#ifndef OBJECT_FIELDS_H
#define OBJECT_FIELDS_H

/**
 * The array [0x88, 0x1C8) in struct Object consists of fields that can vary by
 * object type. These macros provide access to these fields.
 */

#ifdef OBJECT_FIELDS_INDEX_DIRECTLY
#define OBJECT_FIELD_U32(index)           index
#define OBJECT_FIELD_S32(index)           index
#define OBJECT_FIELD_S16(index, subIndex) index
#define OBJECT_FIELD_F32(index)           index
#define OBJECT_FIELD_S16P(index)          index
#define OBJECT_FIELD_S32P(index)          index
#define OBJECT_FIELD_ANIMS(index)         index
#define OBJECT_FIELD_WAYPOINT(index)      index
#define OBJECT_FIELD_CHAIN_SEGMENT(index) index
#define OBJECT_FIELD_OBJ(index)           index
#define OBJECT_FIELD_SURFACE(index)       index
#define OBJECT_FIELD_VPTR(index)          index
#define OBJECT_FIELD_CVPTR(index)         index
#else
#define OBJECT_FIELD_U32(index)           rawData.asU32[index]
#define OBJECT_FIELD_S32(index)           rawData.asS32[index]
#define OBJECT_FIELD_S16(index, subIndex) rawData.asS16[index][subIndex]
#define OBJECT_FIELD_F32(index)           rawData.asF32[index]
#if !IS_64_BIT
#define OBJECT_FIELD_S16P(index)          rawData.asS16P[index]
#define OBJECT_FIELD_S32P(index)          rawData.asS32P[index]
#define OBJECT_FIELD_ANIMS(index)         rawData.asAnims[index]
#define OBJECT_FIELD_WAYPOINT(index)      rawData.asWaypoint[index]
#define OBJECT_FIELD_CHAIN_SEGMENT(index) rawData.asChainSegment[index]
#define OBJECT_FIELD_OBJ(index)           rawData.asObject[index]
#define OBJECT_FIELD_SURFACE(index)       rawData.asSurface[index]
#define OBJECT_FIELD_VPTR(index)          rawData.asVoidPtr[index]
#define OBJECT_FIELD_CVPTR(index)         rawData.asConstVoidPtr[index]
#else
#define OBJECT_FIELD_S16P(index)          ptrData.asS16P[index]
#define OBJECT_FIELD_S32P(index)          ptrData.asS32P[index]
#define OBJECT_FIELD_ANIMS(index)         ptrData.asAnims[index]
#define OBJECT_FIELD_WAYPOINT(index)      ptrData.asWaypoint[index]
#define OBJECT_FIELD_CHAIN_SEGMENT(index) ptrData.asChainSegment[index]
#define OBJECT_FIELD_OBJ(index)           ptrData.asObject[index]
#define OBJECT_FIELD_SURFACE(index)       ptrData.asSurface[index]
#define OBJECT_FIELD_VPTR(index)          ptrData.asVoidPtr[index]
#define OBJECT_FIELD_CVPTR(index)         ptrData.asConstVoidPtr[index]
#endif
#endif

// 0x088 (0x00), the first field, is object-specific and defined below the common fields.
/* Common fields */
#define /*0x08C*/ oFlags                      OBJECT_FIELD_U32(0x01)
#define /*0x090*/ oDialogResponse             OBJECT_FIELD_S16(0x02, 0)
#define /*0x092*/ oDialogState                OBJECT_FIELD_S16(0x02, 1)
#define /*0x094*/ oUnk94                      OBJECT_FIELD_U32(0x03)
// 0x98 unused/removed.
#define /*0x09C*/ oIntangibleTimer            OBJECT_FIELD_S32(0x05)
#define /*0x0A0*/ O_POS_INDEX                 0x06
#define /*0x0A0*/ oPosX                       OBJECT_FIELD_F32(O_POS_INDEX + 0)
#define /*0x0A4*/ oPosY                       OBJECT_FIELD_F32(O_POS_INDEX + 1)
#define /*0x0A8*/ oPosZ                       OBJECT_FIELD_F32(O_POS_INDEX + 2)
#define /*0x0AC*/ oVelX                       OBJECT_FIELD_F32(0x09)
#define /*0x0B0*/ oVelY                       OBJECT_FIELD_F32(0x0A)
#define /*0x0B4*/ oVelZ                       OBJECT_FIELD_F32(0x0B)
#define /*0x0B8*/ oForwardVel                 OBJECT_FIELD_F32(0x0C)
#define /*0x0B8*/ oForwardVelS32              OBJECT_FIELD_S32(0x0C)
#define /*0x0BC*/ oUnkBC                      OBJECT_FIELD_F32(0x0D)
#define /*0x0C0*/ oUnkC0                      OBJECT_FIELD_F32(0x0E)
#define /*0x0C4*/ O_MOVE_ANGLE_INDEX          0x0F
#define /*0x0C4*/ O_MOVE_ANGLE_PITCH_INDEX    (O_MOVE_ANGLE_INDEX + 0)
#define /*0x0C4*/ O_MOVE_ANGLE_YAW_INDEX      (O_MOVE_ANGLE_INDEX + 1)
#define /*0x0C4*/ O_MOVE_ANGLE_ROLL_INDEX     (O_MOVE_ANGLE_INDEX + 2)
#define /*0x0C4*/ oMoveAnglePitch             OBJECT_FIELD_S32(O_MOVE_ANGLE_PITCH_INDEX)
#define /*0x0C8*/ oMoveAngleYaw               OBJECT_FIELD_S32(O_MOVE_ANGLE_YAW_INDEX)
#define /*0x0CC*/ oMoveAngleRoll              OBJECT_FIELD_S32(O_MOVE_ANGLE_ROLL_INDEX)
#define /*0x0D0*/ O_FACE_ANGLE_INDEX          0x12
#define /*0x0D0*/ O_FACE_ANGLE_PITCH_INDEX    (O_FACE_ANGLE_INDEX + 0)
#define /*0x0D0*/ O_FACE_ANGLE_YAW_INDEX      (O_FACE_ANGLE_INDEX + 1)
#define /*0x0D0*/ O_FACE_ANGLE_ROLL_INDEX     (O_FACE_ANGLE_INDEX + 2)
#define /*0x0D0*/ oFaceAnglePitch             OBJECT_FIELD_S32(O_FACE_ANGLE_PITCH_INDEX)
#define /*0x0D4*/ oFaceAngleYaw               OBJECT_FIELD_S32(O_FACE_ANGLE_YAW_INDEX)
#define /*0x0D8*/ oFaceAngleRoll              OBJECT_FIELD_S32(O_FACE_ANGLE_ROLL_INDEX)
#define /*0x0DC*/ oGraphYOffset               OBJECT_FIELD_F32(0x15)
#define /*0x0E0*/ oActiveParticleFlags        OBJECT_FIELD_U32(0x16)
#define /*0x0E4*/ oGravity                    OBJECT_FIELD_F32(0x17)
#define /*0x0E8*/ oFloorHeight                OBJECT_FIELD_F32(0x18)
#define /*0x0EC*/ oMoveFlags                  OBJECT_FIELD_U32(0x19)
#define /*0x0F0*/ oAnimState                  OBJECT_FIELD_S32(0x1A)
// 0x0F4-0x110 (0x1B-0x22) are object specific and defined below the common fields.
#define /*0x114*/ oAngleVelPitch              OBJECT_FIELD_S32(0x23)
#define /*0x118*/ oAngleVelYaw                OBJECT_FIELD_S32(0x24)
#define /*0x11C*/ oAngleVelRoll               OBJECT_FIELD_S32(0x25)
#define /*0x120*/ oAnimations                 OBJECT_FIELD_ANIMS(0x26)
#define /*0x124*/ oHeldState                  OBJECT_FIELD_U32(0x27)
#define /*0x128*/ oWallHitboxRadius           OBJECT_FIELD_F32(0x28)
#define /*0x12C*/ oDragStrength               OBJECT_FIELD_F32(0x29)
#define /*0x130*/ oInteractType               OBJECT_FIELD_U32(0x2A)
#define /*0x134*/ oInteractStatus             OBJECT_FIELD_S32(0x2B)
#define /*0x138*/ O_PARENT_RELATIVE_POS_INDEX 0x2C
#define /*0x138*/ oParentRelativePosX         OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 0)
#define /*0x13C*/ oParentRelativePosY         OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 1)
#define /*0x140*/ oParentRelativePosZ         OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX + 2)
#define /*0x144*/ oBehParams2ndByte           OBJECT_FIELD_S32(0x2F)
// 0x148 unused, possibly a third param byte.
#define /*0x14C*/ oAction                     OBJECT_FIELD_S32(0x31)
#define /*0x150*/ oSubAction                  OBJECT_FIELD_S32(0x32)
#define /*0x154*/ oTimer                      OBJECT_FIELD_S32(0x33)
#define /*0x158*/ oBounciness                 OBJECT_FIELD_F32(0x34)
#define /*0x15C*/ oDistanceToMario            OBJECT_FIELD_F32(0x35)
#define /*0x160*/ oAngleToMario               OBJECT_FIELD_S32(0x36)
#define /*0x164*/ oHomeX                      OBJECT_FIELD_F32(0x37)
#define /*0x168*/ oHomeY                      OBJECT_FIELD_F32(0x38)
#define /*0x16C*/ oHomeZ                      OBJECT_FIELD_F32(0x39)
#define /*0x170*/ oFriction                   OBJECT_FIELD_F32(0x3A)
#define /*0x174*/ oBuoyancy                   OBJECT_FIELD_F32(0x3B)
#define /*0x178*/ oSoundStateID               OBJECT_FIELD_S32(0x3C)
#define /*0x17C*/ oOpacity                    OBJECT_FIELD_S32(0x3D)
#define /*0x180*/ oDamageOrCoinValue          OBJECT_FIELD_S32(0x3E)
#define /*0x184*/ oHealth                     OBJECT_FIELD_S32(0x3F)
#define /*0x188*/ oBehParams                  OBJECT_FIELD_S32(0x40)
#define /*0x18C*/ oPrevAction                 OBJECT_FIELD_S32(0x41)
#define /*0x190*/ oInteractionSubtype         OBJECT_FIELD_U32(0x42)
#define /*0x194*/ oCollisionDistance          OBJECT_FIELD_F32(0x43)
#define /*0x198*/ oNumLootCoins               OBJECT_FIELD_S32(0x44)
#define /*0x19C*/ oDrawingDistance            OBJECT_FIELD_F32(0x45)
#define /*0x1A0*/ oRoom                       OBJECT_FIELD_S32(0x46)
// 0x1A4 is unused, possibly related to 0x1A8 in removed macro purposes.
#define /*0x1A8*/ oUnk1A8                     OBJECT_FIELD_U32(0x48)
// 0x1AC-0x1B2 (0x48-0x4A) are object specific and defined below the common fields.
#define /*0x1B4*/ oWallAngle                  OBJECT_FIELD_S32(0x4B)
#define /*0x1B8*/ oFloorType                  OBJECT_FIELD_S16(0x4C, 0)
#define /*0x1BA*/ oFloorRoom                  OBJECT_FIELD_S16(0x4C, 1)
#define /*0x1BC*/ oAngleToHome                OBJECT_FIELD_S32(0x4D)
#define /*0x1C0*/ oFloor                      OBJECT_FIELD_SURFACE(0x4E)
#define /*0x1C4*/ oDeathSound                 OBJECT_FIELD_S32(0x4F)

