<?xml version="1.0" encoding="utf-8"?>
<root>
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    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
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                <xsd:element name="value" type="xsd:string" minOccurs="0"/>
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string"/>
              <xsd:attribute name="type" type="xsd:string"/>
              <xsd:attribute name="mimetype" type="xsd:string"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string"/>
              <xsd:attribute name="name" type="xsd:string"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
              <xsd:attribute ref="xml:space"/>
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required"/>
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="AcceptingTrade" xml:space="preserve">
    <value>Menerima Pertukaran: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="AutoUpdateCheckInfo" xml:space="preserve">
    <value>ASF akan memeriksa versi baru setiap {0} secara otomatis.</value>
    <comment>{0} will be replaced by translated TimeSpan string (such as "24 hours")</comment>
  </data>
  <data name="Content" xml:space="preserve">
    <value>Konten: {0}</value>
    <comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
  </data>
  <data name="ErrorConfigPropertyInvalid" xml:space="preserve">
    <value>Konfigurasi properti {0} tidak valid: {1}</value>
    <comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
    <value>ASF V{0} telah mengalami fatal exception sebelum modul logging inti dapat menginisialisasi!</value>
    <comment>{0} will be replaced by version number</comment>
  </data>
  <data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
    <value>Pengecualian: {0}() {1} StackTrace:{2}</value>
    <comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
  </data>
  <data name="ErrorExitingWithNonZeroErrorCode" xml:space="preserve">
    <value>Keluar dengan kode kesalahan bukan nol!</value>
  </data>
  <data name="ErrorFailingRequest" xml:space="preserve">
    <value>Permintaan gagal: {0}</value>
    <comment>{0} will be replaced by URL of the request</comment>
  </data>
  <data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
    <value>Global config tidak dapat dimuat, pastikan bahwa {0} ada dan berlaku! Ikuti Panduan penyetelan pada wiki jika Anda bingung.</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorIsInvalid" xml:space="preserve">
    <value>{0} tidak valid!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorNoBotsDefined" xml:space="preserve">
    <value>Bot tidak didefinisikan, Apakah Anda lupa untuk mengkonfigurasi ASF Anda?</value>
  </data>
  <data name="ErrorObjectIsNull" xml:space="preserve">
    <value>{0} masih kosong!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorParsingObject" xml:space="preserve">
    <value>Parsing {0} gagal!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
    <value>Permintaan gagal setelah {0} kali upaya!</value>
    <comment>{0} will be replaced by maximum number of tries</comment>
  </data>
  <data name="ErrorUpdateCheckFailed" xml:space="preserve">
    <value>Tidak dapat memeriksa versi terbaru!</value>
  </data>
  <data name="ErrorUpdateNoAssetForThisVersion" xml:space="preserve">
    <value>Tidak bisa melanjutkan dengan pembaruan karena tidak ada asset yang berkaitan dengan versi yang berjalan sekarang! Pembaruan otomatis ke versi tersebut tidak mungkin.</value>
  </data>
  <data name="ErrorUpdateNoAssets" xml:space="preserve">
    <value>Tidak bisa melanjutkan update karena tak ada aset yang termasuk dalam versi tersebut!</value>
  </data>
  <data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
    <value>Menerima permintaan untuk input pengguna, tetapi proses berjalan dalam mode Headless!</value>
  </data>
  <data name="Exiting" xml:space="preserve">
    <value>Menutup...</value>
  </data>
  <data name="WarningFailed" xml:space="preserve">
    <value>Gagal!</value>
  </data>
  <data name="GlobalConfigChanged" xml:space="preserve">
    <value>file Konfigurasi Global telah berubah!</value>
  </data>
  <data name="ErrorGlobalConfigRemoved" xml:space="preserve">
    <value>file Konfigurasi Global telah dihapus!</value>
  </data>
  <data name="IgnoringTrade" xml:space="preserve">
    <value>Mengabaikan trade: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="LoggingIn" xml:space="preserve">
    <value>Menyambung ke {0}...</value>
    <comment>{0} will be replaced by service's name</comment>
  </data>
  <data name="NoBotsAreRunning" xml:space="preserve">
    <value>Tidak ada bot yang berjalan, keluar...</value>
  </data>
  <data name="RefreshingOurSession" xml:space="preserve">
    <value>Menyegarkan sesi kami!</value>
  </data>
  <data name="RejectingTrade" xml:space="preserve">
