+- Simple inventory +- Pushy physics combat +- Combat is tedious, floaty, and rare +- No equipment, only a handful of trinkets +- Cutscenes are well done, but are few and far between +- 90% of the game is delivered as text, read to you over a static background +- Simple progression system that only unlocks a new attack every couple levels +- Provisions are nonsense. You eat them every turn, but they have no negative effect if you run out, but you need them to heal wounds, but always get them after battle, so always have them when needed, so why are they even a thing?
- Bad camera - Click to everything - Nearly identical characters - No day/night cycle on the world map - No button/option to display interactions
* Haven't read the books * Got this on sale 75% off for $10
★★★☆☆ Wildlands doesn't do anything game breakingly bad, but it also doesn't do anything especially right, or unique. Maybe, if you have a group of 4 friends, the coop could be worth playing, but its not even viable with randoms.
Pro/Con Feature List: + Action roll instead of fall damage + Change loadout and/or clothes on the go + Decent character customization (clothes-wise)
+- Lite story +- NPCs for extra DPS +- Can only be rez'd once per combat
- Lite bugs - Limited stamina - Can't move/hide bodies - Insta-fail stealth missions - Can't dash between cover - Killing enemies has no value - Can't unequip your backpack - Gameover for shooting civilians - Can't jump, and vaulting is rarely sufficient - Meaningful upgrades padded with stat creep - Cover sometimes fails to register peeking angles - Loot crates, on top of DLC, on top of a full priced game - Can't secure map locations (ie for fast travel or friendlies) - Party members have no personality, and can't be customized - Button prompts aren't processed when pre-holding the button - Locating collectibles is tedious, because the minimap is lacking - Skills are quadruple locked. Skill points + currencies + level + tiers - Being downed is non-interactive, you can't shoot, crawl, or even look around - Missions are all nearly identical - go to place, shoot everyone, examine laptop - Ultra realistic graphics! Which is to say, they're bland / uninteresting, and never hit 60 FPS on a 1070 - The biggest map ever made! 99% empty space that you'll only ever fly over in a helicopter. Worse than DayZ - Missions aren't automatically selected, so you rarely have direction. To find actual missions, you have to hunt laptops in side missions - Coop is a disjointed mess. 4 people, doing 4 missions, in 4 different places. Stealth is practically impossible, and there are no real opportunities for actual cooperation. But there is friendly fire! - The orders menu is painfully clunky, instead of just moving the mouse and clicking an option, you have to scroll through them with the mouse-wheel, and it locks movement - Game is practically unplayable without a helicopter. Ground vehicles don't auto-pilot, and you can't even make your NPC pals drive. And helicopters are glorified loading screens. - Stealth/combat is one note, there are no gadgets, tactics, or variety. You spot people with your dinkle, then you shoot them. Or, assuming you don't want to waste time on stealth, you just set your NPCs to attack mode, and /AFK.
A literal (April Fools') joke has more players than 100hour long RPGs which took actual time, effort, and talent to develop. GG Gamers. Cuisine Royale is a bare-bones scam clone.
Pro/Con Feature List: + Decent sound design + The graphics are pretty, and run well + Equipment shows on your player, ridiculously
+- Vaulting mostly works +- Grass flops over while you lay on it +- Custom launcher? At least it uses Steam accounts
- Stamina - FPS-view is buggy - Pickup inferior items - Long loading screens - No progression system - Insta-spawn at a random location - Clunky movement and interactions - Only one mode. Solo vs 30 players - No character creation or customization - Can't access setting from the main menu - Menu made with 30 seconds worth of programmer art - Godawful shooting mechanics, possibly the worst of all time - The only weapon attachment seems to be a scope for sniper rifles - Installs 3rd party software that permanently runs in the background, even after you uninstall the game - "Fair Play Loot Boxes", which I wouldn't even consider loot boxes, involve you spamming a button on them to spawn generic loot nearby - The theme of this game has absolutely no impact on the game. "Cuisine Royale". You wear cook-wear as armor? Wow? Guns are still guns. The world is still a normal world. Literally the only change made, to fit the theme, is that helmets are colanders.
