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Blighter
A Blighter is a druid who turns away from his or her circle and his or her circle turns away from them. These druids become a force of destruction and the vast majority of blighters are nomadic loners constantly in search of green lands to destroy. Some are grim; others laugh at the destruction they wreak. Almost all, however, are friendless and mad. What puts them over the edge is the knowledge that nature gets the last laugh: To gain their spells, they must seek out the richest forests of the land, even if it's only to destroy them. Thus, even though they've turned away from nature, they must constantly return to it.
A druid must be at least 2nd level to become a Blighter. The druid replaces the features specific to his or her Druidic Circle with Blighter features.
A Blighter's Path
Druids can become Blighters for a multitude of reasons. Perhaps they were corrupted by a vile power such as a lich.
A common thing that a druid can do that causes the distrust of their circle is to teach Druidic to non-druids, or they have simply lost there faith in nature due to their circle abondoning them or some other event that makes them stop revering nature.
Deforestation
Starting at 2nd level, you can kill all non-sentient plant life within a radius of 50 feet as an action. Affected plants immediately cease photosynthesis, root tapping, and all other methods of sustenance. Like picked flowers, they appear vibrant for several hours, but within a day, they turn brown and wither. Nothing can grow in a deforested area until it has a hallow spell cast upon it and it is reseeded.
You must use deforestation at least once between or during long rests to be able to prepare spells. This ability works in any terrain, but deforesting a sandy desert, ice floe, or other environment with only sparse vegetation does not empower the character to cast spells.
If it has been more than 24 hours since you have used deforestation to regain the ability to prepare spells, you can cast locate animals or plants at will, but only to find the nearest plant life.
Anti-Druid
Starting at 2nd level, when using your wild shape ability, whenever you use your wild shape ability, your beast form is altered as follows.
- Type changes from beast to undead
- Gains immuntiy to poison damage.
Additionally, you can now use metal armor and shields.
Blighter Spells
Your mystical connection to destruction infuses you with the ability to cast certain spells, At 3rd, 5th, 7th, and 9th level you gain access to additional spells. Once you gain access to blighter spells. You always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.
Druid Level | Blighter Spells |
---|---|
3rd | Ray of Enfeeblement, Flaming Sphere |
5th | Stinking Cloud, Vampric Touch |
7th | Blight, Evard's Black Tentacles |
9th | Contagion, Destructive Wave |
Speak with Dead Animals
Starting at 6th level, you can cast a version of speak with dead spell but only on dead beasts.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Property of Wixards of the Coast. Artist: Brad Rigney
Ward of Undeath
Starting at 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
Additionally, you are immune to poison and disease.
Plague Bringer
At 14th level, you learn to spread disease over a large area. When you cast contagion, you can chose to cast it using a 6th-level spell slot with these benefits:
- There is no attack roll is required.
- The spell affects all targets you designate within a 20-foot radius.