//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
//
// This source code is licensed under Microsoft Shared Source License
// Version 1.0 for Windows CE.
// For a copy of the license visit http://go.microsoft.com/fwlink/?LinkId=3223.
//
// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#if !defined(AFX_STDAFX_H__26913993_EDD7_11D2_9848_00C04F68E7A2__INCLUDED_)
#define AFX_STDAFX_H__26913993_EDD7_11D2_9848_00C04F68E7A2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#ifndef STRICT
#define STRICT
#endif

#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
// #define _ATL_APARTMENT_THREADED
#define _ATL_FREE_THREADED

#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__26913993_EDD7_11D2_9848_00C04F68E7A2__INCLUDED)
