Bf 109 F-4

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This page is about the standard German Bf 109 F-4, if you are looking for the tropical version, see Bf 109 F-4/trop. If you are looking for the premium American version, see Bf 109 F-4.


Arcade Realistic Simulator

General info

Bf 109 F-4 in the Garage.

The Bf 109 F-4 is a Rank III German fighter with a battle rating of 3.7. It was in the game since the start of the Open Beta Test prior to Update 1.29.

The main purpose, usage and tactics recommendations

General play style

The Bf 109 F-4's instrument panel.

A very good energy fighter for its tier, the Bf 109 F-4 can out climb most opponents due to its high power to weight ratio. However, WEP must be limited or else the engine would overheat, manual engine control can remedy this though. Despite that, it can BnZ and Rope-a-Dope well although one must watch out for severe control stiffening around 650km/h.

Unfortunately, the F-4s 15mm additional gondolas do not increase the damage output much at all, while reducing flight performance. However, it is recommended you at least use it once to see how effective it is, because depending on how you play it can really boost your kill abilities. For example, if you prefer to get into a dogfight, the additional weaponry will not be noticeably effective. However, if you fight in the vertical, where level speed and agility is not necessarily the most important, the additional Mg151s can mean the difference between a kill or nothing at all.

Vehicle characteristics

Tactics

The BF-109 F-4 is not a great plane when you compare it to the other Rank 3 planes, but it is effective nonetheless. Do not try to kill a plane by coming behind it and giving them all you got- you don't have much. Instead, try to scare your prey into a turn by peppering it with your 7.92mm MG-17s, and then blow its wing off with the cannon. The cannon - unfortunately - fires relatively fast and runs out of ammo pretty quickly, so that's why tail-end kills are hard to achieve.

Word to the wise: the F-4 is a fairly good turner for its class; if you are chased by a F4U, P-51, P-47D, F6F or Typhoon, turn and destroy. The forward wing slats give the F-4 an exceptionally short turning radius. However, to survive a tangle with a Spitfire is an ordeal. The best strategy would be to scissor until the Spit either runs out of ammo or overshoots you, and then try to dive and outrun the Spit. Then, repeat. Do not try to out-climb the Spitfire (community nickname is a `Spacefire´ for a reason), but try to outrun it in a dive. The Spitfire Mk-Vc are superior to the F-4, avoid them.

Specific enemies worth noting

Counter-tactics

Pros and cons

Pros:

  • Nimble- compared to Russian and American counterparts
  • Relatively good armament
  • Relatively good climb rate, possibly as good as a Spitfire or a maxed out P39 Aircobra
  • Good sustained turn
  • Faster than most opponents, such as the Spitfire mk.V, Yak-3, and La-5, especially at altitude
  • Good performance at medium altitudes

Cons:

  • Overheats quickly
  • Additional armament can reduce performance critically, especially in a dogfight
  • Poor cockpit visibility
  • Prone to catching fire in a chase with a bomber
  • Gun pods can't load stealth belts, thus giving the user away in a surprise attack.
  • Turns sluggishly at speeds under 190km/h

Specifications

Armaments

Offensive armaments

  • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) [AB Reload time: 40s]
  • 2 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg = 1,000 total) [AB Reload time: 15s]

MG151_20

MG17

Payloads

  • 4 x 50 kg SC50JA bombs
  • 1 x 250 kg SC250JA bomb
  • 2 x 15 mm MG 151 cannon, wing-mounted (125 rpg = 250 total) [AB Reload time: 40s]

bombs

Mk_108

Armour

Engine & mobility

Arcade Realistic Simulator


Engine

Name: Daimler-Benz DB-601E 12-cylinder inline
  • Cooling type: Water
  • Max power: 1065 hp (Stock), 1305 hp (Upgraded)
  • Takeoff power: 1212 hp (Stock), 1452 hp (Upgraded)
  • Mass: 610 kg

Stats

Stock
  • Max speed: 633 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 20.3 s
  • Rate of Climb: 16.3 m/s
  • Takeoff run: 363 m

Upgraded

  • Max speed: 695 km/h
    • at height: 6,000 m
  • Max altitude: 11,600 m
  • Turn Time: 18.1 s
  • Rate of Climb: 28.4 m/s
  • Takeoff run: 363 m

Performance

Warning this is still in the test phase and is probably incorrect. Take information with a grain of salt (data taken from 1.55)



0
1
2
3
4
5
6
7
8
9
10
0
0.3
0.6
0.9
1.2
1.5
Horsepower in 1000hp
Altitude in 1000m

Supercharger Stage #1: 100%

Supercharger Stage #1: WEP



Modules and improvements

Energy fighters require acceleration, they live and die by it. Therefore most of "flight performance" upgrades are advised: Compressor, Engine and Engine injection. Meanwhile the upgrades for the hub-firing 20mm Mg151 should not be forgotten. Upgraded belts (air-target) ASAP!

History of creation and combat usage

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the Bf 109 F-4 from live.warthunder.com.

Additional information (links)

References


Horsepower graphSidebartrop
trop/Horsepower graphtrop/Sidebar

Bf 109 Fighters

   B series   
   F series   
   K series   

[expand] Germany Aircraft [expand]


Arcade ☑ Realistic ☐
Simulator ☐


bf-109f-4.png

Bf 109 F-4
Nation Germany
Design Family Messerschmidt Bf 109
Type Fighter
Interceptor
Fighting style Energy Fighting

   Metric✓       Imperial   

Characteristics
Empty Weight ~2457 kg
Empty Weight + fuel ~2753 kg
Takeoff Weight ~3000 kg
Wing Area ~16 m²
# Flap Positions 3
Number of Engines 1
Air Breaks no
Arrestor Gear no
Statistics
Power per Engine 1170 hp
WEP Duration infinite
top speed ~665.00 kph at 6000 m
Climb Rate ~20.00 m/s
Optimal climb velocity ~258.30 kph
Turn Time ~21.57 s
Wing loading (Empty) ~152.00 kg/m²
Main Weapons
1 x Mg 151/20 200 RPG
2 x Mg 17 500 RPG
Payload Option 1
Nothing Loaded Clean Plane
Payload Option 2
4 x 💣 50 kg SC 50 Bomb
Payload Option 3
1 x 💣 250 kg SC 250 Bomb
Payload Option 4
1 x 💣 500 kg SC 500 Bomb
Payload Option 5
2 x MG151 15 125 RPG
Limits
Max Speed limit 790 kph
Gear lmit 450 kph
Max static +G's ~17
Max static -G's ~10
Optimal Velocities
Ailerons <390 kph
Rudder <390 kph
Elevators <450 kph
Radiator >250 kph
Manual Control
Mixer is not controllable
Pitch is controllable
has automatic pitch
Radiator (water) is controllable
Radiator (oil) is not controllable
Oil and water uses combined radiator control
Supercharger is not controllable
Turbocharger is not controllable
Compressor settings 1
Optimal Altitude
4950 m
100% Enginepower 1185 hp
WEP Enginepower 1333 hp
* Warning this is still in the test phase and can be incorrect. Take information with a grain of salt (data from 1.57 initial release)