    <value>Menolak Trade: {0}</value>
    <comment>{0} will be replaced by trade number</comment>
  </data>
  <data name="Restarting" xml:space="preserve">
    <value>Memulai ulang...</value>
  </data>
  <data name="Starting" xml:space="preserve">
    <value>Memulai...</value>
  </data>
  <data name="Success" xml:space="preserve">
    <value>Sukses!</value>
  </data>
  <data name="UnlockingParentalAccount" xml:space="preserve">
    <value>Membuka akun utama...</value>
  </data>
  <data name="UpdateCheckingNewVersion" xml:space="preserve">
    <value>Sedang mengecek versi terbaru...</value>
  </data>
  <data name="UpdateDownloadingNewVersion" xml:space="preserve">
    <value>Mengunduh versi baru: {0} ({1} MB)... Sambil menunggu, pertimbangkan untuk mengapresiasi seluruh kerja keras dengan mendonasi! :)</value>
    <comment>{0} will be replaced by version string, {1} will be replaced by update size (in megabytes)</comment>
  </data>
  <data name="UpdateFinished" xml:space="preserve">
    <value>Proses pembaruan selesai!</value>
  </data>
  <data name="UpdateNewVersionAvailable" xml:space="preserve">
    <value>Versi terbaru ASF tersedia! Pertimbangkan untuk di-update!</value>
  </data>
  <data name="UpdateVersionInfo" xml:space="preserve">
    <value>Versi lokal: {0} | Versi remote: {1}</value>
    <comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
  </data>
  <data name="UserInputSteam2FA" xml:space="preserve">
    <value>Silakan masukkan kode 2FA dari aplikasi authenticator Steam Anda: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamGuard" xml:space="preserve">
    <value>Silakan masukkan kode otentikasi SteamGuard yang dikirim ke e-mail Anda: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamLogin" xml:space="preserve">
    <value>Masukkan login Steam Anda: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamParentalCode" xml:space="preserve">
    <value>Harap masukan Steam parental code: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="UserInputSteamPassword" xml:space="preserve">
    <value>Silakan masukkan sandi Steam anda: </value>
    <comment>Please note that this translation should end with space</comment>
  </data>
  <data name="WarningUnknownValuePleaseReport" xml:space="preserve">
    <value>Menerima nilai yang tidak diketahui untuk {0}, mohon laporkan ini: {1}</value>
    <comment>{0} will be replaced by object's name, {1} will be replaced by value for that object</comment>
  </data>
  <data name="IPCReady" xml:space="preserve">
    <value>Server IPC siap!</value>
  </data>
  <data name="IPCStarting" xml:space="preserve">
    <value>Memulai server IPC...</value>
  </data>
  <data name="BotAlreadyStopped" xml:space="preserve">
    <value>Bot ini sudah berhenti!</value>
  </data>
  <data name="BotNotFound" xml:space="preserve">
    <value>Tidak dapat menemukan bot apapun yang bernama {0}!</value>
    <comment>{0} will be replaced by bot's name query (string)</comment>
  </data>
  <data name="BotStatusOverview" xml:space="preserve">
    <value>Ada {0}/{1} bot berjalan, dengan total {2} game ({3} kartu) untuk di-idle.</value>
    <comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
  </data>
  <data name="BotStatusIdling" xml:space="preserve">
    <value>Bot sedang menganggurkan permainan: {0} {1} ({2} kartu tersisa) dari total {3} permainan ({4} kartu) tersisa untuk di-idle (~{5} yang tersisa).</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle, {3} will be replaced by total number of games to idle, {4} will be replaced by total number of cards to idle, {5} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="BotStatusIdlingList" xml:space="preserve">
    <value>Bot adalah menjalankan permainan: {0} dari total {1} permainan ({2} kartu) yang tersisa (~{3} yang tersisa).</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), {1} will be replaced by total number of games to idle, {2} will be replaced by total number of cards to idle, {3} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="CheckingFirstBadgePage" xml:space="preserve">
    <value>Mengecek halaman badge pertama...</value>
  </data>
  <data name="CheckingOtherBadgePages" xml:space="preserve">
    <value>Mengecek halaman badge lainnya...</value>
  </data>
  <data name="ChosenFarmingAlgorithm" xml:space="preserve">
    <value>Memilih algoritma idling: {0}</value>
    <comment>{0} will be replaced by the name of chosen idling algorithm</comment>
  </data>
  <data name="Done" xml:space="preserve">
    <value>Selesai!</value>
  </data>
  <data name="GamesToIdle" xml:space="preserve">
    <value>Kita memiliki total {0} permainan ({1} kartu) tersisa untuk idle (~{2} tersisa)...</value>
    <comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinished" xml:space="preserve">
    <value>Idling selesai!</value>
  </data>
