186
製品を
レビュー
667
アカウント内に
製品

Strai の最近のレビュー

< 1  2  3  4  5 ... 19 >
186件中 21-30 を表示
3 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.1 時間 (レビュー時に3.2時間)
★★★★☆
Hitman 1.5 improves upon nearly every mechanic, and even remastered the original missions with those new mechanics (Blood Money missions next?). But, it kept the always-online DRM, and episodic DLC nonsense.

* Just a quick review, since I only played the new free mission, and replayed a few of the old ones.
投稿日 2019年8月9日. 最終更新日 2019年8月10日
このレビューは参考になりましたか? はい いいえ 面白い アワード
5 人がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
記録時間: 238.9 時間 (レビュー時に1.5時間)
★★☆☆☆ (★☆☆☆☆ PvP & DLC)
Give the art team a cookie, fire everyone else.
Visually, FighterZ is amazing, and captures the DBZ flavor perfectly, but that's about all it gets right, and the cashgrab DLC characters just add insult to injury.

Reasons to Buy:
+ DBS Fanboyism
+ You won the last Evo?

Reasons to Bail:
- Inconsistent mechanics
- Can't change characters between matches
- Trash netcode. Frame delays longer than startup animations, and constant connection drops.
- No wakeups or combo breakers, makes PVP literally unplayable bug abuse, as some no-lifer 1shots you with a 149hit combo so ♥♥♥♥♥♥♥♥ that the characters aren't even visible onscreen.
- DLC is insulting and overpriced. Goku as a DLC character in a DBZ game?? Even if you buy the ultimate edition, it doesn't come with everything. It costs over $150 to get all current content, and there may be more in the future. Back in my day, arcade fighters cost 25 cents, and characters were unlocked via epic achievements, not by working at McDonalds.

Pros/Cons:
+ Da Graphix
+ Unique voice lines and party cutscenes
+ Chip damage basically doesn't exist, and you can theoretically have a perfect defense

+- Spam X to win
+- Catchup mechanics
+- Air dashing, but no flying
+- Characters all control the same, but play differently
+- Story split into 3 overlapping (alternate timeline?) arcs
+- Battle damage just adds scuff marks, instead of shredding clothes
+- They do a faithful job sticking to iconic character moves, even when it breaks the game
+- Lip syncing in story mode is decent enough, but they didn't even try on character intros