/* Pathed (see obj_follow_path) */
#define /*0x0FC*/ oPathedStartWaypoint     OBJECT_FIELD_WAYPOINT(0x1D)
#define /*0x100*/ oPathedPrevWaypoint      OBJECT_FIELD_WAYPOINT(0x1E)
#define /*0x104*/ oPathedPrevWaypointFlags OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPathedTargetPitch       OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPathedTargetYaw         OBJECT_FIELD_S32(0x21)

/* Special Object Macro */
#define /*0x108*/ oMacroUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMacroUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMacroUnk110 OBJECT_FIELD_F32(0x22)

/* Mario */
#define /*0x0F4*/ oMarioParticleFlags    OBJECT_FIELD_S32(0x1B)
#define /*0x108*/ oMarioPoleUnk108       OBJECT_FIELD_S32(0x20)
#define /*0x108*/ oMarioReadingSignDYaw  OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oMarioPoleYawVel       OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioCannonObjectYaw  OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioTornadoYawVel    OBJECT_FIELD_S32(0x21)
#define /*0x10C*/ oMarioReadingSignDPosX OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMarioPolePos          OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioCannonInputYaw   OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioTornadoPosY      OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioReadingSignDPosZ OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioWhirlpoolPosY    OBJECT_FIELD_F32(0x22)
#define /*0x110*/ oMarioBurnTimer        OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioLongJumpIsSlow   OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioSteepJumpYaw     OBJECT_FIELD_S32(0x22)
#define /*0x110*/ oMarioWalkingPitch     OBJECT_FIELD_S32(0x22)

/* 1-Up Hidden */
#define /*0x0F4*/ o1UpHiddenUnkF4 OBJECT_FIELD_S32(0x1B)

/* Activated Back and Forth Platform */
#define /*0x0F4*/ oActivatedBackAndForthPlatformMaxOffset    OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oActivatedBackAndForthPlatformOffset       OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oActivatedBackAndForthPlatformVel          OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oActivatedBackAndForthPlatformCountdown    OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oActivatedBackAndForthPlatformStartYaw     OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oActivatedBackAndForthPlatformVertical     OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oActivatedBackAndForthPlatformFlipRotation OBJECT_FIELD_S32(0x21)

/* Amp */
#define /*0x0F4*/ oAmpRadiusOfRotation OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oAmpYPhase           OBJECT_FIELD_S32(0x1C)

/* Homing Amp */
#define /*0x0F4*/ oHomingAmpLockedOn OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oHomingAmpAvgY     OBJECT_FIELD_F32(0x1D)

/* Arrow Lift */
#define /*0x0F4*/ oArrowLiftDisplacement       OBJECT_FIELD_F32(0x1B)
#define /*0x100*/ oArrowLiftUnk100             OBJECT_FIELD_S32(0x1E)

/* Back-and-Forth Platform */
#define /*0x0F4*/ oBackAndForthPlatformUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBackAndForthPlatformUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBackAndForthPlatformUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBackAndForthPlatformUnk100 OBJECT_FIELD_F32(0x1E)

/* Bird */
#define /*0x0F4*/ oBirdSpeed       OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBirdTargetPitch OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBirdTargetYaw   OBJECT_FIELD_S32(0x1D)

/* Bird Chirp Chirp */
#define /*0x0F4*/ oBirdChirpChirpUnkF4 OBJECT_FIELD_S32(0x1B)

/* End Birds */
#define /*0x104*/ oEndBirdUnk104 OBJECT_FIELD_F32(0x1F)

