<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AcceptingTrade" xml:space="preserve">
    <value>Accepterer handel: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="AutoUpdateCheckInfo" xml:space="preserve">
    <value>ASF vil automatisk undersøge for nye versioner hver {0}.</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
  </data>
  <data name="Content" xml:space="preserve">
    <value>Indhold:
{0}</value>
    <comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
  </data>
  <data name="ErrorConfigPropertyInvalid" xml:space="preserve">
    <value>Konfigurerede {0} egenskab er ugyldig: {1}</value>
    <comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
    <value>ASF V{0} er løbet ind i en fatal fejl før kerneloggningsmodulet kunne indlæses!</value>
    <comment>{0} will be replaced by version number</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
    <value>Undtagelse: {0}() {1}
StackTrace:
{2}</value>
    <comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
  </data>
  <data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
    <value>Lukker ned med ikkenul fejlkode!</value>
  </data>
  <data name="ErrorFailingRequest" xml:space="preserve">
    <value>Forespørgsel fejler: {0}</value>
    <comment>{0} will be replaced by URL of the request</comment>
  </data>
  <data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
    <value>Global konfiguration kunne ikke blive hentet. Vær sikker på {0} eksistere og er gyldig! Følg opsætnings guiden på wikien hvis du er i tvivl.</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorIsInvalid" xml:space="preserve">
    <value>{0} er ikke gyldig!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorNoBotsDefined" xml:space="preserve">
    <value>Ingen bots er defineret. Har du glemt at konfigurere din ASF?</value>
  </data>
  <data name="ErrorObjectIsNull" xml:space="preserve">
    <value>{0} er null!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorParsingObject" xml:space="preserve">
    <value>Parsing {0} fejlet!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
    <value>Anmodning fejlede efter {0} forsøg!</value>
    <comment>{0} will be replaced by maximum number of tries</comment>
  </data>
  <data name="ErrorUpdateCheckFailed" xml:space="preserve">
    <value>Kunne ikke tjekke seneste version!</value>
  </data>
  <data name="ErrorUpdateNoAssetForThisVersion" xml:space="preserve">
    <value>Kunne ikke fortsætte med opdateringen da der ikke er noget aktiv der relaterer til den kørende version! Automatisk opdatering til den version er ikke mulig.</value>
  </data>
  <data name="ErrorUpdateNoAssets" xml:space="preserve">
    <value>Kunne ikke fortsætte med en opdatering da den version ikke inkludere nogen aktiver!</value>
  </data>
  <data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
    <value>Modtog en anmodning for bruger input, men processen kører i hovedløs tilstand!</value>
  </data>
  <data name="Exiting" xml:space="preserve">
    <value>Forlader...</value>
  </data>
  <data name="WarningFailed" xml:space="preserve">
    <value>Mislykkede!</value>
  </data>
  <data name="GlobalConfigChanged" xml:space="preserve">
    <value>Global konfigureringsfil er blevet ændret!</value>
  </data>
  <data name="ErrorGlobalConfigRemoved" xml:space="preserve">
    <value>Global konfigureringsfil er blevet fjernet!</value>
  </data>
  <data name="IgnoringTrade" xml:space="preserve">
    <value>Ignorere bytte: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="LoggingIn" xml:space="preserve">
    <value>Logger ind på {0}...</value>
    <comment>{0} will be replaced by service's name</comment>
  </data>
  <data name="NoBotsAreRunning" xml:space="preserve">
    <value>Ingen bots køre, forlader...</value>
  </data>
  <data name="RefreshingOurSession" xml:space="preserve">
    <value>Opfrisker vores session!</value>
  </data>
  <data name="RejectingTrade" xml:space="preserve">
    <value>Afviser bytte: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="Restarting" xml:space="preserve">
    <value>Genstarter...</value>
  </data>
  <data name="Starting" xml:space="preserve">
    <value>Starter...</value>
  </data>
  <data name="Success" xml:space="preserve">
    <value>Succes!</value>
  </data>
  <data name="UnlockingParentalAccount" xml:space="preserve">
    <value>Låser forældre-konto op...</value>
  </data>
  <data name="UpdateCheckingNewVersion" xml:space="preserve">
    <value>Tjekker for ny version...</value>
  </data>
  <data name="UpdateDownloadingNewVersion" xml:space="preserve">
