全 110 件のコメント

[–]MechaMike98 45 ポイント46 ポイント  (3子コメント)

I get what the video was saying but as for the last point about the fall damage grunt I'm glad they removed it because it sounds nothing like the actual class.

[–]ButtersTG 8 ポイント9 ポイント  (2子コメント)

What would you rather have the Sniper say when he takes fall damage? "EH-! Fakin 'Roos!"

[–]MechaMike98 7 ポイント8 ポイント  (0子コメント)

Nah just one of his damage sounds.

[–]nerfcrazy5 7 ポイント8 ポイント  (0子コメント)

Well I mean a grunt voiced by the actually voice actor for each class would be nice. Then again, they could just use some of the grunts from bleeding/afterburn.

[–]James_Camer0n 39 ポイント40 ポイント  (2子コメント)

That was something...

[–]ElSp00ky 32 ポイント33 ポイント  (0子コメント)

#NeverForgetTheBottle

[–]EchosR 27 ポイント28 ポイント  (10子コメント)

I always thought that the old butterfly knife was damn gigantic

[–]James_Camer0n 7 ポイント8 ポイント  (9子コメント)

Right? I'm glad they changed that.

[–]Bluxen 14 ポイント15 ポイント  (8子コメント)

They didn't bother to change how the spy holds it though.

[–]trakmiro 2 ポイント3 ポイント  (6子コメント)

How often do you really notice how tight Spy's grip is around his knife, though? Plus some knives are a different size than stock.

[–]Bluxen 8 ポイント9 ポイント  (5子コメント)

It's not noticing it or not, it's the fact that they didn't even bother.

[–]Monkatraz -1 ポイント0 ポイント  (4子コメント)

Well, to be fair to Valve, changing all the animations (yes I mean all of them, you can't just change one, or the blending wouldn't work) would just eat up a bunch of time they would like to spend somewhere else.

[–]Jdix 0 ポイント1 ポイント  (0子コメント)

And we know they don't time to work on video games

[–]Bluxen 0 ポイント1 ポイント  (2子コメント)

so why did they even change the knife size to begin with?

[–]Euclid_Dreams 0 ポイント1 ポイント  (0子コメント)

when they switched from w_ models to c_ models?

[–]Monkatraz -1 ポイント0 ポイント  (0子コメント)

Well they changed it because the original size was stupidly large. Its still being "reasonably" held by the current animations.

[–]James_Camer0n 2 ポイント3 ポイント  (0子コメント)

That's actually true, huh. I mean, it doesn't bother me but I wonder why they didn't change it.

[–]Tip of the Hatsduck74UK 39 ポイント40 ポイント  (3子コメント)

This doesn't feel right.

Like, I can understand all the lighting and stuff being an update to the shaders that ruined the maps that had pre-determined shading. But some of this other stuff...

I need to boot up the game in max settings and test this stuff now

Edit: All I could disprove right now is the flamethrower thingy, I think my fps config is bleeding so I can't test the graphics stuff properly

[–]trakmiro 10 ポイント11 ポイント  (2子コメント)

Some of this is really easy to change, if you want the weapons to be shiny again just install a new lightwarp. There's plenty out there, but the one closest to the one from the video is probably this one.

Other downgrades are probably form valve sadly removing mat_picmip 10.

[–]JakeHappy 3 ポイント4 ポイント  (0子コメント)

Does it work on valve servers

[–]Pazer2 0 ポイント1 ポイント  (0子コメント)

-10******

Also "high" textures = mat_picmip 0, "very high" = mat_picmip -1

[–]Smart_creature 15 ポイント16 ポイント  (0子コメント)

AKA how to reduce graphics in a game while making it run worse.

[–]TheLifeisgood72 28 ポイント29 ポイント  (15子コメント)

While it is a difference, I don't think it's really that big of a deal. Also, the ammo packs when killing someone make more sense than just picking up their weapon.

[–]trakmiro 17 ポイント18 ポイント  (13子コメント)

Also the reason weapons don't fly around like that anymore is probably so you or other players can pick them up without them sliding all over the place.