* Installs 3rd party software that permanently runs in the background, even after you uninstall the game
★★★☆☆ Question your sanity, more than usual. Walk around... slowly. Battle a surprisingly solid combat system. Solve environment shifting puzzles. Make friends with the voices in your head...?
Impressive production values. Graphics look good, but don't run especially well (~45 FPS on a 1070), and have some awful post processing effects (blurry AA, probably FXAA, and motion blur), which can't be specifically toggled.
There is no tutorial, on screen prompts, or HUD of any kind. Most interactions could have been removed entirely - open a door simply by walking into it, instead of pressing A on it, etc. Some of the interactions are also bugged, and won't respond, if you aren't standing in just the right spot, borderline game breaking.
Also worth mentioning that there is no progression system, you don't level up, learn new attacks, or find new equipment or gadgets. If you aren't interested in a stiff, linear, gruesome story, then this probably isn't for you.
★★☆☆☆ Bound by Flame. Dragon Age: Indie-Knockoff. Dragon Age wasn't good to begin with.
Pro/Con Feature List: +- Weak skill tree +- Sokay graphics +- Random slowmo? +- Respawning enemies +- Weak character creation +- Voice acting is tolerable at best +- QuickSave and decent checkpoints +- Visually attach hilts and pommels to upgrade your sword, but they're tied to stats, and start naked
- Can't jump - Can't hide helmet - Small zones with many loading screens - Writing is cringe-worthy, derivative, offensive, and insulting - Picking up enemy loot is annoying, clunky and combat locked - Balance is broken, and only numerical, so I hope you're happy on Easy mode - Combat is slow/unresponsive and clunky, spam left mouse to attack, hold space to infinitely block all attacks - You can only have a single party member (which, basically, has to be the healer?), and they can't be customized - at all.
* Controller isn't an option, because camera input is wrong.
★★★☆☆ Torchlight 2 is an ARPG (like Diablo), with solid core gameplay, but a ton of glaring design flaws, most of which can be fixed with mods.
Pro/Con Feature List: + Randomly generated zones + Combat Pet: Can be heavily customized (with spells and/or... fish?)
+- Loot! +- Weak story/quests +- Items identify for free when you levelup +- Send your pet to town to sell items for you +- Raise stats to equip items below the level requirement +- Lumps of skills are unlocked at certain levels, instead of being spread more evenly +- Inventory tabs for different item types mean you only get full of equipment, but it still gets full quick +- Some abilities activate on target, others on empty click. Some switch to movement when they lose a target, others don't. Inconsistently clunky.
- Can't respec - Balance needs work - Pets desummon when zoning - Long cast times that lock movement - No numerical information on the HUD - UnSocketing destroys either the item or the gem, so you never socket anything ever - Mana is annoying enough to always run out, but regens fast enough that it sorta doesn't - Some skills don't have 100% uptime, others have 200%+ uptime... both of those ways are annoying - Coop balance needs even more work, enemy damage is increased, making it impossible to play melee/tank classes. If even viable in singleplayer.
★★☆☆☆ Everything interesting that Prey has to offer, it plays out in the tutorial. Gameplay is mediocre at best, graphics aren't much better, and their smooth+colorful style clashes with the horror theme, while most of that "horror" is accomplished with cheap jump scares.
Pro/Con Feature List: + Looking Glass TV + Staggered savefiles + Seamlessly interact with terminals, keypads, loot, etc
+- Scan-o-vision +- Collectible corpses? +- Lite parkour and stealth +- That hacking mini-game +- Story, lore, setting... of the tutorial +- SuperHot style pausing to target abilities +- Weak graphics, bad style, decent performance +- Everything can be picked up! But there's no point to it +- Enemies don't just respawn, they upgrade, loot does not +- A unique enemy type, and weapon, which quickly stop being relevant +- A central hub is advertised for exploration, but doesn't actually work that way +- Side quests add extra playtime value, but aren't especially interesting or rewarding +- The ammo for most weapons is displayed on the weapon itself, health is just clunked in the corner + QuickSave/QuickLoad, but auto-saves are sparse, and QuickLoad can load AutoSaves instead of QuickSaves +- Progression is handled entirely through a single currency/collectible found via exploration (and/or crafted). Paired with the increasing cost of things, and the branching skill tree, this causes you to horde skill points until the last second, when you need to hack a specific door, or waiting to see if that 80th hidden skill might be worth buying over the others. Discourages experimentation and there aren't nearly enough points around the map to buy all upgrades.
