<?xml version="1.0" encoding="utf-8"?>
<root>
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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AcceptingTrade" xml:space="preserve">
    <value>거래 수락: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="AutoUpdateCheckInfo" xml:space="preserve">
    <value>ASF는 {0} 간격으로 새로운 버전을 자동으로 확인합니다.</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
  </data>
  <data name="Content" xml:space="preserve">
    <value>내용:
{0}</value>
    <comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
  </data>
  <data name="ErrorConfigPropertyInvalid" xml:space="preserve">
    <value>{0} 설정에 대한 속성 값이 잘못되었습니다: {1}</value>
    <comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
    <value>ASF V{0} 는 코어 기록 모듈이 동작 가능하기 전까지 치명적 예외 상태로 실행됩니다.</value>
    <comment>{0} will be replaced by version number</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
    <value>Exception: {0}() {1}
StackTrace:
{2}</value>
    <comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
  </data>
  <data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
    <value>nonzero 에러 코드로 종료됩니다!</value>
  </data>
  <data name="ErrorFailingRequest" xml:space="preserve">
    <value>요청 실패: {0}</value>
    <comment>{0} will be replaced by URL of the request</comment>
  </data>
  <data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
    <value>전역 설정을 불러올 수 없습니다. {0} 값이 존재하고, 유효한지 확인하시기 바랍니다. 뭐가 뭔지 모르겠다면 위키에 있는 '설정하기' 가이드를 따라하십시오.</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorIsInvalid" xml:space="preserve">
    <value>{0} 값이 유효하지 않습니다!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorNoBotsDefined" xml:space="preserve">
    <value>봇이 정의되지 않았습니다. ASF를 설정하는 걸 잊으셨나요?</value>
  </data>
  <data name="ErrorObjectIsNull" xml:space="preserve">
    <value>{0} 값이 없습니다!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorParsingObject" xml:space="preserve">
    <value>{0}의 분석에 실패했습니다!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
    <value>{0} 번의 시도 후, 요청이 실패했습니다!</value>
    <comment>{0} will be replaced by maximum number of tries</comment>
  </data>
  <data name="ErrorUpdateCheckFailed" xml:space="preserve">
    <value>최신 버전을 확인할 수 없습니다!</value>
  </data>
  <data name="ErrorUpdateNoAssetForThisVersion" xml:space="preserve">
    <value>현재 실행 중인 버전과 관련된 자산이 없으므로 업데이트를 진행할 수 없습니다! 해당 버전으로 자동 업데이트가 불가능합니다.</value>
  </data>
  <data name="ErrorUpdateNoAssets" xml:space="preserve">
    <value>해당 버전이 아무 내용도 포함되어 있지 않아 업데이트를 진행할 수 없습니다!</value>
  </data>
  <data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
    <value>사용자 입력 요청을 받았지만, 프로세스는 Headless 모드로 실행 중입니다.</value>
  </data>
  <data name="Exiting" xml:space="preserve">
    <value>종료 중...</value>
  </data>
  <data name="WarningFailed" xml:space="preserve">
    <value>실패!</value>
  </data>
  <data name="GlobalConfigChanged" xml:space="preserve">
    <value>전역 설정 파일이 변경되었습니다!</value>
  </data>
  <data name="ErrorGlobalConfigRemoved" xml:space="preserve">
    <value>전역 설정 파일이 제거되었습니다!</value>
  </data>
  <data name="IgnoringTrade" xml:space="preserve">
    <value>거래 무시: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="LoggingIn" xml:space="preserve">
    <value>{0}에 로그인 중...</value>
    <comment>{0} will be replaced by service's name</comment>
  </data>
  <data name="NoBotsAreRunning" xml:space="preserve">
    <value>실행 중인 봇이 없습니다. 종료 중...</value>
