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記録時間: 1.1 時間
Spawn, Shoot somebody in the back and/or get shot in the back, Repeat. If you own any other CoD, there is absolutely no reason to buy this one. Even if this was the best CoD of all time, PvP games are a cancer on the industry, and nobody should support them.

Pro/Con Feature List
+- Play of the Game, usually just a simple triplekill
+- Graphics aren't bad, but look like a downgrade from the trailer

- PvP
- Limited Sprint
- Small team sizes
- Low point assists
- Cancer community
- Cringey IRL footage
- Prone is clunky as hell
- Insanely unbalanced guns
- What's the point of divisions?
- ADS sensitivity doesn't match
- Shooting at nameplates instead of people
- Is there a reason not to use the supressor?
- KillStreaks are so hard to earn that they might as well not exist
- Class customization is severly limited compared to previous entries
- Graphics on an HDD take so long to load that you often timeout before connecting
- WW2 paint job, but with red dot sights, that you'll probably be able to micro-transaction into smiley faces
- Of the few maps in the beta, none were especially interesting, from a visual or gameplay standpoint
- TTK sucks, spraying an entire mag at somebody's butt, just to have them slowly waddle around a corner without dying
投稿日 2017年9月30日. 最終更新日 2017年10月26日
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記録時間: 1.0 時間
★★☆☆☆
+ Not the worst game on BYOND.
+ Respectable free2play Steam release.
- Could use modernizing/unBYONDerizing of controls and responsiveness, and a better tutorial on how to actually play the game beyond basic controls.
投稿日 2017年9月21日. 最終更新日 2018年1月1日
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記録時間: 149.2 時間 (レビュー時に116.0時間)
★★★☆☆
Champions Online was super at release, but has fallen to bad balance and worse business models. Negative review because the base game costs 300 DOLLARS!

Reasons to Buy:
+ Superhero MMO
+ Cosplay Simulator

Reasons to Bail:
- Unbalanced
- Unresponsive Combat
- Insulting business model

Pro/Con Feature Nags:
+ Pre-highlight auto targets
+ Still plenty of players online
+ Infinite costume variety (semi pay2win)
+ Change the color of powers (requires pay2win)
+ Blocking telegraphs makes combat more active
+ Take any combination of powers (requires pay2win)
+ Do everything on a single character (requires pay2win)
+ Event Qs are quick, and sync player levels up/down to match the content
+ Stats, passives, and buffs help define your playstyle (was more relevant with free-form)
+ All names are available, because it @accounts, but can't use duplicate names on your own account
+ Ingame content created with player tools. Enemies wear costumes created with content you can also wear, and attack with abilities available to you. (pay2win)

+- Skip the tutorial and start at level 6
+- Most quests take place in solo instances
+- Occasional voice acting and ingame "cinematics"
+- Auto-attacks can be auto-on, to auto-agro, but better abilities can't
+- The 3D quest arrow is a nice idea, but difficult to tell which way its facing, perhaps better as a 2.5D compass or some such
+- Get your travel power right after the tutorial, which is early compared to most MMOs, but considering its impact, and the theme, its strange that you don't start with it