- Armor
- Reflect
- Fuzzies
- Shoulder loops
- Offscreen attacks
- Internal mechanics
- No audio in background
- Shouldn't be able to hide stats
- Bad looking auras in cutscenes
- "Town as a menu" is unintuitive
- Powering up is basically taunting
- Health regen is non optional aids
- Casual has no stat/match tracking
- Bad walking animation in cutscenes
- No alternate costumes, just recolors
- There's a vibration option, don't work
- Ragequitts should count as a win/loss
- Both players should have to skip intros
- Commentators only effect replay mode
- Story padded with endless clone battles
- Walls of text and a generally unintuitive UI
- No world map, just some board game thing
- Low FPS opponents = slow motion gameplay
- Dinky lobby cosmetics unlocked via lootboxes
- Stat tracking could be more informative than just WL
- DBS is a disgrace to DBZ, lets stop pretending its canon
- LP rankings mean literally nothing, why are they a thing
- Why can you rematch in ranked??? Built-in boosting, yay
- Using assists to reset combos is game breaking retardation
- Why does super dash even exist if its just 100% free punish?
- Have to exit back to the lobby to adjust matchmaking settings
- Spamming triangle is more effective than actually playing the game
- Garbage netcode, has guaranteed input lag, and regular connection loss
- The way auto-combos can miss and/or connect mid combo is a bit ridiculous
- They don't announce season pass characters when the season pass is released
- Ranked matchmaking is based on huge brackets, instead of your numerical score
- Attack in the wrong direction, in a game where you have zero control over aim, fun
- Ranked matchmaking is a joke, vs people with 20x your BP that basically 1shot you
- Poorly delivered story, with manually advanced voiced textboxes, by fake voice actors
- Playerbase seems dead, even during the free weekend there was only like 50 people on
- Auto combos don't end in a hard knockdown, utterly game breaking and forces cheating
- Rank means nothing, because of brackets, bad matchmaking, ragequitters, and boosters
- Matchmaking is too slow to stand around waiting for it, but too quick to ever finish an arcade match
- Why am I ever on the right-side or palette swapped in online mode, when that could be client sided?
- You're better off playing a FPS vs aimbot hackers than you are playing a Fighter online vs "legit" players
- There are like 10 different versions of Goku, transformations are separate characters, instead of integrated into combat.
- Does AI even fight back in story mode? Go from perfecting every match offline, to getting perfected online. Balanced!
- Can't customize playstyle (they added alternate assists, so this is slightly better, but Gohan's lvl1 still makes him unplayable)
- Game doesn't even have a chat system, and yet you can still be toxic via stickers. I think that about sums up this game as a whole
- Remember when you had to accomplish something epic in-game to earn new characters, instead of working at McDonalds?
- Connection quality doesn't even mean anything, sometimes people with green connections lag, sometimes red people are fine
- How bad of a developer do you have to be to have infinite cheese combos in a game where the combo system is fully automated? lel
- The progressive arcade mode, based on performance, is interesting, but seems designed to cheese you out of a perfect run, every time
- There's an option to blacklist players, but it doesn't actually blacklist them, 11/10 quality design like everything else in this trashbag
- This game's idea of a "counter" is punching a millisecond off from your opponent, so RNGesus decides your hit lands instead of his
- You can't actually get better at this game by playing the game, there are no intuitive or learnable mechanics without youtube practice mode
- Pay2win cheese mechanics. Jiren can infinite counter, Kid Goku can ballspam, SSGSS Vegito can juggle you for days, Bardock can 1shot stunlock you
- You can create 10 teams, but you can't change them between rounds, so whats the point?? And why can't I just freely change my team to begin with?
- Practice mode has a 1-100 difficulty slider. But story mode has no difficulty option, and I assume defaults to 1. Arcade mode has preset difficulty tracks
- Combo training is worthless, won't teach you the 100hit stunlock 1shot combos. Since those are probably just bug abuse that the devs are too incompetent to fix to begin with
- Blocks that don't block. Combos that drop. Specials that don't special. Even single button inputs fail far too often. The only button input that works consistently in this trash is Alt+F4
- Casual matchmaking is based on winstreak, which has absolutely nothing to do with skill, only with how bad the matchmaking is, and only makes the matchmaking even worse
- There is no way to break combos. Not only is this bad design for fighters in general, but considering the DBZ theme, and how iconic such mechanics were in the show, its just inexcusable
- Cheaters, cheesers, hackers, laggers, bug abusers, glitchers, exploiters, pay2winners, rage-quitters, no-lifers, smurfs, and worse. GL finding a legit online match ever. Then add garbage netcode on top of all that, yay
- The matchmaking confirmation screen basically just shows network connection, no information on who the player is, so you get to play the same cheater, that you just declined a rematch, 10 more times in a row, yay
- Matchmaking is game breakingly bad. It doesn't automatically start the matches, you have to accept them, which means pausing your game for 30 seconds to accept, and hoping the opponent does the same, which they usually don't.
- Basically, whoever throws the first punch wins. Even if it doesn't land, as long as it doesn't completely whiff, unless your opponent can manage to perfectly block for like 2 minutes straight, your pressure will DPS their face and they never get a chance to take a turn.
- Not sure which was worse. The old system, where supers couldn't be combo'd into, and never landed, and were basically just 8 hour taunt animations. Or the new system, where landing any attack, even cheeze ki blast spam from the corner, can combo into full meter burn.
投稿日 2019年8月1日. 最終更新日 2020年8月9日
このレビューは参考になりましたか? はい いいえ 面白い アワード
5 人がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 8.6 時間 (レビュー時に1.4時間)
★☆☆☆☆
The most fun/functional part of this stealth game is sprinting through obstacle courses to escape explosions. Stealthy!

You're better off with almost any other buy from this genre; Hitman, Metal Gear Solid, Mark of the Ninja, FarCry 4, Arkham, Rainbow 6 Vegas 2, even the previous Splinter Cell.

Reasons to Buy:
+ Cutscene driven story (better watched on YouTube)

Reasons to Bail:
- Non-dynamic linear levels
- Poorly designed insta-fail stealth

Pro/Con Feature Nags:
+ Level/location variety
+ Tag and auto-shoot groups of enemies

+- Ninja shimmy hands
+- Gadgets are mostly useless
+- Dash between cover, but short range
+- Can move bodies, but rarely hide them
+- Sonar goggles, but they're disorienting, short range, and disable the HUD
+- Story is interesting enough (yay YouTube), aside from these characters making the stupidest possible decision in every situation
+- There are a ton of upgrades between missions, but half of them amount to stat creep, and the other half unlock ridiculously basic/necessary features, like the HUD
+- Coop offers completely separate bonus missions, and can be played solo, but there doesn't seem to be anyone left online to play with, and there's no NPC AI option