  </data>
  <data name="RefreshingOurSession" xml:space="preserve">
    <value>세션을 새로 고칩니다!</value>
  </data>
  <data name="RejectingTrade" xml:space="preserve">
    <value>거래 거절: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="Restarting" xml:space="preserve">
    <value>재시작 중...</value>
  </data>
  <data name="Starting" xml:space="preserve">
    <value>시작 중...</value>
  </data>
  <data name="Success" xml:space="preserve">
    <value>성공!</value>
  </data>
  <data name="UnlockingParentalAccount" xml:space="preserve">
    <value>부모 계정을 잠금 해제 중...</value>
  </data>
  <data name="UpdateCheckingNewVersion" xml:space="preserve">
    <value>새로운 버전 확인 중...</value>
  </data>
  <data name="UpdateDownloadingNewVersion" xml:space="preserve">
    <value>새로운 버전을 내려받는 중: {0} ({1} MB).... 기다리는 동안, 이 프로그램을 잘 사용하고 계시다면, 기부하는 것을 고려해보세요! :)</value>
    <comment>{0} will be replaced by version string, {1} will be replaced by update size (in megabytes)</comment>
  </data>
  <data name="UpdateFinished" xml:space="preserve">
    <value>업데이트 작업 완료!</value>
  </data>
  <data name="UpdateNewVersionAvailable" xml:space="preserve">
    <value>새로운 ASF 버전이 사용 가능합니다! 업데이트를 고려해보세요!</value>
  </data>
  <data name="UpdateVersionInfo" xml:space="preserve">
    <value>로컬 버전: {0} | 원격 버전: {1}</value>
    <comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
  </data>
  <data name="UserInputSteam2FA" xml:space="preserve">
    <value>Steam 인증 어플의 2차 인증 코드를 입력하세요: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamGuard" xml:space="preserve">
    <value>E-mail로 받은 SteamGuard 인증 코드를 입력하세요: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamLogin" xml:space="preserve">
    <value>Steam 로그인 아이디를 입력하세요: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamParentalCode" xml:space="preserve">
    <value>Steam 자녀보호 코드를 입력하세요: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamPassword" xml:space="preserve">
    <value>Steam 비밀 번호를 입력하세요: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="WarningUnknownValuePleaseReport" xml:space="preserve">
    <value>{0}의 알 수 없는 값을 받았습니다. 이것을 보고 바랍니다: {1}</value>
    <comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
  </data>
  <data name="IPCReady" xml:space="preserve">
    <value>IPC 서버 준비 완료!</value>
  </data>
  <data name="IPCStarting" xml:space="preserve">
    <value>IPC 서버 시작...</value>
  </data>
  <data name="BotAlreadyStopped" xml:space="preserve">
    <value>이 봇은 이미 중지되어 있습니다!</value>
  </data>
  <data name="BotNotFound" xml:space="preserve">
    <value>{0} 이름을 가진 봇을 찾을 수 없습니다!</value>
    <comment>{0} will be replaced by bot's name query (string)</comment>
  </data>
  <data name="BotStatusOverview" xml:space="preserve">
    <value>{0}/{1} 봇이 실행 중, 총 {2}개의 게임({3}개의 카드)이 남아있습니다.</value>
    <comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
  </data>
  <data name="BotStatusIdling" xml:space="preserve">
    <value>봇이 농사중인 게임: {0} ({1}, {2}개의 카드 남음) / 전체 {3}개의 게임 ({4}개의 카드) 남음. (약 {5} 소요)</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="BotStatusIdlingList" xml:space="preserve">
    <value>봇이 농사중인 게임들: {0} / 전체 {1}개의 게임 ({2}개의 카드) 남음. (약 {3} 소요.)</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="CheckingFirstBadgePage" xml:space="preserve">
    <value>첫 번째 배지 페이지를 확인하는 중...</value>
  </data>
  <data name="CheckingOtherBadgePages" xml:space="preserve">
    <value>나머지 배지 페이지를 확인하는 중...</value>
