//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// Use of this source code is subject to the terms of the Microsoft shared
// source or premium shared source license agreement under which you licensed
// this source code. If you did not accept the terms of the license agreement,
// you are not authorized to use this source code. For the terms of the license,
// please see the license agreement between you and Microsoft or, if applicable,
// see the SOURCE.RTF on your install media or the root of your tools installation.
// THE SOURCE CODE IS PROVIDED "AS IS", WITH NO WARRANTIES.
//
#pragma once
#include <d3dm.h>
#include <tux.h>

#define D3DQA_SHEARFACTOR_MIN 0.0f
#define D3DQA_SHEARFACTOR_MAX (D3DQA_PI * 2.0f)

TESTPROCAPI ShearTest(LPDIRECT3DMOBILEDEVICE pDevice,
			          D3DMTRANSFORMSTATETYPE TransMatrix,
			          D3DQA_SHEARTYPE ShearType,
                      UINT uiFrameNumber,
                      D3DMFORMAT Format,
			          UINT uiTestID, 
			          WCHAR *wszImageDir,
			          UINT uiInstanceHandle,
			          HWND hWnd,
                      LPTESTCASEARGS pTestCaseArgs);