[–][削除されました]  (1子コメント)

[deleted]

    [–]trakmiro 7 ポイント8 ポイント  (0子コメント)

    Exactly my point.

    [–]Bluxen 6 ポイント7 ポイント  (9子コメント)

    But if now the enemies drop ammo packs what's the point?

    [–]trakmiro 7 ポイント8 ポイント  (8子コメント)

    So you can pick them up and use them yourself. That was the entire point of making enemies drop medium ammo boxes instead. If a stray explosion sends the fully-charged Medigun you were trying to pick up across the map or into an area guarded by an enemy Sentry or something it would be incredibly frustrating, not only for you but for your team who now have to deal with that uber remaining in the enemy's hands.

    [–]Bluxen 3 ポイント4 ポイント  (7子コメント)

    wtf you can pick up weapons and use them now?

    [–]trakmiro 3 ポイント4 ポイント  (6子コメント)

    If they belong to your class, sure. It's been that way for years, since Gun Mettle. Maybe you noticed some dropped weapons glowing yellow? That means you can use them.

    [–]Bluxen 1 ポイント2 ポイント  (2子コメント)

    oh neat, the last time I played was around the Mann vs Machine update

    other notable gameplay changes happened since then?

    [–]trakmiro 3 ポイント4 ポイント  (0子コメント)

    Waaaaaay too many to name in a comment thread like this, my advice would be to read the patch notes for the major updates since MvM.

    [–]Wowillion 2 ポイント3 ポイント  (0子コメント)

    http://www.teamfortress.com/history.php

    This page features all the major updates since the games release.

    [–]Blittzzo 0 ポイント1 ポイント  (2子コメント)

    Years? Its only been out for a year.

    [–]trakmiro 2 ポイント3 ポイント  (1子コメント)

    Gun Mettle was July 2nd, 2015. It's just about 2 years, though it feels like longer to me.

    [–]Blittzzo 0 ポイント1 ポイント  (0子コメント)

    I haven't even looked at the game since then. That's the date I really noticed TF2 declining in quality.

    [–]Xodet 0 ポイント1 ポイント  (0子コメント)

    Weapons flying around was (most likely) client side only and just an approximation. So it could fly in some direction for one player but in a slighlty different direction for another player. When they added the possibility to pickup weapons they had to disable weapons being able to fly around or make it server side, so that each player could see the weapons flying to the exact same place.

    [–]Ivanmckt 11 ポイント12 ポイント  (0子コメント)

    While it is a difference, I don't think it's really that big of a deal.

    I'd disagree. There is no reason to remove shit for the sake of optimisation, when those could be toggled off. In dota, they don't remove trees from swaying for everyone just so the game performs better, you can just do that yourself.

    [–]162630594 8 ポイント9 ポイント  (1子コメント)

    Well, the youtube comments are retarded as always

    "You just changed the graphics settings dick head. I just checked my install of the game and its much better."

    [–]Blittzzo 1 ポイント2 ポイント  (0子コメント)

    This thread isn't any better.

    [–]AFlyingNun 13 ポイント14 ポイント  (3子コメント)

    Sometimes this guy does good, entertaining work, but other times I feel like he kinda stretches to try and find something to complain about. He had a video about the Nintendo Switch having a rocky release, but I kinda think that was quite the stretch of the imagination when you look at things now.

    This isn't the first time he's mentioned TF2. He has another vid slandering the crates, keys and cosmetics, and while I somewhat agree, I feel he does a whole lot of criticizing and does little to think about the value that crates, keys and cosmetics offer. If we were like a F2PMMO, then TF2 would be pay to win and we'd all hate it. With hats...? He complains people that spend loads on cosmetics and keys are like narcissists, but...what do you care? Let them be, they're supporting the game and doing so in a way that's harmless to the gameplay itself. It just felt like he really wanted to complain, and thus skewed things to provide a rather unfair and skewed representation to paint cosmetics as something stupid and negative for the game, instead of acknowledging that it can be a fantastic business model for maintaining quality gameplay while still providing an ongoing source of income and funding for the company. If he wanted to complain about increased attention towards getting money from cosmetics? Dude go nuts, that's a good topic. I somewhat agree cosmetics are worth criticizing, but instead of just letting that conversation unfold, he presented a narrative that sought to paint them to be overwhelmingly negative with zero upsides.