  </data>
  <data name="ChosenFarmingAlgorithm" xml:space="preserve">
    <value>선택된 농사 기법: {0}</value>
    <comment>{0} will be replaced by the name of chosen idling algorithm</comment>
  </data>
  <data name="Done" xml:space="preserve">
    <value>완료!</value>
  </data>
  <data name="GamesToIdle" xml:space="preserve">
    <value>총 {0}개의 게임 ({1}개의 카드) 남음. (약 {2} 소요)...</value>
    <comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinished" xml:space="preserve">
    <value>농사 완료!</value>
  </data>
  <data name="IdlingFinishedForGame" xml:space="preserve">
    <value>농사 완료: {0} ({1}) - {2} 소요됨!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinishedForGames" xml:space="preserve">
    <value>농사 완료된 게임들: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="IdlingStatusForGame" xml:space="preserve">
    <value>{0} ({1}) 농사 상태: {2}개의 카드 남음.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
  </data>
  <data name="IdlingStopped" xml:space="preserve">
    <value>농사 멈춤!</value>
  </data>
  <data name="IgnoredPermanentPauseEnabled" xml:space="preserve">
    <value>일시정지가 켜져 있으므로 이 요청을 무시합니다.</value>
  </data>
  <data name="NothingToIdle" xml:space="preserve">
    <value>이 계정에는 농사지을 것이 없습니다!</value>
  </data>
  <data name="NowIdling" xml:space="preserve">
    <value>현재 농사 중: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="NowIdlingList" xml:space="preserve">
    <value>현재 농사 중: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="PlayingNotAvailable" xml:space="preserve">
    <value>농사가 현재 불가능 합니다. 나중에 다시 시도합니다!</value>
  </data>
  <data name="StillIdling" xml:space="preserve">
    <value>아직 농사 중: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StillIdlingList" xml:space="preserve">
    <value>아직 농사 중: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="StoppedIdling" xml:space="preserve">
    <value>농사 멈춤: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StoppedIdlingList" xml:space="preserve">
    <value>농사 멈춤: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="UnknownCommand" xml:space="preserve">
    <value>알 수 없는 명령어!</value>
  </data>
  <data name="WarningCouldNotCheckBadges" xml:space="preserve">
    <value>배지 정보를 가져올 수 없습니다. 나중에 다시 시도합니다!</value>
  </data>
  <data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
    <value>카드 상태를 확인할 수 없습니다: {0} ({1}), 나중에 다시 시도합니다!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="BotAcceptingGift" xml:space="preserve">
    <value>선물 수락: {0}...</value>
    <comment>{0} will be replaced by giftID (number)</comment>
  </data>
  <data name="BotAccountLimited" xml:space="preserve">
    <value>이 계정은 제한되어 있으므로, 제한이 풀릴 때까지 농사를 지을 수 없습니다!</value>
  </data>
  <data name="BotAddLicense" xml:space="preserve">
    <value>ID: {0} | 상태: {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
  </data>
  <data name="BotAddLicenseWithItems" xml:space="preserve">
    <value>ID: {0} | 상태: {1} | 항목: {2}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
  </data>
  <data name="BotAlreadyRunning" xml:space="preserve">
    <value>이 봇은 이미 실행 중입니다!</value>
  </data>
  <data name="BotAuthenticatorConverting" xml:space="preserve">
    <value>.maFile을 ASF 포맷으로 변환 중...</value>
  </data>
  <data name="BotAuthenticatorImportFinished" xml:space="preserve">
    <value>모바일 인증기 가져오기를 성공적으로 마쳤습니다!</value>
  </data>
  <data name="BotAuthenticatorToken" xml:space="preserve">
