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Proto:Pokémon Gold and Silver

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This page details one or more prototype versions of Pokémon Gold and Silver.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Documentation of this prototype is an ongoing process. You can view the current progress at this Google spreadsheet.

Pokémon Gold and Silver were originally set to release for the original Game Boy in March of 1998. In May 2018, an anonymous user dumped a ROM of the elusive demo seen at Nintendo Spaceworld 1997, a good twenty years since it was last playable by the public. May Game Freak have mercy on our souls.

Download.png Download Pokémon Gold - Spaceworld 1997 Demo (Debug)
File: Pokémon Gold - Spaceworld 1997 Demo (Debug).7z (info)
Current version: ‎November ‎15, ‎1997

To get the ROM to run, set $0147 to 10, and $014D to C7. (You may get a warning that the checksum doesn't match; to fix it, set $014E to 7B A2 as well.)

Hmmm...
To do:
The other versions will be added at some point in the future.

Subpages

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Debug Menu
You've got the power right in your hands.
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Maps
Toto, I don't think we're in Kanto any more.
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Minigames
Pokémon Picross is alive and kicking.
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Items
Ice Bikini joke goes here.
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Pokémon
You won't believe your eyes.

Battle Mechanics

Type Matchups

  • Poison does 0.5x damage to Steel-types rather than being completely ineffective.

Move Differences

  • Bite is Normal-type.
  • Scary Face lowers Defense instead of Speed.
  • Belly Drum does not inflict any damage on the user.
  • ボーンラッシュ Bone Rush was originally named ホネホネロック Bonebone Rock, using ほね instead of the katakana ボーン to refer to Cubone and Marowak's bone clubs.

Removed Moves

  • todo: Check how each move behaves.
Hex Name (JP) Translation Type Base Power PP Description Notes
C4 シンクロ Synchro Psychic -- 10 The foe takes the same damage as the user. The described behavior has not been implemented in the game yet for some reason; instead, it acts like Conversion.
E8 いしあたま Rock Head Rock 90 10 The foe is hit with the user's hard head. It may cause flinching. This move's name was used for an ability in Generation III.
F5 ひっこぬく Uproot Normal 30 10 The user flings the foe for massive damage.
F6 かぜにのる Wind Ride Flying 40 10 The user rides the wind and rams into the foe. This move has a high critical-hit ratio.
F7 みずあそび Water Sport Water 30 10 Comment under construction This move was officially introduced in Generation III.
F8 てつわん Strong Arm Steel 30 10 Attacks using a burly arm. May raise the user's attack.
F9 ひかりゴケ Bright Moss Grass -- 10 Raises the accuracy of moves by lighting up the surroundings. Introduced as a held item in Generation VI with an entirely different effect.
FB とびはねる Bounce Water 0 10 No effect whatsoever. Acts like Splash. Bounce was introduced as a physical move in Gen III.

Oddities

  • Poison-types can get poisoned, which does not happen in Generation I or II altogether.

Trainers