- Linear levels
- Insta-fail stealth
- Bad checkpoints
- Bugs and Crashes
- Console-port menus
- uPlay instead of Steam
- Preset non-dynamic levels
- Stiff useless cover and mobility
- Changed Sam Fisher's voice actor
- Can't choose gear for looks vs stats
- Everyone on your team hates eachother
- Aiming just gives you some vague crosshair
- Special enemy types further break an already broken game
- Bad controller layout, worse on keyboard (Tab+B for Knife? Really?)
- Some coop mechanics require 2 people, and are disabled in solo mode
- Final cutscene bugged out and was covered by a loading screen. Satisfying!
- Anti-fun shooting mechanics, to force stealth, but then the stealth is bad too
- Enemies can see you in cover when they definitely shouldn't be able to, and vise versa
- Graphic stutters, on a 1070, for a 5+ year old game (maybe due to the auto-save system?)
- There's an airplane hub, which I assume was supposed to be like your ship in Mass Effect, but its basically just a menu to start missions from
投稿日 2019年7月21日. 最終更新日 2019年10月17日
このレビューは参考になりましたか? はい いいえ 面白い アワード
9 人がこのレビューが参考になったと投票しました
8 人がこのレビューが面白いと投票しました
記録時間: 17.0 時間
★★★★★ (Campaign)
MW2's campaign was crazy good, better than an action movie, and leaves you in control every time you expect a cutscene.

★★★☆☆ (Spec-Ops)
Coop horde mode, vs actual soldiers (not zombies), with an upgrade shop, provides some extra playtime.

★☆☆☆☆ (Multiplayer)
Originally quit playing MW2 because custom servers were basically viruses, which hijack your connection and inject files.

Come back 200 years later, when there are only a handful of players left, and the very first match I join has a blatant hacker, hipfire 1shot aimbotting people through walls with a sniper rifle, quality stuff, definitely qualifies as playable /s

Its sad that this was ever successful, 33% responsible for the death of gaming.

If they had treated all CoDs as expansions to CoD4, CoD would be the greatest game of all time. Instead, its a deservedly abandoned scam. Not a single CoD makes the top 100 list on Steam anymore.
投稿日 2019年7月17日. 最終更新日 2019年7月21日
このレビューは参考になりましたか? はい いいえ 面白い アワード
7 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 33.0 時間 (レビュー時に0.5時間)
★☆☆☆☆
DOTA Underlords is a pathetic excuse for a mobile game. To call this auto chess is an insult to actual chess. Lets more accurately rename this genre: Battle Poker.

After winning every round for 45 minutes, by rolling OP hero upgrades, I rolled an item that made my tank invisible, and lost the finals. Don't waste your time on this glorified slot machine.

Reasons to Buy:
+ Gambling addiction!

Reasons to Bail:
- Early Access
- Unintuitive UI
- Matches are decided by dice rolls
- Less balanced than a 1-legged dog on a tightrope
- Mobile version can't go a single session without crashing, and doesn't even save settings

Pro/Con Feature Nags:
- Mobile quality
- Heroes are crazy unbalanced
- No content or context, just eSports
- HUD never changes, causes screen burn
- No way to tell what a hero's basic attack is
- AI lacks the I, in a game all about AI battles
- Like half of the players disconnect every game
- Winning gives bonus gold, so you can win even harder!
- Spend 5 gold to buy 4 exp? Why does that not match sense
- Games take 5x too long, whittling down 5 HP per round from 100
- Every phase change interrupts the menus you're trying to interact with
- AFK every round as other players finish invisible matches behind the scenes
- Progression, and therefor winning, is based on how much RNGesus hates you
- The only thing this game has in common with chess is that it has a tiled board
- Early Access Bugs. From the biggest company in the gaming universe. Ridiculous
- Currently has no ranking system, so first time players are put up against pros at random
- Plays itself, so there's nothing to git gud at, aside from memorizing which heroes are OP
- Shared hero pool, and you can't even see what heroes are left without manually spectating everyone
- This game doesn't even have a chat system, and yet somehow the chat still manages to be toxic cancer
- Combat should either be turn based, so you can actually tell whats going on. Or insta-sim'd, like it pretends to be
- Equipping a new item doesn't swap the old item between heroes. Benching heroes doesn't swap their equipment
- The performance stats are basically worthless for measuring performance, its based on who lived the longest. And it needs a totals stat.
- Positioning, the only strategy/tactical/input relevant part of this game, means next to nothing. Units instantly break formation as soon as combat starts.
- Buying 3 copies of the same hero auto-upgrades them, instead of being a more intentional choice, and those upgrades are like 4x more OP per star
- The tutorial is worthless, it doesn't explain half the mechanics or features, doesn't even explain the goal, and it isn't reactive. It basically just shows you how to use the shop.
- Worst UI ever. The title screen is just a static doodle, with a Play button on it. Popups instantly/accidentally disappear when clicking other things. The buy menu overlaps everything else, when it could fit on screen naturally. The buy menu doesn't show abilities or stats. The buy menu does show stacking racial buffs, but no other menu does. Opponent information is lacking, they should get a pendant opposite yours. Level names make no sense. Could do with a party list for each team. Why are owned units not highlighted unless upgrade-ready? Why is equipment a completely separate unattached menu? It could just be under the bench. Did they ever once playtest this mess? Because it doesn't qualify as functional.

