#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "game/game_000880.h"
#include "gvars/gvars.h"
#include "lib/lib_50090.h"
#include "types.h"

void func0f000880(void)
{
	func000500e4(&var800a3448, 0.1, 0.1, 0.1);
	func000500e4(&var800a3488, 0.2, 0.2, 0.2);
}
