Engineer's weapon special effects are experimental effects that have a chance of being applied to a weapon as a result of applying weapon modifications.

Their effects act in addition to the modification, and remain the same at all grade levels.

They are usually limited to a specific weapon type.


Available Effects

The following is a list of special effects available to each weapon type[1]:

Beam Laser

Burst Laser

Cannon

Fragment Cannon

Mine Launcher

Missile Rack

Multi-cannon

Plasma Accelerator

Pulse Laser

Railgun

Torpedo Pylon

Special Effect Indicators

Ship status indicators

When your ship, or the ship that you have currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.

A description of the damage icons and their meaning is shown in the table below:

Icon Description
Corrosion.svg Corrosion
Engine-disruption.svg Engine Disruption
Engine-reboot.svg Engine Reboot
Fsd-reboot.svg FSD Reboot
Hull-breach.svg Hull Breach
Impulse-attack.svg Impulse Attack
Increased-emissions.svg Increased Emissions
Internal-damage.svg Internal Damage
Malfunction.svg Malfunction
Mass-locked.svg Mass Locked
Regeneration.svg Regeneration
Sensor-disruption.svg Sensor Disruption
Shield-breach.svg Shield Breach
Shield-cell-cascade.svg Shield Cell Cascade
Shield-generator-attack.svg Shield Generator Attack
Shield-reboot.svg Shield Reboot
Target-interferance.svg Target Interference
Targeting-overload.svg Targeting Overload
Thermal-attack.svg Thermal Attack

References

  1. https://www.reddit.com/r/EliteDangerous/comments/4iqgqh/just_made_a_list_with_all_the_engineer_special/