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過去 2 週間: 0.2 時間 / 記録時間: 3,131.7 時間 (レビュー時に2,822.8時間)
投稿日: 2016年3月21日 0時29分
更新日: 2019年7月3日 22時43分

★★★★★ (Vanilla)
★★☆☆☆ (Heavensward)
★★☆☆☆ (Stormblood)
★★★☆☆ (Shadowbringers)
FF14 is among the best games ever made. Its first xpac is an insulting, lazy, step backwards, and is on par with the rest of the early access garbage released on Steam nowadays, the 2nd xpac is even worse.

Vanilla was handled with care. Things were always being improved, fixed, and content added. That all stopped an update or two before Heavensward, however, and there hasn't been a good update in years.

Lacking Content: Vanilla vs Heavensward
- Endgame Dungeons: 19 vs 3
- 8man Raids: 17 vs 0
- 24man Raids: 3 vs 0
- Endgame Trials: 7 vs 2
- Total Endgame Content: 46 vs 5
This wouldn't be so much of a problem, if they maintained value of the original content, but they effectively deleted it from existence, only to replace it with practically zero content. Good luck finding a party to collect vanity gear from Labyrinth of the Ancients, most people probably don't even unlock it anymore, then again, you could probably solo that 24man raid at this point.

The xpac primarily added 3 redundant classes, and deleted 100s of hours of content, without fixing any of the core problems with the game. It also changed the quick & mobile ranged classes into non-mobile cast-time mage-equivalents. The original classes offered great variety in playstyle, aside from Monk and Dragoon being similar. The xpac classes, on the other hand, are simple reskins of existing classes; Mech is an inferior Bard, Astro is an inferior White Mage, and Dark Knight is a squishier Paladin with opposite vanity. How were any of these worthwhile additions to the game?

Things that were good once upon a time:
+ Eos
+ Echo
+ Fates
+ Music
+ /cpose
+ Writing
+ Minions
+ Idle cam
+ Graphics
+ Retainers
+ Duty finder
+ Community
+ Player notes
+ Auto auto-loot
+ Quest inventory
+ Commendations
+ Veteran rewards
+ Customize HUD
+ Catgirls and Lalas
+ Character creation
+ Dungeons structure
+ Boss loot in chests
+ Cat ears on helmets
+ Graphic performance
+ Emotes and stances
+ Player/Guild housing
+ First and Last names
+ Aethernets (fast travel)
+ Dodge enemy telegraphs
+ Labyrinth of the Ancients
+ Weddings and teleport rings
+ Character looks at your target
+ Dynamic day/night and weather
+ Loot rolls locked on unique items
+ Combo classes to unlock new ones
+ Do everything on a single character
+ Main game progression is story driven
+ Inventory management, equipment armories
+ Zones have different music for day and night
+ 100s of unique pieces of armor to dye and glamour
+ Chocobo as a mount and levelable combat sidekick
+ Updates every 3 months (though lately they've been weak)
+ Huge amounts of legit playtime, even more grindable playtime
+ No bugs, cheaters, or hackers (aside those pesky gold farmers)
+ Dungeon cutscenes (though they can cause people to get locked out of bosses)
+ Level alternate classes with a variety of options; dungeons, fates, leves, sidequests
+ Can't fall off most things, and fall damage doesn't kill you when you can, unless in combat
+ Most micro-transactions are past year holiday event items. Which you got for free if playing at the time.