/* Hidden Blue Coin */
#define /*0x0F8*/ oHiddenBlueCoinSwitch OBJECT_FIELD_OBJ(0x1C)

/* Bob-omb */
#define /*0x0F4*/ oBobombBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBobombFuseLit    OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBobombFuseTimer  OBJECT_FIELD_S32(0x1D)

/* Bob-omb Buddy */
#define /*0x0F4*/ oBobombBuddyBlinkTimer       OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBobombBuddyHasTalkedToMario OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBobombBuddyRole             OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBobombBuddyCannonStatus     OBJECT_FIELD_S32(0x1E)
#define /*0x108*/ oBobombBuddyPosXCopy         OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oBobombBuddyPosYCopy         OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oBobombBuddyPosZCopy         OBJECT_FIELD_F32(0x22)

/* Bob-omb Explosion Bubble */
#define /*0x0FC*/ oBobombExpBubGfxScaleFacX OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBobombExpBubGfxScaleFacY OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBobombExpBubGfxExpRateX  OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBobombExpBubGfxExpRateY  OBJECT_FIELD_S32(0x20)

/* Bomp (Small) */
#define /*0x100*/ oSmallBompInitX OBJECT_FIELD_F32(0x1E)

/* Boo */
#define /*0x088*/ oBooDeathStatus           OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oBooTargetOpacity         OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBooBaseScale             OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBooOscillationTimer      OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBooMoveYawDuringHit      OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBooMoveYawBeforeHit      OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oBooParentBigBoo          OBJECT_FIELD_OBJ(0x20)
#define /*0x10C*/ oBooNegatedAggressiveness OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oBooInitialMoveYaw        OBJECT_FIELD_S32(0x22)
#define /*0x1B0*/ oBooTurningSpeed          OBJECT_FIELD_S16(0x4A, 0)

/* Big Boo */
#define /*0x1AC*/ oBigBooNumMinionBoosKilled OBJECT_FIELD_S32(0x49)

/* Bookend */
#define /*0x0F4*/ oBookendUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBookendUnkF8 OBJECT_FIELD_S32(0x1C)

/* Book Switch */
#define /*0x0F4*/ oBookSwitchUnkF4 OBJECT_FIELD_F32(0x1B)

/* Book Switch Manager */
#define /*0x0F4*/ oBookSwitchManagerUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBookSwitchManagerUnkF8 OBJECT_FIELD_S32(0x1C)

/* Haunted Bookshelf */
#define /*0x088*/ oHauntedBookshelfShouldOpen OBJECT_FIELD_S32(0x00)

/* Bouncing FireBall */
#define /*0x0F4*/ oBouncingFireBallUnkF4 OBJECT_FIELD_S32(0x1B)

/* Bowling Ball */
#define /*0x0F4*/ oBowlingBallTargetYaw OBJECT_FIELD_S32(0x1B)
// 0x1D-0x21 reserved for pathing

/* Bowling Ball Spawner (Generic) */
#define /*0x0F4*/ oBBallSpawnerMaxSpawnDist OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBBallSpawnerSpawnOdds    OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBBallSpawnerPeriodMinus1 OBJECT_FIELD_S32(0x1D)

/* Bowser */
#define /*0x088*/ oBowserUnk88           OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oBowserUnkF4           OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBowserUnkF8           OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBowserDistToCentre    OBJECT_FIELD_F32(0x1D)
#define /*0x106*/ oBowserUnk106          OBJECT_FIELD_S16(0x1F, 1)
#define /*0x108*/ oBowserUnk108          OBJECT_FIELD_S16(0x20, 0)
#define /*0x10A*/ oBowserHeldAnglePitch  OBJECT_FIELD_S16(0x20, 1)
#define /*0x10D*/ oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0)
#define /*0x10E*/ oBowserUnk10E          OBJECT_FIELD_S16(0x21, 1)
#define /*0x110*/ oBowserUnk110          OBJECT_FIELD_S16(0x22, 0)
#define /*0x112*/ oBowserAngleToCentre   OBJECT_FIELD_S16(0x22, 1)
#define /*0x1AC*/ oBowserUnk1AC          OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBowserUnk1AE          OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oBowserEyesShut        OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oBowserUnk1B2          OBJECT_FIELD_S16(0x4A, 1)

/* Bowser Shockwave */
#define /*0x0F4*/ oBowserShockWaveUnkF4 OBJECT_FIELD_F32(0x1B)

/* Black Smoke Bowser */
#define /*0x0F4*/ oBlackSmokeBowserUnkF4 OBJECT_FIELD_F32(0x1B)

/* Bowser Key Cutscene */
#define /*0x0F4*/ oBowserKeyScale OBJECT_FIELD_F32(0x1B)

/* Bowser Puzzle */
#define /*0x0F4*/ oBowserPuzzleCompletionFlags OBJECT_FIELD_S32(0x1B)

/* Bowser Puzzle Piece */
#define /*0x0FC*/ oBowserPuzzlePieceOffsetX                  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBowserPuzzlePieceOffsetY                  OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBowserPuzzlePieceOffsetZ                  OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oBowserPuzzlePieceContinuePerformingAction OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oBowserPuzzlePieceActionList               OBJECT_FIELD_VPTR(0x21)
#define /*0x110*/ oBowserPuzzlePieceNextAction               OBJECT_FIELD_VPTR(0x22)

/* Bubba */
#define /*0x0F4*/ oBubbaUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBubbaUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oBubbaUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oBubbaUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oBubbaUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBubbaUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oBubbaUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x1AC*/ oBubbaUnk1AC OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oBubbaUnk1AE OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oBubbaUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oBubbaUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)

/* Bullet Bill */
#define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C)

/* Bully (all variants) */
#define /*0x0F4*/ oBullySubtype                   OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oBullyPrevX                     OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oBullyPrevY                     OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oBullyPrevZ                     OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oBullyMarioCollisionAngle       OBJECT_FIELD_S32(0x20)

/* Butterfly */
#define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B)

/* Triplet Butterfly */
#define /*0x0F4*/ oTripletButterflyScale             OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTripletButterflySpeed             OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTripletButterflyBaseYaw           OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTripletButterflyTargetPitch       OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oTripletButterflyTargetYaw         OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTripletButterflyType              OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oTripletButterflyModel             OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oTripletButterflySelectedButterfly OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oTripletButterflyScalePhase        OBJECT_FIELD_S32(0x49)

/* Cannon */
#define /*0x0F4*/ oCannonUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCannonUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x10C*/ oCannonUnk10C OBJECT_FIELD_S32(0x21)

/* Cap */
#define /*0x0F4*/ oCapUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCapUnkF8 OBJECT_FIELD_S32(0x1C)

/* Chain Chomp */
#define /*0x0F4*/ oChainChompSegments                     OBJECT_FIELD_CHAIN_SEGMENT(0x1B)
#define /*0x0F8*/ oChainChompMaxDistFromPivotPerChainPart OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oChainChompMaxDistBetweenChainParts     OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oChainChompDistToPivot                  OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oChainChompUnk104                       OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oChainChompRestrictedByChain            OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oChainChompTargetPitch                  OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oChainChompNumLunges                    OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oChainChompReleaseStatus                OBJECT_FIELD_S32(0x49)
#define /*0x1B0*/ oChainChompHitGate                      OBJECT_FIELD_S32(0x4A)

