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Paradox forgot to add one the most important Christian Artifacts in Ck2's timeframe. So I fixed their oversight.
This mod adds 2 artifacts:
Holy Hand Grenade: Spawns via event for characters that meet any of the following conditions:
Is a Lunatic
Is Possessed
Is Zealous
Has a learning stat of at least 20
The Artifact gives: +50% siege speed, +10% morale damage, and -10 temple vassal opinion. The grenade is destroyed on succession unless the new owner meets any of the first 3 requirements.
The Holy Hand Grenade of Antioch: Spawns on the holder of the County of Antioch. The Artifact gives: +75% siege speed, +15% morale damage, and +10 christian opinion. It is also indestructible.
You may get an event related to a certain beast if you possess a grenade...
Compatibility:
CK2: 3.3 Should be compatible with everything. Only minor issue is if a mod changes the name of c_antiocheia to something else, the grenade will just spawn on a random character instead.
Credits:
Hart: the artifact image, mod image, and event images
I do love this mod, but the spawn rate is way too high when playing high-learning characters. Doubly so for the Beast event - I'm currently playing a game where 5 of my 7 kings have been named "the Legendary" from it. Is it possible to tweak it down or something?
@Kirron 999 The weak grenade has no limit, its just meant to be rare since you can easily get zealous or 20+ learning. The Antioch grenade uses the vanilla startup spawns. Only 1 will spawn on the owner of Antioch at the beggining of the game. There is no event that spawns it.
Just a question but is there a maximum number of times the weak grenade can spawn? My game's been running for 240 ish years and I've had the grenade twice during that time, for one to three generations each before it's destroyed by a cynic. Also I recently captured Antioch and am wondering how long it takes for the event to start that spawns it, or does having a custom ruler completely prevent the good grenade from spawning?
Maybe as a backup for ironman games and stuff you can create a decision that spawns the grenade?
Yes, there's no reason it shouldn't work.
thanks for this great mod good sir.
I'll tweak it a bit later, thanks for the feedback :).
The weak grenade has no limit, its just meant to be rare since you can easily get zealous or 20+ learning.
The Antioch grenade uses the vanilla startup spawns. Only 1 will spawn on the owner of Antioch at the beggining of the game. There is no event that spawns it.
Maybe as a backup for ironman games and stuff you can create a decision that spawns the grenade?
>3 sir!
>3!