Flakpanzer V Coelian
Contents
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General info
The Flakpanzer V Coelian is a Rank IV German self-propelled anti-aircraft gun with a battle rating of 6.7. It was introduced in Update 1.43.
The main purpose, usage and tactics recommendations
General play style
The Flakpanzer V Coelian is a anti-aircraft platform on the Panzer V chassis. Armed with twin 37 mm FlaK 44 cannons, it is well suited to giving aircraft a hard time. Due to being a modified Panther chassis, it is the fastest Flakpanzer in the German tree as well as being the most armored. With being faster and more armored, it is a more effective at quickly going to areas to set up and dispatch enemy air threats and taking more punishment from enemy fire. To use the machine effectively, stay away from heavy combat zones and use lesser known roads to get to the desired positions. Being armed with twin 37's, in most situations, it cannot pen any enemy armor at its rank. The only practical reason to fire on enemy armor would be to blind their field of vision and distract them for friendlies to dispatch them.
Vehicle characteristics
Tactics
Specific enemies worth noting
Counter-tactics
Pros and cons
Pros:
- Superior armour than previous Flakpanzers
- Excellent turret traverse to maintain fire on the enemy
- Average reload rate of 0.3 seconds
- Average ammo capacity of 1,200 rounds
- Enclosed turret protects crew from strafing aircraft
Cons:
- Almost 20k repair cost renders the Coelian useless for grinding and normal use in AB
- Higher profile compared to previous Flakpanzers makes the Coelian a huge target for rockets (especially the RP-3s)
- Low speed and acceleration due to downgraded Panther engine makes it very prone to bombs and unable to avoid ordnance
- Based on a Panther G chassis, reverse speed is abysmal
- Despite being the most armoured Flakpanzer, still possible of being knocked out instantly
- Being armed with twin 37's, will most likely do no damage to enemy armor
- Ammo-wise, not similar in capacity to the Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind and Flakpanzer IV Kugelblitz
- Superior armour is overall useless against ordnance and with the larger profile and size. May be destroyed in the Coelian more than compared to the Ostwind
Specifications
Armaments
- Ammunition Capacity: 1,500 Shells (8 round magazine)
- Rate of Fire: 250 Shots per Minute
- Gun Depression: -5°
- Gun Elevation: 90°
- Turret Rotation Speed: 35.7°/s (Stock), 49.41°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), 70.59°/s (Prior + Ace Qualif.)
- Reloading Rate: 0.26s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), 0.2s (Prior + Ace Qualif.)
Ammunition
Ammunition | Penetration in mm @ | Type of warhead | Velocity in m/s | Projectile Mass in kg | Fuse delay in m: | Fuse sensitivity in mm: | Explosive Mass in TNT equivalent in g: | Normalization At 30° from horizontal: | Ricochet: | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10m | 100m | 500m | 1000m | 1500m | 2000m | 0% | 50% | 100% | ||||||||
PzGr | 65 | 64 | 52 | 40 | 30 | 23 | APHE | 740 | 0.69 | 1.3 | 15 | 22.1 | -1° | 43° | 30° | 25° |
Sprgr. 18 | 2 | 2 | 2 | 2 | 2 | 2 | FI-T | 820 | 0.62 | 0.3 | 0.1 | 49.3 | +0° | 11° | 10° | 9° |
M.Gr. 18 | 4 | 4 | 4 | 4 | 4 | 4 | FI-T | 914 | 0.55 | 0.3 | 0.1 | 108 | +0° | 11° | 10° | 9° |
Belt types
Belts | Shell composition | Combat usage |
Default | API-T – FI-T (Armor Piercing Incendiary tracer –Fragmentation Incendiary tracer) shell | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt. |
Sprgr. 18 | FI-T (Fragmentation Incendiary Tracer) shell | Versus planes and open combat compartment vehicles. Aircraft will usually take three to six hits. |
PzGr | API-T (Armour Piercing Incendiary Tracer) shell | At this rank, this ammo seems pointless. Only good against the light tanks, which would be really rare as well. |
M.Gr. 18 | FI-T (Fragmentation Incendiary Tracer) shell | Great against light-skinned vehicles and aircraft. Can usually take down aircraft in one to two hits. |
Ammo racks
Full ammo | 1st rack empty | 2nd rack empty | 3rd rack empty | 4th rack empty | 5th rack empty | 6th rack empty | 7th rack empty | 8th rack empty | 9th rack empty | 10th rack empty | Recommendations | Comments | Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
186 | 170 (+16) | 152 (+34) | 132 (+54) | 114 (+72) | 94 (+92) | 76 (+110) | 58 (+128) | 38 (+148) | 20 (+166) | 4 (+182) | Turret empty: 94 (+92) | Each clip carries 8 shells | no |
Crew
- Commander
- Gunner
- Loader
- Driver
- Assistant driver
Total: 5 Crew members
Armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 80 mm (55°) Front glacis 50 mm (56°) | 50 mm (30°) Top hull 41.5 + 5 mm Bottom hull | 40 mm (24-31°) | 17 mm |
Turret | 60 mm (40°) Turret front 30 mm Gun mantlet | 40 mm | 40 mm | 16 mm |
Notes:
- Tracks and suspension wheels are both 20 mm thick, however with the road wheels interleaved, the 20 mm can stack up by at most x3.
