#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_13750.h"
#include "lib/lib_481e0.h"
#include "types.h"

void func00013750(void)
{
	// empty
}

void func00013758(void)
{
	osCreateMesgQueue(&var80099a40, &var80099a20, 8);
}
