Sections

UK Charts: Luigi's Mansion 3 is the biggest Switch launch of 2019 (so far)

At least until Pokémon comes along

Luigi's Mansion 3 has eclipsed The Legend of Zelda: Link's Awakening and Super Mario Maker 2 to become the fastest-selling physical Switch game of 2019.

It performed this feat in part because it was on sale for 24 hours longer than either of those other two titles, as Nintendo released the ghost-hunting adventure on Halloween, which was a Thursday rather than the usual Friday.

It may still come as a surprise that a Luigi-fronted game performed ahead of Zelda and Mario, but Nintendo had a lot of faith that this could be a significant release for Switch. The title received headline billing during E3 this year, and the last game in the franchise (Luigi's Mansion 2 on 3DS) sold 5.5 million copies worldwide.

Physical launch sales of Luigi's Mansion 3 are actually 140% higher than its predecessor (released way back in March 2013), and that doesn't include digital sales (Nintendo does not share digital figures and digital is not included in this chart).

Don't expect Luigi to hold this record for long though, with Pokémon Sword and Shield set to arrive later this month.

Luigi's Mansion 3 was the best-selling new game this week, but it had to settle for No.2 because Call of Duty: Modern Warfare remains at the top by quite a large margin. It's actually an impressive second week for the shooter, with sales down just 49% from its launch week.

The only other new game in the chart this week is the Disney double-pack featuring the classic Aladdin and The Lion King platformers. The nostalgic set debuts at No.12 and was published by Nighthawk Interactive. It sold best on Switch (representing 48% of sales), followed by PS4 (38%) and then Xbox One (14%). As before, this is just the physical data.

The rest of the chart is made up of familiar names. At No.3 is FIFA 20, which has now surpassed 1m sales in physical form. And Mario Kart 8: Deluxe continues to be the game of choice for new Switch owners at No.4.

In terms of last week's new games, The Outer Worlds by Private Division (Take-Two) and Obsidian is at No.5. The game drops one place in its second week with a 60% fall in sales. Medievil on PS4 goes from No.5 to No.10 with a 64% sales drop, while WWE 2K20 plummets 81% and goes from No.3 to No.14. The 2K wrestling title has suffered negative PR due to a plethora of bugs and faults in the game.

A recent release that is proving surprisingly robust is Plants vs Zombies: Battle for Neighborville. The EA game has only been out three weeks and it's sold more in its third week than it did in its first. The title has actually been popular as a digital release according to the GSD digital charts.

Another game showing legs (excuse the pun) is Ring Fit Adventure. The Nintendo Switch fitness game was also released three weeks ago, and it sold more in its second week than its first. This week sales have only dipped 21% and it remains at No.7.

Although there was no big Call of Duty or FIFA-sized title this week, it's been a decent seven days for UK games retail. Overall boxed sales are only down 23% week-on-week, which is a strong result post-Call of Duty. Decent sales of Nintendo Switch hardware has boosted sales of games for that platform (there are 12 Switch exclusives in the Top 40 overall), and bundle activity for Xbox One has seen titles such as Forza Horizon 4, Gears 5, Sea of Thieves and Minecraft all increase their sales week-on-week.

Here is the UKIE/GfK Top Ten for the week ending November 2:

Last WeekThis WeekTitle
11Call of Duty: Modern Warfare
New Release2Luigi's Mansion 3
23FIFA 20
64Mario Kart 8: Deluxe
45The Outer Worlds
86Tom Clancy's Ghost Recon: Breakpoint
77Ring Fit Adventure
98Plants vs Zombies: Battle for Neighborville
119Grand Theft Auto V
510Medievil

Related stories

Call of Duty was the UK's best-selling game in October

FIFA 20 was very close to taking the crown, while Ghost Recon Breakpoint had to settle for No.3

By Marie Dealessandri

Latest comments

There are no comments on this article yet. Why not be the first to post one?

Sign in to contribute

Need an account? Register now.

What games are people talking about on Twitter?

Platform's head of gaming content Rishi Chadha discusses what sparks conversation and how it differs from region to region

For a few years now, Twitter has been tracking the games being discussed on its platform and sharing some snippets of them in E3 and year-end recap forms.

Those dips into data proved popular enough with gamers that Twitter head of gaming Rishi Chadha tells GamesIndustry.biz the company started compiling them on a monthly basis and releasing snippets of information from them earlier this year.

Here's one graphic Chadha posted covering the most talked about games on Twitter worldwide from late October:

Separate from Chadha's publicly posted excerpts, Twitter also provided GamesIndustry.biz with lists of the five most discussed gaming franchises on Twitter for five different regions from October.

Brazil

  1. League of Legends
  2. Fortnite
  3. Minecraft
  4. Grand Theft Auto
  5. Call of Duty

Canada

  1. Fortnite
  2. Fire Emblem
  3. League of Legends
  4. Call of Duty
  5. Grand Theft Auto

Japan

  1. Monster Strike
  2. Fate/Grand Order
  3. Ensemble Stars
  4. Identity V
  5. Kantai Collection

UK

  1. Fortnite
  2. FIFA
  3. Call of Duty
  4. League of Legends
  5. On Air!

US

  1. Fortnite
  2. Call of Duty
  3. Super Mario
  4. Fire Emblem
  5. Overwatch

"Gaming is a global phenomenon, but it's worth recognizing that people play different games in different regions," Chadha says.