    <value>2FA 토큰: {0}</value>
    <comment>{0} will be replaced by generated 2FA token (string)</comment>
  </data>
  <data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
    <value>자동 농사가 일시 정지되었습니다!</value>
  </data>
  <data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
    <value>자동 농사가 재개되었습니다!</value>
  </data>
  <data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
    <value>자동 농사가 이미 일시 정지되어 있습니다!</value>
  </data>
  <data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
    <value>자동 농사가 이미 재개되어 있습니다!</value>
  </data>
  <data name="BotConnected" xml:space="preserve">
    <value>Steam에 연결되었습니다!</value>
  </data>
  <data name="BotDisconnected" xml:space="preserve">
    <value>Steam과의 연결이 끊어졌습니다!</value>
  </data>
  <data name="BotDisconnecting" xml:space="preserve">
    <value>연결을 끊는 중...</value>
  </data>
  <data name="BotEncryptedPassword" xml:space="preserve">
    <value>[{0}] 비밀번호: {1}</value>
    <comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
  </data>
  <data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
    <value>이 봇 인스턴스는 설정 파일에서 비활성화되어 있기에 시작하지 않습니다!</value>
  </data>
  <data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
    <value>한 줄에 TwoFactorCodeMismatch 오류 코드가 {0}번 발생했습니다. 2FA 자격 증명이 더 이상 유효하지 않거나 시계가 동기화되지 않았습니다. 작업을 중단합니다.</value>
    <comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
  </data>
  <data name="BotLoggedOff" xml:space="preserve">
    <value>Steam에서 로그아웃: {0}</value>
    <comment>{0} will be replaced by logging off reason (string)</comment>
  </data>
  <data name="BotLoggedOn" xml:space="preserve">
    <value>{0}으로 로그인 성공</value>
    <comment>{0} will be replaced by steam ID (number)</comment>
  </data>
  <data name="BotLoggingIn" xml:space="preserve">
    <value>로그인 중...</value>
  </data>
  <data name="BotLogonSessionReplaced" xml:space="preserve">
    <value>이 계정은 실행 상태 유지를 거부하는, 정의되지 않은 다른 ASF 인스턴스에서 사용 중인 것으로 보입니다!</value>
  </data>
  <data name="BotLootingFailed" xml:space="preserve">
    <value>거래 제안 실패!</value>
  </data>
  <data name="BotLootingMasterNotDefined" xml:space="preserve">
    <value>Master 권한이 설정된 유저가 없어서, 거래를 전송할 수 없었습니다.</value>
  </data>
  <data name="BotLootingSuccess" xml:space="preserve">
    <value>거래 제안이 성공적으로 보내졌습니다!</value>
  </data>
  <data name="BotSendingTradeToYourself" xml:space="preserve">
    <value>자신에게 거래 요청을 보낼 수 없습니다!</value>
  </data>
  <data name="BotNoASFAuthenticator" xml:space="preserve">
    <value>이 봇은 ASF 2FA를 사용하지 않습니다! ASF 2FA로 인증기를 가져오는 것을 잊었나요?</value>
  </data>
  <data name="BotNotConnected" xml:space="preserve">
    <value>이 봇 인스턴스는 연결되어 있지 않습니다!</value>
  </data>
  <data name="BotNotOwnedYet" xml:space="preserve">
    <value>미보유: {0}</value>
    <comment>{0} will be replaced by query (string)</comment>
  </data>
  <data name="BotOwnedAlreadyWithName" xml:space="preserve">
    <value>이미 보유: {0} | {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="BotRateLimitExceeded" xml:space="preserve">
    <value>등록 활성화 제한을 초과했습니다. {0} 의 대기 시간 이후 다시 시도합니다...</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "25 minutes")</comment>
  </data>
  <data name="BotReconnecting" xml:space="preserve">
    <value>다시 연결 중...</value>
  </data>
  <data name="BotRedeem" xml:space="preserve">
    <value>키: {0} | 상태: {1}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
  </data>
  <data name="BotRedeemWithItems" xml:space="preserve">
