Does Blander have some modifier that adds random "noise-like" deformations to an object?See pic related to understand what I mean
>>769076 (OP)First thing that came to mind is to use a particle system, like in the question here:https://blender.stackexchange.com/questions/58339/how-do-i-make-a-fur-for-my-teddybear
>>769076 (OP)Of course it does. There's a displace modifier and you can feed it with whatever texture you want. You can control areas of displacement with vertex groups as well. Great for a damage pass or just to add a bit of variation to models to break up perfectly straight lines. I even used it on boolean objects and then created damaged objects with those booleans.
mentioning randomize tool just in case it happens to fit your needs better
If i remember it's>mesh -> transform ->randomize
>>769076 (OP)muslim texture > displace mod
>>770344>muslim texturethats a term i didnt know i needed to know