Things that actually need fixing:
- RNG Fate Grinding
- Still no addon support
- Weekly caps, go away
- Unsync shouldn't exist
- Macros dont show tooltips
- Can't ride mounts in towns
- Only 2 dungeons per 3 months
- Overhead chat bubbles needed
- Can't use Chocopals in dungeons
- Voice acting/casting is quite poor
- Voiced text boxes don't auto advance
- Can't tell which debuffs are dispellable
- Level syncing shouldn't disable abilities
- GC Squads; disappointing and irrelevant
- FC Airships; disappointing and irrelevant
- Can't sort company chests, or name tabs
- Guild member names aren't a custom color
- Can move before a cast bar finishes casting
- Awful quest fanfare (music), that often spams
- Gold Spammers, so very many gold spammers
- No new housing zone added for the xpac zones
- Need better storage/management for vanity gear
- Which scenes are voiced seem to be selected at random
- Spell casting doesn't cancel when a target dies, or revives
- iLvl syncing should cap dungeons to the iLvl dropped within
- Bard songs shouldn't drop DPS or cost MP, and need a regen song
- Bosses can be killed too fast, causing them to insta-wipe the party
- Bosses without telegraphs and/or ones that can perma 1shot people
- 2.5 second GCD, instead of 1 second like every other MMO ever made
- Macro system doesn't work with the 2.5 second GCD, only allowing full second delays
- Hidden 0.5 second GCD on "instant" abilities, some of which don't activate instantly either
- Dispells, like Esuna, only remove a single negative effect per cast and should be instacast
- Tank agro is 2x too low and gear dependant, lacking AoE, provoke is only good for tank swapping, and tank stances aren't unlocked until level 30 or 40 depending on class
- Dying servers, they added cross-realm party-finder to somewhat fix this, but shouldn't have multiple servers to begin with, at least not as many
- Personal housing. Should have kept houses for FCs, and expanded upon private rooms idea, if people weren't already satisfied with those. Neighborhoods are mostly abandoned now.
- AoE heals and most buffs only work on party members, and White Mage should have regen on Medica1
- Guild members can promote themselves above their own rank (massively exploitable bug)
- Pets should move back to an ordered position if knocked back, or just be immune to knockback to begin with, and auto follow if you move out of range, instead of de-summoning
- Choosing a job heavily restricts ability customization
- Something wrong with the telegraph system, presumably bad netcode, that requires you to be outside of a danger zone for nearly a second before it triggers, to be guarenteed safe. This has been improved upon since initial release, but needs more work still.
- Flying was poorly integrated. It only works in new zones, and you have to reach a dozen or so collectibles in each, on foot, before you can fly there. Flying should have been a default feature, on every map, and those collectibles should increase flight speed.
- The xpac also ruined the title screen and its music, offputting for new and old players alike
- Though not a game breaking issue, like the rest of these, it would be nice if you could cross-class glamour as a reward for reaching max level with other classes
- Disappointing Gold Saucer. Casino instead of a theme park. Chocobo racing is buggy and shallow. Triple Triad is utterly pointless.

* Start as an Archer, don't bother with the sidequests.
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32 件のコメント
Strai 2017年4月12日 8時49分 
Because when that second baby was born, FF14 sacrificed their first born adult in a bloody ritual. WoW launched with 10 new dungeons, which might have actually been more than the last xpac ended with. Plus 5 new zones available right off the bat with entire story quests, and a 6th zone and full set of raids available at endgame, plus heroic and mythic versions of all of those dungeons. One of the many reasons Legion saved it. Most people who are playing FF14 now, weren't playing it before HW. If they pull this same crap with SB, which it looks like they will, the game will take a huge hit.
Lem 2017年4月11日 19時22分 
I don't understand why would you count ARR content after HW is released and count HW content on its launch. It's like you're comparing an adult to a baby.
Strai 2017年3月15日 5時21分 
Legion saved WoW, and was its last chance. They have been losing 2million players a year since Cata, if Legion didn't turn that around, nearly returning them to peak subscribers, it would have been the end of the world... of warcraft. The question is, what did Legion do to fix it?

FF14 is sadly making almost all of the same mistakes old WoW made, unless this next xpac is amazing (which, from the looks of it, its actually even worse than HW), FF14 will likely see a huge drop in players this year.
haemir 2017年3月15日 4時25分 
They don't delete old content at all, this is how mmos work, and wow isn't losing 2mil a year
Wow has been on a big constant rise since legion launch
Strai 2017年3月13日 5時04分 
Point still stands? They are charging you 60 dollars to delete content. For 1/5th of what you originally paid 60 dollars. Only to slowly rebuild it to what it once was over the span of a year, if even. To then repeat the process again. WoW suffers from this, they're losing 2 million players a year, FF14 should probably adjust course.
haemir 2017年3月13日 4時43分 
Once again incorrect, the first 8man raid released 2 weeks after heavensward with the first 24man out 3 months after heavensward
Strai 2017年3月12日 23時52分 
Seems there were 2 endgame trials at launch, however, the first raid didn't come out for nearly 6 months. I'll specify it as 24man raids. The 8man raids went from 17 to 0, then they released 4 a month after the xpac. And another 4 (savage ones) 2 weeks after that. It was over 6 months before they released another set. Again, this wouldn't be so much of a problem if they didn't essentially delete all that prior content from existance, and will likely make the same mistake with Stormblood.
haemir 2017年3月12日 9時31分 
When the game was in 2.0 it had 3 very easy trials (only hard modes) and 1 raid
haemir 2017年3月12日 9時30分 
When heavensward launched it had 2 endgame trials and a raid
Strai 2017年3月12日 6時38分 
You said the list shouldn't be updated with every patch. When Heavensward launched, thats all the content it had.