-The cape allows you to fly infinitely and you are invincible during flight
-Also, very few things can pierce the cape's spin attack so you can just spam it and be virtually invulnerable
-You can re-enter levels and easily re-acquire whatever powerups you want, and then leave immediately with the powerups.
-You've got a reserve powerup available at all times even if you somehow get hit
-It's absurdly easy to get extra lives, between all the minigames, the many 1up mushrooms throughout the levels, the extra life you get from each Yoshi egg, and the aforementioned ability to re-enter levels and farm lives
-The switch palaces nerf every potentially hard platforming segment, and place extra powerups everywhere.
-Virtually no enemies or obstacles are a threat because you can bounce off any spiked hazard with spin jumps
Relaying this game is really putting into perspective how much easier it is than its predecessors (which weren't even that hard anyway.) I finished the game with like 80 extra lives and I died about twice, and even then only because I was screwing around.
What was the reason for Mario World being so piss easy?
Special World gets pretty difficult, though.
Most of what you said are very advanced tricks for a new player, even staying in the air with the cape takes a good while to get used
And I prefer the SMB3 design approach.
That mentality is a mistake though. I agree with you. World just is devoid of challenge. I still love it, but I would probably love it more if it were more challenging.
edit: yeah, the Special levels were harder, but I feel like most of the game should have been like that. At the very least, World should have been as challenging as its predecessor, Bros. 3.
I'm not sure if "to sell more copies" even applies to Mario World since it was a bundled in gameOriginally Posted by AuthenticM
The usual answer to this question is "to sell more copies". But in this case, considering Super Mario Bros. 3 is one of the best-selling games of all time, I'm not sure that was the reason. Maybe the team just felt like the Mario games shouldn't be as hard as they were in the NES games.
That mentality is a mistake though. I agree with you. World just is devoid of challenge. I still love it, but I would probably love it more if it were more challenging.
Maybe it's because it was so braindead? IDK. Just felt boring.
Shit, you're right.Originally Posted by Sephzilla
I'm not sure if "to sell more copies" even applies to Mario World since it was a bundled in game
This is a warped perspective that I loathe from developers. Every one here used to be a kid. And most of us used to play hard games. And we loved it.Originally Posted by shawnbuddy
Because it's for kids.
-the Mega Man games
-the TMNT games
-Contra
-Double Dragon
-hell, even the original SMB
The list goes on. Don't underestimate kids. Kids can handle challenging games.
It's like Mario 3D World in that regard. Some easy initial levels for younger players and the less experienced, and hardcore players have Special World and Champion's Road. Something for everything is what makes Mario great.Originally Posted by SoundPulse
Because the exploration was the main draw. They advertised the 96 exits for a reason.
Special World gets pretty difficult, though.
SMW was just right for me.
No cape, no Yoshi, no switches.
In SMW in particular being able to take the cape into levels totally trivialises large parts of the game.
Still though, SMW's easiness allowed people of all stripes to enjoy it, so I see why they made it that way. Don't get me wrong I loved the hell out of it too.
Well you're just a weirdo.Originally Posted by Theslammer
I actually think SMW is harder than 3. I always find myself in the minority on that, however, so this thread is no surprise to me. =P
People looking for a challenge and completionists still got their fix by doing all the levels, exits and secret levels.
Agreed. As a kid, something was missing from SMW that SMB 3 had. It was less captivating because it required less out of you.Originally Posted by AuthenticM
Shit, you're right.
This is a warped perspective that I loathe from developers. Every one here used to be a kid. And most of us used to play hard games. And we loved it.
-the Mega Man games
-the TMNT games
-Contra
-Double Dragon
-hell, even the original SMB
The list goes on. Don't underestimate kids. Kids can handle challenging games.
The immersion was amazing in that game.
I think the save system is one of the reasons. It's convenient, yet if I play Mario 3 front to back, I can finish with almost 70 lives. In World's case, it loads up five lives.Originally Posted by AuthenticM
I'd love to hear you explain why you feel that.
But overall, the platforming was always harder for me. I found the cape was harder for me to control than the raccoon tail, and the Power Wing power-up was invaluable for things like the fast airship in World 8 in Mario 3.
I also found the platforming harder in World overall.
xD~~Originally Posted by Jaded Alyx
Well you're just a weirdo.
Indeed.I've always thought that taking a powerup from one level to the next was the single worst design decision ever made in Mario history.
In SMW in particular being able to take the cape into levels totally trivialises large parts of the game.
Still though, SMW's easiness allowed people of all stripes to enjoy it, so I see why they made it that way. Don't get me wrong I loved the hell out of it too.
Were there ever mod hacks that attempted to make the game challenging yet fair? I know about the fuck-hard user-made levels; I'm not talking about that. I'm talking about a reasonable rebalance of the game. The Obscuro's Oblivion Overhaul equivalent for SMW, if you would.
Oh? Including SMB2 (JP)/Lost Levels?Relaying this game is really putting into perspective how much easier it is than its predecessors (which weren't even that hard anyway.) I finished the game with like 80 extra lives and I died about twice, and even then only because I was screwing around.
What was the reason for Mario World being so piss easy?
I agree with this. Modern games are definitely much easier, too. There were games I could beat as a kid but I revisit them now and I'm terrible.Originally Posted by AuthenticM
Shit, you're right.
This is a warped perspective that I loathe from developers. Every one here used to be a kid. And most of us used to play hard games. And we loved it.
-the Mega Man games
-the TMNT games
-Contra
-Double Dragon
-hell, even the original SMB
The list goes on. Don't underestimate kids. Kids can handle challenging games.
Personally, I think SMW is the greatest game ever made. Excellent music, controls perfectly, exploration and plenty of secrets, and fun levels.