- Fetch quests forever
- Combat slows flight speed
- Missable content in the tutorial
- Stat comparisons could be better
- Multiple instances of the same zone
- Enemies attack after they're stunned
- Non-flight travel powers aren't viable
- Doors don't open, they just disappear
- AFK after every trash pack to regen HP
- Combat cancels looting and quest popups
- Animations blend poorly, if at all, with flying
- Combat involves using a single ability forever
- Level scaling in eventQs sometimes seems to fail
- Button presses fail to register more often than not
- Bad netcode. Combat looks/feels delayed/unresponsive
- Action Figures don't stay out, and are a pain to resummon
- The only way to respec specializations is to respec everything
- Feel super weak as a super hero as you get rekt by level 1 thugs
- Can't test things before you buy, so you probably just wasted $20
- Interactive objects don't highlight until you're within interact range
- Lootboxes, that you have to pay2unlock, are the most common loot
- The handful of free2play classes available are painfully uninteresting
- Because copyright laws are idiotic, everything in this game is a knockoff
- Detail draw distance is pathetic, even with the advanced option turned up
- Quest loot is preset, which means half the classes don't have stats available
- There are abilities so mana-expensive that they fail to fire after a startup animation
- Some items auto-loot, others when walked over, others have to be manually menu'd
- Can't preview power upgrades unless you have spare points, and already know the power
- Fully charged abilities fail to fire if the target died, instead of picking another nearby target
- Respeccing requires undoing abilities in order. Unlearn/relearn 8 unrelated things to try a new travel power
- Qs often break and have to be fixed by people manually bypassing them to the next event for the entire server
- Bad general balance. AoEs do more damage than single target abilities. Healers do more damage than DPS
- Scam price tiers. Have to buy $20 of currency to get a $12 item, which leaves you with $8, which isn't enough for another.
- Characters created before the game went free2play scam-mode weren't given a pass, and are now being locked behind a $30 ransom.
- Some classes are so under-powered that they can't even beat an early boss on the only quest line, so basically can't level or progress properly
- Bad class balance. The Soldier can 1shot entire group of enemies with half a spray of his uzi, Fireboi can't 1shot a single enemy with a fully charged fireball. Icetank does just as much damage as Fireboi, but has 10x more survivability. At higher levels, the Soldier gets an upgrade where his uzi spray generates an overshield and basically makes him invincible, and it already has an auto-heal built-in (half the classes have NO healing), so...
投稿日 2017年8月30日. 最終更新日 2019年6月7日
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記録時間: 3.4 時間
★☆☆☆☆
XCOM2 is a small step sideways, instead of a giant leap forward.

That wouldn't make it a bad game, a redundant one, but its predecessor was good. However, this sequel (which is more like overpriced DLC or an xpac) is ruined by many poor design decisions, and multiple forms of bugs (some game breaking) and crashes.

They didn't fix the main complaint about its predecessor (RNG), and instead added many more problems. Extractions, concealment, timers, camera problems, balance issues, graphic style changes - all of these make for an objectively worse sequel.

* Tested on a free weekend
投稿日 2017年8月25日. 最終更新日 2017年8月29日
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記録時間: 192.9 時間 (レビュー時に125.8時間)
★★★★★ (★★☆☆☆ Quality)
RimWorld! Manage a colony of space hobos, while the Storyteller AI attempts to murder them. The indie quality really drags down presentation, even after a successful KickStarter, which was supposed to remedy that very problem.

Reasons to Buy:
+ AI Priority Systems
+ Build and Manage a Colony
+ Storyteller AI creates unique experiences

Reasons to Bail:
- Unintuitive UI
- Ugly Programmer Art
- Poorly balanced and paced
- Poor performance, in a 2D game, with only a handful of NPCs
- Countless missing features and generally bad design. Though most of it can be fixed with mods

Pros/Cons Feature List:
+ AI Priority
+ Build a Base
+ Infinite ammo
+ Story Teller AI
+ World simulation
+ Recruit prisoners
+ Build Copy Button
+ Visible pathing lines
+ Colonist relationships
+ Staggered auto-saves
+ Sculpture descriptions
+ Frozen things don't spoil
+ Menus auto filled & sorted
+ Pause for more tactical management
+ Stories. Human RNG without humans
+ Indoor/Outdoor temperature management
+ Colonists live to be happy, and help each other
+ Character backstories actually affect their builds
+ A memorable cast of randomly generated but meaningful survivors
+ The joy system is a near perfect balancing system for almost any feature
+ Gameplay may be clunky, unintuitive, and ugly, but its never frustrating or anti-fun
+ This may be the only game I've ever played where multiplayer wasn't a necessary addition
+ Nothing is meta. IE: Setting down a crop plot doesn't give your colony +1 food stat. It creates a plot that needs to be planted, grown, harvested, stored in the freezer, cooked into a meal, and then consumed by a colonist.