    <value>Downloader ny version: {0} ({1} MB)... Imens du venter, overvej at donere hvis du sætter pris på vores arbejde! :)</value>
    <comment>{0} will be replaced by version string, {1} will be replaced by update size (in megabytes)</comment>
  </data>
  <data name="UpdateFinished" xml:space="preserve">
    <value>Opdateringsprocessen færdig!</value>
  </data>
  <data name="UpdateNewVersionAvailable" xml:space="preserve">
    <value>Ny ASF version er tilgængelig! Overvej at opdatér det selv!</value>
  </data>
  <data name="UpdateVersionInfo" xml:space="preserve">
    <value>Lokal version: {0} | Fjernversion: {1}</value>
    <comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
  </data>
  <data name="UserInputSteam2FA" xml:space="preserve">
    <value>Venligst indtast din 2FA kode fra din steam autentificering app: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamGuard" xml:space="preserve">
    <value>Venligst indtast SteamGuard autentificering kode der var sent til din e-mail: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamLogin" xml:space="preserve">
    <value>Venligst indtast dit Steam login: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamParentalCode" xml:space="preserve">
    <value>Venligst indtast Steam forældre-kode: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamPassword" xml:space="preserve">
    <value>Venligst indtast dit Steam kodeord: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="WarningUnknownValuePleaseReport" xml:space="preserve">
    <value>Modtog ukendt værdi for {0}, venligst rapportér dette: {1}</value>
    <comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
  </data>
  <data name="IPCReady" xml:space="preserve">
    <value>IPC serveren er klar!</value>
  </data>
  <data name="IPCStarting" xml:space="preserve">
    <value>Starter IPC server...</value>
  </data>
  <data name="BotAlreadyStopped" xml:space="preserve">
    <value>Denne bot er allerede stoppet!</value>
  </data>
  <data name="BotNotFound" xml:space="preserve">
    <value>Kunne ikke finde nogen bot der hedder {0}!</value>
    <comment>{0} will be replaced by bot's name query (string)</comment>
  </data>
  <data name="BotStatusOverview" xml:space="preserve">
    <value>Der er {0}/{1} bots kørende med en total af {2} spil ({3} kort) tilbage at idle.</value>
    <comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
  </data>
  <data name="BotStatusIdling" xml:space="preserve">
    <value>Botten idler spil: {0} ({1}, {2} kort drop tilbage) fra i alt {3} spil ({4} kort) tilbage at idle (~{5} tilbage).</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="BotStatusIdlingList" xml:space="preserve">
    <value>Botten idler spil: {0} fra en total af {1} spil ({2} kort) tilbage at idle (~{3} tilbage).</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="CheckingFirstBadgePage" xml:space="preserve">
    <value>Tjekker første badge side...</value>
  </data>
  <data name="CheckingOtherBadgePages" xml:space="preserve">
    <value>Tjekker andre badge sider...</value>
  </data>
  <data name="ChosenFarmingAlgorithm" xml:space="preserve">
    <value>Valgte idle algoritme: {0}</value>
    <comment>{0} will be replaced by the name of chosen idling algorithm</comment>
  </data>
  <data name="Done" xml:space="preserve">
    <value>Færdig!</value>
  </data>
  <data name="GamesToIdle" xml:space="preserve">
    <value>Vi har totalt {0} spil ({1} kort) tilbage at idle (~{2} tilbage)...</value>
    <comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinished" xml:space="preserve">
    <value>Idling færdig!</value>
  </data>
  <data name="IdlingFinishedForGame" xml:space="preserve">
    <value>Færdiggjort idling: {0} ({1}) efter {2} spilletid!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinishedForGames" xml:space="preserve">
    <value>Færdig med at idle spil: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="IdlingStatusForGame" xml:space="preserve">
    <value>Idle status for {0} ({1}): {2} kort tilbage</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
  </data>
  <data name="IdlingStopped" xml:space="preserve">
    <value>Idling stoppede!</value>
  </data>
  <data name="IgnoredPermanentPauseEnabled" xml:space="preserve">
    <value>Ignorere denne anmodning da permanent pause er aktiveret!</value>
  </data>
  <data name="NothingToIdle" xml:space="preserve">
    <value>Vi har ikke noget at idle på denne konto!</value>
  </data>
  <data name="NowIdling" xml:space="preserve">
