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Proto:Pokémon Gold and Silver
From The Cutting Room Floor
This page details one or more prototype versions of Pokémon Gold and Silver.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Documentation of this prototype is an ongoing process. You can view the current progress at this Google spreadsheet. |
Pokémon Gold and Silver were originally set to release for the original Game Boy in March of 1998. In May 2018, an anonymous user dumped a ROM of the elusive demo seen at Nintendo Spaceworld 1997, a good twenty years since it was last playable by the public. May Game Freak have mercy on our souls.
Download Pokémon Gold - Spaceworld 1997 Demo (Debug) |
To get the ROM to run, set $0147 to 10, and $014D to C7. (You may get a warning that the checksum doesn't match; to fix it, set $014E to 7B A2 as well.)
To do: The other versions will be added at some point in the future. |
Contents
[hide]Subpages
Debug Menu You've got the power right in your hands. |
Maps Toto, I don't think we're in Kanto any more. |
Minigames Pokémon Picross is alive and kicking. |
Items Ice Bikini joke goes here. |
Pokémon You won't believe your eyes. |
Battle Mechanics
Type Matchups
- Poison does 0.5x damage to Steel-types rather than being completely ineffective.
Move Differences
- Bite is Normal-type.
- Scary Face lowers Defense instead of Speed.
- Belly Drum does not inflict any damage on the user.
- ボーンラッシュ Bone Rush was originally named ホネホネロック Bonebone Rock, using ほね instead of the katakana ボーン to refer to Cubone and Marowak's bone clubs.
Removed Moves
- todo: Check how each move behaves.
Hex | Name (JP) | Translation | Type | Base Power | PP | Description | Notes |
---|---|---|---|---|---|---|---|
C4 | シンクロ | Synchro | Psychic | -- | 10 | The foe takes the same damage as the user. | The described behavior has not been implemented in the game yet for some reason; instead, it acts like Conversion. |
E8 | いしあたま | Rock Head | Rock | 90 | 10 | The foe is hit with the user's hard head. It may cause flinching. | This move's name was used for an ability in Generation III. |
F5 | ひっこぬく | Uproot | Normal | 30 | 10 | The user flings the foe for massive damage. | |
F6 | かぜにのる | Wind Ride | Flying | 40 | 10 | The user rides the wind and rams into the foe. This move has a high critical-hit ratio. | |
F7 | みずあそび | Water Sport | Water | 30 | 10 | Comment under construction | This move was officially introduced in Generation III. |
F8 | てつわん | Strong Arm | Steel | 30 | 10 | Attacks using a burly arm. May raise the user's attack. | |
F9 | ひかりゴケ | Bright Moss | Grass | -- | 10 | Raises the accuracy of moves by lighting up the surroundings. | Introduced as a held item in Generation VI with an entirely different effect. |
FB | とびはねる | Bounce | Water | 0 | 10 | No effect whatsoever. | Acts like Splash. Bounce was introduced as a physical move in Gen III. |
Oddities
- Poison-types can get poisoned, which does not happen in Generation I or II altogether.