  <data name="IdlingFinishedForGame" xml:space="preserve">
    <value>Idling selesai: {0} ({1}) setelah {2} bermain!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string (such as "1 day, 5 hours and 30 minutes")</comment>
  </data>
  <data name="IdlingFinishedForGames" xml:space="preserve">
    <value>Selesai menganggurkan permainan: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="IdlingStatusForGame" xml:space="preserve">
    <value>Status Idling untuk {0} ({1}): sisa kartu {2}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
  </data>
  <data name="IdlingStopped" xml:space="preserve">
    <value>Idling berhenti!</value>
  </data>
  <data name="IgnoredPermanentPauseEnabled" xml:space="preserve">
    <value>Mengabaikan permintaan ini, karena jeda permanen diaktifkan!</value>
  </data>
  <data name="NothingToIdle" xml:space="preserve">
    <value>Kami tidak memiliki apa-apa untuk dimainkan di akun ini!</value>
  </data>
  <data name="NowIdling" xml:space="preserve">
    <value>Sekarang idling: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="NowIdlingList" xml:space="preserve">
    <value>Sekarang idling: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="PlayingNotAvailable" xml:space="preserve">
    <value>Bermain sedang tidak tersedia, kita akan coba lagi nanti!</value>
  </data>
  <data name="StillIdling" xml:space="preserve">
    <value>Masih idling: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StillIdlingList" xml:space="preserve">
    <value>Masih Idling: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="StoppedIdling" xml:space="preserve">
    <value>Menghentikan idling: {0} ({1})</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="StoppedIdlingList" xml:space="preserve">
    <value>Menghentikan idling: {0}</value>
    <comment>{0} will be replaced by list of the games (IDs, numbers), separated by a comma</comment>
  </data>
  <data name="UnknownCommand" xml:space="preserve">
    <value>Perintah tidak dikenal!</value>
  </data>
  <data name="WarningCouldNotCheckBadges" xml:space="preserve">
    <value>Tidak bisa mendapatkan informasi badge, kami akan mencoba lagi nanti!</value>
  </data>
  <data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
    <value>Tidak dapat memeriksa status kartu untuk: {0} ({1}), kami akan mencoba lagi nanti!</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="BotAcceptingGift" xml:space="preserve">
    <value>Menerima hadiah: {0}...</value>
    <comment>{0} will be replaced by giftID (number)</comment>
  </data>
  <data name="BotAccountLimited" xml:space="preserve">
    <value>Account ini terbatas, proses Idle tidak tersedia sampai pembatasan hilang!</value>
  </data>
  <data name="BotAddLicense" xml:space="preserve">
    <value>ID: {0} | Status: {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string</comment>
  </data>
  <data name="BotAddLicenseWithItems" xml:space="preserve">
    <value>ID: {0} | Status: {1} | Item: {2}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by status string, {2} will be replaced by list of granted IDs (numbers), separated by a comma</comment>
  </data>
  <data name="BotAlreadyRunning" xml:space="preserve">
    <value>Bot sudah berjalan!</value>
  </data>
  <data name="BotAuthenticatorConverting" xml:space="preserve">
    <value>Mengkonfirmasi .maFile ke format ASF...</value>
  </data>
  <data name="BotAuthenticatorImportFinished" xml:space="preserve">
    <value>Berhasil meng-import mobile authenticator!</value>
  </data>
  <data name="BotAuthenticatorToken" xml:space="preserve">
    <value>Token 2FA: {0}</value>
    <comment>{0} will be replaced by generated 2FA token (string)</comment>
  </data>
  <data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
    <value>Idle otomatis telah berhenti!</value>
  </data>
  <data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
    <value>Idle otomatis telah dimulai kembali!</value>
  </data>
  <data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
    <value>Idling otomatis sudah ditunda sebelumnya!</value>
  </data>
  <data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
    <value>Idling otomatis sudah dilanjuntkan sebelumnya!</value>
  </data>
  <data name="BotConnected" xml:space="preserve">
    <value>Terhubung ke Steam!</value>
  </data>
  <data name="BotDisconnected" xml:space="preserve">
    <value>Terputus dari Steam!</value>
  </data>
  <data name="BotDisconnecting" xml:space="preserve">
    <value>Sambungan terputus...</value>
  </data>
  <data name="BotEncryptedPassword" xml:space="preserve">
    <value>[{0}] kata sandi: {1}</value>
    <comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
  </data>
  <data name="BotInstanceNotStartingBecauseDisabled" xml:space="preserve">
    <value>Tidak memulai instansi bot ini karena dinonaktifkan di file konfigurasi!</value>
  </data>
  