/* Checkerboard Platform */
#define /*0x0F8*/ oCheckerBoardPlatformUnkF8  OBJECT_FIELD_S32(0x1C) // oAction like
#define /*0x0FC*/ oCheckerBoardPlatformUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x1AC*/ oCheckerBoardPlatformUnk1AC OBJECT_FIELD_F32(0x49)

/* Cheep Cheep */
#define /*0x0F4*/ oCheepCheepUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oCheepCheepUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCheepCheepUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x104*/ oCheepCheepUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oCheepCheepUnk108 OBJECT_FIELD_F32(0x20)

/* Chuckya */
#define /*0x088*/ oChuckyaUnk88  OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oChuckyaUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oChuckyaUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oChuckyaUnk100 OBJECT_FIELD_S32(0x1E)

/* Clam */
#define /*0x0F4*/ oClamUnkF4 OBJECT_FIELD_S32(0x1B)

/* Cloud */
#define /*0x0F4*/ oCloudCenterX              OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oCloudCenterY              OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCloudBlowing              OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oCloudGrowSpeed            OBJECT_FIELD_F32(0x1E)
#define /*0x1AC*/ oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0)

/* Coin */
#define /*0x0F4*/ oCoinUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCoinUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x110*/ oCoinUnk110 OBJECT_FIELD_F32(0x22)
#ifndef VERSION_JP
#define /*0x1B0*/ oCoinUnk1B0 OBJECT_FIELD_S32(0x4A)
#endif

/* Collision Particle */
#define /*0x0F4*/ oCollisionParticleUnkF4  OBJECT_FIELD_F32(0x1B)

/* Controllable Platform */
#define /*0x0F8*/ oControllablePlatformUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oControllablePlatformUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oControllablePlatformUnk100 OBJECT_FIELD_S32(0x1E)

/* Breakable Box Small (Small Cork Box) */
#define /*0x0F4*/ oBreakableBoxSmallReleased            OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oBreakableBoxSmallFramesSinceReleased OBJECT_FIELD_S32(0x1D)

/* Jumping Box (Crazy Box) */
#define /*0x0F4*/ oJumpingBoxUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oJumpingBoxUnkF8 OBJECT_FIELD_S32(0x1C)

/* RR Cruiser Wing */
#define /*0x0F4*/ oRRCruiserWingUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oRRCruiserWingUnkF8 OBJECT_FIELD_S32(0x1C)

/* Donut Platform Spawner */
#define /*0x0F4*/ oDonutPlatformSpawnerSpawnedPlatforms OBJECT_FIELD_S32(0x1B)

/* Door */
#define /*0x088*/ oDoorUnk88  OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oDoorUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oDoorUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oDoorUnk100 OBJECT_FIELD_S32(0x1E)

/* Dorrie */
#define /*0x0F4*/ oDorrieDistToHome         OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oDorrieOffsetY            OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oDorrieVelY               OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oDorrieForwardDistToMario OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oDorrieYawVel             OBJECT_FIELD_S32(0x1F)
#define /*0x10C*/ oDorrieLiftingMario       OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oDorrieGroundPounded      OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oDorrieAngleToHome        OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oDorrieNeckAngle          OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oDorrieHeadRaiseSpeed     OBJECT_FIELD_S16(0x4A, + 1)

/* Elevator */
#define /*0x0F4*/ oElevatorUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oElevatorUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oElevatorUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oElevatorUnk100 OBJECT_FIELD_S32(0x1E)

/* Exclamation Box */
#define /*0x0F4*/ oExclamationBoxUnkF4 OBJECT_FIELD_F32(0x1B) // scale?
#define /*0x0F8*/ oExclamationBoxUnkF8 OBJECT_FIELD_F32(0x1C) // scale?
#define /*0x0FC*/ oExclamationBoxUnkFC OBJECT_FIELD_S32(0x1D) // angle?

/* Eyerok Boss */
#define /*0x0F8*/ oEyerokBossNumHands   OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEyerokBossUnkFC      OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEyerokBossActiveHand OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oEyerokBossUnk104     OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oEyerokBossUnk108     OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oEyerokBossUnk10C     OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oEyerokBossUnk110     OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oEyerokBossUnk1AC     OBJECT_FIELD_S32(0x49)

/* Eyerok Hand */
#define /*0x0F4*/ oEyerokHandWakeUpTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oEyerokReceivedAttack  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEyerokHandUnkFC       OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEyerokHandUnk100      OBJECT_FIELD_S32(0x1E)

/* Falling Pillar */
#define /*0x0F4*/ oFallingPillarPitchAcceleration OBJECT_FIELD_F32(0x1B)

/* Fire Spitter */
#define /*0x0F4*/ oFireSpitterScaleVel OBJECT_FIELD_F32(0x1B)

/* Blue Fish */
#define /*0x0F4*/ oBlueFishRandomVel   OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oBlueFishRandomTime  OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oBlueFishRandomAngle OBJECT_FIELD_F32(0x1E)

/* Fish Group */
#define /*0x0F4*/ oFishWaterLevel      OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFishPosY            OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oFishRandomOffset    OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFishRandomSpeed     OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oFishRespawnDistance OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oFishRandomVel       OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oFishDepthDistance   OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oFishActiveDistance  OBJECT_FIELD_F32(0x22)

/* Flame */
#define /*0x0F4*/ oFlameUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFlameUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFlameUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFlameUnk100 OBJECT_FIELD_OBJ(0x1E)

/* Blue Flame */
#define /*0x0F8*/ oBlueFlameUnkF8 OBJECT_FIELD_F32(0x1C)

/* Small Piranha Flame */
#define /*0x0F4*/ oSmallPiranhaFlameUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSmallPiranhaFlameUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oSmallPiranhaFlameUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oSmallPiranhaFlameUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oSmallPiranhaFlameUnk104 OBJECT_FIELD_F32(0x1F)

/* Moving Flame */
#define /*0x0F4*/ oMovingFlameTimer OBJECT_FIELD_S32(0x1B)

/* Flamethrower Flame */
#define /*0x110*/ oFlameThowerFlameUnk110 OBJECT_FIELD_S32(0x22)

/* Flamethrower */
#define /*0x110*/ oFlameThowerUnk110 OBJECT_FIELD_S32(0x22)

/* Floating Platform */
#define /*0x0F4*/ oFloatingPlatformUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFloatingPlatformUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oFloatingPlatformUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oFloatingPlatformUnk100  OBJECT_FIELD_S32(0x1E)

/* Floor Switch Press Animation */
#define /*0x0F4*/ oFloorSwitchPressAnimationUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFloorSwitchPressAnimationUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFloorSwitchPressAnimationUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFloorSwitchPressAnimationUnk100 OBJECT_FIELD_S32(0x1E)

/* Fly Guy */
#define /*0x0F4*/ oFlyGuyIdleTimer        OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oFlyGuyOscTimer         OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oFlyGuyUnusedJitter     OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFlyGuyLungeYDecel      OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oFlyGuyLungeTargetPitch OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oFlyGuyTargetRoll       OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oFlyGuyScaleVel         OBJECT_FIELD_F32(0x21)

/* Grand Star */
#define /*0x108*/ oGrandStarUnk108 OBJECT_FIELD_S32(0x20)

/* Horizontal Grindel */
#define /*0x0F4*/ oHorizontalGrindelTargetYaw  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHorizontalGrindelDistToHome OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oHorizontalGrindelOnGround   OBJECT_FIELD_S32(0x1D)

/* Goomba */
#define /*0x0F4*/ oGoombaSize                OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oGoombaScale               OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oGoombaWalkTimer           OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oGoombaTargetYaw           OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oGoombaBlinkTimer          OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oGoombaTurningAwayFromWall OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oGoombaRelativeSpeed       OBJECT_FIELD_F32(0x21)