    This? Same thing. Ok, the graphics lost some shine. So what? I mean the gun models got smaller too, and this could be viewed as a good thing. Instead of delving into why these changes were made though, he merely showcases it as-is to generate outrage. The why of it is that it provides a more stable gaming experience for the vast majority of players, and if our focus is on the GAMEPLAY and performance, this is a sacrifice most of us would be willing to make. We don't play TF2 for the best graphics ever (lolwtf who does that? The game is almost 10), we play it for the gameplay. Some of the comparisons are weird too: he shows that the characters no longer make pained voices from fall damage....but those voices don't match the characters! I'm glad they removed that!

    Overall, as I said I love his channel when there's legitimately something worth mocking like Mass Effect Andromeda, but I can't help but feel like during downtime, he gets needlessly petty and disingenuous with his complaints. If you want to showcase TF2 graphics lost shine? Fine. But at LEAST acknowledge the very, VERY good reasons and justifications for doing this. Valve didn't downgrade because they're heartless bastards, they did so in order to upgrade performance, stability, game performance and keep gameplay at the top priority. That's hardly unreasonable or terrible.

    [–]SneakingBanana 0 ポイント1 ポイント  (0子コメント)

    Yeah, he's making it look like the changes were done for no good reason. Like when he showed that you can't pick up weapons for ammo. Couldn't he add text to say that if it belongs to your class, you can pick it up? He's making it look like it's such a bad thing when it was done for the better. He never says that more stuff was added 2007-2017. Some changes do look dumb (broken bottle) but again - acknowledge some stuff has to be downgraded sometimes.

    [–]Deathaster 0 ポイント1 ポイント  (0子コメント)

    He complains people that spend loads on cosmetics and keys are like narcissists

    That's also a huge exaggeration. Just because I like my characters looking a certain way doesn't mean I am a narcissist. It's like saying I am a narcissist because I buy clothes that I like wearing. Like, no, just because I care about appearance doesn't mean I am in love with myself. Even if I go out of my way to get certain clothes.

    he merely showcases it as-is to generate outrage

    Welcome to CrowbCat!

    Some of the comparisons are weird too: he shows that the characters no longer make pained voices from fall damage....but those voices don't match the characters! I'm glad they removed that!

    To be fair, a lot of the comparisons he made were actually not one-sided. He showed a lot of things TF2 does better nowadays, especially in the texture department. He didn't cherrypick as much as he usually does.

    [–]Ashur_Arbaces 0 ポイント1 ポイント  (0子コメント)

    Just wish Valve wouldn't have had to do it in the first place by not opening the floodgates for cosmetics in the more recent years. Most cosmetics don't add any value to the game whatsoever and it would have just done fine without most of them, same for weapon skins.

    I do agree that the video was presented in such a way that it's supposed to stir up controversy rather than inform.

    [–]JJFreshMemes 11 ポイント12 ポイント  (3子コメント)

    Although I don't like the fact they removed certain things (such as the syringes spinning in Medic's Syringe Gun) and lowered the overall quality apart from lighting, I understand why those changes needed to be done. TF2 had been getting updates at a constant rate for the first few years, which included new cosmetics, maps and modes and so valve chose gameplay over graphics.

    [–]Wowillion 7 ポイント8 ポイント  (2子コメント)

    They could've just provided an option to toggle these extra details instead of completely removing them though.

    I have a pretty decent computer so for me having these details wouldn't affect my performance.

    [–]thesmarm 4 ポイント5 ポイント  (0子コメント)

    Valve apparently isn't the type to leave nice things as an option, like the old removal of mat_picmip -10 allowing uncompressed textures because little Jimmy on his old Voodoo2 crashed his game when he tried it.

    [–]JJFreshMemes 1 ポイント2 ポイント  (0子コメント)

    They should've definitely done that I will agree.