    <value>키: {0} | 상태: {1} | 항목: {2}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
  </data>
  <data name="BotRemovedExpiredLoginKey" xml:space="preserve">
    <value>만료된 로그인 키를 제거했습니다!</value>
  </data>
  <data name="BotStatusNotIdling" xml:space="preserve">
    <value>봇이 하라는 농사는 안하고 쉬고 있습니다.</value>
  </data>
  <data name="BotStatusLimited" xml:space="preserve">
    <value>봇이 제한된 계정입니다. 농사로 카드를 얻을 수 없습니다.</value>
  </data>
  <data name="BotStatusConnecting" xml:space="preserve">
    <value>봇이 Steam 네트워크에 연결 중입니다.</value>
  </data>
  <data name="BotStatusNotRunning" xml:space="preserve">
    <value>봇이 실행 중이 아닙니다.</value>
  </data>
  <data name="BotStatusPaused" xml:space="preserve">
    <value>봇 - 일시 정지 혹은 수동 모드로 실행중.</value>
  </data>
  <data name="BotStatusPlayingNotAvailable" xml:space="preserve">
    <value>봇 - 현재 사용 중.</value>
  </data>
  <data name="BotUnableToLogin" xml:space="preserve">
    <value>Steam에 로그인할 수 없습니다: {0}/{1}</value>
    <comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
  </data>
  <data name="ErrorIsEmpty" xml:space="preserve">
    <value>{0} - 비어있습니다!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="UnusedKeys" xml:space="preserve">
    <value>사용하지 않은 키: {0}</value>
    <comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
  </data>
  <data name="WarningFailedWithError" xml:space="preserve">
    <value>오류로 인해 실패했습니다: {0}</value>
    <comment>{0} will be replaced by failure reason (string)</comment>
  </data>
  <data name="BotConnectionLost" xml:space="preserve">
    <value>Steam 네트워크 연결이 끊어졌습니다. 다시 연결 중...</value>
  </data>
  <data name="BotAccountFree" xml:space="preserve">
    <value>계정이 현재 사용되고 있지 않습니다 : 농사를 재개합니다!</value>
  </data>
  <data name="BotAccountOccupied" xml:space="preserve">
    <value>계정이 현재 사용 중입니다. ASF는 계정이 아무 것도 하지 않고 있을 경우 농사를 재개할 것입니다...</value>
  </data>
  <data name="BotConnecting" xml:space="preserve">
    <value>연결 중...</value>
  </data>
  <data name="BotHeartBeatFailed" xml:space="preserve">
    <value>클라이언트 연결 해제에 실패했습니다. 이 봇 인스턴스를 포기합니다!</value>
  </data>
  <data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
    <value>SteamDirectory를 초기화할 수 없습니다 : Steam 네트워크 연결에 평소보다 오랜 시간이 걸릴 수 있습니다!</value>
  </data>
  <data name="BotStopping" xml:space="preserve">
    <value>중지 중...</value>
  </data>
  <data name="ErrorBotConfigInvalid" xml:space="preserve">
    <value>봇 설정이 유효하지 않습니다. {0}의 내용을 확인하고 다시 시도하십시오!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorDatabaseInvalid" xml:space="preserve">
    <value>영구 데이터베이스를 불러올 수 없습니다. 문제가 계속될 경우, 데이터베이스를 재생성하기 위해 {0}을(를) 제거하여 주십시오!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="Initializing" xml:space="preserve">
    <value>{0} 초기화 중...</value>
    <comment>{0} will be replaced by service name that is being initialized</comment>
  </data>
  <data name="WarningPrivacyPolicy" xml:space="preserve">
    <value>ASF가 실제로 무엇을 하고 있는지 걱정된다면, 위키에 있는 개인 정보 보호 정책 부분을 검토해 보세요!</value>
  </data>
  <data name="Welcome" xml:space="preserve">
    <value>어서 와, 이런 농사 프로그램은 처음이지?</value>
  </data>
  <data name="ErrorInvalidCurrentCulture" xml:space="preserve">
    <value>CurrentCulture 값이 올바르지 않습니다. ASF는 기본값으로 실행됩니다!</value>
  </data>
  <data name="TranslationIncomplete" xml:space="preserve">
    <value>ASF는 {0} 지역 언어를 사용하려고 시도했지만, 해당 언어의 번역이 {1}만 완료되어 있습니다. 혹시 당신의 언어로 ASF 번역을 개선하는 것을 도와줄 수 있나요?</value>