    <value>Idler nu: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="NowIdlingList" xml:space="preserve">
    <value>Idler nu: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="PlayingNotAvailable" xml:space="preserve">
    <value>Det er ikke muligt at spille nu, vi vil prøve igen senere!</value>
  </data>
  <data name="StillIdling" xml:space="preserve">
    <value>Idler stadig: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StillIdlingList" xml:space="preserve">
    <value>Idler stadig: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="StoppedIdling" xml:space="preserve">
    <value>Stoppede med at idle: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StoppedIdlingList" xml:space="preserve">
    <value>Stoppede med at idle: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="UnknownCommand" xml:space="preserve">
    <value>Ukendt kommando!</value>
  </data>
  <data name="WarningCouldNotCheckBadges" xml:space="preserve">
    <value>Kunne ikke hente badgens informationer, vi vil prøve igen senere!</value>
  </data>
  <data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
    <value>Kunne ikke tjekke kort status for: {0} ({1}), vi vil prøve igen senere!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="BotAcceptingGift" xml:space="preserve">
    <value>Acceptere gave: {0}...</value>
    <comment>{0} will be replaced by giftID (number)</comment>
  </data>
  <data name="BotAccountLimited" xml:space="preserve">
    <value>Denne konto er begrænset, idling processen er ikke tilgængelig indtil begrænsningen er fjernet!</value>
  </data>
  <data name="BotAddLicense" xml:space="preserve">
    <value>ID: {0} | Status: {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
  </data>
  <data name="BotAddLicenseWithItems" xml:space="preserve">
    <value>ID: {0} | Status: {1} | Elementer: {2}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
  </data>
  <data name="BotAlreadyRunning" xml:space="preserve">
    <value>Denne bot køre allerede!</value>
  </data>
  <data name="BotAuthenticatorConverting" xml:space="preserve">
    <value>Konvertere .maFile til ASF format...</value>
  </data>
  <data name="BotAuthenticatorImportFinished" xml:space="preserve">
    <value>Det lykkedes at importere mobilautentificering!</value>
  </data>
  <data name="BotAuthenticatorToken" xml:space="preserve">
    <value>2FA Token: {0}</value>
    <comment>{0} will be replaced by generated 2FA token (string)</comment>
  </data>
  <data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
    <value>Automatisk idling er på pause!</value>
  </data>
  <data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
    <value>Automatisk idling er genoptaget!</value>
  </data>
  <data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
    <value>Automatisk idling er allerede på pause!</value>
  </data>
  <data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
    <value>Automatisk idling er genoptaget allerede!</value>
  </data>
  <data name="BotConnected" xml:space="preserve">
    <value>Forbundet til Steam!</value>
  </data>
  <data name="BotDisconnected" xml:space="preserve">
    <value>Afbrudt fra Steam!</value>
  </data>
  <data name="BotDisconnecting" xml:space="preserve">
    <value>Afbryder...</value>
  </data>
  <data name="BotEncryptedPassword" xml:space="preserve">
    <value>[{0}] kodeorder: {1}</value>
    <comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
  </data>
  <data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
    <value>Starter ikke denne bot instans fordi den er slået fra i konfigurationsfilen!</value>
  </data>
  <data name="BotInvalidAuthenticatorDuringLogin" xml:space="preserve">
    <value>Modtaget TwoFactorCodeMismatch fejlkode {0} gange i træk. Din 2FA legitimationsoplysninger er ikke længere gyldige, eller dit ur er ikke synkroniseret, afbryder!</value>
    <comment>{0} will be replaced by maximum allowed number of failed 2FA attempts</comment>
  </data>
  <data name="BotLoggedOff" xml:space="preserve">
    <value>Loggede af fra Steam: {0}</value>
    <comment>{0} will be replaced by logging off reason (string)</comment>
  </data>
  <data name="BotLoggedOn" xml:space="preserve">
    <value>Loggede ind successfuldt som {0}.</value>
    <comment>{0} will be replaced by steam ID (number)</comment>
  </data>
  <data name="BotLoggingIn" xml:space="preserve">
    <value>Logger ind...</value>
  </data>
  <data name="BotLogonSessionReplaced" xml:space="preserve">
    <value>Denne bruger ser ud til at være i brug i en anden ASF instant, hvilket er undefineret adfærd, nægter at holde det kørende!</value>
