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File: noise.jpg (28 KB, 1386x366)
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Anonymous 09/12/20(Sat)17:00:38 No.769076 Archived
Does Blander have some modifier that adds random "noise-like" deformations to an object?
See pic related to understand what I mean
>>
Anonymous 09/12/20(Sat)17:03:38 No.769077
>>769076 (OP)
First thing that came to mind is to use a particle system, like in the question here:
https://blender.stackexchange.com/questions/58339/how-do-i-make-a-fur-for-my-teddybear
>>
Anonymous 09/12/20(Sat)17:14:06 No.769079
>>769076 (OP)
Of course it does. There's a displace modifier and you can feed it with whatever texture you want. You can control areas of displacement with vertex groups as well. Great for a damage pass or just to add a bit of variation to models to break up perfectly straight lines. I even used it on boolean objects and then created damaged objects with those booleans.
>>
Anonymous 09/12/20(Sat)17:57:44 No.769089
mentioning randomize tool just in case it happens to fit your needs better
>>
Anonymous 09/14/20(Mon)00:43:29 No.769382
If i remember it's
>mesh -> transform ->randomize
>>
Anonymous 09/18/20(Fri)00:23:40 No.770344
>>769076 (OP)

muslim texture > displace mod
>>
Anonymous 09/18/20(Fri)00:30:17 No.770346
>>770344
>muslim texture
thats a term i didnt know i needed to know

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