    <comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
  </data>
  <data name="IdlingGameNotPossible" xml:space="preserve">
    <value>ASF가 해당 게임을 실행할 수 없어, {0} ({1})의 농사가 일시적으로 중단되었습니다.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="WarningIdlingGameMismatch" xml:space="preserve">
    <value>ASF가 {0} ({1})의 ID 불일치를 감지했습니다. 대신 {2}의 ID를 사용할 것입니다.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotVersion" xml:space="preserve">
    <value>{0} V{1}</value>
    <comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
  </data>
  <data name="BotAccountLocked" xml:space="preserve">
    <value>이 계정은 잠겨 있습니다. 농사 프로세스를 영구적으로 이용할 수 없습니다!</value>
  </data>
  <data name="BotStatusLocked" xml:space="preserve">
    <value>봇이 잠겨 있습니다. 농사로 카드를 얻을 수 없습니다.</value>
  </data>
  <data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
    <value>이 기능은 Headless 모드에서만 사용 가능합니다!</value>
  </data>
  <data name="BotOwnedAlready" xml:space="preserve">
    <value>이미 보유: {0}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="ErrorAccessDenied" xml:space="preserve">
    <value>접근이 거부 되었습니다.</value>
  </data>
  <data name="WarningPreReleaseVersion" xml:space="preserve">
    <value>마지막으로 릴리즈된 버전보다 최신 버전을 사용 중입니다. 시험판 버전은 버그 리포트, 문제 해결, 피드백을 제공하는 법을 아는 유저에게만 제공됩니다. - 기술 지원은 제공되지 않습니다.</value>
  </data>
  
  <data name="ClearingDiscoveryQueue" xml:space="preserve">
    <value>스팀 맞춤 대기열 #{0}을 지우는 중...</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="DoneClearingDiscoveryQueue" xml:space="preserve">
    <value>스팀 맞춤 대기열 #{0}을 지웠습니다.</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="BotOwnsOverviewPerGame" xml:space="preserve">
    <value>{0}/{1} 봇이 이미 {2} 를 소유하고 있습니다.</value>
    <comment>{0} will be replaced by number of bots that already own particular game being checked, {1} will be replaced by total number of bots that were checked during the process, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotRefreshingPackagesData" xml:space="preserve">
    <value>게임에 관한 데이터 갱신중...</value>
  </data>
  <data name="WarningDeprecated" xml:space="preserve">
    <value>{0} 은(는) 더이상 사용되지 않아 향후 버전에서 제거될 예정입니다. {1} 을 대신 사용하여 주시기 바랍니다.</value>
    <comment>{0} will be replaced by the name of deprecated property (such as argument, config property or likewise), {1} will be replaced by the name of valid replacement (such as another argument or config property)</comment>
  </data>
  <data name="BotAcceptedDonationTrade" xml:space="preserve">
    <value>기부 거래 수락: {0}</value>
    <comment>{0} will be replaced by trade's ID (number)</comment>
  </data>
  <data name="WarningWorkaroundTriggered" xml:space="preserve">
    <value>{0} 버그의 우회법이 발동했습니다.</value>
    <comment>{0} will be replaced by the bug's name provided by ASF</comment>
  </data>
  <data name="TargetBotNotConnected" xml:space="preserve">
    <value>대상 봇 인스턴스는 연결되어 있지 않습니다!</value>
  </data>
  <data name="BotWalletBalance" xml:space="preserve">
    <value>지갑 잔액: {0} {1}</value>
    <comment>{0} will be replaced by wallet balance value, {1} will be replaced by currency name</comment>
  </data>
  <data name="BotHasNoWallet" xml:space="preserve">
    <value>봇에 지갑이 없습니다.</value>
  </data>
  <data name="BotLevel" xml:space="preserve">
    <value>봇은 레벨 {0} 입니다.</value>
    <comment>{0} will be replaced by bot's level</comment>
  </data>
  <data name="ActivelyMatchingItems" xml:space="preserve">
