// This file is automatically generated.
using System;
using System.Text;
using System.Runtime.InteropServices;

namespace Steam4NET
{

	[StructLayout(LayoutKind.Sequential,Pack=8)]
	public struct SteamControllerState_t
	{
		public UInt32 unPacketNum;
		public UInt64 ulButtons;
		public Int16 sLeftPadX;
		public Int16 sLeftPadY;
		public Int16 sRightPadX;
		public Int16 sRightPadY;
	};
	
	public enum ESteamControllerPad : int
	{
		k_ESteamControllerPad_Left = 0,
		k_ESteamControllerPad_Right = 1,
	};
	
}