/* Haunted Chair */
#define /*0x0F4*/ oHauntedChairUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHauntedChairUnkF8  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oHauntedChairUnkFC  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oHauntedChairUnk100 OBJECT_FIELD_S32P(0x1E)
#define /*0x104*/ oHauntedChairUnk104 OBJECT_FIELD_S32(0x1F)

/* Heave-Ho */
#define /*0x088*/ oHeaveHoUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oHeaveHoUnkF4 OBJECT_FIELD_F32(0x1B)

/* Hidden Object */
#define /*0x0F4*/ oHiddenObjectUnkF4 OBJECT_FIELD_OBJ(0x1B)

/* Hoot */
#define /*0x0F4*/ oHootAvailability     OBJECT_FIELD_S32(0x1B)
#define /*0x110*/ oHootMarioReleaseTime OBJECT_FIELD_S32(0x22)

/* Horizontal Movement */
#define /*0x0F4*/ oHorizontalMovementUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oHorizontalMovementUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oHorizontalMovementUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oHorizontalMovementUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oHorizontalMovementUnk108 OBJECT_FIELD_F32(0x20)

/* Kickable Board */
#define /*0x0F4*/ oKickableBoardF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oKickableBoardF8 OBJECT_FIELD_S32(0x1C)

 /* King Bob-omb */
#define /*0x088*/ oKingBobombUnk88  OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oKingBobombUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKingBobombUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKingBobombUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKingBobombUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oKingBobombUnk108 OBJECT_FIELD_S32(0x20)

/* Klepto */
#define /*0x0F4*/ oKleptoDistanceToTarget      OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKleptoUnkF8                 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oKleptoUnkFC                 OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oKleptoSpeed                 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oKleptoStartPosX             OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oKleptoStartPosY             OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oKleptoStartPosZ             OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oKleptoTargetNumber          OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oKleptoUnk1AE                OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oKleptoUnk1B0                OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oKleptoYawToTarget           OBJECT_FIELD_S16(0x4A, + 1)

/* Koopa */
#define /*0x0F4*/ oKoopaAgility                     OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKoopaMovementType                OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKoopaTargetYaw                   OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKoopaUnshelledTimeUntilTurn      OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKoopaTurningAwayFromWall         OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oKoopaDistanceToMario             OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oKoopaAngleToMario                OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oKoopaBlinkTimer                  OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oKoopaCountdown                   OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oKoopaTheQuickRaceIndex           OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oKoopaTheQuickInitTextboxCooldown OBJECT_FIELD_S16(0x4A, 0)
// 0x1D-0x21 for koopa the quick reserved for pathing

/* Koopa Race Endpoint */
#define /*0x0F4*/ oKoopaRaceEndpointRaceBegun     OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oKoopaRaceEndpointKoopaFinished OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oKoopaRaceEndpointRaceStatus    OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oKoopaRaceEndpointUnk100        OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oKoopaRaceEndpointRaceEnded     OBJECT_FIELD_S32(0x1F)

/* Koopa Shell Flame */
#define /*0x0F4*/ oKoopaShellFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oKoopaShellFlameUnkF8 OBJECT_FIELD_F32(0x1C)

/* Camera Lakitu */
#define /*0x0F4*/ oCameraLakituBlinkTimer     OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oCameraLakituSpeed          OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oCameraLakituCircleRadius   OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oCameraLakituFinishedDialog OBJECT_FIELD_S32(0x1E)
#ifndef VERSION_JP
#define /*0x104*/ oCameraLakituUnk104         OBJECT_FIELD_S32(0x1F)
#endif
#define /*0x1AC*/ oCameraLakituPitchVel       OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oCameraLakituYawVel         OBJECT_FIELD_S16(0x49, + 1)

/* Evil Lakitu */
#define /*0x0F4*/ oEnemyLakituNumSpinies           OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oEnemyLakituBlinkTimer           OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oEnemyLakituSpinyCooldown        OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E)

/* Intro Cutscene Lakitu */
#define /*0x0F8*/ oIntroLakituSplineSegmentProgress  OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oIntroLakituSplineSegment          OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oIntroLakituUnk100                 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oIntroLakituUnk104                 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oIntroLakituUnk108                 OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroLakituUnk10C                 OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroLakituUnk110                 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oIntroLakituCloud                  OBJECT_FIELD_OBJ(0x49)

/* Main Menu Button */
#define /*0x0F4*/ oMenuButtonState       OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMenuButtonTimer       OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oMenuButtonOrigPosX    OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oMenuButtonOrigPosY    OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oMenuButtonOrigPosZ    OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oMenuButtonScale       OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMenuButtonActionPhase OBJECT_FIELD_S32(0x21)

/* Manta Ray */
#define /*0x0F4*/ oMantaUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMantaUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x1AC*/ oMantaUnk1AC OBJECT_FIELD_S32(0x49)

/* Merry-Go-Round */
#define /*0x088*/ oMerryGoRoundStopped         OBJECT_FIELD_S32(0x00)
#define /*0x0F8*/ oMerryGoRoundMusicShouldPlay OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oMerryGoRoundMarioIsOutside  OBJECT_FIELD_S32(0x1D)

/* Merry-Go-Round Boo Manager */
#define /*0x088*/ oMerryGoRoundBooManagerNumBoosKilled  OBJECT_FIELD_S32(0x00)
#define /*0x0FC*/ oMerryGoRoundBooManagerNumBoosSpawned OBJECT_FIELD_S32(0x1D)

/* Mips */
#define /*0x0F4*/ oMipsStarStatus         OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oMipsStartWaypointIndex OBJECT_FIELD_S32(0x1C)
 // 0x1D-0x21 reserved for pathing
#define /*0x1AC*/ oMipsForwardVelocity    OBJECT_FIELD_F32(0x49)

/* Moneybag */
#define /*0x0F4*/ oMoneybagJumpState OBJECT_FIELD_S32(0x1B)

/* Monty Mole */
#define /*0x0F4*/ oMontyMoleCurrentHole           OBJECT_FIELD_OBJ(0x1B)
#define /*0x0F8*/ oMontyMoleHeightRelativeToFloor OBJECT_FIELD_F32(0x1C)

/* Monty Mole Hole */
#define /*0x0F4*/ oMontyMoleHoleCooldown OBJECT_FIELD_S32(0x1B)

/* Mr. Blizzard */
#define /*0x0F4*/ oMrBlizzardScale             OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oMrBlizzardHeldObj           OBJECT_FIELD_OBJ(0x1C)
#define /*0x0FC*/ oMrBlizzardGraphYVel         OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oMrBlizzardTimer             OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oMrBlizzardDizziness         OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oMrBlizzardChangeInDizziness OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oMrBlizzardGraphYOffset      OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMrBlizzardDistFromHome      OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oMrBlizzardTargetMoveYaw     OBJECT_FIELD_S32(0x49)

/* Mr. I */
#define /*0x0F4*/ oMrIUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oMrIUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oMrIUnk100 OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oMrIUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oMrIUnk108 OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oMrISize   OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oMrIUnk110 OBJECT_FIELD_S32(0x22)

/* Object Respawner */
#define /*0x0F4*/ oRespawnerModelToRespawn    OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oRespawnerMinSpawnDist      OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oRespawnerBehaviorToRespawn OBJECT_FIELD_CVPTR(0x1D)

