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Dedicated Conclave Servers

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  On 2016-10-26 at 1:38 PM, ChillZi said:

Nope I doubt that. The error message always appears after resources has been loaded and exactly 10 seconds after (I timed it) If it would have been done by the players who disconnect themselves, the timelimit at least should vary (but its always exactly 10 seconds after someone enters my server). But yeah I dont know what all these error messages mean anyway. They should give us a document that would be helpful.

But still, it cant be that no one is playing conclave. Otherwise how are people still getting karma points if nobody is playing.

Just saying that the hotfix from yesterday didnt fix that issue and it needs to be overlooked again. Tried to play conclave again (right now) and I never find somebody to play with.

Well I can't judge how what servers need to be hosted, thing is that most people are inpatient and don't know that you need to be in a server to get people joining that specific server.

I guess the lobby system still has to change, first make full lobby and then choose best server based on average information/stats.

Edited by Nep_Blanc

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  On 2016-10-24 at 1:02 AM, KiddoKenshin said:

I have been turning up dedicated server since the day it introduced.

Frequently restarts server at least once per day.

 

With the recent build or with the latest updateSession(?) API,

the [MAX UP TIME] is not updated.

And sometimes it produce lots of crashes and logBug().

 

Hope this info helps.

Regards.

The 'max uptime' is exactly what it says, your maximum uptime. It doesn't update every single time, just when you exceed your previous best result. Congrats on your host score so far!

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  On 2016-10-26 at 1:38 PM, ChillZi said:

Nope I doubt that. The error message always appears after resources has been loaded and exactly 10 seconds after (I timed it) If it would have been done by the players who disconnect themselves, the timelimit at least should vary (but its always exactly 10 seconds after someone enters my server). But yeah I dont know what all these error messages mean anyway. They should give us a document that would be helpful.

But still, it cant be that no one is playing conclave. Otherwise how are people still getting karma points if nobody is playing.

Just saying that the hotfix from yesterday didnt fix that issue and it needs to be overlooked again. Tried to play conclave again (right now) and I never find somebody to play with.

Please upload your complete log file from your session and I can probably help explain what's going on exactly (I'm pretty sure it's the other player timing out).

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  On 2016-10-26 at 3:46 PM, maciejs said:

Please upload your complete log file from your session and I can probably help explain what's going on exactly (I'm pretty sure it's the other player timing out).

Thank you for helping me out sir. :) Sorry I had to censor the ip adresses. This is what basically happens all the time when I try to host a server.

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Yeah, he didn't time out in this case, he simply left. This seems to happen a lot if ppl join empty servers, but in order for the server not to be empty, someone needs to wait there a little bit :). Still, we realize it's a problem and will try to address that (even though it's a tricky case, most games will put you some kind of queue, this is essentially an equivalent, it's just you sit in a lobby, which I imagine isn't that much fun). I'll try to see why do you keep getting occasional packets from that player, this shouldn't happen in normal circumstances. Thanks for sharing the log and helping us with improving the system.

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  On 2016-10-26 at 6:36 PM, maciejs said:

Yeah, he didn't time out in this case, he simply left. This seems to happen a lot if ppl join empty servers, but in order for the server not to be empty, someone needs to wait there a little bit :). Still, we realize it's a problem and will try to address that (even though it's a tricky case, most games will put you some kind of queue, this is essentially an equivalent, it's just you sit in a lobby, which I imagine isn't that much fun). I'll try to see why do you keep getting occasional packets from that player, this shouldn't happen in normal circumstances. Thanks for sharing the log and helping us with improving the system.

Thank you sir for replying and helping out. Thank you also for continuosly improving warframe and giving us dedicated servers. You guys are the best :)

If you need any logs just tell me and I will post what is happening. Oh and before I was able to finally join a conclave match and it had no lag. It was pretty great I have to say. I had a lot of fun :)

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Please untie the dedicated servers from Steam. It is super annoying to be seen as permanently ingame in Steam just because i'm hosting a server. Ok, nevermind that, it untied itself after a while.

 

Also, yeah, while you're messing with the PVP stuff: Actually make it possibly for players to find one another across the dimension of time. Add per-hour graphs that show the past week's activity in each game mode so players can tell at which time on which days there's even a chance to get a game at all.

By being weirdly paranoid and secretive and hiding that kind of information you're only guaranteeing that players will 1. not get a match and 2. never even try again.

Edited by Mithaldu
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1. Problem (Lunaro): Crash all players and auto-restart server, after match is finished.

2. Problem (annihilation/maybe all types ): You can`t find server in search of matches, if you left it before.

(Crash Lunaro screen)

LF8NoDi.png

 

Edited by knife007

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  On 2016-10-26 at 3:44 PM, maciejs said:

The 'max uptime' is exactly what it says, your maximum uptime. It doesn't update every single time, just when you exceed your previous best result. Congrats on your host score so far!

Thank you for addressing my concern.

I thought the UPTIME is accumulated.

