Flakpanzer V Coelian

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Arcade Realistic Simulator

General info

The Coelian in the Garage.

The Flakpanzer V Coelian is a Rank IV German self-propelled anti-aircraft gun with a battle rating of 6.7. It was introduced in Update 1.43.

The main purpose, usage and tactics recommendations

General play style

The Flakpanzer V Coelian is a anti-aircraft platform on the Panzer V chassis. Armed with twin 37 mm FlaK 44 cannons, it is well suited to giving aircraft a hard time. Due to being a modified Panther chassis, it is the fastest Flakpanzer in the German tree as well as being the most armored. With being faster and more armored, it is a more effective at quickly going to areas to set up and dispatch enemy air threats and taking more punishment from enemy fire. To use the machine effectively, stay away from heavy combat zones and use lesser known roads to get to the desired positions. Being armed with twin 37's, in most situations, it cannot pen any enemy armor at its rank. The only practical reason to fire on enemy armor would be to blind their field of vision and distract them for friendlies to dispatch them.

Vehicle characteristics

Tactics

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Superior armour than previous Flakpanzers
  • Excellent turret traverse to maintain fire on the enemy
  • Average reload rate of 0.3 seconds
  • Average ammo capacity of 1,200 rounds
  • Enclosed turret protects crew from strafing aircraft

Cons:

  • Almost 20k repair cost renders the Coelian useless for grinding and normal use in AB
  • Higher profile compared to previous Flakpanzers makes the Coelian a huge target for rockets (especially the RP-3s)
  • Low speed and acceleration due to downgraded Panther engine makes it very prone to bombs and unable to avoid ordnance
  • Based on a Panther G chassis, reverse speed is abysmal
  • Despite being the most armoured Flakpanzer, still possible of being knocked out instantly
  • Being armed with twin 37's, will most likely do no damage to enemy armor
  • Ammo-wise, not similar in capacity to the Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind and Flakpanzer IV Kugelblitz
  • Superior armour is overall useless against ordnance and with the larger profile and size. May be destroyed in the Coelian more than compared to the Ostwind

Specifications

Arcade Realistic Simulator

Armaments

2 x 3.7 cm FlaK44 cannon
  • Ammunition Capacity: 1,500 Shells (8 round magazine)
  • Rate of Fire: 250 Shots per Minute
  • Gun Depression: -5°
  • Gun Elevation: 90°
  • Turret Rotation Speed: 35.7°/s (Stock), 49.41°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), 70.59°/s (Prior + Ace Qualif.)
  • Reloading Rate: 0.26s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), 0.2s (Prior + Ace Qualif.)

Ammunition

Ammunition Penetration in mm @ Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay
in m:
Fuse sensitivity
in mm:
Explosive Mass in
TNT equivalent
in g:
Normalization At 30°
from horizontal:
Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 65 64 52 40 30 23 APHE 740 0.69 1.3 15 22.1 -1° 43° 30° 25°
Sprgr. 18 2 2 2 2 2 2 FI-T 820 0.62 0.3 0.1 49.3 +0° 11° 10°
M.Gr. 18 4 4 4 4 4 4 FI-T 914 0.55 0.3 0.1 108 +0° 11° 10°

Belt types

Belts Shell composition Combat usage
Default API-T – FI-T
(Armor Piercing Incendiary tracer –Fragmentation Incendiary tracer) shell
50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
Sprgr. 18 FI-T
(Fragmentation Incendiary Tracer) shell
Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits.
PzGr API-T
(Armour Piercing Incendiary Tracer) shell
At this rank, this ammo seems pointless. Only good against the light tanks, which would be really rare as well.
M.Gr. 18 FI-T
(Fragmentation Incendiary Tracer) shell
Great against light-skinned vehicles and aircraft. Can usually take down aircraft in one to two hits.

Ammo racks

Ammo racks for the Coelian.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
Recommendations Comments Visual
discrepancy
186 170 (+16) 152 (+34) 132 (+54) 114 (+72) 94 (+92) 76 (+110) 58 (+128) 38 (+148) 20 (+166) (+182) Turret empty: 94 (+92) Each clip carries 8 shells no

Crew

  • Commander
  • Gunner
  • Loader
  • Driver
  • Assistant driver

Total: 5 Crew members

Armour

Armour Front Sides Rear Roof
Hull 80 mm (55°) Front glacis
50 mm (56°)
50 mm (30°) Top hull
41.5 + 5 mm Bottom hull
40 mm (24-31°) 17 mm
Turret 60 mm (40°) Turret front
30 mm Gun mantlet
40 mm 40 mm 16 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick, however with the road wheels interleaved, the 20 mm can stack up by at most x3.
  • Tracks and lower side of the hull are covered by 5 mm thick armor plate, protecting them from HEAT and HE shells.
  • Belly armour is 15 mm thick.

Engine & mobility

Weight: 44.8 ton

Max Speed: 50 km/h
Stock

  • Engine Power: 852 hp @ 2500 rpm
  • Power-to-Weight Ratio: 19.02 hp/ton
  • Maximum Inclination: 40°

Upgraded

  • Engine Power: 1049 hp @ 2500 rpm
  • Power-to-Weight Ratio: 23.42 hp/ton
  • Maximum Inclination: 43°

Modules and improvements

History of creation and combat usage

Development

Work began on the concept of self-propelled anti-aircraft guns after Germany lost its foothold on air superiority to the Allies. The anti-aircraft vehicles would protect forward tank units from low-flying attack aircraft by being able to advance alongside them. The first few products of the "Flakpanzers" were the Wirbelwind and Ostwind built upon the Panzer IV hull. However, more protection was needed for the gun crew and an output in self-propelled anti-aircraft guns must be met to support all of their tank forces. Thus, the decision was made to use the Panther hull also employed in German service.

The Panther tank was developed upon for work, the project was designated the Coelian. The development tested various of armaments on the tank chassis, ranging from the 20 mm MG 151, the 3.7 cm FlaK 43, and a 5.5 cm gun. Development on the turret with the 5.5 cm gun began in May 1944 alongside another that mounted a dual-mounted 3.7 cm FlaK 43 instaed.

Project end

Despite the project's ongoing status, it was soon cancelled due to the more urgent need for tanks and diversion of resources to Germany's defenses. This was due to the Allied invasion in Normandy and the ensuing bombing campaigns launched. which severely impacted Germany's infrastructure. Thus, the Coelian project was cancelled from lack of resources, with only one wooden prototype of the 5.5 cm turret was produced in February 1945 atop a Panther D hull.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the _____ from live.warthunder.com.

Additional information (links)

[Devblog] Flakpanzer V "Coelian"

References


Sidebar

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germ_flakpanzer_v_coelian.png

Icon-country-der.png Coelian
Nation Germany
Type SPAA
Rank 3
Battle Rating
6.7

   Metric✓       Imperial   

Characteristics
Weight
44,800 kg
Number of Crew 5
Hull armour thickness
80/50/40/17 mm
Statistics
Engine power (stock)
852 hp
Engine power (upgraded)
___ hp
HP/ton ratio (stock)
19.02
HP/ton ratio (Upgraded)
__.__
Max speed
50 km/h
Main Weapon
2 x 37 mm FlaK 44 Autocannon
Ammo stowage 1,500 rounds
Vertical guidance -5°/90°
Economy
Required RP 78,000 RP
Vehicle cost 230,000 SL
Crew training cost 65,000 SL
Max repair cost*
15,590 SL
Free repair time (Stock)
10d
Free repair time (Upgraded)
3d 12h
Warning: this sidebar is a WIP and can be incorrect. Last updated 1.75.0.185.