// This file is automatically generated.
using System;
using System.Text;
using System.Runtime.InteropServices;

namespace Steam4NET
{

	[StructLayout(LayoutKind.Sequential,Pack=8)]
	public struct TSteamElemInfo
	{
		public Int32 bIsDir;
		public UInt32 uSizeOrCount;
		public Int32 bIsLocal;
		[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 255)]
		public string cszName;
		public Int32 lLastAccessTime;
		public Int32 lLastModificationTime;
		public Int32 lCreationTime;
	};
	
	[StructLayout(LayoutKind.Sequential,Pack=8)]
	public struct TSteamElemInfo64
	{
		public Int32 bIsDir;
		public UInt64 ullSizeOrCount;
		public Int32 bIsLocal;
		[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 255)]
		public string cszName;
		public Int64 llLastAccessTime;
		public Int64 llLastModificationTime;
		public Int64 llCreationTime;
	};
	
}
