#include "sm64.h"

#include "make_const_nonconst.h"

// 0x09000000
ALIGNED8 const u8 inside_09000000[] = {
#include "textures/inside/inside_castle_textures.00000.rgba16.inc.c"
};

// 0x09001000
ALIGNED8 const u8 inside_09001000[] = {
#include "textures/inside/inside_castle_textures.01000.rgba16.inc.c"
};

// 0x09002000
ALIGNED8 const u8 inside_09002000[] = {
#include "textures/inside/inside_castle_textures.02000.rgba16.inc.c"
};

// 0x09003000
ALIGNED8 const u8 inside_09003000[] = {
#include "textures/inside/inside_castle_textures.03000.rgba16.inc.c"
};

// 0x09003800
ALIGNED8 const u8 inside_09003800[] = {
#include "textures/inside/inside_castle_textures.03800.rgba16.inc.c"
};

// 0x09004000
ALIGNED8 const u8 inside_09004000[] = {
#include "textures/inside/inside_castle_textures.04000.rgba16.inc.c"
};

// 0x09004800
ALIGNED8 const u8 inside_09004800[] = {
#include "textures/inside/inside_castle_textures.04800.rgba16.inc.c"
};

// 0x09005000
ALIGNED8 const u8 inside_09005000[] = {
#include "textures/inside/inside_castle_textures.05000.rgba16.inc.c"
};

// 0x09005800
ALIGNED8 const u8 inside_09005800[] = {
#include "textures/inside/inside_castle_textures.05800.rgba16.inc.c"
};

// 0x09006000
ALIGNED8 const u8 inside_09006000[] = {
#include "textures/inside/inside_castle_textures.06000.rgba16.inc.c"
};

// 0x09007000
ALIGNED8 const u8 inside_09007000[] = {
#include "textures/inside/inside_castle_textures.07000.rgba16.inc.c"
};

// 0x09008000
ALIGNED8 const u8 inside_09008000[] = {
#include "textures/inside/inside_castle_textures.08000.rgba16.inc.c"
};

// 0x09008800
ALIGNED8 const u8 inside_09008800[] = {
#include "textures/inside/inside_castle_textures.08800.rgba16.inc.c"
};

// 0x09009000
ALIGNED8 const u8 inside_09009000[] = {
#include "textures/inside/inside_castle_textures.09000.rgba16.inc.c"
};

// 0x0900A000
ALIGNED8 const u8 inside_0900A000[] = {
#include "textures/inside/inside_castle_textures.0A000.rgba16.inc.c"
};

// 0x0900B000
ALIGNED8 const u8 inside_0900B000[] = {
#include "textures/inside/inside_castle_textures.0B000.rgba16.inc.c"
};

// 0x0900B800
ALIGNED8 const u8 inside_0900B800[] = {
#include "textures/inside/inside_castle_textures.0B800.rgba16.inc.c"
};