+ At least its singleplayer, so you don't have to worry about /carrying heavy trashbags
投稿日 2019年7月9日. 最終更新日 2020年4月5日
このレビューは参考になりましたか? はい いいえ 面白い アワード
18 人がこのレビューが参考になったと投票しました
27 人がこのレビューが面白いと投票しました
記録時間: 0.0 時間
★★★☆☆
Shadowbringers adds nothing worth coming back for, can't be accessed by newcomers without grinding 1,000 hours of bad xpacs first; but if you're already addicted, and want more of the same, then carry on.

Additional (pre) Ranting:
+ The new areas are super pretty, especially compared to the barren wastelands offered in the previous xpacs. The story isn't religious-political-SJW nonsense, as the previous xpacs. So, it is a grand step up from those, but you're better off touring the new zones in a YouTube video than wasting your time/money on this xpac.

- Did you see that trailer? The one that now plays at the title screen? Where the hero is clearly class-changing in combat? Imagine what amazing depth that will add to gameplay! The combos! The utility! The variety! How high the skill ceiling could be raised! Finally having motivation to master every class! Oh, that's not actually a thing? Just more false advertising? On an even more ridiculous level than Stormblood's Dancer scandal? Okay then...

- The only halfway new feature here is the "Trust" system; NPC party members, which could have made the entire game worth playing again, but it is woefully underdeveloped. It only works with dungeons, isn't backwards compatible, has no progression or customization, provides stale experiences, breaks Qs, can't be mixed with actual players, bots are bad at their jobs... Disappointing, to say the least.

- The story killed my motivation 10 minutes in. Spoilers: Rescue everyone's souls! Yes! Oh, they've all been living here for 5 years? Because of some nonsensical time difference that conveniently stopped being different when I arrived? And they're all doing pretty well, in a world better than the source? Guess there's no point in that rescue mission then... Why is it light instead of darkness? Just for funsies? Now I'm the "Warrior of Darkness"? But still a good guy? Cool... Oh, you guys have accomplished literally nothing for 100 years, but now that I'm here, I can do all the work for you? Thanks! Another one of those cheese bosses, where you win the battle, and then lose in the cutscene, 20 times over, so he can continue to harass without right for the rest of the story. Aaand this is basically just another zombie game/story now.

- WoW's Legion added mythic dungeon difficulty modifiers, world quests, artifact weapons, class halls, role specific quest lines, training ground challenges, improved playstyles, legendaries, scaled new zones to your level, improved the time-gated mission boards from WoD, made gold viable, balanced PvP, had Dalaran as a nostalgic central hub for alliance + horde, and so much more worth returning for. And it came with a free token to level yourself directly into that new/functional content, where you should only ever be. Granted, BFA destroyed all of that... but anyway! GW2 xpacs keep all old content relevant, while adding crazy new ways to interact with them - like gliders, meaningful mounts, and new exp tracks for old zones, and each GW2 xpac adds an entirely new sub-class/weapon/playstyle for each class (my ranger is now a staff-wielding druid healer). FF14 only adds more content padding fetch quests and re-skinned dungeons...

- Vanilla FF14 was my favorite game of all time, Heavensward ruined 100 different things about it. Stormblood was worse. Shadowbringers is the tiniest baby step in the right direction, but nowhere near sufficient.

Reasons to Buy:
+ If you want to continue playing, you're forced to buy this or become irrelevant.