+- Adjustable speed
+- Tech tree is kinda awful
+- Characters levelup slowly
+- Colonist AI is hit and miss
+- Tame animals, but they only waste your food
+- Events are few and far between, but usually interesting
+- Combat is bad. Hunting is worse, as snipers miss 100 shots at a sleeping turkey.
+- Meaningful limb damage, though acquired at random, and no way to fix it without mods
+- Characters can usually be rescued and nursed back to health, but occasionally they get insta-killed by RNG.

- Friendly Fire
- FPS struggles
- No follow cam
- No Achievements
- Unorganized stockpiles
- Poor balance and pacing
- Can't queue prioritized orders
- Programmer art to the extreme
- Updates break saves and/or mods
- Replacing/upgrading tiles is a pain
- Minor bugs, nothing game breaking
- Can't re-order the portraits at the top
- Ridiculous DLC, because KickStarter
- Can't harvest body parts from corpses
- Storage menus could use a text search
- Items start rotated north, instead of south
- Some objects can't be moved once placed
- Can't see who reserved a job by clicking on it
- Easy to miss messages. Game only pauses for reds
- Menus are super clunky with non-specific stats and recipes
- Even at Speed 3, you can often be waiting for 5+ minutes doing nothing
- Can't customize starting characters. Reroll to insanity, or settle with trash
- Research should be passive. Dedicating a person to this is an uninteresting waste
- Mad animals will break down doors, and attack disabled turrets, so gg to those tips
- Having to mark every resource is tedious. If you're out of wood THEN GO GET WOOD
- If a wall gets destroyed, it doesn't get rebuilt/repaired, it doesn't even notify you about the hole
- No fences, to designate outside areas like farms, can sort of do this with walls and an anti-roof area, but meh
- Can't skip nights, best you can do is let your people sleep randomly, so at least its entertaining at night
- Build tools can be clunky. Walls don't auto-box. Resource orders don't show an outline. Material menus are ugly
- The most important resource (steel) has a finite supply, while most other things can be farmed to infinity and beyond
- For a game 3500 years in the future, there isn't any advanced or interesting tech. No aliens, no androis, no replicators or teleporters or advanced medicine.
- Travel times and costs on the world map seem ridiculous. It takes an entire season, and an entire season's worth of food (for one person), to get to the nearest marker.
- Purely a lore complaint, but if the story is that you crashed on this planet and wanted to escape, and you have a radio and regularly talk to trade caravans, but never ask for rescue?
- There is a strange disconnect in lore. You're a space crew, crashed on a planet, but have caveman tech. There's also a big gap between caveman and modern tech, and another missing link between modern and futuristic sci-fi tiers.
- Can't destroy old clothes. Can do this with a creamatorium (unless that was because of mods)

* Mods


Extended Review
★★★★★
RimWorld tells a captivating sandbox story, with a unique cast of characters; it does this dynamically, randomly, without ever speaking a word, and it tells a different story for each player, on each playthrough.

★★☆☆☆
On the other hand, the graphics are ugly programmer art; a poor attempt to imitate Prison Architect, which isn't especially good looking to begin with. The gameplay is poorly balanced and paced, rarely interactive, and has a clunky unintuitive uninformative UI, made up of yet more ugly programmer art. Also, even though its a 2D game, with weak graphics, and only a handful of moving parts, the performance regularly struggles.


The Storyteller AI may be the most brilliant thing ever made. It will push you to the brink of extinction, but never do permanent damage, it will deliver exactly what you need exactly when you need it, it will create unique and memorable chains of events that you could never expect, even 100+ hours into the game...

Remember that time your girlfriend rejected your marriage proposal, which caused you to dump her, which caused her to have a mental break after a raid, and as she mindlessly wandered the strawberry fields, an infection about to kill her, your only option was to arrest her, surviving the infection by literally 1% in a prison cell, and then spending the next few days convincing her to rejoin the group?

