#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_175f50.h"
#include "gvars/gvars.h"
#include "types.h"

void func0f175f50(void)
{
	// empty
}

void func0f175f58(s32 arg0, s32 arg1, s32 arg2)
{
	// empty
}

bool func0f175f68(s32 arg0, s32 arg1)
{
	return false;
}

void func0f175f78(s32 arg0, s32 arg1, s32 arg2)
{
	// empty
}
