★★★☆☆ JC3 is an open world explosion simulator. While lacking JC2's artistic style, it keeps most of the fun. JC2 is probably the better buy at this point, for a variety of reasons.
Pro/Con Feature List: + Hackable SAMs + Large open world + Destruction physics + Dynamic scoreboards + Mini encounter events + Zone and vehicle names on screen + New objective types and rebel interactions + Unique radio message for each base destroyed + No more annoying QTE when trying to steal a vehicle + NPCs drive you to custom waypoints while you ride the roof + The new heat (enemy agro) systems work well, enemies can be stopped when calling for backup, and you have to stay out of sight to lose heat + Destroying the world is much more rewarding this time around, instead of just a completion % for the sake of %
+- In-world GPS on roads, only in cars +- Rico's voice reminds me more of Ezio +- Weak story, if you can even qualify it as one +- Vehicle collecting, but vehicles are kinda pointless +- Nice logo/intro, the first time, but it can't be skipped +- Toggleable passive upgrades, unlocked in a preset order +- Fast travel and supply drops are basically limited to once per life +- Ziplines and infinite remote detonators makes destruction objectives straightforward.
- No minimap - Wingsuit faceplants - No multiplayer/coop - Bad vehicle handling - Limited grapple distance - Can't sprint, crouch, or roll - System resource destroyer (memory leaks?) - Have to manually select story missions on the map - Aiming in vehicles is so sluggish its barely functional - Boost doesn't recharge if you continue to hold the button - No graphic presets and most graphic options are simple on/off choices - The game starts with an escort quest, can't think of a worse possible way... - Most weapons can't ADS, even after you get the ADS unlock, its just a minor zoom with no actual sights - DLCs are crazy pay2win, have animated-comic cutscenes, and interfere with main story progress - CoD style HP regen. Die for many stupid reasons (usualy related to the wingsuit), but never to combat - Controls are terribly mapped by default, things like closing menus with ctrl, capslock for remote mines - Online DRM-ish (likely just for scoreboards), while there is an option to play offline, this doesn't seem like something that needs to inturupt gameplay - No borderless window mode. The game loaded up in 720p by default, changing the resolution caused the mouse to register wrong. - Weak Graphics. Anisotropic filtering is an option, but doesn't actually improve textures. Jittery shadows. No real AA. Some distant terrain looks awful... - Multiple crashes, almost bringing down the entire system. To make things worse, these crashes happen after clearing objectives, causing the reward screens to be missed.