Hi guys. I am using latest 2.8 build. When in Modeling view, some of my faces in many different objects appear transparent. I can select the faces and everything, but they look transparent. Switching to Shading, or Layout fixes the problem but i am afraid i am missing something important in my workflow, i have been a blender user since B 2.7 and I never had this problem before…
I tried:
Adjusting Camera clipping.
Inverting normals and recalculating them.
I started a new whole object just to check if it happened again, and it did.
I am not in Wire mode and the problem persist either in edit mode or object mode.
Here is the blend:
https://drive.google.com/file/d/140Ycqd8d6ha6MAz7GIA3Gv1WkZo9RZ39/view?usp=sharing 6
Here some screenshots:
created
last reply
- 19
replies
- 1.7k
views
- 5
users
- 1
like
- 5
links