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World of Darkness (Vampires, Werewolves, Mages, supernatural)
7 items
Description
Vampires, Werewolves, Mages and Fae in the World of Darkness
Updated: January 26, 2020
This works with CK2 3.3.0
This patch dedicated to Duke Snek Ingaround of Crimea, the Diablerist. Includes fix for Crash to Desktop bug of witch hunter units. Game should be much more stable after 1300 AD now.
Past updates included Masquerade Exposure, Warrior Lodges, Vampire dueling, Bloodlines[github.com], Predator Types[github.com] and Vampire Primogen Republics and Great Works for vampires.
The Units submod is optional but highly recommended.
Playing as a canon Vampire character at the 1230 bookmark[github.com] is highly recommended.
If you are having problems, try ending Crusader King 2 program, then remove your Princes of Darkness cache directory and its contents, probably located at someplace like: C:\Users\YOURUSERNAME\Documents\Paradox Interactive\Crusader Kings II\princesofdarknesscache
This is particularly important to do after a steam update to the mod.
If you are still having trouble, take a look at your error log and tell us what it says towards the end. It should be located at something like: C:\Users\YOURUSERNAME\Documents\Paradox Interactive\Crusader Kings II\logs\error.txt
If you are still having problems, try running this mod without any other mods.
The unshattered world canon bookmarks are 1230 War of Princes[github.com], 2015 Jyhad Diaries[github.com] and 1505 After Thorns[github.com]. The other bookmarks are shattered world. Other dates beyond the six provided do not work. Don't worry about starting too late and not getting enough years to play, the end date is 50,000 AD
After startup, it can take a few ticks for randomly spawned characters to get the mortal or supernatural traits. 80% of courtiers should be mortal; with 5% vampires, 5% werewolves, 5% mages and 5% changelings. For random counts, supernatural splat type happens if the county has a supernatural "religion" and the clan of the splat is weighted according to culture.
No DLC is required but it enhances play, particularly Conclave and Monks & Mystics. Legacy of Rome is needed for Retinues. If you have ALL the graphical DLC, content packs and expansions then our Princes of Darkenss Units submod is highly recommended. You really do need all the DLC for the Units submod.
Play vampire, werewolf, mage and changeling in the World of Darkness setting.
Dark Ages Vampire: 1230 AD and 1355 AD Vampire the Masquerade: 2015 AD, 1505 AD and 1506 AD Dark Ages Mage: 767 AD Sorcerer's Crusade: 1466 AD Dark Ages Fae: 1215 AD Changeling the Dreaming: 1350 AD
As of March 13, 2018, there is a new sub mod called "Princes of Darkness Units" which will unlock a much greater diversity of special troop unit avatars. We have reused Paradox Crusader Kings 2 councillor avatars from their graphical unit and content Ppck DLCs for new avatars for supernatural units. You must have the Paradox CK2 graphical DLCs to run that submod.
This base mod, however, does not require any CK2 DLC content.
Immortality. Drain your prisoners of their blood. Bloodbind vampire prisoners. Turn your courtiers into vampires. Turn your courtiers into ghouls. Many events with ghoul courtiers. Heal your wounds. Raise armies of ghouls and vampires. Summon, entrance and mesmerize your way to power. Shapeshift into a wolf, a pool of blood, a cloud of mist, a shadow or even the dreaded Zulo war form of the Tzimisce Zhupans. Beware your thirst for blood it can drive you to a never evending frenzy or the sleep of torpor. Hunt mortals and drain them of their lives, but risk breaching the masquerade and dealing with the consequences.
Knowledgable World of Darkness players can use the Ruler Designer to customize your own vampire.
Or pick from one of our canon Characters pregenerated. We have more than 600 canon characters in the mod available for play at the 1230 and 1505 bookmakrs. Or have a supernatural character created for you at random (for vampires, your original character will die and be replaced by an heir of the apporiate age).
All the classical World of Darkness Dark Age Vampire clans[github.com]: Assamite, Brujah, Cappadocian, Followers of Set, Gangrel, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, Ventrue, Salubri, Kiasyd
New Narrative Events[github.com] can greatly alter the course of play, such as: the Black Death, the Shadow Inquisition, the Anarch Revolts and the formation of the Camarilla and the Sabbat.
There are interesting mortals and Great People[github.com] to embrace, ghoul or consume.
Mages: the Traditions and the Technocracy
Fae: Sidhe, Troll, Redcaps, Eshu, Knockers, Boggans and Sluagh
I find it kinda weird that werewolves only get a +3 combat modifier (for being a werewolf) when – IIRC – it'd take several elders working together to take down even an average werewolf in a straight up fight. Have I been wrong about that or is it just because this mod is more vampire-centric?
How do I create a custom vampire of the 4th generation?
Do you have a trait name list I could use to add them in game via console?
Thank you very much for your time, it is greatly appreciated. :D
No.
1355 and 1506 Bookmarks are Shattered World bookmarks.
You need more gold.