  <data name="BotLoggedOff" xml:space="preserve">
    <value>Ter-log off dari Steam: {0}</value>
    <comment>{0} will be replaced by logging off reason (string)</comment>
  </data>
  <data name="BotLoggedOn" xml:space="preserve">
    <value>Berhasil masuk sebagai {0}.</value>
    <comment>{0} will be replaced by steam ID (number)</comment>
  </data>
  <data name="BotLoggingIn" xml:space="preserve">
    <value>Sedang masuk...</value>
  </data>
  <data name="BotLogonSessionReplaced" xml:space="preserve">
    <value>Akun ini tampaknya digunakan dalam instansi ASF lain, yang mana adalah perilaku tak terdefinisi/wajar, menolak untuk tetap berjalan!</value>
  </data>
  <data name="BotLootingFailed" xml:space="preserve">
    <value>Penawaran trade gagal!</value>
  </data>
  <data name="BotLootingMasterNotDefined" xml:space="preserve">
    <value>Perdagangan tidak dapat dikirim karena ada tidak ada pengguna dengan izin master yang didefinisikan!</value>
  </data>
  <data name="BotLootingSuccess" xml:space="preserve">
    <value>Trade Offer berhasil dikirim!</value>
  </data>
  <data name="BotSendingTradeToYourself" xml:space="preserve">
    <value>Anda tidak dapat mengirimkan pesan kepada dirisendiri!</value>
  </data>
  <data name="BotNoASFAuthenticator" xml:space="preserve">
    <value>Bot tidak memiliki ASF 2FA yang diperbolehkan! Apakah kamu lupa untuk mengimpor authenticator kamu sebagai ASF 2FA?</value>
  </data>
  <data name="BotNotConnected" xml:space="preserve">
    <value>Instansi bot ini tidak terhubung!</value>
  </data>
  <data name="BotNotOwnedYet" xml:space="preserve">
    <value>Belum dimiliki: {0}</value>
    <comment>{0} will be replaced by query (string)</comment>
  </data>
  <data name="BotOwnedAlreadyWithName" xml:space="preserve">
    <value>Yang sudah dimiliki: {0} | {1}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  
  <data name="BotReconnecting" xml:space="preserve">
    <value>Menyambungkan kembali...</value>
  </data>
  <data name="BotRedeem" xml:space="preserve">
    <value>Kunci: {0} | Status: {1}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string</comment>
  </data>
  <data name="BotRedeemWithItems" xml:space="preserve">
    <value>Kunci: {0} | Status: {1} | Item: {2}</value>
    <comment>{0} will be replaced by cd-key (string), {1} will be replaced by status string, {2} will be replaced by list of key-value pairs, separated by a comma</comment>
  </data>
  <data name="BotRemovedExpiredLoginKey" xml:space="preserve">
    <value>Menghapus kunci login yang sudah kadaluarsa!</value>
  </data>
  <data name="BotStatusNotIdling" xml:space="preserve">
    <value>Bot tidak idle apapun.</value>
  </data>
  <data name="BotStatusLimited" xml:space="preserve">
    <value>Bot dalam kondisi terbatas dan tidak bisa mendapatkan kartu melalui idling.</value>
  </data>
  <data name="BotStatusConnecting" xml:space="preserve">
    <value>Bot sedang menghubungkan ke jaringan Steam.</value>
  </data>
  <data name="BotStatusNotRunning" xml:space="preserve">
    <value>Bot tidak berjalan.</value>
  </data>
  <data name="BotStatusPaused" xml:space="preserve">
    <value>Bot sedang dihentikan atau berjalan dalam mode manual.</value>
  </data>
  <data name="BotStatusPlayingNotAvailable" xml:space="preserve">
    <value>Bot saat ini sedang digunakan.</value>
  </data>
  <data name="BotUnableToLogin" xml:space="preserve">
    <value>Tidak dapat login ke Steam: {0}/{1}</value>
    <comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
  </data>
  <data name="ErrorIsEmpty" xml:space="preserve">
    <value>{0} kosong!</value>
    <comment>{0} will be replaced by object's name</comment>
  </data>
  <data name="UnusedKeys" xml:space="preserve">
    <value>Key yang tidak terpakai: {0}</value>
    <comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
  </data>
  <data name="WarningFailedWithError" xml:space="preserve">
    <value>Gagal karena error: {0}</value>
    <comment>{0} will be replaced by failure reason (string)</comment>
  </data>
  <data name="BotConnectionLost" xml:space="preserve">
    <value>Koneksi ke Steam terputus, menghubungkan kembali...</value>
  </data>
  <data name="BotAccountFree" xml:space="preserve">
    <value>Akun tidak sedang dipakai, proses idling dilanjutkan!</value>
  </data>
  <data name="BotAccountOccupied" xml:space="preserve">
    <value>Akun ini sedang digunakan, ASF akan melanjutkan idling jika akun tidak sedang digunakan...</value>
  </data>
  <data name="BotConnecting" xml:space="preserve">
    <value>Menghubungkan...</value>
  </data>
  <data name="BotHeartBeatFailed" xml:space="preserve">
    <value>Gagal untuk memutuskan klien, meninggalkan instansi bot ini!</value>
  </data>
  <data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
    <value>Tidak dapat menginisialisasi SteamDirectory, menyambung ke Steam Network mungkin memakan waktu lebih lama dari biasanya!</value>
  </data>
  <data name="BotStopping" xml:space="preserve">
    <value>Menghentikan...</value>
  </data>
  <data name="ErrorBotConfigInvalid" xml:space="preserve">
    <value>Konfigurasi bot tidak valid, silakan memverifikasi isi konfigurasi dari {0} dan coba lagi!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="ErrorDatabaseInvalid" xml:space="preserve">
    <value>Database utama tidak dapat dimuat, jika masalah tetap berlanjut, silakan hapus {0} untuk membuat ulang database!</value>
    <comment>{0} will be replaced by file's path</comment>
  </data>
  <data name="Initializing" xml:space="preserve">
    <value>Inisialisasi {0}...</value>
    <comment>{0} will be replaced by service name that is being initialized</comment>
  </data>
  <data name="WarningPrivacyPolicy" xml:space="preserve">
    <value>Harap tinjau kebijakan privasi kami di wiki jika Anda khawatir dengan apa saja yang sebenarnya ASF lakukan!</value>
  </data>
  <data name="Welcome" xml:space="preserve">
    <value>Sepertinya ini pertama kali bagi anda untuk meluncurkan program ini, Selamat Datang!</value>
  </data>
  <data name="ErrorInvalidCurrentCulture" xml:space="preserve">
    <value>CurrentCulture yang anda berikan tidak valid, ASF akan tetap berjalan dengan kondisi default!</value>
  </data>
  <data name="TranslationIncomplete" xml:space="preserve">
    <value>ASF akan mencoba untuk menggunakan bahasa {0} pilihan Anda, tetapi terjemahan dalam bahasa tersebut baru {1}. Mungkin Anda bisa membantu ASF untuk melengkapi terjemahan ke dalam bahasa Anda?</value>
    <comment>{0} will be replaced by culture code, such as "en-US", {1} will be replaced by completeness percentage, such as "78.5%"</comment>
  </data>
  <data name="IdlingGameNotPossible" xml:space="preserve">
    <value>Pengidle-an {0} ({1}) sementara dinonaktifkan, karena ASF tidak mampu memainkan permainan itu pada saat ini.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="WarningIdlingGameMismatch" xml:space="preserve">
    <value>ASF mendeetksi ketidakcocokan ID untuk {0} ({1}) dan akan menggunakan ID {2} sebagai gantinya.</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotVersion" xml:space="preserve">
    <value>{0} V{1}</value>
    <comment>{0} will be replaced by program's name (e.g. "ASF"), {1} will be replaced by program's version (e.g. "1.0.0.0"). This string typically has nothing to translate and you should leave it as it is, unless you need to change the format, e.g. in RTL languages.</comment>
  </data>
  <data name="BotAccountLocked" xml:space="preserve">
    <value>Account ini terkunci, proses idle tidak tersedia permanen!</value>
  </data>
  <data name="BotStatusLocked" xml:space="preserve">
    <value>Bot dalam kondisi terkunci dan tidak bisa mendapatkan kartu melalui idling.</value>
  </data>
  <data name="ErrorFunctionOnlyInHeadlessMode" xml:space="preserve">
    <value>Fungsi ini tersedia hanya dalam mode headless!</value>
  </data>
  <data name="BotOwnedAlready" xml:space="preserve">
    <value>Yang sudah dimiliki: {0}</value>
    <comment>{0} will be replaced by game's ID (number), {1} will be replaced by game's name</comment>
  </data>
  <data name="ErrorAccessDenied" xml:space="preserve">
    <value>Akses ditolak!</value>
  </data>
  <data name="WarningPreReleaseVersion" xml:space="preserve">
    <value>Anda menggunakan versi yang lebih baru daripada versi terbaru yang dirilis untuk saluran pembaruan Anda. Harap dicatat bahwa pra-rilis diperuntukkan untuk pengguna yang tahu bagaimana untuk melaporkan bug, berurusan dengan isu-isu dan memberikan umpan balik - tidak akan ada pemberian dukungan teknis.</value>
  </data>
  