Remember that time a horde of deer got revenge after you hunted them, and took down your entire colony of caveman noobs, only to be rescued by your pet warg, and barely survive dragging everyone back inside the base?

Remember that winter you were out of food, then the cold snap 5 days into spring killing all of your nearly grown crops, the raid following that up which incapacitated 7/10 of your colonists, the power outage that followed that up just as icing on the cake, and yet somehow, you managed to survive off of hunting long enough to fully recover?

Remember that time you were out of components, couldn't make any more progress without them, couldn't make the machine to make them without gold and plasteel, which you can only get from merchants, and then a merchant with gold and plasteel showed up, and you could afford it even?!

Remember that time Beaver, your best soldier, was out hunting a pack of alpha-beavers, when they turned on him for revenge? Bit off his nose, chewed out his eye, left him bleeding to death on the ground. The rest of your colonists rallying into formation, to distract alpha-beavers, as your medic made the rescue?

Remember that time you built a geothermal power plant inside your food freezer, and it raised the temp to over 9,000 degrees, and spoiled all the food, and lit your base on fire, and then everyone died of heat stroke inside the freezer? Okay, so, I auto-save loaded my way out of that one, gimmie a break!

Those are just a handful of the crazy unique stories I experienced while playing RimWorld, and I recommend it purely for that experience.
投稿日 2017年8月8日. 最終更新日 2019年3月10日
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記録時間: 11.7 時間
★☆☆☆☆
To mathify the problem with Darkest Dungeon: You get under 9,000 gold for finishing a dungeon. To recover from the stress caused by that dungeon, it will cost you 9,500 gold. Then another 2,500 to start your next mission. Good luck!

Unlike many of the reviews, I don't find this game especially hard, or impossible because of RNG. A competent party composition can easily clear any dungeon. It would certainly be more enjoyable without the RNG (and stress system), but I've only had a single hero die in 10+ hours. The problem lies in the negative balance, the RNG only further breaks an already broken system.

- Being based purely on RNG removes tactical validity from turn based combat, and provides only negative experiences
- Stress is just a masked version of stamina. No game has ever had a good stamina system. Stop trying.
- Gameplay is relatively slow & boring, especially with backtracking through empty rooms to empty rooms
- Dungeons are randomly generated for variety, but that mostly just changes which art asset is used for the 75% poisonous chest, and mission type makes almost no difference
- Narrator repeats the same few voice lines 100 times per dungeon
- High level heroes can't do low level dungeons
- While the graphics are intentionally stylized; barely animated 2D flash doodles; they don't exactly meet modern standards
- The "town as a menu" system wins top 10 least intuitive UIs of all time. Having two separate buildings for stress relief makes sense artistically, but is tedious and annoying to switch between menus. Having to jank through three different menus to manage things like Weapon/Armor/Skill upgrades, instead of simply doing it from the character sheet, is even jankier. Dungeon navigation is equally jankified.
- On top of janky UI, there are a ton of minor annoyances. Torches not being automated. Party formation not automatically returning to normal after combat. Controlled character changes randomly after combat, which interferes with looting. Some extra buttons on the map page disappear, even though that space just goes empty for inventory, and the map and inventory overlapping to begin with is clunky. Nearly everything in the game is activated with left click, but then items with right? Abilities appearing in different orders for the same class...
- Even if the RNG was removed, or you were to roll perfectly every turn, the game is still horrendously balanced; 2steps forward 1step back. The pacing/grinding is a ridiculous waste of time. Like a mobile game that forgot to add the pay2win button.

* Mods
* Yet another KickStarter game not worth funding.

Only buy this game if you like the screenshots, and want to take more of your own, it has almost no other value. There is no story, the dungeon variety is minimal, there are only a handful of viable classes, and most of the upgrades are completely pointless stat creep. Unless I missed unlocking some fantastic feature, you can basically experience everything this game has to offer in the tutorial. Just watch Sips play it on YouTube, at least that comes with entertaining commentary.
投稿日 2017年7月29日. 最終更新日 2017年8月4日
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記録時間: 53.1 時間
★★★★☆
Jump out of a helicopter, freefall into the ground, zipline at the last second for a somehow safe landing, then zipline parachute yourself into the middle of an enemy military base, and blow up everything they own. Just an average day for ol Rico Suave.

