...Why didn't people back it up elsewhere?
Because the site has been operating for over a decade, that kind of backup is massive. Even if someone has backed up the files, it wouldn't be easily shareable because it would be to big to download for almost anyone, and it's just going to be a colossal mass of folders and images without the search tags. Hopefully the obscure works are saved. But making them shareable again would be a massive undertaking without the support of the exhentai staff
The autoscorers? Sure let's talk about them.
Played a mirrors match and now can no longer log in to the game. Error 500 crash on any login attempt, even when restarting phone/game. Was going super hard on this game and now I'm locked out for god knows how long. Fantastic.
Player ID: nkEBxk26
Name: Kidkidd
Supports: 49 mami, 36 moemura. Doing my best to powerlevel mami to carry status asap, she will be leveling quick.
I feel like something is messed up here. Looking at the people who i have followed, they all have 50+ followers with mediocre to poor support setups.
Yet here ive been grinding my ass off, multiple 30+ units, a beefy ass mami with a leveled up memoria in my all support slot, and i have... 1 follower.
Is the game just not showing me to people? Or did i miss some kind of option to accept friends or something?
!2flair
I've been goofing around with a fire/time blaster that is prioritizing +recharge in its build over all else. Its expensive and absurd, but the amount of AoE destruction it throws out is a ton of fun.
I had a gifted copy of divinity OS 2 taken from me today. My roommate gifted it to me something like 5 months ago.
The money is back in his account now too. What the fuck is going on?
How does the alpha slots work? I was expecting 20% increase in defense when I spotted agility I can maybe 3% increase
As far as i understood (I only just unlocked mine for the first time last night) They act as a global enhancement in all of your abilities. So they increase every powers defense buff that can be impacted by a defense buffing enhancement by the amount (with diminishing returns when above the ED cutoff) So if you already have 3x defense buffs in all your defense abilities, getting the first tier of your alpha slot will do almost nothing. Once you get it up to higher ranks so it bypasses more of the diminishing returns, it will have more of an impact.
I watched an entire hentai (Euphoria) on twitch with chat and discord while the streamer manually censored the naughty bits by dragging around a picture of the amanda show. It was the best twitch experience I've ever had.
I need okita. I've been waiting so long
No.
So many people thrive off conversation, and aren't good at holding a stream of consciousness style solo commentary. It can be hard to start out if you are that type of person. You might have a lot to say but not be good at figuring out when to say it without a prompt. So many mid size streamers thrive off their chat, and would be lost without them. It's always nice to give people a chance to show that side of themselves.
Elder Lumerians don't breathe up, outside the fireballs. If you're not baiting out a fireball and going in, you're doing it wrong. And if you're below eye level with one, you're also doing it wrong.
Unless you happen to have 100+ apples stocked, no need to sleep or work, and a lot of money to burn, id say no. Youd have to complete the entire main game story, and all of the ccc story. Not only is that a serious feat time wise, the later fights will kick your ass without some powerful servants. I recommend not worrying about it and try again on the rerun
The way it was explained by the devs IIRC, is that the game tracks the enemies you kill. As you kill more enemies, you rack up points, and it spawns more difficult monsters in relation to your point value. Eventually, you rack up so many that the game deems the enemies "too weak" to spawn, and attempts to spawn harder enemies. The problem is this system does not have a cap. So eventually, overloading worms and blazing stone titans are considered too easy for you, and it tries to spawn a higher tier of monster that doesn't exist yet. So until they either put in some sort of cap so it keeps spawning current high tier enemies, or add harder monsters to fight, it will keep breaking around the 2 hour mark.
I'm subbed to 3 streamers + a floating prime. I haven't bothered watching anyone else since this ad flood. It's just not worth it.
I believe thats the entire point of a hazard. Just be more aware of your surroundings. That's never happened to me. They also damage enemies, and hitting them procs on hit/on death effects, so they can be used to your advantage.
Ive played merc non stop since i unlocked him. Honestly it was never something that bothered me, but this certainly opens up more play options for me. If it's enough time to dash, R, dash, this could be a game changer.
Labeling the community suggestions as such is awesome. So many of the pressing issues have been addressed in a single patch. I think gameplay is in a very solid place now and development can confidently focus on working towards new content.
The worm occasionally does a kind of slow curl along the ground, making it decently easy to get a few hits in. I think if its AI was changed to make these low and slow attacks more frequent, with the sky high flying dive being a rarer occurance, it would be a much less frustrating fight.
Its easy to get enough damage to kill everything if you can get a simple wisp build going. Transcendence, corpsebloom, and glass all survivability more than they help, and arent worth the trade offs. Broken crown is too risky and not worth early game, and pointless late game. That leaves gesture, which is useful with fuel cells + missile launcher, and thats about it.
So yeah, if you're trying to go as far as possible in a run almost every lunar item is suicidal or useless, but they can add fun to early game or give you a risk/reward power spike in the case of glass.
On death grouping/aoe.
If you have 1 meat hook, 1 will o wisp, and brilliant behemoth, you win. It's as simple as that. There is no reason that cant make it to 90+ minutes. Add in the primordial cube to make life easier, anything else is extra.
These items will group everything together and kill everything the moment the first thing dies. Speed up the process with ukes, sticky bombs, and general damage from crit/fire rate. The more enemies, the more damage you do. The harder the difficulty, the more enemies you face. The only thing you have to do is not get instagibbed. Air time and distance from enemies = safety. Feathers and goat hooves are the best survival items. All you need to do is survive long enough for there to be enough enemies close enough together, hold m1 for a couple seconds, and the entire map blows up.
Title. As it stands, Gold portals take a very long time, increasing the total game difficulty, are incredibly high risk due to the danger of the main boss, and offer next to no reward (no chests for all that time spent, only a single boss drop.)
Secondly, being under the gun to sprint through the shop which by its aesthetic and design FEELS like it should be a respite, because you know the timer is ticking up constantly, especially in multiplayer when you have teammates taking their time making purchase decisions, does not feel good.
At the least, id like to see the rewards from gold reflect its difficulty and time, but i still think blue portals should stop time. It would add a very nice aspect to very hectic games, that euphoric moment when you see a blue portal spawn and realize you have a chance to regroup and strategize with your team.
Also since it counts as a level, it does skip difficulty bar forwards like usual i'm pretty sure?
I dont believe it does. I know 100% it wont for blue, and I'm pretty sure it doesn't for gold.