#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_16110.h"
#include "lib/lib_4a360.h"
#include "types.h"

f32 func0f096700(f32 value)
{
	return sqrtf(sinf(value) / cosf(value) + 1);
}