Reasons to Bail:
- Not a single new feature has been added in 3 xpacs
- Poorly told story; text boxes, animation tweens, fetch quest padding
- Everything "new" here is just eye-candy, better experienced on YouTube

Pro/Con Feature Nags:
- False Advertising
- Still no addon support
- Instances don't keep parties together
- Server instability/crashes and broken login Qs
- Stat creep, stat creep, and oh look, more stat creep!
- By the time you unlock flying, you don't need flying...
- Why does the Rescue ability exist? Purely for trolling?
- Only added a Tank and DPS, so Q times are destroyed
- Every plot point is padded by 20 non-optional fetch quests
- 2.5second GCD and instant abilities that aren't actually instant
- Expert Delivery is painful, needs to be more like Diablo 3's forge
- Healers spend more of their time & mana off-DPSing than healing
- They removed TP! But I was a Scholar, so I never had TP to begin with
- Many tweaks were made to the party list, but it still doesn't show Rez's
- Combat was already not-engaging, and now they've removed yet more abilities
- They added 2 new (gender locked) races, but couldn't throw in a fantasia potion?
- They should have made cross-class abilities fully dynamic, not limited to preset roles
- Graphics haven't seen improvement since Heavensward, 4 years and a console gen ago
- Voice acting is still sparse and of fandub quality. Cutscenes are still basic animation-tweens per textbox
- Scrolling the news tabs on the launcher, before the login box pops up, makes the login box never pop up
- Unsync punishes you for playing new content. Sync steals abilities and overtunes ilvl, making old content irrelevant.
- The original classes were each unique, and contributed something to parties. Every new class has been a simple reskin of an existing class.
- Level gated story quests, which don't provide enough exp without grinding content, content which is gated behind the level gated story quests...
- In fights where you play as other characters, their combos activate through a single button, why are custom macros like that not an actual thing??
- Most of the new music is great! The new combat & quest music, which you'll be hearing constantly, are more like grating. And that ebola song in Rak'Tika? lel
- A "Light" HUD color option has been added, but it looks kinda bad, and why didn't they just add the option to freely colorize the HUD like most old FF games offered?
- I haven't reached endgame yet, but I assume it will be yet another cycle of 2 reskinned dungeons every 3 months, that they expect you to replay 100 times each to reach your weekly caps, to buy stats that will be irrelevant by the time you finally collect it all, and the cycle repeats. How about sets, legendaries, artifacts; something permanent and game changing worth working towards? Instead of +10 HP on a weekly lockout.
- Macros are still janky at best, why isn't the gambit system from FF12 here? Literally the characters from FF12 are in FF14 at this point, but not the gambit system? The system blatantly designed for MMO combat, but never used by an MMO? OKGG.
- Gunblades are like 50% the size they should be. Glad I paid extra for Squall's collector's edition Revolver, so I can have a Lala sized version of it on my back as a toy. Oh, and spin-to-win as a gunbreaker is exciting stuff too, 1-button tanking worse than druids in BFA. And they're far too squishy to be good tanks from a healer standpoint.
- Glamours, the "true endgame", as everyone says, are still the worst handling of transmog in modern MMOs. Why are they not collectibles? Why is transmog class-locked? (you should be able to cross-class glamour to other max level classes, at least). Why are there pay-walled skins in a game with an upfront cost, xpac cost, and monthly fee? Why is half the equipment not dyeable? Why can I not choose if gloves go above or beneath my shirt (they do so randomly by combination)? Why are glamour plates so unintuitive and limiting? Why is there not simply a second page of equipment slots to equip glamours in (from a list of non-space-wasting collectibles)? Why can I not apply glamour plates in 90% of zones?? "True Endgame"
投稿日 2019年7月3日. 最終更新日 2019年9月11日
このレビューは参考になりましたか? はい いいえ 面白い アワード
5 人がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 29.7 時間 (レビュー時に18.4時間)
★★★★☆ (★☆☆☆☆ Bosses)
Nioh is like Dark Souls, without all the bugs, BS, or bad game design; in a samurai costume. Core gameplay is slick, but coop is poorly designed, and bosses make it literally unplayable.