  <data name="ClearingDiscoveryQueue" xml:space="preserve">
    <value>Membersihkan antrian penemuan Steam #{0}...</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="DoneClearingDiscoveryQueue" xml:space="preserve">
    <value>Selesai membersihkan antrian penemuan Steam #{0}.</value>
    <comment>{0} will be replaced by queue number</comment>
  </data>
  <data name="BotOwnsOverviewPerGame" xml:space="preserve">
    <value>{0}/{1} bot sudah mempunyai gamenya {2}.</value>
    <comment>{0} will be replaced by number of bots that already own particular game being checked, {1} will be replaced by total number of bots that were checked during the process, {2} will be replaced by game's ID (number)</comment>
  </data>
  <data name="BotRefreshingPackagesData" xml:space="preserve">
    <value>Menyegarkan data paket...</value>
  </data>
  
  <data name="BotAcceptedDonationTrade" xml:space="preserve">
    <value>Menerima trade donasi: {0}</value>
    <comment>{0} will be replaced by trade's ID (number)</comment>
  </data>
  
  
  <data name="BotWalletBalance" xml:space="preserve">
    <value>Saldo wallet: {0} {1}</value>
    <comment>{0} will be replaced by wallet balance value, {1} will be replaced by currency name</comment>
  </data>
  <data name="BotHasNoWallet" xml:space="preserve">
    <value>Bot tidak mempunyai wallet.</value>
  </data>
  <data name="BotLevel" xml:space="preserve">
    <value>Bot mempunyai level {0}.</value>
    <comment>{0} will be replaced by bot's level</comment>
  </data>
  
