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tr_cornerstab

A Map for Team Fortress 2

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Updates

rc3c 2y
  • BugFix Fixed bug where bots will not respawn as the right class when the target boards are shot. Only bots that are currently dead will have to die again to change class.
  • Tweak Fixed OCD-inducing cosmetic issues

Cornerstab, matador stab, stair, drop, & understab training

Practice cornerstabs -- the easiest trickstab IMO. And more.

Features:
Cornerstab, stairstab, dropstab, and understab training area
Spawn 5 different classes (for different speeds)
Arena with props for jumpstabs; trickstab heavies who turn around

I would have named it tr_trickstab but it was taken. Consider it an improved tr_trickstab.
It is highly recommended that you watch the YouTube video before using it.


INSTALLATION: tf/maps or tf/download/maps

***FOR THIS TO WORK***
sv_allow_point_servercommand
MUST be set to: always
Type it in your console BEFORE you join RED, or better, before you load the map.
Otherwise do not leave negative reviews citing malfunctioning bots.
***JOIN RED TEAM TO PLAY***

Shoot the lag simulation boards for a more realistic lag.
Matador stabs can be practiced at the corners too, by not waiting until the bot has fully turned.
The bot only needs to turn 30 degrees to allow a facestab. This holds true in real matador stabs as well.

Note on matador stabs:
There are two types of matador stabs, the long matador and the short matador (aka the strafe-and-snap). In the long matador (practice in the arena), you let the target *walk* in the direction you want them to. But in the short matador (practice in the corner), the target simply has to *look* in a certain direction, and the lag compensation will think that your target will continue to turn.

Face your worst fear -- 9 w+m1 pyros chasing you down a narrow corridor, where your only choice is to kill them or be killed.
Fortunately, with the help of the supernatural, their flamethrowers have their gas supply removed.
Scenery inspired partially by the Skellig Islands, when Padawan sphees seek the mentorship of the Spymaster.

Changes:
Added an option for 100ms lag simulation
Fixed a bug where bots would get stuck on corners
Got bored and added a few decorative rooms
Reskinned some textures to better match the TF2 artstyle
(Not much new in terms of gameplay changes, hence the minor version bump)

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  • access_time 9mo
    This map is almost better than tr_walkway. Good job!
    Bananite
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  • access_time 2y
    Quite nice of a map, I do hope to see somewhat of a helper on how to do it.
    I already know how to do the stab, I've known for years as that I've been playing and maining spy for years, but for the new guys, I think a quick tutorial like demonstration might guide them a bit.

    Also, side note, the "extremely difficult" trickstab area is actually pretty easy to do, most of the time you just have to walk in one direction around the bot, wait until you see their side or back, and stab. Simple as that.
    Delta
    URL to post:
  • access_time 2y
    noice
    A guy who wants Mods avatar
    Mantra
    A guy who wants Mods
    URL to post:

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Credits

Key Authors
exitiosius
Creator

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Details

Version
rc3b

Attributes

Environment
Outdoor
Textures
Default
Size
Medium
Biome
Forest
Time of Day
Daytime
Aesthetic
Default

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