+ Ragdolls
+ Fast Travel
+ Graphic style
+ Satisfying headshots
+ Explosive Destruction
+ Zipline + Parachute mobility
+ Equipment shows on character
+ Climb anything with your spiderman zipline
+ Carry 3 weapons, optionally dual wield 2 of them
+ Zipline things to other things for entertaining results
+ Gigantic world, with seemingly infinite draw distance
+ People yell halarious things as you ride on the roof of their cars
+ Performs well on modern hardware. ~120 FPS on a 970 with everything maxed
+ Small graphical touches, like snow and sand buildup on characters and vehicle damage
+ Zipline onto vehicles, including flying ones like planes and helicopters, and then ride around on them or hijack them
+ Map variety, from tropical beaches and jungles, to deserts, to snowy mountains. Small villages, small cities, giant metropolisises, airfields, oil tankers... !

+- AutoSave system could be better
+- Controls aren't 100% perfect, even with remapping
+- There are friendly factions, but they are rarely useful or interactive
+- Cutscene driven story. Its not an especially good story, campy, but it keeps things going
+- Upgrade system is generally unrewarding/uninteresting, mostly just minor stat creep for weapons
+- You can 100% the world for endgame, but there is really no motivation, reward, or support for doing so

- Too much empty space
- QTE to hijack vehicles from enemies
- No multiplayer/coop. There is a multiplayer mod, but its somehow even worse
- Can't change difficulty once you start a game, this is especially annoying at endgame
- The short radar distance for collectible crates is pathetically impossibly annoying. It should point you to the next nearest crate, no matter how far away it is.

* Mods
* If crashing, try setting the game to Windows 7 compatibility mode (fixed it for me)
投稿日 2017年7月27日. 最終更新日 2017年8月4日
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記録時間: 1.3 時間
★★☆☆☆
Aside from the name, this game has almost nothing in common with the original DOOM, nor does it feel like an evolution of the series, just a cheap and lazy cash in on the title. The original DOOM was groundbreaking for its time, this version is worse than generic.

In the original DOOM, health was a finite resource, the shotgun actually killed things, and skury enemies were skury. In this reboot, you romp around with infinite HP, punch things to death because guns are apparently worthless, and the most common enemy type is "generic zombie".

"GOTY"? "Best Shooter"? "Near Perfect"? Whose giving these reviews?! People who have only ever played the original DOOM? People who have only played Early Access trash? People who have never played a video game?! Wolfenstein is a far better reboot example than this, but still far from GOTY material.

This may be the least satisfying shooter I've ever played; I'm not even sure I would qualify it as one. More like a First Person Melee QTE Simulator.

Pros/Cons Feature List:
+- Master Chief?
+- Weird 3D map
+- Infinite grenades
+- Weapon and suit upgrades
+- Climb up some objects when jumping
+- Chainsaw is just another QTE (for infinite ammo), instead of an actual weapon type