- Tracks and lower side of the hull are covered by 5 mm thick armor plate, protecting them from HEAT and HE shells.
- Belly armour is 15 mm thick.
Engine & mobility
Max Speed: 50 km/h
Stock
- Engine Power: 852 hp @ 2500 rpm
- Power-to-Weight Ratio: 19.02 hp/ton
- Maximum Inclination: 40°
Upgraded
- Engine Power: 1049 hp @ 2500 rpm
- Power-to-Weight Ratio: 23.42 hp/ton
- Maximum Inclination: 43°
Modules and improvements
History of creation and combat usage
Development
Work began on the concept of self-propelled anti-aircraft guns after Germany lost its foothold on air superiority to the Allies. The anti-aircraft vehicles would protect forward tank units from low-flying attack aircraft by being able to advance alongside them. The first few products of the "Flakpanzers" were the Wirbelwind and Ostwind built upon the Panzer IV hull. However, more protection was needed for the gun crew and an output in self-propelled anti-aircraft guns must be met to support all of their tank forces. Thus, the decision was made to use the Panther hull also employed in German service.
The Panther tank was developed upon for work, the project was designated the Coelian. The development tested various of armaments on the tank chassis, ranging from the 20 mm MG 151, the 3.7 cm FlaK 43, and a 5.5 cm gun. Development on the turret with the 5.5 cm gun began in May 1944 alongside another that mounted a dual-mounted 3.7 cm FlaK 43 instaed.
Project end
Despite the project's ongoing status, it was soon cancelled due to the more urgent need for tanks and diversion of resources to Germany's defenses. This was due to the Allied invasion in Normandy and the ensuing bombing campaigns launched. which severely impacted Germany's infrastructure. Thus, the Coelian project was cancelled from lack of resources, with only one wooden prototype of the 5.5 cm turret was produced in February 1945 atop a Panther D hull.
Ingame description
Screenshots and fan art
Skins and camouflages for the _____ from live.warthunder.com.
Additional information (links)
[Devblog] Flakpanzer V "Coelian"
References
Sidebar |
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Nation | Germany |
Type | SPAA |
Rank | 3 |
Battle Rating | 6.7 |
Metric✓ Imperial
Characteristics | |
Weight | 44,800 kg |
Number of Crew | 5 |
Hull armour thickness | 80/50/40/17 mm |
Statistics | |
Engine power (stock) | 852 hp |
Engine power (upgraded) | ___ hp |
HP/ton ratio (stock) | 19.02 |
HP/ton ratio (Upgraded) | __.__ |
Max speed | 50 km/h |
Main Weapon | |
2 x 37 mm FlaK 44 | Autocannon |
Ammo stowage | 1,500 rounds |
Vertical guidance | -5°/90° |
Economy | |
Required RP | 78,000 RP |
Vehicle cost | 230,000 SL |
Crew training cost | 65,000 SL |
Max repair cost* | 15,590 SL |
Free repair time (Stock) | 10d |
Free repair time (Upgraded) | 3d 12h |