  </data>
  <data name="BotLootingFailed" xml:space="preserve">
    <value>Handels tilbud mislykkedes!</value>
  </data>
  <data name="BotLootingMasterNotDefined" xml:space="preserve">
    <value>Handlen kunne ikke sendes, fordi der er ingen bruger med master tilladelse defineret!</value>
  </data>
  <data name="BotLootingSuccess" xml:space="preserve">
    <value>Handel tilbud sendt med succes!</value>
  </data>
  <data name="BotSendingTradeToYourself" xml:space="preserve">
    <value>Du kan ikke sende en byttehandel til dig selv!</value>
  </data>
  <data name="BotNoASFAuthenticator" xml:space="preserve">
    <value>Dette bot har ikke ASF 2FA aktiveret! Har du glemt at importere din autentificering som ASF 2FA?</value>
  </data>
  <data name="BotNotConnected" xml:space="preserve">
    <value>Denne bot instans er ikke forbundet!</value>
  </data>
  <data name="BotNotOwnedYet" xml:space="preserve">
    <value>Ejes ikke endnu: {0}</value>
    <comment>{0} will be replaced by query (string)</comment>
  </data>
  <data name="BotOwnedAlreadyWithName" xml:space="preserve">
    <value>Ejes allerede: {0} | {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="BotRateLimitExceeded" xml:space="preserve">
    <value>Rate limit er blevet overskredet, vi prøver igen efter cooldown på {0}...</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "25 minutes")</comment>
  </data>
  <data name="BotReconnecting" xml:space="preserve">
    <value>Forbinder igen...</value>
  </data>
  <data name="BotRedeem" xml:space="preserve">
    <value>Nøgle: {0} | Status: {1}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
  </data>
  <data name="BotRedeemWithItems" xml:space="preserve">
    <value>Nøgle: {0} | Status: {1} | Elementer: {2}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
  </data>
  <data name="BotRemovedExpiredLoginKey" xml:space="preserve">
    <value>Fjernede udløbet login nøgle!</value>
  </data>
  <data name="BotStatusNotIdling" xml:space="preserve">
    <value>Botten idler ikke noget.</value>
  </data>
  <data name="BotStatusLimited" xml:space="preserve">
    <value>Botten er begrænset og kan ikke droppe nogen kort gennem idling.</value>
  </data>
  <data name="BotStatusConnecting" xml:space="preserve">
    <value>Botten er forbundet til Steam-netværket.</value>
  </data>
  <data name="BotStatusNotRunning" xml:space="preserve">
    <value>Botten køre ikke.</value>
  </data>
  <data name="BotStatusPaused" xml:space="preserve">
    <value>Botten er sat på pause eller kører i manuel tilstand.</value>
  </data>
  <data name="BotStatusPlayingNotAvailable" xml:space="preserve">
    <value>Botten bruges i øjeblikket.</value>
  </data>
  <data name="BotUnableToLogin" xml:space="preserve">
    <value>Kan ikke logge ind på Steam: {0}/{1}</value>
    <comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
  </data>
  <data name="ErrorIsEmpty" xml:space="preserve">
    <value>{0} er tom!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="UnusedKeys" xml:space="preserve">
    <value>Ubrugte nøgler: {0}</value>
    <comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
  </data>
  <data name="WarningFailedWithError" xml:space="preserve">
    <value>Mislykkedes på grund af fejl: {0}</value>
    <comment>{0} will be replaced by failure reason (string)</comment>
  </data>
  <data name="BotConnectionLost" xml:space="preserve">
    <value>Forbindelse til Steam-netværket mistede. Opretter forbindelse igen...</value>
  </data>
  <data name="BotAccountFree" xml:space="preserve">
    <value>Kontoen er ikke længere besat: idling processen genoptages!</value>
  </data>
  <data name="BotAccountOccupied" xml:space="preserve">
    <value>Kontoen bruges i øjeblikket: ASF vil genoptage idling når det er fri...</value>
  </data>
  <data name="BotConnecting" xml:space="preserve">
    <value>Forbinder...</value>
  </data>
  <data name="BotHeartBeatFailed" xml:space="preserve">
    <value>Afbrydelsen af klienten fejlede, afbryder denne bot instans!</value>
  </data>
  <data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
    <value>Kunne ikke initialisere SteamDirectory: forbinder med Steam-netværket kan tage meget længere tid end normalt!</value>
  </data>
  <data name="BotStopping" xml:space="preserve">
    <value>Stopper...</value>
  </data>
  <data name="ErrorBotConfigInvalid" xml:space="preserve">
    <value>Din bot konfiguration er ugyldig. Kontroller indholdet af {0}, og prøv igen!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorDatabaseInvalid" xml:space="preserve">