    [–]Gonzurra 30 ポイント31 ポイント  (11子コメント)

    I'm just going to copy paste my comment that I put on the video.


    Pretty stark difference, but in 2007, the game didn't have to keep up with up to 32 unique combinations of cosmetic and weapon loadouts, and the occasional taunt, and a wide variety of different particle effects. TF2 Now has a lot more entities in it, vastle more than TF2 2007 did, and unless I'm horribly mistaken, all those particles, hats, taunts and weapons exist in the server alongside the once pretty graphics.

    Ultimately, TF2 sacrificed polished for more content that everyone has the opportunity to enjoy. Is that really something to complain about?

    [–]TheSpitRoaster 57 ポイント58 ポイント  (3子コメント)

    As a rule of thumb, if a game, no matter what the reason, had better graphics TEN YEARS AGO compared to today, yeah, that's definitely something to complain about.

    [–]fuckyou2258 4 ポイント5 ポイント  (0子コメント)

    But it's the same game.

    If it was a sequel that would make sense but it's not like they can just keep rolling out engine and performance upgrades past a certain point.

    [–]Gonzurra 6 ポイント7 ポイント  (0子コメント)

    Perhaps, but I feel you missed the point - TF2 is vastly more content heavy now than it was in 2007.

    Here's another example; MvM. How well do you think it would run on 2007's Engine? The 50+ robot army in addition to the 6 players with their cosmetics, particles, unique weapons, effects from the canteens, etc. It would take its toll on the game. For better or worse, Valve dampened the graphics to add way more content which has ultimately kept the game alive.

    It doesn't matter how pretty your game is if people aren't taking enough interest in it

    [–]SneakingBanana 0 ポイント1 ポイント  (0子コメント)

    Even then, the graphics don't really matter, as long as it's decent and not too noticeable, the game play is what you should strive for.

    [–]James_Camer0n 4 ポイント5 ポイント  (0子コメント)

    Nice comment!

    A lot of the changes shown here don't really affect gameplay, oh look this poster was there and now it isn't! The only change I don't get is the bottle breaking and the ammo shooting animation. But really, when I'm playing I don't even notice the animation, because it doesn't affect my gameplay, it's just nitpicking at this point.

    [–]recron12 1 ポイント2 ポイント  (0子コメント)

    That makes sense. I remember years ago playing in my potato laptop and the game ran at 60fps on low settings. This was before Love and War. Nowadays the game drops to 20-30fps in a server with lots of cosmetics and and players on low settings. Makes sense that they downgraded the game

    [–]Yaliw 2 ポイント3 ポイント  (1子コメント)

    So you are literally saying that all these obnoxious cosmetics RUINED the graphics and over all look of the game?

    [–]Gonzurra 2 ポイント3 ポイント  (0子コメント)

    Not just the cosmetics, but the weapons and additional gamemodes too.

    [–]Deathaster 0 ポイント1 ポイント  (0子コメント)

    Woah, buddy, you can't just have logical explanations for these changes! TF2 is dead, haven't you seen the video?

    obviously /s

    [–]Count_Sexulus 0 ポイント1 ポイント  (1子コメント)

    the game didn't have to keep up with up to 32 unique combinations of cosmetic and weapon loadouts, and the occasional taunt, and a wide variety of different particle effects.

    "Hey guys with all this content, the game is struggling to keep up on some older systems, how can we fix this? Perhaps make some more GPU intensive effects toggleable or..."

    "Nah let's reduce the graphics quality for EVERYONE"

    I understand what you mean but come on, there should be a way to reenable this stuff, not everyone should have to suffer because some can't run it. Hell, there's graphics sliders in TF2 anyway, why aren't these changes tied to those?

    [–]Monkatraz 0 ポイント1 ポイント  (0子コメント)

    With some of my own knowledge of how the Source engine works...

    The source engine is a tad bit different (due to how old it is) than modern engines. You simply just can't toggle certain stuff off. Its straight up built into the shaders/maps/idk of the game. Also, TF2 uses very, very little post processing. That's the stuff you usually turn off in other games.