- Stamina - 2spooky5me - Lacks iconic assets - No reward for hacking - Saves don't use a screenshot - Menus clearly designed for controller - Vital HP regen doesn't prevent 1shots - Nightmares are a pathetic waste of time - Spells don't show MP cost before unlock - The loading screen, has a loading screen - There are only a handful of friendly NPCs - Alt Tabbing out of the game semi-breaks it - Spells have almost no interaction or variety - Lacking alternate endings it pretends to have - Instantly die far too often, auto saves barely exist - No reflections, after the trailer was all about reflections? - Blown out, single shade, square, limited battery flashlight - Apparently tazering mind controlled people still kills them? - Can only update your people-tracker from security terminals - Most of the "horror" in this game comes from cheap jump scares - Choices have practically no impact, only a mention in the credits - Because of how crafting currency works, you'll likely never craft anything - Weak Diablo/RE4 style Inventory management, of an always full inventory - There's no warning when you're about to push the button that pre-ends the game - Clunky space controls, mouse sensitivity halves, randomly rotate when looking around - Weapon upgrades do next to nothing, just basic stat+, no unique new functions unlocked - Quest tracker often fails, has no marker, or marker in the wrong spot, and has a distance limit - MP auto-reloads when you attempt to cast a Spell without it, but then still fails to cast the Spell - Turrets! But they're weak, a chore to micro-manage, and can be auto-killed by loading screens - Spaghetti blobs, whose main attack is a slap, and whose weakness is a wrench, are not horror movie material. - Lift Field is stupid OP. Cheapest spell in the game. Has no cast time. Stunlock any enemy. Lift the heaviest objects - Suit armor is nonsense, it has 3 levels, which apply some vague damage reduction each(?), and slowly breaks at some(?) rate when taking damage through it? - Insta-deaths, even if you have medkits, food, perks for regen, even the equipment that supposedly prevents insta-deaths. You will insta-die, way too often. - Weapons are stupid under powered. Enemies don't react when hit, and are bullet-sponges (or, more accurately, wrench-sponges). In Dead Space, a shot from what amounts to your basic pistol slices off enemy limbs. In BioShock, you stunlock enemies with magic, and then smack them across the room with a giant drill arm. In Prey, you just circle strafe while you smack an enemy with a wrench, which has almost no impact on them, or you shoot them with a silenced pistol, which does half as much damage, and has even less impact. The glue gun takes multiple, unpredictable shots to stun an enemy, and only stuns them for like 2 smacks of the wrench, and has to be weapon swapped to.
* BioShock 2 is nearly identical, but an all around better buy, and Fallout 3 took the genre to another level.
★☆☆☆☆ (Beta Review) MGS4 was an ode to the MGS series and its fans. MGSV was an insult to them. MGSZ is an insult to that. Even if you ignore the MGS title, this is just a bad game.
At best, these are decent tech-demos for the Fox engine. Maybe, someday, an actual game will be made with it. If this was a free horde mode/mod for MGSV, or a $5 DLC, it might be tolerable, but a $40 standalone?
Pro/Con Feature List: - Worst stamina system, of all time - Worst game-play cycle, of all time - Worst menu/lobby system, of all time - Worst matchmaking system, of all time - No interesting gadgets - Freemium equipment durability - Defenses despawn between waves - No tutorial or introduction of any kind - Only 1 small map for the entire game(?) - Stealth is gone, enemies are deaf, blind, and dumb - Bad keyboard/mouse support, controller isn't much better - Which objects can be broken and/or picked up isn't intuitive - Anti-coop: Friendly fire, wait for teamates to start the match, start waves without them, shared supplies, no interactions or teamwork