/* Openable Grill */
#define /*0x088*/ oOpenableGrillUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oOpenableGrillUnkF4 OBJECT_FIELD_OBJ(0x1B)

/* Intro Cutscene Peach */
#define /*0x108*/ oIntroPeachYawFromFocus OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oIntroPeachPitchFromFocus OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oIntroPeachDistToCamera OBJECT_FIELD_F32(0x22)

/* Racing Penguin */
#define /*0x0F4*/ oRacingPenguinInitTextCooldown       OBJECT_FIELD_S32(0x1B)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oRacingPenguinFinalTextbox           OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oRacingPenguinMarioWon               OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oRacingPenguinReachedBottom          OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oRacingPenguinMarioCheated           OBJECT_FIELD_S16(0x4A, + 1)

/* Small Penguin */
#define /*0x088*/ oSmallPenguinUnk88  OBJECT_FIELD_S32(0x00)
#define /*0x100*/ oSmallPenguinUnk100 OBJECT_FIELD_S32(0x1E) // angle?
#define /*0x104*/ oSmallPenguinUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oSmallPenguinUnk108 OBJECT_FIELD_F32(0x20)
#define /*0x110*/ oSmallPenguinUnk110 OBJECT_FIELD_S32(0x22)

/* SL Walking Penguin */
#define /*0x100*/ oSLWalkingPenguinWindCollisionXPos OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oSLWalkingPenguinWindCollisionZPos OBJECT_FIELD_F32(0x1F)
#define /*0x10C*/ oSLWalkingPenguinCurStep           OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oSLWalkingPenguinCurStepTimer      OBJECT_FIELD_S32(0x22)

/* Piranha Plant */
#define /*0x0F4*/ oPiranhaPlantSleepMusicState OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPiranhaPlantScale           OBJECT_FIELD_F32(0x1C)

/* Fire Piranha Plant */
#define /*0x0F4*/ oFirePiranhaPlantNeutralScale   OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oFirePiranhaPlantScale          OBJECT_FIELD_F32(0x1C) //Shared with above obj? Coincidence?
#define /*0x0FC*/ oFirePiranhaPlantActive         OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oFirePiranhaPlantDeathSpinVel   OBJECT_FIELD_F32(0x1F)

/* Pitoune */
#define /*0x0F4*/ oPitouneUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oPitouneUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oPitouneUnkFC OBJECT_FIELD_F32(0x1D)

/* Platform */
#define /*0x0F4*/ oPlatformTimer  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPlatformUnkF8  OBJECT_FIELD_OBJ(0x1C)
#define /*0x0FC*/ oPlatformUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x10C*/ oPlatformUnk10C OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oPlatformUnk110 OBJECT_FIELD_F32(0x22)

/* Platform on Tracks */
#define /*0x088*/ oPlatformOnTrackBaseBallIndex          OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oPlatformOnTrackDistMovedSinceLastBall OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oPlatformOnTrackSkiLiftRollVel         OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oPlatformOnTrackStartWaypoint          OBJECT_FIELD_WAYPOINT(0x1D)
#define /*0x100*/ oPlatformOnTrackPrevWaypoint           OBJECT_FIELD_WAYPOINT(0x1E)
#define /*0x104*/ oPlatformOnTrackPrevWaypointFlags      OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPlatformOnTrackPitch                  OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPlatformOnTrackYaw                    OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oPlatformOnTrackOffsetY                OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oPlatformOnTrackIsNotSkiLift           OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oPlatformOnTrackIsNotHMC               OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oPlatformOnTrackType                   OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oPlatformOnTrackWasStoodOn             OBJECT_FIELD_S16(0x4A, + 1)

/* Platform Spawner */
#define /*0x0F4*/ oPlatformSpawnerUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oPlatformSpawnerUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oPlatformSpawnerUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oPlatformSpawnerUnk100 OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oPlatformSpawnerUnk104 OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oPlatformSpawnerUnk108 OBJECT_FIELD_F32(0x20)

/* Pokey */
#define /*0x0F4*/ oPokeyAliveBodyPartFlags  OBJECT_FIELD_U32(0x1B)
#define /*0x0F8*/ oPokeyNumAliveBodyParts   OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oPokeyBottomBodyPartSize  OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oPokeyHeadWasKilled       OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oPokeyTargetYaw           OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oPokeyChangeTargetTimer   OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oPokeyTurningAwayFromWall OBJECT_FIELD_S32(0x21)

/* Pokey Body Part */
#define /*0x0F8*/ oPokeyBodyPartDeathDelayAfterHeadKilled OBJECT_FIELD_S32(0x1C)
#define /*0x110*/ oPokeyBodyPartBlinkTimer                OBJECT_FIELD_S32(0x22)

/* DDD Pole */
#define /*0x0F4*/ oDDDPoleVel       OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oDDDPoleMaxOffset OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oDDDPoleOffset    OBJECT_FIELD_F32(0x1D)

/* Pyramid Top */
#define /*0x0F4*/ oPyramidTopPillarsTouched OBJECT_FIELD_S32(0x1B)

/* Pyramid Top Explosion */
#define /*0x0F4*/ oPyramidTopFragmentsScale OBJECT_FIELD_F32(0x1B)

/* Rolling Log */
#define /*0x0F4*/ oRollingLogUnkF4 OBJECT_FIELD_F32(0x1B)

/* Lll Rotating Hex Flame */
#define /*0x0F4*/ oLllRotatingHexFlameUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oLllRotatingHexFlameUnkF8 OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oLllRotatingHexFlameUnkFC OBJECT_FIELD_F32(0x1D)

/* Scuttlebug */
#define /*0x0F4*/ oScuttlebugUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oScuttlebugUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oScuttlebugUnkFC OBJECT_FIELD_S32(0x1D)

/* Scuttlebug Spawner */
#define /*0x088*/ oScuttlebugSpawnerUnk88 OBJECT_FIELD_S32(0x00)
#define /*0x0F4*/ oScuttlebugSpawnerUnkF4 OBJECT_FIELD_S32(0x1B)

/* Seesaw Platform */
#define /*0x0F4*/ oSeesawPlatformPitchVel OBJECT_FIELD_F32(0x1B)

/* Ship Part 3 */
#define /*0x0F4*/ oShipPart3UnkF4 OBJECT_FIELD_S32(0x1B) // angle?
#define /*0x0F8*/ oShipPart3UnkF8 OBJECT_FIELD_S32(0x1C) // angle?

/* Sink When Stepped On */
#define /*0x104*/ oSinkWhenSteppedOnUnk104 OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oSinkWhenSteppedOnUnk108 OBJECT_FIELD_F32(0x20)

/* Skeeter */
#define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSkeeterUnkF8       OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSkeeterUnkFC       OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oSkeeterWaitTime    OBJECT_FIELD_S32(0x1E)
#define /*0x1AC*/ oSkeeterUnk1AC      OBJECT_FIELD_S16(0x49, 0)

/* Jrb Sliding Box */
#define /*0x0F4*/ oJrbSlidingBoxUnkF4 OBJECT_FIELD_OBJ(0x1B)
#define /*0x0F8*/ oJrbSlidingBoxUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oJrbSlidingBoxUnkFC OBJECT_FIELD_F32(0x1D)

/* WF Sliding Brick Platform */
#define /*0x0F4*/ oWFSlidBrickPtfmMovVel OBJECT_FIELD_F32(0x1B)

/* Smoke */
#define /*0x0F4*/ oSmokeTimer OBJECT_FIELD_S32(0x1B)