He likens it to traditional sports, where football is a major sport around the world but not so much in the United States, while American football is nearly the opposite.

Twitter's charts show that many of the industry's biggest hits have wide appeal and are well-appreciated around the world.

"Fortnite is number one or two on many of these lists, except for Japan, and that speaks to the ubiquity of the game," Chadha says. "It's available on multiple platforms so you can play it on anything and the accessibility is truly there too."

And while Japan may look out of place here with its bevy of mobile titles in the chart, that's in part because it was the only Asian market included in the snapshot Twitter provided. Chadha said mobile titles are more likely to dominate the conversation on Twitter in Asian countries where consoles are less common. As for why they would be so regularly talked about in Japan -- the country that tweeted most about gaming last year -- Chadha said the games on the chart engage with their audiences differently.

"You can watch people play Fortnite, Call of Duty, or League of Legends, and you're consuming content of them playing. But people aren't necessarily doing that with mobile games yet"

"One of the things we noticed about Fate/Grand Order is they really incentivize their audience to share and talk about their game," Chadha says. "So people are sharing screenshots of them playing the game, different achievements they've unlocked... A lot of that stuff is happening almost exclusively with that game, and in turn, the game is rewarding individuals for doing that."

As for why there aren't more primarily mobile games on the Western markets' charts, Chadha has some theories.

"Right now as it stands, people aren't necessarily consuming mobile games content," he says. "You can watch people play Fortnite, Call of Duty, or League of Legends, and you're consuming content of them playing. But people aren't necessarily doing that with mobile games yet. Part of it's because it's hard to capture that content -- it's getting easier, but it's something that's still a bit harder [on mobile] -- and it's still a newer frontier when it comes to creating content around mobile games, and I think that [content] lends itself to conversation."

Other factors he mentions as contributing to the PC/console skew of the Western markets include Western gamers playing more on those platforms than mobile, and a relatively nascent mobile esports scene in the West that isn't driving discussion the way its PC and console counterparts do.

Another thing Chadha says should be considered is the tenure of these chart toppers. For example, Chadha says Call of Duty has shown staying power and Monster Strike, Fate/Grand Order, and Ensemble Stars haven't really budged from the Japanese list since they've been tracking it.

Others tend to "pop" from time to time when there's a clear driver for online discussion, like game releases or marketing beats. Fortnite in particular benefited last month from its blackout tease for Fortnite Chapter 2, while Chadha says League of Legends sparked more discussion than usual thanks to the 2019 World Championships, which ran throughout the month.

Fortnite's blackout campaign to promote its second chapter had people tweeting

Fortnite's blackout campaign to promote its second chapter had people tweeting

Usually it's easy to pinpoint the reason for such surges. Sometimes, as with the anime mobile game about aspiring voice actors On Air! ranking fifth on the UK chart, the reasons are less clear. Having compiled the results just prior to our discussion, Rishi says the team is still investigating what happened to spark discussion for that game. Regardless, looking at a month in isolation can warp the results anyway, as all it takes is one or two days of fevered online discussion to skew the overall results. (Interestingly though, Twitter's tracking tools did not place Hearthstone in these top five charts despite the month's much-discussed ban of pro player Chung "Blitzchung" Ng Wai for his support of Hong Kong protesters.)

"The internet moves obviously very quickly and so does the games industry, so new things are popping up consistently"

"The internet moves obviously very quickly and so does the games industry, so new things are popping up consistently," Chadha says. "I think it's about how much relevancy you can maintain, how much you're able to showcase something new or sustain what you're talking about over extended periods of time."

While there's loads of overlap between the most talked about games and the most successful ones, Chadha says the company has yet to seriously research how tight a correlation there is between being generating discussion and generating revenues.

"Admittedly it's a bit of a moving target," he says. "Just because people are talking about stuff, I don't necessarily think people are buying into it or driving revenue for that just yet, especially because some of these things are taking place around events, and not necessarily transactional events."

That's not to say there isn't useful information for developers to glean from such figures. Chadha says there's much to infer from identifying which games in each genre are generating fandom, or figuring how titles establish and maintain their relevancy. Finally, understanding how those tactics need to be adapted by market can be key.

"Get that understanding of the regional fandom, because if they have a global strategy, they're going to need to be thinking about what they're going to do for different markets," Chadha says. "The plan for what to do in Canada for example, will be very different from what they do in Japan. Understanding those trends at a regional level is going to be important."

Related stories

Square Enix profits up 32% in first half of fiscal year

Publisher's success driven by MMOs and mobile games as HD games sales slip year-on-year

By James Batchelor

Activision and EA insiders have been profiting from selling stock during buybacks

CEOs Bobby Kotick and Andrew Wilson have made millions, but companies insist there is no improper practice

By James Batchelor

Latest comments

There are no comments on this article yet. Why not be the first to post one?

Sign in to contribute

Need an account? Register now.