Screen Shots
I've moved all the screen shots to this (separate) page so that people
who don't care about them won't have to be bothered with them.
If you don't have Motif 2.0 or higher, then don't bother trying the
backgroundPixmap things since they won't work and they might
give you X-Protocol errors.
This is a plain MGv window:
If you're into enlightenment
then you might like this:
To get this effect, you just set the following resources:
MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*backgroundPixmap: tile.xpm
MGv*foreground: black
MGv*background: orange
MGv*mgv.foreground: black
MGv*mgv.background: white
MGv*XmText.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmTextField.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmList.backgroundPixmap: XmUNSPECIFIED_PIXMAP
and make sure the XPM file can be found (the
easiest way to make sure it can be found is to use a full pathname);
since text and list widgets don't deal with background pixmaps very
well, there is no point in trying to use pixmaps with them.
If you worship the holy coffee bean, you might like this:
To get this effect, you just set the following resources:
MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*backgroundPixmap: java.xpm
MGv*foreground: Gold2
MGv*background: Gray14
MGv*mgv.foreground: black
MGv*mgv.background: white
MGv*XmText.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmTextField.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmList.backgroundPixmap: XmUNSPECIFIED_PIXMAP
I don't remember where I got the tiles.
If you want to experiment with other cool tiles, make sure you always
set the backgroundPixmap to XmUNSPECIFIED_PIXMAP in the scrolled window
(MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP ); if you
don't, you'll probably get an X-protocol error at start up. Of course
this could be made much better by assigning different pixmaps to push
buttons and different regions of the various dialogs. Maybe I'll have
time to experiment a little more (if any one comes up with a really cool
set of pixmaps, let me know).
MGv*backgroundPixmap: chunky.xpm
MGv*foreground: PapayaWhip
MGv*background: DarkSlateGray
MGv*mgv.foreground: black
MGv*mgv.background: white
MGv*XmText.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmTextField.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmList.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmPushButton.backgroundPixmap: background8.xpm
MGv*XmPushButton.foreground: Yellow
MGv*XmPushButton.background: SaddleBrown
MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*backgroundPixmap: chunky.xpm
MGv*foreground: PapayaWhip
MGv*background: DarkSlateGray
MGv*mgv.foreground: black
MGv*mgv.background: white
MGv*XmText.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmTextField.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmList.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmPushButton.backgroundPixmap: marble2.xpm
MGv*XmPushButton.foreground: Black
MGv*XmPushButton.background: Gray82
MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*backgroundPixmap: chunky.xpm
MGv*foreground: PapayaWhip
MGv*background: DarkSlateGray
MGv*mgv.foreground: black
MGv*mgv.background: white
MGv*XmText.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmTextField.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmList.backgroundPixmap: XmUNSPECIFIED_PIXMAP
MGv*XmPushButton.backgroundPixmap: redstcd.xpm
MGv*XmPushButton.foreground: DeepSkyBlue2
MGv*XmPushButton.background: Maroon4
MGv*view*backgroundPixmap: XmUNSPECIFIED_PIXMAP
The backgroundPixmap resource only seems to work with Motif 2.0.1 but
the addition of a String to Pixmap type converter that understood XPM
files would probably fix this for other Motif versions.
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