Reasons to Buy:
+ Functional Dark Souls
+ Intense 1v1 samurai swordplay

Reasons to Bail:
- Stat creep
- Coop is game breaking
- Bosses are unbeatable BS

Pro/Con Feature Nags:
+ Dodge
+ Reload stamina
+ Collectible frogs
+ Multiple skill trees
+ Restockable items
+ Instanced coop loot
+ Fancy hair & cloth physics
+ Interesting lore and lite story
+ Impressive enemy pathfinding
+ Weapons show on your character
+ Controls properly mapped, and buttons match the HUD
+ 1v1 battles are engaging, interesting, intense tests of skill
+ Crisp lockon with a flawless camera and smooth movement
+ Lootables work as an interesting version of reverse breadcrumbs
+ Storage lets you infintely collect items, and restock for adventures
+ Reponsive accurate movement. You see a tiny log, you walk up tiny log, gg
+ Options for everything. Targetting, HP display, graphic quality, rarity colors, nice
+ More usable equipment in the first 10 minutes than Dark Souls has in its entire series
+ Enemies make a sound when they agro, so you never take unfair damage from offscreen
+ Enemies generally can't knock you off ledges, it will trigger a stagger animation that you can roll out of
+ Can sheathe weapons, without negative impact on combat, and even do some special moves when sheathed
+ Weapon types and stances provide many playstyles, that can be quickly swapped between, and are used to add enemy variety
+ Good map design, rarely backtracking or dead ends, and intuitive teaching. Basically the exact opposite of Dark Souls.
+ Revenants (ghosts of dead players) are far better integrated than Dark Souls. More interactive, better info on why they died, and you can 1v1 battle them for loot.
+ Meaningful map progression. Mini-Bosses don't respawn, loot only needs collecting once, collectible frogs, Revenants don't respawn, shortcuts open up further progression, instead of just loops back to where you've already been
+ Multiple ways to heal. Enemies restore 100 HP on kill. Shrines heal to full. Elixirs restock at shrines, but can also be collected on the go. Spells allow for multiple forms of regen. Guardian ults can restore HP and/or make you invincible temporarily. You can even get lifesteal stats on equipment, though its somewhat rare and not especially strong, maybe for different builds than mine.

+- Transmog, but the UI for it is awful and without preview
+- Barber, but limited styles, and its the only customization
+- NPCs join you on some missions, which is great, but its rare
+- Can see objectives on the minimap, though not usually useful, if even visible
+- Corpse runs are handled much better than Dark Souls, but are still a pointless waste of time
+- ARPG style gear stats. These would be better as 1off fully customizable perks, instead of small stackable % stat buffs
+- Maps are re-used for side missions, though they do have different starting locations, enemy & loot placements, and blocked paths
+- There are rarely insta-kills, though enemies can sometimes stunlock you to death, and the perk that's supposed to stop you from dying unless already critical is worthless
+- Hold O to open. This makes sense on a few things, mission exits, revenants, but not on chests or doors. Not sure if this is here to stop people from opening them during combat, or prevent overlapping item-pickup controls, but those shouldn't be an issue
+- Multiple tutorials. The opening level tells you things on the fly, then theres an optional stiff tutorial, then the 2nd level tells you things on the fly again, then there's a dojo with even more stiff tutorials.
+- Gameplay is designed purely for 1v1s. The devs are actually aware of this (for once, unlike Dark Souls, and many others) and rarely puts you up against multiple enemies at once. But when it does, the entire combat system falls apart, for multiple reasons.

- Stat based
- Can't jump or climb
- Need PS+ to play online
- No option for foreign subtitles
- Could do with an auto-loot option
- Can't animation cancel spells/items
- Can't fast travel between respawn points
- Game is stupidly dark at default brightness
- Yet another console "exclusive" now on PC
- Missions auto-end after 60 seconds in coop
- Switching targets when locked on rarely works
- When you aren't in combat, holes are insta-kills
- Many features locked behind ??? story progress
- Could do with an auto-lockon if you hit an enemy
- If the host dies in renta-coop, the entire game ends
- Matchmaking has no timers or estimated wait times
- Half the time, matchmaking fails to find a match and gives up
- Stat text doesn't fit in the weapon window, and scrolls unreadably
- There are 2 coop modes, rent-a-DPS and full fledged partner, neither works well
- Skill trees are a convoluted jumble of everything, impossible to find specific skills in
- Coop breaks progression and the metroidvania style shortcuts, because shrines don't exist
- Shrines are basically disabled in coop, which means no item refills, leveling, or checkpoints
- Coop balance completely destroys the game, basically makes coop AND singleplayer unplayable
- Practically no graphic settings on PC, FPS is locked at 60, and half the time can't maintain that on a 1070
- You have a limited number of revives in coop (which is better than the none in SP), but if you use too many, the entire mission fails
- Bosses are game breakingly difficult. I'm surprised anyone even makes it past the first level without ragequit uninstalling, and it only gets worse
- Sprint being on X is problematic. You can't control the camera when sprinting, can't lockon when sprinting, and can't easily sprint-attack. Would have been better on L1 or R1, or just clicking in the left stick to toggle.
- There is no warning you're about to enter a boss area, so you may end up losing a ton of Exp and/or going in with no restockable items.
- The minimap doesn't have an actual map layout on it, nor is there an actual map of any kind
- Abilities like Enemy Sense (which make things appear on the minimap) should be default features, not gear stats
- The armor weight system is still broken, not as bad as Dark Souls, but its still best to run around nearly naked for the mobility
- The revenant system breaks the loot economy. Because you can essentially duplicate a player's gear by fighting their ghost, once one player gets a super good item, everyone in the game gets it.
- Guardian Spirits are poorly integrated. They don't join you as a combat pet, or really exist in any form. They're basically just a passive buff and an Ult button that changes the color of your sword and gives you infinite HP for 10 seconds.
投稿日 2019年6月28日. 最終更新日 2019年7月6日
このレビューは参考になりましたか? はい いいえ 面白い アワード
5 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.2 時間
★★☆☆☆
Steam version doesn't install. Takes hours to download on Steam, then many more hours to download via patcher, then fails a file checking process once everything is downloaded.

