#ifndef __SCRIPT_ENGINE_H__
#define __SCRIPT_ENGINE_H__

#include "..\OpenVHook.h"

#include "ScriptThread.h"
#include "pgCollection.h"
#include "NativeInvoker.h"
#include "Pools.h"

struct GlobalTable
{
	__int64** GlobalBasePtr;
	__int64* AddressOf(int index) const { return &(GlobalBasePtr[index >> 18 & 0x3F][index & 0x3FFFF]); }
	bool IsInitialised()const { return *GlobalBasePtr != NULL; }
};

extern GlobalTable globalTable;

extern CPools pools;

extern int gameVersion;

enum eGameState {
	GameStatePlaying,
	GameStateIntro,
	GameStateLicenseShit = 3,
	GameStateMainMenu = 5,
	GameStateLoadingSP_MP = 6
};

class scriptHandlerMgr {
public:

	virtual ~scriptHandlerMgr();
	virtual void _Function1() = 0;
	virtual void _Function2() = 0;
	virtual void _Function3() = 0;
	virtual void _Function4() = 0;
	virtual void _Function5() = 0;
	virtual void _Function6() = 0;
	virtual void _Function7() = 0;
	virtual void _Function8() = 0;
	virtual void _Function9() = 0;
	virtual void AttachScript( scrThread * thread ) = 0;
};

class ScriptEngine {
public:

	static bool Initialize();

	static pgPtrCollection<ScriptThread> * GetThreadCollection();

	static scriptHandlerMgr * GetScriptHandleMgr();

	// Gets the active thread
	static scrThread * GetActiveThread();

	// Sets the currently running thread
	static void SetActiveThread( scrThread * thread );

	// Adds a precreated custom thread to the runtime and starts it
	static void CreateThread( ScriptThread * thread );

	// Native function handler type
	typedef void( __cdecl * NativeHandler )( scrNativeCallContext * context );

	// Gets a native function handler
	static NativeHandler GetNativeHandler( uint64_t oldHash );

	static uint64_t GetNewHashFromOldHash( uint64_t oldHash );

	static eGameState GetGameState();

	static int GetGameVersion();

	static int GameVersionToSearchDepth(int gameVersion);
};

#endif // __SCRIPT_ENGINE_H__