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Oath of the Brotherhood is a very good game that should have far more exposure than it does. It's primarily a worker placement game, but it also adds elements of resource management and tableau building. Your ultimate goal is to complete missions (meet resource requirements) to gain Victory Points.
In Oath of the Brotherhood you place one of your 4 workers each turn to gain resources or buy cards that give you advantages. Most locations can accommodate two workers, but the second worker forces you to pay a penalty if another player was there first during a round. The game also has a mechanism to add more locations to the board, so placement options grow over the course of the game.
You need to spend the resources you gain to complete missions and gain VPs, but there's a twist; while you have those resources they give you additional powers and benefits which you lose when you spend them.
For the most part the game's mechanics are tight and smooth. It's only weakness is that player interaction is less interesting and effective than it seems it was intended to be. One tavern card you could gain in particular really broke player interaction so we removed this card from the game.
This game nicely blends several fun mechanisms together, and is very well produced, with nice wood and cardboard components as well as quality cards. The artwork is also very pleasing.
We feel this game deserves more accolades and attention than it has received; and we can give a strong recommend from a middle weight gaming perspective.
This game was heavily discounted at a used board game sale a few years ago, and I was still hesitant to pick it up. Ended up buying it for a buddy because I really didn't want to devote room to it or time to learning it, but we played it later, and I found it to be a pretty good game.
Definitely worth picking up if you are a fan of worker placement.
I picked this game up at GenCon two years ago and finally took it out of the shrink wrap this past Saturday afternoon. I loved it as a worker placement game, very much like Lords of Waterdeep, with a few wrinkles (such as the “engine building” element you describe) thrown in.