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過去 2 週間: 0.0 時間 / 記録時間: 47.0 時間
投稿日: 2016年2月6日 22時24分
更新日: 2017年6月10日 11時38分

Far Cry 3: ★★☆☆☆
You're a frat boy, trying to save your frat boy friends, from some generic psycho who isn't even the main boss, not a single likable character in the entire game. The wing-suit will kill you 9 times out of 10, no way to travel up hill - on a terrain that needs it, your stealth suit is stolen as a "reward" for beating the game, the upgrade system mars you with tattoos, every boss battle is a drug induced quick-time event, and there's no co-op. All of these issues and more, fixed in FC4! Aside from the wing-suit, that thing is still a death trap.


Far Cry 4: ★★★★☆
More OpenWorld Stealth FPS. This time with a likeable cast, and less frustrating gameplay, and co-op.

+ Graphics
+ Quick Sell
+ Auto Drive
+ Fast Travel
+ Good driving
+ Useful minimap
+ Hunting syringe
+ Looting animation
+ Hunting & Gathering
+ Weapon customization
+ Upgrade your own house
+ Attack and defend outposts
+ Many upgrades and unlocks
+ That lil crossbow and grenade launcher
+ Best grapplehook system, if only it was dynamic
+ Animal fuzz graphics, more games should use this
+ Interesting sidequests (climb towers, rescue hostages, races, assassinations, etc)
+ Shangrala, its setting, slowmo bow, and tiger pal. Too bad you can't use them in campaign

+- Dinky copters and wing suit, both likely to get you killed
+- Coop, though you can't do the main story missions coop
+- Story choices, though they're a bit 1 sided and have no impact
+- Call in an NPC sidekick. Singleplayer only, and not on missions
+- Karma system is a bit weird. Punishes you only for murdering civilians, rewards you for killing animals

- That radio guy
- Draw distance issues
- Missions aren't replayable
- Half of the map is locked by story progress
- Having to hold a key to do everything, instead of just pressing it. This should only exist to stop weapon swaps, which it doesn't. At least they added an animated feedback bar for it.
- Game can be overly difficult/frustrating, especially the insta-fail stealth missions, and the difficulty setting seems to have almost no impact on how hard any part of the game is
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