The game itself is basically just a knockoff of oldschool WoW, in desperate need of modernization.

- Movement is icey
- Fetch quests forever
- Animations are janky
- Core gameplay is abysmal
- Multiple global chat channels
- Combat is tab-targeting at its worst
- Tooltips don't have stat comparisons
- free2play, but half the content is locked behind paywalls
- Has auto-follow/facing, but MMO melee combat still isn't viable
- There are over 9,000 options, and most of them default to the wrong setting
- The LOTR flavor is decent, but not nearly on par with any of the movie license games
- You can only track a single quest, can't even switch which one it is, and even that tracked quest is near impossible to actually find
- The HUD is barely readable at 1440p. You can scale up the UI, but then everything gets blurry, overlaps, and doesn't appear to be movable
投稿日 2019年5月25日. 最終更新日 2019年5月27日
このレビューは参考になりましたか? はい いいえ 面白い アワード
4 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 22.5 時間 (レビュー時に4.5時間)
★★☆☆☆
SPAZ is basic. There is no ship design, or subsystem management, or power balancing, or alien/social/diplomatic interaction, or crew management, or anything, besides a painfully boring bullet hell mode, which is more like a bullet nap.

Reasons to Buy:
+ That last hour, when the game is Zombie Galactic Conquest, with some actual depth and variety.

Reasons to Bail:
- The first 20 hours...
- Beat Hazard is basically this game, but 10x faster, sparklier, and synced to your music
- SPAZ is responsible for Steam's brilliant idea to sell literally any game, regardless of quality
- Combat is painfully slow and clunky, and makes up 99% of the game, if you don't count warp/loading screens

Pro/Con Feature Nags:
+ Zombie Galactic Conquest! With 4+ mission types, and a map to tactically capture, and bases to upgrade, and ship-parts to unlock, but it only lasts for an hour, after 20 hours of tutorial.

+- The ships with the living-areas in the middle are interesting in visual design/concept, but never amount to anything, and are lackluster in this art style

- Friendly fire
- Tutorial is text walls for hours
- Ship tiers are crazy unbalanced
- Hold down the mouse button 24/7
- Worst version of tab targeting ever
- Graphics are low rez, bland, and ugly
- Crashes if you alt+tab a loading screen
- Upgrade trees are uninteresting stat creep
- Enemy ships' dying explosions can kill your ships
- Cheese your way to infinite ship blueprints and gold
- Tactics reset every time you warp and when a ship dies
- Every warp is an unresponsive loading screen animation
- Piloting ships is like steering a slow motion air-hockey puck
- Star-map levels are all over the place, level 30 connected to level 3
- Voiced radio messages pop in at random with no context or relevance
- Soundtrack is nonexistent, just a single note that hovers across the background
- Convoluted RNG shop system, that makes it impossible to buy what you actually want/need
- Apparently there has been an incident, and some sort of fart cloud now covers the entire universe
- Ship customization is borderline nonexistent, you just pick from a bunch of presets and upgrades
- Map management is so unintuitive and tedious, like 8 extra clicks are needed to warp to 1 new place
- Bosses on main story missions that you literally can't even damage unless you waste hours grinding for stats
- Core gameplay involves grinding the same mission type (shoot dots), 100 times over, to level up, to unlock the next zone, to repeat
- TotalBiscuit is the narrator? Was that before or after he had a fit about this being the best game ever denied Steam's seal of quality? (which it didn't deserve)
- You have to manually control a ship, even though there's a tactical window and full AI system. You can bug your ship into being AI controlled, but that breaks the camera.
- Zombie mode only lasts for like an hour, after 20 hours of monotonous tutorial mode... If the entire game was like that last hour, or an integrated mix of the two, maybe it would be worth playing
- The story is lite, vague, poorly delivered, poorly written, and as far as I can tell, the main plot is GET TO THE CENTER OF THE UNIVERSE FOR GOLD, but... you can park you ship at a mining facility and fill the entire cargo hold with gold in like 30 seconds, so why would anyone go out of their way for gold?
- There are only 2 nearly identical factions, who directly contrast eachother, missions always involve changing the relationship with one or the other or both, and their reputation resets between every map, and you still have to destroy/bribe the UTA to progress, even if you're friendly with them, so just do whatever I guess.
- 20 hours in, the game has its first plot point, proper start, unlocks a 3rd faction (but also removes 2 factions?) and adds 10 features worth of depth. This pacing is ridiculous, and should have happened like an hour into the game. This also locks you out of any unfinished side quests.
- What's that? This wasn't already the worst game ever made? Don't worry! It has an insta-fail stealth mission to top it all off! /slowclap