    <value>Vedvarende database kunne ikke indlæses, hvis problemet fortsætter, skal du fjerne {0} for at genskabe databasen!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="Initializing" xml:space="preserve">
    <value>Initialisering af {0}...</value>
    <comment>{0} will be replaced by service name that is being initialized</comment>
  </data>
  <data name="WarningPrivacyPolicy" xml:space="preserve">
    <value>Gennemgå vores privatlivs politik sektion på wikien, hvis du er bekymret om ASF faktisk gør!</value>
  </data>
  <data name="Welcome" xml:space="preserve">
    <value>Det ser ud som om det er din første lancering af programmet, velkommen!</value>
  </data>
  <data name="ErrorInvalidCurrentCulture" xml:space="preserve">
    <value>Din angivne CurrentCulture er ugyldig, ConfigGenerator vil køre med en standard!</value>
  </data>
  <data name="TranslationIncomplete" xml:space="preserve">
    <value>ASF vil forsøge at bruge din foretrukne {0} kultur, men oversættelsen i sproget er kun {1}. Måske kan du hjælpe os med at forbedre ASF oversættelse på dit sprog?</value>
    <comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
  </data>
  <data name="IdlingGameNotPossible" xml:space="preserve">
    <value>Idling {0} ({1}) er midlertidigt deaktiveret, da ASF ikke er i stand til at spille dette spil i øjeblikket.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="WarningIdlingGameMismatch" xml:space="preserve">
    <value>ASF opdaget ID uoverensstemmelse for {0} ({1}) og bruger ID'ET for {2} i stedet.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotVersion" xml:space="preserve">
    <value>{0} V{1}</value>
    <comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
  </data>
  <data name="BotAccountLocked" xml:space="preserve">
    <value>Denne konto er låst, idling proces er permanent utilgængelig!</value>
  </data>
  <data name="BotStatusLocked" xml:space="preserve">
    <value>Botten er låst og kan ikke droppe nogen kort gennem idling.</value>
  </data>
  <data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
    <value>Denne funktion er kun tilgængelig i hovedløs tilstand!</value>
  </data>
  <data name="BotOwnedAlready" xml:space="preserve">
    <value>Ejes allerede: {0}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="ErrorAccessDenied" xml:space="preserve">
    <value>Adgang nægtet!</value>
  </data>
  <data name="WarningPreReleaseVersion" xml:space="preserve">
    <value>Du bruger en version, der er nyere end nyeste version for din opdaterings kanal. Bemærk venligst at pre-release versioner er dedikeret til brugere, der forstår at rapportere fejl, behandle spørgsmål og give feedback - ingen teknisk support vil blive givet.</value>
  </data>
  
  <data name="ClearingDiscoveryQueue" xml:space="preserve">
    <value>Renser Steam opdagelses kø #{0}...</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="DoneClearingDiscoveryQueue" xml:space="preserve">
    <value>Færdig med rensning af Steam opdagelses kø #{0}.</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="BotOwnsOverviewPerGame" xml:space="preserve">
    <value>{0}/{1} bots ejer allerede spillet {2}.</value>
    <comment>{0} will be replaced by number of bots that already own particular game being checked, {1} will be replaced by total number of bots that were checked during the process, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotRefreshingPackagesData" xml:space="preserve">
    <value>Opdaterer pakkedata...</value>
  </data>
  <data name="WarningDeprecated" xml:space="preserve">
    <value>Anvendelse af {0} er forældet og vil blive fjernet i fremtidige versioner af programmet. Brug venligst {1} i stedet.</value>
    <comment>{0} will be replaced by the name of deprecated property (such as argument, config property or likewise), {1} will be replaced by the name of valid replacement (such as another argument or config property)</comment>
  </data>
  <data name="BotAcceptedDonationTrade" xml:space="preserve">
    <value>Accepterede donationshandel: {0}</value>
    <comment>{0} will be replaced by trade's ID (number)</comment>
  </data>
  <data name="WarningWorkaroundTriggered" xml:space="preserve">
    <value>Workaround for fejlen {0} er blevet aktiveret.</value>
    <comment>{0} will be replaced by the bug's name provided by ASF</comment>
  </data>
  <data name="TargetBotNotConnected" xml:space="preserve">
    <value>Mål bot instans er ikke forbundet!</value>
  </data>