/* Snowman's Bottom */
#define /*0x0F4*/ oSnowmansBottomUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSnowmansBottomUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x1AC*/ oSnowmansBottomUnk1AC OBJECT_FIELD_S32(0x49)
// 0x1D-0x21 reserved for pathing

/* Snowman's Head */
#define /*0x0F4*/ oSnowmansHeadUnkF4 OBJECT_FIELD_S32(0x1B)

/* Snowman Wind Blowing */
#define /*0x0F4*/ oSLSnowmanWindOriginalYaw OBJECT_FIELD_S32(0x1B)

/* Snufit */
#define /*0x0F4*/ oSnufitRecoil          OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSnufitScale           OBJECT_FIELD_F32(0x1C)
#define /*0x100*/ oSnufitCircularPeriod  OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oSnufitBodyScalePeriod OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oSnufitBodyBaseScale   OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oSnufitBullets         OBJECT_FIELD_S32(0x21)
#define /*0x1AC*/ oSnufitXOffset         OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oSnufitYOffset         OBJECT_FIELD_S16(0x49, + 1)
#define /*0x1B0*/ oSnufitZOffset         OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oSnufitBodyScale       OBJECT_FIELD_S16(0x4A, + 1)

/* Spindel */
#define /*0x0F4*/ oSpindelUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpindelUnkF8 OBJECT_FIELD_S32(0x1C)

/* Spinning Heart */
#define /*0x0F4*/ oSpinningHeartTotalSpin   OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpinningHeartPlayedSound OBJECT_FIELD_S32(0x1C)

/* Spiny */
#define /*0x0F4*/ oSpinyTimeUntilTurn       OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSpinyTargetYaw           OBJECT_FIELD_S32(0x1C)
#define /*0x100*/ oSpinyTurningAwayFromWall OBJECT_FIELD_S32(0x1E)

/* Sound Effect */
#define /*0x0F4*/ oSoundEffectUnkF4 OBJECT_FIELD_S32(0x1B)

/* Star Spawn */
#define /*0x0F4*/ oStarSpawnDisFromHome OBJECT_FIELD_F32(0x1B)
#define /*0x0FC*/ oStarSpawnUnkFC       OBJECT_FIELD_F32(0x1D)

/* Hidden Star */
// Secrets/Red Coins
#define /*0x0F4*/ oHiddenStarTriggerCounter OBJECT_FIELD_S32(0x1B)

// Overall very difficult to determine usage, mostly stubbed code.
/* Sparkle Spawn Star */
#define /*0x1B0*/ oSparkleSpawnUnk1B0 OBJECT_FIELD_S32(0x4A)

/* Sealed Door Star */
#define /*0x108*/ oUnlockDoorStarState  OBJECT_FIELD_U32(0x20)
#define /*0x10C*/ oUnlockDoorStarTimer  OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oUnlockDoorStarYawVel OBJECT_FIELD_S32(0x22)

/* Celebration Star */
#define /*0x0F4*/ oCelebStarUnkF4              OBJECT_FIELD_S32(0x1B)
#define /*0x108*/ oCelebStarDiameterOfRotation OBJECT_FIELD_S32(0x20)

/* Star Selector */
#define /*0x0F4*/ oStarSelectorType  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oStarSelectorTimer OBJECT_FIELD_S32(0x1C)
#define /*0x108*/ oStarSelectorSize  OBJECT_FIELD_F32(0x20)

/* Sushi Shark */
#define /*0x0F4*/ oSushiSharkUnkF4 OBJECT_FIELD_S32(0x1B) // angle?

/* Swing Platform */
#define /*0x0F4*/ oSwingPlatformAngle OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oSwingPlatformSpeed OBJECT_FIELD_F32(0x1C)

/* Swoop */
#define /*0x0F4*/ oSwoopBonkCountdown OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oSwoopTargetPitch   OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oSwoopTargetYaw     OBJECT_FIELD_S32(0x1D)

/* Thwomp */
#define /*0x0F4*/ oThwompRandomTimer OBJECT_FIELD_S32(0x1B)

/* Tilting Platform */
#define /*0x0F4*/ oTiltingPyramidNormalX         OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTiltingPyramidNormalY         OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTiltingPyramidNormalZ         OBJECT_FIELD_F32(0x1D)
#define /*0x10C*/ oTiltingPyramidMarioOnPlatform OBJECT_FIELD_S32(0x21)

/* Toad Message */
#define /*0x108*/ oToadMessageDialogId      OBJECT_FIELD_U32(0x20)
#define /*0x10C*/ oToadMessageRecentlyTalked OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oToadMessageState          OBJECT_FIELD_S32(0x22)

/* Tox Box */
#define /*0x1AC*/ oToxBoxMovementPattern OBJECT_FIELD_VPTR(0x49)
#define /*0x1B0*/ oToxBoxMovementStep    OBJECT_FIELD_S32(0x4A)

/* TTC Rotating Solid */
#define /*0x0F4*/ oTTCRotatingSolidNumTurns      OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCRotatingSolidNumSides      OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCRotatingSolidRotationDelay OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oTTCRotatingSolidVelY          OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCRotatingSolidSoundTimer    OBJECT_FIELD_S32(0x1F)

/* TTC Pendulum */
#define /*0x0F4*/ oTTCPendulumAccelDir   OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCPendulumAngle      OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCPendulumAngleVel   OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCPendulumAngleAccel OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCPendulumDelay      OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTTCPendulumSoundTimer OBJECT_FIELD_S32(0x20)

/* TTC Treadmill */
#define /*0x0F4*/ oTTCTreadmillBigSurface      OBJECT_FIELD_S16P(0x1B)
#define /*0x0F8*/ oTTCTreadmillSmallSurface    OBJECT_FIELD_S16P(0x1C)
#define /*0x0FC*/ oTTCTreadmillSpeed           OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCTreadmillTargetSpeed     OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCTreadmillTimeUntilSwitch OBJECT_FIELD_S32(0x1F)

/* TTC Moving Bar */
#define /*0x0F4*/ oTTCMovingBarDelay        OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCMovingBarStoppedTimer OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCMovingBarOffset       OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oTTCMovingBarSpeed        OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oTTCMovingBarStartOffset  OBJECT_FIELD_F32(0x1F)

/* TTC Cog */
#define /*0x0F4*/ oTTCCogDir       OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCCogSpeed     OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCCogTargetVel OBJECT_FIELD_F32(0x1D)

/* TTC Pit Block */
#define /*0x0F4*/ oTTCPitBlockPeakY    OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCPitBlockDir      OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTCPitBlockWaitTime OBJECT_FIELD_S32(0x1D)

/* TTC Elevator */
#define /*0x0F4*/ oTTCElevatorDir      OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oTTCElevatorPeakY    OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oTTCElevatorMoveTime OBJECT_FIELD_S32(0x1D)

/* TTC 2D Rotator */
#define /*0x0F4*/ oTTC2DRotatorMinTimeUntilNextTurn OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTC2DRotatorTargetYaw            OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTTC2DRotatorIncrement            OBJECT_FIELD_S32(0x1D)
#define /*0x104*/ oTTC2DRotatorRandomDirTimer       OBJECT_FIELD_S32(0x1F)
#define /*0x108*/ oTTC2DRotatorSpeed                OBJECT_FIELD_S32(0x20)

/* TTC Spinner */
#define /*0x0F4*/ oTTCSpinnerDir     OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTTCChangeDirTimer OBJECT_FIELD_S32(0x1C)

/* Beta Trampoline */
#define /*0x110*/ oBetaTrampolineMarioOnTrampoline OBJECT_FIELD_S32(0x22)