I can see why Steam didn't originally let this game on its platform. Sad how it kicked off this whole mess, where Steam now sells literally anything, no matter how bad it is, as long as you pay them a listing fee. This game is basically No Mans Sky, infinite planets, but they're all exactly the same, aside from what shade of purple they are, and the gameplay is mind numbingly slow, boring, and repetitive.
投稿日 2019年5月16日. 最終更新日 2019年6月30日
このレビューは参考になりましたか? はい いいえ 面白い アワード
8 人がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.6 時間
★★★☆☆ (Beware of Spooky)
ZOMBI mixes metroidvania with zombie survival flavor and TOO MANY JUMP SCARES! Did I scare you? No? It probably doesn't work as well in text form...

Pro/Con Feature List:
+ Melee combat is simple but effective, and is primarily used over guns
+ Touches a bit on paranormal (and secret societies), beyond standard zombie lore, for an extra bit of spooky
+ Deaths are handled interestingly, you spawn as a new survivor, fast travel to where you died, and murder + loot your old self
+ Unique setting. The London skyline and Buckingham Palace. How come every other game ever is set in NY? Or some random forest?

+- Indie feel
+- Lacking stealth
+- Few but meaningful upgrades
+- Viricide as a refillable life saver
+- Many jumpscares, 2spooky5me
+- The quest tracker/arrow could be better
+- Disappointed by the lack of safehouse metagame
+- Graphics are weak, and there are no graphic options
+- That lockpicking minigame is kinda derpy, maybe its better on a wiimote?
+- Limited inventory and storage space. Makes sense with the theme, but I like to hoard everything!
+- The scanning tools are an interactive and interesting way to unlock map markers, but scanning things isn't persistent
+- Blood just magically fades away, would be interesting if it slowly built up and only went away after visiting the safe house
+- Zombie heads crack open after the first hit, but then take a non-specific amount of additional hits to kill, with no more cracking, this visual damage model could have been better

- Can't sort storage
- Can only save at beds
- Zombies can climb ladders
- Crashed when loading the credits
- Can't select or drag your equipped item
- Practically nothing is worth looting or carrying around
- FoV issues, seeing inside your model, even at the default setting
- Survivors can randomly die in 1 shot, making the health bar kinda pointless?
- Ragdolls often get ridiculous and fly off into space, even happens to live zombies
- Crouching and vaulting are activated at locations in the world, not actual controls
- You can't drop the default bat or gun, so it seems like a waste of inventory space using anything else
- Game treats gun upgrades like super valuable loot, but I never once used them, because its so rare to even use guns
- Some of the voice acting is so bad, combat screeches more terrifying than the zombies, that I intentionally killed off survivors for a new voice set
- Boarding doors requires you waste inventory space on a finite resource, and only buys you a few extra seconds, should be unbreakable and recoverable
- Flashlight having a limited but rechargeable battery is pointless. You can just stand in 1 safe spot, whenever you want, and easily recharge it to full
- If you die in the final sequence, where you can easily get 1shot by the hard to spot explosive zombies, you just perma-game-over and wasted 10 hours. Luckily, YouTube exists. Even if you do get the good ending, it still deletes your savefile as a "reward" for beating the game, so you can't romp for completion.

* Adjust the brightness as recommended, otherwise contrast gets blown out, and dark doesn't look right.
* Unless you want the last 2 achievements, for playing on every difficulty, this game has zero replay value.
投稿日 2019年5月14日. 最終更新日 2019年5月30日
このレビューは参考になりましたか? はい いいえ 面白い アワード
< 1  2  3  4  5 ... 19 >
186件中 21-30 を表示