I'm experimenting with a new implementation for the grab brush based on physically correct elasticity. This is especially useful for shape key creation. #b3d https://graphics.pixar.com/library/Kelvinlets/ …pic.twitter.com/1aoszzfkvl
-
-
Yes, that's the idea. Right now I'm porting the GSoC topograb branch to Blender 2.8
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
- This Tweet is unavailable
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.