/* Treasure Chest */
#define /*0x0F4*/ oTreasureChestUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTreasureChestUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTreasureChestUnkFC OBJECT_FIELD_S32(0x1D)

/* Tree Snow Or Leaf */
#define /*0x0F4*/ oTreeSnowOrLeafUnkF4 OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTreeSnowOrLeafUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oTreeSnowOrLeafUnkFC OBJECT_FIELD_S32(0x1D)

/* Tumbling Bridge */
#define /*0x0F4*/ oTumblingBridgeUnkF4 OBJECT_FIELD_S32(0x1B)

/* Tweester */
#define /*0x0F4*/ oTweesterScaleTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oTweesterUnused     OBJECT_FIELD_S32(0x1C)

/* Ukiki */
#define /*0x0F4*/ oUkikiTauntCounter   OBJECT_FIELD_S16(0x1B, 0)
#define /*0x0F6*/ oUkikiTauntsToBeDone OBJECT_FIELD_S16(0x1B, 1)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oUkikiChaseFleeRange OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oUkikiTextState      OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oUkikiTextboxTimer   OBJECT_FIELD_S16(0x49, 1)
#define /*0x1B0*/ oUkikiCageSpinTimer  OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oUkikiHasHat         OBJECT_FIELD_S16(0x4A, 1)

/* Ukiki Cage*/
#define /*0x088*/ oUkikiCageNextAction OBJECT_FIELD_S32(0x00)

/* Unagi */
#define /*0x0F4*/ oUnagiUnkF4  OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oUnagiUnkF8  OBJECT_FIELD_F32(0x1C)
// 0x1D-0x21 reserved for pathing
#define /*0x110*/ oUnagiUnk110 OBJECT_FIELD_F32(0x22)
#define /*0x1AC*/ oUnagiUnk1AC OBJECT_FIELD_F32(0x49)
#define /*0x1B0*/ oUnagiUnk1B0 OBJECT_FIELD_S16(0x4A, 0)
#define /*0x1B2*/ oUnagiUnk1B2 OBJECT_FIELD_S16(0x4A, + 1)

/* Water Bomb */
#define /*0x0F8*/ oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C)
#define /*0x0FC*/ oWaterBombStretchSpeed    OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oWaterBombOnGround        OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oWaterBombNumBounces      OBJECT_FIELD_F32(0x1F)

/* Water Bomb Spawner */
#define /*0x0F4*/ oWaterBombSpawnerBombActive  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterBombSpawnerTimeToSpawn OBJECT_FIELD_S32(0x1C)

/* Water Bomb Cannon */
#define /*0x0F4*/ oWaterCannonUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterCannonUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterCannonUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterCannonUnk100 OBJECT_FIELD_S32(0x1E)

/* Cannon Barrel Bubbles */
#define /*0x0F4*/ oCannonBarrelBubblesUnkF4 OBJECT_FIELD_F32(0x1B)

/* Water Level Pillar */
#define /*0x0F8*/ oWaterLevelPillarUnkF8 OBJECT_FIELD_S32(0x1C)

/* Water Level Trigger */
#define /*0x0F4*/ oWaterLevelTriggerUnkF4            OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterLevelTriggerTargetWaterLevel OBJECT_FIELD_S32(0x1C)

/* Water Objects */
#define /*0x0F4*/ oWaterObjUnkF4  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterObjUnkF8  OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterObjUnkFC  OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterObjUnk100 OBJECT_FIELD_S32(0x1E)

/* Water Ring (both variants) */
#define /*0x0F4*/ oWaterRingScalePhaseX      OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterRingScalePhaseY      OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWaterRingScalePhaseZ      OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oWaterRingNormalX          OBJECT_FIELD_F32(0x1E)
#define /*0x104*/ oWaterRingNormalY          OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oWaterRingNormalZ          OBJECT_FIELD_F32(0x20)
#define /*0x10C*/ oWaterRingMarioDistInFront OBJECT_FIELD_F32(0x21)
#define /*0x110*/ oWaterRingIndex            OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oWaterRingAvgScale         OBJECT_FIELD_F32(0x49)

/* Water Ring Spawner (Jet Stream Ring Spawner and Manta Ray) */
#define /*0x1AC*/ oWaterRingSpawnerRingsCollected OBJECT_FIELD_S32(0x49)

/* Water Ring Manager (Jet Stream Ring Spawner and Manta Ray Ring Manager) */
#define /*0x0F4*/ oWaterRingMgrNextRingIndex     OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWaterRingMgrLastRingCollected OBJECT_FIELD_S32(0x1C)

/* Wave Trail */
#define /*0x0F8*/ oWaveTrailSize OBJECT_FIELD_F32(0x1C)

/* Whirlpool */
#define /*0x0F4*/ oWhirlpoolInitFacePitch OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWhirlpoolInitFaceRoll  OBJECT_FIELD_S32(0x1C)

/* White Puff Explode */
#define /*0x0F4*/ oWhitePuffUnkF4 OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oWhitePuffUnkF8 OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWhitePuffUnkFC OBJECT_FIELD_S32(0x1D)

/* White Wind Particle */
#define /*0x0F4*/ oStrongWindParticlePenguinObj OBJECT_FIELD_OBJ(0x1B)

/* Whomp */
#define /*0x0F8*/ oWhompShakeVal OBJECT_FIELD_S32(0x1C)

/* Wiggler */
#define /*0x0F4*/ oWigglerFallThroughFloorsHeight OBJECT_FIELD_F32(0x1B)
#define /*0x0F8*/ oWigglerSegments                OBJECT_FIELD_CHAIN_SEGMENT(0x1C)
#define /*0x0FC*/ oWigglerWalkAnimSpeed           OBJECT_FIELD_F32(0x1D)
#define /*0x104*/ oWigglerSquishSpeed             OBJECT_FIELD_F32(0x1F)
#define /*0x108*/ oWigglerTimeUntilRandomTurn     OBJECT_FIELD_S32(0x20)
#define /*0x10C*/ oWigglerTargetYaw               OBJECT_FIELD_S32(0x21)
#define /*0x110*/ oWigglerWalkAwayFromWallTimer   OBJECT_FIELD_S32(0x22)
#define /*0x1AC*/ oWigglerUnused                  OBJECT_FIELD_S16(0x49, 0)
#define /*0x1AE*/ oWigglerTextStatus              OBJECT_FIELD_S16(0x49, + 1)

/* Lll Wood Piece */
#define /*0x0F4*/ oLllWoodPieceOscillationTimer OBJECT_FIELD_S32(0x1B)

/* Wooden Post */
#define /*0x0F4*/ oWoodenPostTotalMarioAngle  OBJECT_FIELD_S32(0x1B)
#define /*0x0F8*/ oWoodenPostPrevAngleToMario OBJECT_FIELD_S32(0x1C)
#define /*0x0FC*/ oWoodenPostSpeedY           OBJECT_FIELD_F32(0x1D)
#define /*0x100*/ oWoodenPostMarioPounding    OBJECT_FIELD_S32(0x1E)
#define /*0x104*/ oWoodenPostOffsetY          OBJECT_FIELD_F32(0x1F)

/* Yoshi */
#define /*0x0F4*/ oYoshiBlinkTimer OBJECT_FIELD_S32(0x1B)
#define /*0x0FC*/ oYoshiChosenHome OBJECT_FIELD_S32(0x1D)
#define /*0x100*/ oYoshiTargetYaw  OBJECT_FIELD_S32(0x1E)

#endif // OBJECT_FIELDS_H
