// This file is automatically generated.
using System;
using System.Text;
using System.Runtime.InteropServices;

namespace Steam4NET
{

	[StructLayout(LayoutKind.Sequential,Pack=8)]
	public struct FriendGameInfo_t
	{
		public GameID_t m_gameID;
		public UInt32 m_unGameIP;
		public UInt16 m_usGamePort;
		public UInt16 m_usQueryPort;
		public SteamID_t m_steamIDLobby;
	};
	
}
