#ifndef IN_GAME_LANG_H
#define IN_GAME_LANG_H
#include <ultra64.h>
#include "types.h"

u32 langGetLangBankIndexFromStagenum(s32 stagenum);
u32 func0f16e3fc(void);
s32 langGetLanguageId(void);
s32 langGetFileId(s32 bank);
void langSetBankSimple(s32 bank);
void langSetBank(s32 bank, s32 arg1, s32 arg2);
void langClearBank(s32 bank);
char *langGet(s32 textid);

#endif
