? Followed by being moved to Bronze8. Working as intended. At least it started working after that, and I made my way to silver before officially ragequit uninstalling.
投稿日 2017年4月15日. 最終更新日 2017年12月19日
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