#ifndef _IN_GAME_GAME_12F6C0_H
#define _IN_GAME_GAME_12F6C0_H
#include <ultra64.h>
#include "types.h"

u32 func0f12f6c0(void);
u32 func0f12f95c(void);
void func0f12f9f0(s32 room, struct prop *prop, struct coord *pos, s32 arg3, s32 arg4, s32 arg5);
u32 func0f130044(void);

#endif