  
  <data name="ErrorAborted" xml:space="preserve">
    <value>Dibatalkan!</value>
  </data>
  
  
  <data name="PluginLoaded" xml:space="preserve">
    <value>{0} telah berhasil memuat!</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin</comment>
  </data>
  <data name="PluginLoading" xml:space="preserve">
    <value>Memuat {0} V{1}...</value>
    <comment>{0} will be replaced by the name of the custom ASF plugin, {1} will be replaced by its version</comment>
  </data>
  <data name="NothingFound" xml:space="preserve">
    <value>Tidak ditemukan!</value>
  </data>
  
  <data name="PleaseWait" xml:space="preserve">
    <value>Harap tunggu...</value>
  </data>
  <data name="EnterCommand" xml:space="preserve">
    <value>Masukkan command: </value>
  </data>
  <data name="Executing" xml:space="preserve">
    <value>Mengeksekusi...</value>
  </data>
  
  
  <data name="Response" xml:space="preserve">
    <value>Respon: {0}</value>
    <comment>{0} will be replaced by the generated response (string)</comment>
  </data>
  <data name="BotGamesToRedeemInBackgroundCount" xml:space="preserve">
    <value>Bot mempunyai {0} game tersisa di dalam antrian.</value>
    <comment>{0} will be replaced by remaining number of games in BGR's queue</comment>
  </data>
  
  
  
  
  
  
</root>