#ifndef GD_ANIMDATA_H
#define GD_ANIMDATA_H

#include "../gd_types.h"
#define END_ANIMDATA_INFO_ARR { -1, GD_ANIM_EMPTY, NULL }

extern struct AnimDataInfo anim_mario_mustache_right[3];
extern struct AnimDataInfo anim_mario_mustache_left[3];
extern struct AnimDataInfo anim_mario_lips_1[3];
extern struct AnimDataInfo anim_mario_lips_2[3];
extern struct AnimDataInfo anim_mario_eyebrows_1[3];
extern struct AnimDataInfo anim_mario_eyebrows_equalizer[3];
extern struct AnimDataInfo anim_mario_eyebrows_2[3];
extern struct AnimDataInfo anim_mario_eyebrows_3[3];
extern struct AnimDataInfo anim_mario_eyebrows_4[3];
extern struct AnimDataInfo anim_mario_eyebrows_5[3];
extern struct AnimDataInfo anim_mario_eye_left[3];
extern struct AnimDataInfo anim_mario_eye_right[3];
extern struct AnimDataInfo anim_mario_hat[3];
extern struct AnimDataInfo anim_mario_lips_3[3];
extern struct AnimDataInfo anim_mario_lips_4[3];
extern struct AnimDataInfo anim_mario_ear_left[3];
extern struct AnimDataInfo anim_mario_ear_right[3];
extern struct AnimDataInfo anim_mario_nose[3];
extern struct AnimDataInfo anim_mario_lips_5[3];
extern struct AnimDataInfo anim_mario_lips_6[3];
extern struct AnimDataInfo anim_mario_eyelid_left[3];
extern struct AnimDataInfo anim_mario_eyelid_right[3];
extern struct AnimDataInfo anim_mario_intro[3];
extern struct AnimDataInfo anim_silver_star[3];
extern struct AnimDataInfo anim_red_star[3];

#endif // GD_ANIMDATA_H
