#ifndef IN_GAME_GAME_128F30_H
#define IN_GAME_GAME_128F30_H
#include <ultra64.h>
#include "types.h"

u32 func0f128f30(void);
u32 func0f12906c(void);
u32 func0f1291b0(void);
u32 func0f1291f8(void);

#endif