- Collectible text walls
- Awful filters on the voice acting
- Awkward ability charge times and cooldowns
- I don't remember DOOM guy being an impatient unlikeable jerk
- Audio has unbearable static crackle if your system is set above 48000hz
- Weak story. Would I excuse this if it was the only problem? Sure, its a DOOM game
- Main menu is a bad console port. Great intro to the most classic PC game of all time
- 60GB for a 1hour demo of the first 3 levels?? Took way longer to download than to finish
- Walk into room, fight wave of enemies, repeat 100 times. Entire game (at least the demo).
- Generic uninteresting programmer-art HUD. They would have been better off imitating the original
- Graphics are average at best, with low rez textures that blob into existence worse than UE3 on a bad day
- Confusingly bad level design, mindless backtracking, no pathing, non interactive, linear with no reason to explore
- Less of a horror game than Dead Space 3. Tension is gone when the enemies should be afraid of your character, instead of the other way around.
- The wave of enemies you fight is randomly spread about, half the time you're left tracking down some braindead "generic zombie" in order to unlock the door to the next area
- First time startup of this game was fantastic (/sarcasm). Froze my computer for about 2 minutes, then took about 2 minutes to load the title screen, then had horrendous audio issues.
- Glory kills are awful. They aren't in slow mo. The animation "variety" is pathetic; basically just 2 punches of one kind or another. And you kill -every- enemy with them.
- R doesn't reload, it swaps weapon attachments. Not only is it insanely unsatisfying not being able to reload, but having it do something even more idiotic instead, is well, even more idiotic. Its also a missed opportunity to give the weapons more personality
- Shooting mechanics are irrelevant and unsatisfying. As you just spray in the general direction of an enemy, wait for their RNG light to turn on, and then QTE them with a melee finisher for infinite HP

* Tested on a free weekend
* Also tested the multiplayer pre-release, which didn't fare any better. Thought I wrote a review for that too, but they probably wiped all of those, since the multiplayer beta got like a 30% review score, which seems far more accurate than the 91% the full release is somehow sitting at.


What a good DOOM reboot looks like:
投稿日 2017年7月21日. 最終更新日 2017年7月26日
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記録時間: 0.0 時間
★★★★☆
Dying Light is one of the few games this decade worth buying. Its Following DLC is one of the fewer still DLCs worth picking up. It shifts the intense FPS parkour, to intense FPS driving.

+ Crossbow
+ Tons of new content
+ New story and characters are even better than the original
+ Vehicle is a beast. Handles better than most games dedicated purely to driving.
+ Vehicle is a fully featured character. With its own leveling system and upgrade tree.
+ While the map itself is a bit empty, the areas that do exist are impressively detailed. One of the main camps has a fully animated sprinkler system for the farm, to the point that if you look closely, it splashes water on your screen.

+- Carry over your character from the main game, but this functions as its own mode
+- New map is huge and prettyful, but its very different from the original. Large fields of nothing, meant to be driven across. No longer focused on FPS Parkour (which was 10/10).
+- Several vehicle features replace features from the original, instead of enhancing them. Your car can be made into a mobile trap, which used to more statically dot the map, for example.

- Vehicle equipment durability
- Awful checkpoint/saving system, if not straight up bugged
- Bounties? These things are such a tedious pain to track. Why aren't they just all active all the time? Like mini-achievements. (Not sure if these are even part of this DLC, specificially, or just a random update)
投稿日 2017年7月21日. 最終更新日 2018年12月4日
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記録時間: 4.9 時間
★★☆☆☆
Fallout Tactics? Fallout Combat, maybe. To call this "Tactics" is a stretch of the imagination. To say it hasn't aged well is an understatement, if it was even good to begin with.

Get XCOM, if you want a game like this that actually qualifies as playable. Company of Heroes could also be an option, if you want to see how competent AI combat works, though that leans more towards the RTS genre.

Pros/Cons Feature List:
+ Deep leveling system
+ Dialogue boxes are fully voiced, and of decent quality

+- Graphic style holds up well enough, but lacks Fallout flavor
+- Inventory functions well enough, but shifting weight and ammo for 6 peope is tedious

- No cover system
- Can't zoom in/out
- Awful gameplay/combat system
- Clunky left-click-to-everything controls
- Freezes when opening a menu or hiding a roof
- Few interactive objects, which can only be found by mouseover
- Stealth has to be manually turned back on every time you're detected
- Doesn't seem to have any of the dialogue options Fallout is known for
- Can't see enemies until they're in range to shoot you, or you can stealth around at 0.1mph
- Bad, linear level design, which forces you to walk all the way back to the start, without AI/path-finding smart enough to handle that task
投稿日 2017年7月14日. 最終更新日 2017年10月26日
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