 

I hope this dedicated PvP server feature will succeed and I hope that we can host PvE servers,

as bad host migration or bad host connection affects the gameplay experience.

I'm personally a developer too, but not an expert in the network field, I would like to suggest how PvE dedicated server works, in the following.

1. PvE dedicated server start but do not load any assets. Register server to central server.

2. When a group of players started a game, client ask central server for empty PvE server. If there are good empty server, connect to it, else fallback to client hosting.

3. When players connects to empty PvE server, PvE server receive gameplay data(example, Stage / Mission Type) from Host player, and load the possible assets needed.

4. During in game, if PvE server crashes, client ask central server for another empty PvE servver to migrate, if there are none, fallback to client base host migration.

5. When the game completes, after the players left the PvE server, unloads everything and awaiting for the next group of players.

※ This applies to normal 4 player mission or 8 player raid.

 

I hope the idea above helps =)

And, I also hope there is a build for linux distributions soon. (I know DE is testing using WINE)

Eventhough I'm used to Windows Server, I prefer Linux for hosting.

 

Lastly, admin tools / options like, auto update and restart after N matches are welcome.

Looking forward to Warframe's future =)

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I think they need a reason to actually PLAY conclave before making dedicated servers. It's a focus on a largely unpopular feature. My main problem with conclave is that it's pretty much entirely dead all the time, at least on consoles, save for annihilation... sometimes. I wonder if half the players in this game even realize it exists at all.

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  On 2016-10-27 at 2:16 AM, KiddoKenshin said:

admin tools / options like

And this is would be necessary on the PvP server to. I would glad to see admin tools there)

Edited by -10no-KiWad

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  On 2016-10-27 at 5:48 AM, -10no-KiWad said:

And this is It would be necessary on the PvP server to. I would love to see admin tools there)

Only admin tool is needed to restart have saved MoTD and well just a general usage stats of your server, that would be nice.
Also question for the peeps with the good servers (including me), what is most popular game mode and where do you host?

 

Hosting location: NL Friesland
Hosting ISP: Ziggo 300mbits down 40 up 20 ping average
Hosting game: Team Annihilation
Hosting in a 8 thread Vbox, with 8 gigs of ram and W10
server specs:

  • OS: Ubuntu 16.04 Xenial
  • Intel DX79TO Extreme Series LGA 2011
  • Intel Xeon E5-2670 SR0KX CPU 2.6GHz Eight Core 16 Threads Processor 20MB Smart Cache
  • Crucial 32 GB DDR3-1600 RAM DIMM Memory.
  • Gigabyte ATI HD Radion 4550 (Had to no gpu onboard)
  • 1TB Western Digital Blue HDD.
  • Antec Kuhler H2O 620 Water Cooling.
  • Antek Three Hundred Two Mid Tower Case

and this server is going to be upgraded soon with one more CPU and different motherboard

Edited by Nep_Blanc

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Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

A: ...

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

A: ...

 

Please add the answer to these in the OP. 

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  On 2016-10-27 at 4:02 PM, -TP-BrazilianJoe said:

Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

A: ...

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

A: ...

 

Please add the answer to these in the OP. 

1st just one

2nd no recommended specs are better and above that user experience increases

Edited by Nep_Blanc

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  On 2016-10-27 at 4:02 PM, -TP-BrazilianJoe said:

Q: If I run a dedicated server, how many simultaneous matches it host? Is it 1 at a time, or it hosts multiple matches concurrently? 

It's one match per server, and you can't run multiple at the same time.

 

  46 minutes ago, -TP-BrazilianJoe said:

Q: Will a tablet-like power envelope such as an Intel Atom dual core be enough to run a dedicated server 24/7 with very moderate power consumption and still provide acceptable performance?

It's still Warframe that's running in the end, and it's not exactly light on CPU resources. Does that tablet run a Warframe client? If not, you might still get it to run a server, but players will likely notice performance problems.

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  On 2016-10-27 at 4:55 PM, Kontrollo said:

It's one match per server, and you can't run multiple at the same time.

 

It's still Warframe that's running in the end, and it's not exactly light on CPU resources. Does that tablet run a Warframe client? If not, you might still get it to run a server, but players will likely notice performance problems.

Good one, Tablets are not great machines to run such a server, so I would recommend at least a great i3 system tho, but will leverage more to a good quad core machine.

Edited by Nep_Blanc

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I had Warframe Run on a Bay Trail Z3370 talet with 2GB RAM. 

It was a bit choppy and I set the graphics at the lowest possible, but it ran.

Windows 8.1 32 bits. 

The weakest link in that case I think would be the GPU, but the dedicated server does not need a beefy one I take.

 

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  On 2016-10-28 at 1:22 AM, -TP-BrazilianJoe said:

I had Warframe Run on a Bay Trail Z3370 talet with 2GB RAM. 

It was a bit choppy and I set the graphics at the lowest possible, but it ran.

Windows 8.1 32 bits. 