  <data name="BotWalletBalance" xml:space="preserve">
    <value>Tegnebogssaldo: {0} {1}</value>
    <comment>{0} will be replaced by wallet balance value, {1} will be replaced by currency name</comment>
  </data>
  <data name="BotHasNoWallet" xml:space="preserve">
    <value>Bot har ingen tegnebog.</value>
  </data>
  <data name="BotLevel" xml:space="preserve">
    <value>Bot har niveau {0}.</value>
    <comment>{0} will be replaced by bot's level</comment>
  </data>
  <data name="ActivelyMatchingItems" xml:space="preserve">
    <value>Matcher Steam inventar, runde #{0}...</value>
    <comment>{0} will be replaced by round number</comment>
  </data>
  <data name="DoneActivelyMatchingItems" xml:space="preserve">
    <value>Færdig med at matche Steam inventar, runde #{0}.</value>
    <comment>{0} will be replaced by round number</comment>
  </data>
  <data name="ErrorAborted" xml:space="preserve">
    <value>Annulleret!</value>
  </data>
  <data name="ActivelyMatchingItemsRound" xml:space="preserve">
    <value>Matched totalt {0} sæt denne runde.</value>
    <comment>{0} will be replaced by number of sets traded</comment>
  </data>
  <data name="WarningExcessiveBotsCount" xml:space="preserve">
    <value>Du kører flere personlige bots end vores øverst anbefalede grænse ({0}). Vær opmærksom på at denne opsætning ikke er understøttet og kan medføre Steam-relaterede problemer, herunder eventuelt suspendering af konti. Tjek vores FAQ for flere detaljer.</value>
    <comment>{0} will be replaced by our maximum recommended bots count (number)</comment>
  </data>
  <data name="PluginLoaded" xml:space="preserve">
    <value>{0} er blevet indlæst succesfuldt!</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin</comment>
  </data>
  <data name="PluginLoading" xml:space="preserve">
    <value>Indlæser {0} V{1}...</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin, {1} will be replaced by its version</comment>
  </data>
  <data name="NothingFound" xml:space="preserve">
    <value>Intet fundet!</value>
  </data>
  <data name="PluginsWarning" xml:space="preserve">
    <value>Du har indlæst en eller flere brugerdefinerede plug-ins i ASF. Da vi ikke kan tilbyde support til modificerede opsætninger, bedes du kontakte udvikleren af de plug-ins du bruger i tilfælde af eventuelle problemer.</value>
  </data>
  <data name="PleaseWait" xml:space="preserve">
    <value>Vent venligst...</value>
  </data>
  <data name="EnterCommand" xml:space="preserve">
    <value>Indtast kommando: </value>
  </data>
  <data name="Executing" xml:space="preserve">
    <value>Udfører...</value>
  </data>
  <data name="InteractiveConsoleEnabled" xml:space="preserve">
    <value>Den interaktive konsol er nu aktiv, tast "c" for at skifte til kommando-mode.</value>
  </data>
  <data name="InteractiveConsoleNotAvailable" xml:space="preserve">
    <value>Den interaktive konsol den ikke tilgængelig på grund af at {0} mangler en eller flere konfigurationsindstillinger.</value>
    <comment>{0} will be replaced by the name of the missing config property (string)</comment>
  </data>
  <data name="Response" xml:space="preserve">
    <value>Svar: {0}</value>
    <comment>{0} will be replaced by the generated response (string)</comment>
  </data>
  <data name="BotGamesToRedeemInBackgroundCount" xml:space="preserve">
    <value>Bot har {0} spil tilbage i sin baggrundskø.</value>
    <comment>{0} will be replaced by remaining number of games in BGR's queue</comment>
  </data>
  <data name="ErrorSingleInstanceRequired" xml:space="preserve">
    <value>ASF processen kører allerede i denne mappe, afbryder!</value>
  </data>
  <data name="BotHandledConfirmations" xml:space="preserve">
    <value>Behandlede {0} bekræftelser succesfuldt!</value>
    <comment>{0} will be replaced by number of confirmations</comment>
  </data>
  <data name="BotExtraIdlingCooldown" xml:space="preserve">
    <value>Venter op til {0} for at sikre at vi er klar til at begynde at idle...</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "1 minute")</comment>
  </data>
  <data name="UpdateCleanup" xml:space="preserve">
    <value>Rydder op i de gamle filer efter opdateringen...</value>
  </data>
  <data name="BotGeneratingSteamParentalCode" xml:space="preserve">
    <value>Generering af Steam-forældrekode, dette kan tage et stykke tid, overvej at sætte det i konfiguration i stedet...</value>
  </data>
  <data name="IPCConfigChanged" xml:space="preserve">
    <value>IPC konfiguration er blevet ændret!</value>
  </data>
</root>