    <value>#{0} 번째 Steam 아이템 매칭 중입니다.</value>
    <comment>{0} will be replaced by round number</comment>
  </data>
  <data name="DoneActivelyMatchingItems" xml:space="preserve">
    <value>Steam 아이템 매칭 #{0} 번째를 완료했습니다.</value>
    <comment>{0} will be replaced by round number</comment>
  </data>
  <data name="ErrorAborted" xml:space="preserve">
    <value>중단됨</value>
  </data>
  <data name="ActivelyMatchingItemsRound" xml:space="preserve">
    <value>이번에 {0} 세트를 매치하였습니다.</value>
    <comment>{0} will be replaced by number of sets traded</comment>
  </data>
  <data name="WarningExcessiveBotsCount" xml:space="preserve">
    <value>현재 권장 상한값인 ({0}) 보다 더 많은 봇 계정을 실행중입니다. 이 설정은 지원되지 않으며 계정 정지를 포함한 다양한 Steam 관련 이슈를 야기할 수 있습니다. 자세한 내용은 FAQ를 확인하십시오.</value>
    <comment>{0} will be replaced by our maximum recommended bots count (number)</comment>
  </data>
  <data name="PluginLoaded" xml:space="preserve">
    <value>{0} 성공적으로 로드 되었습니다!</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin</comment>
  </data>
  <data name="PluginLoading" xml:space="preserve">
    <value>로드 중입니다 {0} V{1}...</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin, {1} will be replaced by its version</comment>
  </data>
  <data name="NothingFound" xml:space="preserve">
    <value>결과 없음!</value>
  </data>
  <data name="PluginsWarning" xml:space="preserve">
    <value>ASF에 하나 이상의 사용자 지정 플러그인을 불러왔습니다. 수정된 설치에 대해 지원을 제공할 수 없으므로, 문제가 발생한 경우 사용하기로 한 플러그인의 적절한 개발자에게 연락하시기 바랍니다.</value>
  </data>
  <data name="PleaseWait" xml:space="preserve">
    <value>잠시 기다려 주십시오...</value>
  </data>
  <data name="EnterCommand" xml:space="preserve">
    <value>명령어를 입력하십시오: </value>
  </data>
  <data name="Executing" xml:space="preserve">
    <value>실행 중...</value>
  </data>
  <data name="InteractiveConsoleEnabled" xml:space="preserve">
    <value>대화형 콘솔이 활성화되었습니다. 명령어 모드로 들어가려면 ' c '를 입력하십시오.</value>
  </data>
  <data name="InteractiveConsoleNotAvailable" xml:space="preserve">
    <value>환경설정 속성값 {0} 이 누락되어 대화형 콘솔을 사용할 수 없습니다.</value>
    <comment>{0} will be replaced by the name of the missing config property (string)</comment>
  </data>
  <data name="Response" xml:space="preserve">
    <value>응답: {0}</value>
    <comment>{0} will be replaced by the generated response (string)</comment>
  </data>
  <data name="BotGamesToRedeemInBackgroundCount" xml:space="preserve">
    <value>{0} 개의 게임이 이 봇의 배경 큐에 남아있습니다.</value>
    <comment>{0} will be replaced by remaining number of games in BGR's queue</comment>
  </data>
  <data name="ErrorSingleInstanceRequired" xml:space="preserve">
    <value>ASF 프로세스가 이 작업디렉토리에서 실행중입니다. 중단합니다.</value>
  </data>
  <data name="BotHandledConfirmations" xml:space="preserve">
    <value>{0} 개의 확인이 성공적으로 처리되었습니다!</value>
    <comment>{0} will be replaced by number of confirmations</comment>
  </data>
  <data name="BotExtraIdlingCooldown" xml:space="preserve">
    <value>농사를 시작해도 될지 확인을 위해 최대 {0} 기다립니다.</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "1 minute")</comment>
  </data>
  <data name="UpdateCleanup" xml:space="preserve">
    <value>업데이트 후 예전 파일을 삭제합니다...</value>
  </data>
  <data name="BotGeneratingSteamParentalCode" xml:space="preserve">
    <value>Steam 부모 코드를 생성합니다. 시간이 좀 걸릴 수 있으므로 환경설정에 넣어놓는 것을 고려해보십시오.</value>
  </data>
  <data name="IPCConfigChanged" xml:space="preserve">
    <value>IPC 환경설정이 변경되었습니다.</value>
  </data>
</root>