The weakest link in that case I think would be the GPU, but the dedicated server does not need a beefy one I take.

I can't say if the GPU isn't involved at all on a dedicated server, but the load on that would certainly be low, yes.

It's probably best if you get some buddies together and try to host a test game with a full squad on that machine, to make sure it's beefy enough.

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  On 2016-10-28 at 1:57 AM, Kontrollo said:

I can't say if the GPU isn't involved at all on a dedicated server, but the load on that would certainly be low, yes.

It's probably best if you get some buddies together and try to host a test game with a full squad on that machine, to make sure it's beefy enough.

On a better note there are no graphics involved, the virtual graphics adapter of Oracle Virtual-box is enough with 2d acceleration only for the launcher.

The rest does not even take any GPU processing.

Only one note tho, please test performance on that system if it is enough, as I have seen almost no load on my 8 thread box when running one.

TRL-Serv-VBox.png

As you see here it is just running on a vbox in Ubu, I am remote controlling it with teamviewer because this is a safe and well easy way to connect to the server.

Edited by Nep_Blanc
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2 requests, if I may, because I love the game and I would love to host not one but multiple instances of dedicated servers in virtual envs. I have a LOT of spare capacity on a lot of servers that I use for my business and I have no problem dedicating some of this to hosting dedicated servers for Warframe.

1) Make the dedicated server launcher independent of the Warframe launcher. The Warframe launcher currently requires a graphics card to be present. My assumption is that the dedicated server launcher itself does not. This means I'm unable to dedicate a vast majority of my servers for hosting Warframe servers because I use bare metals without a GPU for my business.

 

2) I was, however, curious to see how it would work nonetheless so I instead fired up an EC instance from Amazon with an nVidia GPU. The launcher did not complain about missing a graphics card, but I still couldn't host a server. Because now the launcher complains that I cannot run warframe 'remotely'. My guess here is it detects me being connected using Terminal Services and flags me as a 'remote' user/player and refuses to run the launcher.

First, I don't understand why you would put a restriction like that in place. I'm assuming to prevent auto farming abuse of some sort. Second, if you want to do this, at least allow me to run the launcher so I can start a dedicated server.

 

Essentially, despite having a lot of spare capacity on various servers which will undoubtedly benefit players because they'll be hosted in commercial datacenters and not residential connections, I'm not quite able to host dedicated server(s) because your launcher won't run without a GPU or won't let me run it remotely (which is my only option since I won't fly half way across the planet to fire up Warframe's launcher).

All of these on Windows, btw. I do have a bunch of linux servers, but I'm guessing your WINE experiment will take a while.

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  On 2016-10-30 at 7:04 PM, rockscl said:

you can run the server with a batch file, the lines were posted in this thread i think

I tried but it did not let me to host a game soo its kinda weird, it simply did not work for some reason.

Edited by Nep_Blanc

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  On 2016-10-30 at 7:04 PM, rockscl said:

you can run the server with a batch file, the lines were posted in this thread i think

The launcher won't even update if the server doesn't have a graphics card, so the first option still stands (and is also the bulk of my available resources I have to dedicate towards hosting warframe servers; bare metals with no gfx cards).

I'll spin up an AWS instance again and see if I can get that batch file going.

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  On 2016-10-31 at 3:23 PM, -----iseeu2----- said:

The launcher won't even update if the server doesn't have a graphics card, so the first option still stands (and is also the bulk of my available resources I have to dedicate towards hosting warframe servers; bare metals with no gfx cards).

I'll spin up an AWS instance again and see if I can get that batch file going.

did you see how I got into the servers they at least need a sort of graphics to run now, so having a remote desktop thing that AWS has is not happening.
I teamviewer into my server that gives the boxes virtual GPU's so that is kinda fixed that way.

Edited by Nep_Blanc

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  On 2016-10-31 at 3:47 PM, TheRoaringLion said:

did you see how I got into the servers they at least need a sort of graphics to run now, so having a remote desktop thing that AWS has is not happening.
I teamviewer into my server that gives the boxes virtual GPU's so that is kinda fixed that way.

 

Chao, The Roaring Lion

The majority of my infrastructure is from different providers; among them are Leaseweb, OVH, 23Media, Incero, etc. None of my servers from these providers have a gfx card (or onboard gfx) because most of them run linux headless. I have spare capacity so I could break some of these down, get a Windows VM going and host a warframe dedicated server.

My suggestion, therefore, is exactly that; do away with requiring the launcher to launch the dedicated server console which shouldn't throw the the graphics card error. And do away with the silly restriction of not letting us run the launcher remotely (or let us launch the dedicated console only, remotely, without needing the launcher).

Teamviewer is wonky on server variants of Windows (you appear to be using Win 10 on that virtual instance), especially if you already have the terminal services connected which 'use' the graphics card.

And AWS will obviously not be practical. I fired up an instance to test it out, but from a cost wise perspective, it's not feasible. I'd rather host servers for Warframe on capacity I already have.

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