Recent Articles

  • Introducing HumbleNet: a cross-platform networking library that works in the browser

    Announcing the release of HumbleNet, a project initiated at Humble Bundle in 2015 to port peer-to-peer multiplayer games, originally to asm.js and now to WebAssembly. The current open source version of the library exposes a simple peer-to-peer API that allows for basic peer discovery and the ability to easily send data (via WebRTC) to other peers. Today, you can build a game that runs on Linux, macOS, and Windows, while using any web browser — and they can all communicate in real-time via WebRTC.

  • Building the Web of Things

    Mozilla is working to create a Web of Things framework of software and services that can bridge the communication gap between connected devices. Today we’re announcing the availability of a prototype of the first component of this system, the Things Gateway. We’ve made available a software image you can use to build your own Web of Things gateway using a Raspberry Pi.

  • Opus audio codec version 1.2 released

    The Opus audio codec just got another major upgrade with the release of version 1.2, bringing many speech and music quality improvements, especially at low bitrates.

  • An inside look at Quantum DOM Scheduling

    Scheduling is a significant piece of Project Quantum, which focuses on making Firefox more responsive, especially when lots of tabs are open. In this article, we describe problems we identified in multi-tab browsing, the solutions we figured out, the current status of Quantum DOM, and opportunities for contribution to the project.

  • Powerful New Additions to the CSS Grid Inspector in Firefox Nightly

    CSS Grid is revolutionizing web design. It’s a flexible, simple design standard that can be used across all browsers and devices. That's why we built CSS Grid Inspector. We’ve been working hard on the Firefox Developer Tools Layout panel, adding powerful new features to the Grid Inspector and Box Model. The latest enhancements are now available in Firefox Nightly.

  • Designing for performance: A data-informed approach for Quantum development

    What makes work on performance so challenging and why is it so important to include the user from the very beginning? This article explores the difference between technical and perceived performance, and describes an approach to testing and measurement that correlates the user's quality of experience with characteristics that engineers can benchmark.

  • Network Monitor Reloaded (Part 1)

    The Network Monitor tool has been available in Firefox since the earliest days of Firefox Dev Tools. It’s an invaluable tool for anyone who cares about page load performance and fast modern web pages. Now the monitor has been re-architected for a more modern web development workflow using standard web technologies

  • Hacking on the Network Monitor Developer Tool (Part 2)

    Go hands-on with the Network Monitor! We'll walk you through the process of running this dev tool on top of the Launchpad and utilizing the hot-reload feature to see code changes instantly.

  • A crash course in memory management

    This is the first article in a 3-part series of code cartoons that explore SharedArrayBuffers in JavaScript and how they are used. To understand why ArrayBuffer and SharedArrayBuffer were added to JavaScript, you need to understand a bit about memory management.

  • A cartoon intro to ArrayBuffers and SharedArrayBuffers

    This is the second article in a 3-part series of code cartoons that explore SharedArrayBuffers in JavaScript and how they are used.

  • Avoiding race conditions in SharedArrayBuffers with Atomics

    This is the third article in a 3-part series of code cartoons that explore SharedArrayBuffers in JavaScript and how they are used.

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