    The FPS problem Valve has is honestly way more difficult to solve than people suspect, because it's really ingrained into the engine. Cosmetics are a major source of lag (not particles, those are actually super optimized) and that is incredibly hard to fix. They've already done the most they can with LODs and the like. The codebase I suspect also has bloat issues, and probably needs a lot of work. The TF2 community is super content-hungry and they probably don't want to work on FPS because they can't keep up on content.

    I suspect (I'm actually fairly sure) that every single cosmetic is its own entity. With its bones/mesh/everything networked every tick. They're also being visibility calculated every frame. They're mesh is also being constantly moved to be parented to the player model, rather than being a skinned part like any other bodygroup of the model. Do this for say well over 50 cosmetics, it starts to get taxing, fast.

    [–]mozzarella_FireF0x 4 ポイント5 ポイント  (1子コメント)

    This video is misinformation!

    CTF well isn't playable anymore!

    [–]Wowillion 0 ポイント1 ポイント  (0子コメント)

    Only on casual servers :P

    [–]_SnNNeKerz 5 ポイント6 ポイント  (0子コメント)

    How can you downgrade the graphics and still make the game run worse that it did in 2007?

    [–]WarioFarts 15 ポイント16 ポイント  (3子コメント)

    This just makes me sad. It looks darker, like everything is fading.

    [–]trakmiro 12 ポイント13 ポイント  (0子コメント)

    An update to the way lighting works broke lighting for some props on maps with pre-baked lighting, according to another commenter on this post.

    [–]ElagabalusRex 0 ポイント1 ポイント  (1子コメント)

    • Removed light (too confusing to new players)

    [–]trakmiro 6 ポイント7 ポイント  (2子コメント)

    Some of the criticism feels nitpicky to me. I can't argue that some of the lighting shown looked pretty wrong and it kinda sucks that certain objects don't animate properly anymore, but some changes were definitely for the better, for example the change from picking up dropped weapons to medium ammo boxes. I distinctly remember certian larger weapons giving 200 metal to Engineers while others gave 100. The size difference was annoying too, you could be looking for a minigun or a butterfly knife to refill your ammo when you desperately need it it's overall clearer and more consistent to pick up medium ammo boxes.

    [–]Emc73 0 ポイント1 ポイント  (0子コメント)

    I distinctly remember certian larger weapons giving 200 metal to Engineers while others gave 100.

    Hmm. Maybe I'm remembering incorrectly, but I remember every weapon giving you 100 metal except pickups from engineers, which gives you as much metal as that engineer had (also except sandviches obviously). Same as it is today.

    [–]Vipe54 3 ポイント4 ポイント  (1子コメント)

    These changes are basically a trade-off for adding more cosmetic items and stuff. Without these changes the game would run even worse than it already does.

    But it's fucking ridiculous that a decade old game looked better in 2007 than now.

    [–]trakmiro 0 ポイント1 ポイント  (0子コメント)

    They could put in more polish because there was less rendering power going to weapons skins, banana hats, a dozen Unusual effects per match, plus the other cosmetics everyone else has equipped. Even F2P players usually have a gibus, pyrovision goggles, and a mercenary badge. The art style has definitely suffered and we've lost some of the flashier effects, but at least the game runs, which is why they downgrade less-noticeable parts of the game. To be honest, I didn't even notice that the syringe gun drum wasn't rotating anymore in 3rd person.

    [–]TheSpitRoaster 5 ポイント6 ポイント  (1子コメント)

    Can someone send this to Valve on Twitter and ask them what the fuck they were thinking?

    [–]Blittzzo 4 ポイント5 ポイント  (0子コメント)

    Well they had to keep adding more cosmetics because you know what more cosmetics equal, so they just haphazardly "optimized" the game so you could have a lot of cosmetics equipped.

    If it ain't broke don't fix it, but don't break it either ;(

    [–]recron12 2 ポイント3 ポイント  (2子コメント)

    Now what I wonder is when and why this downgrade happened...

    [–]trueboy012 2 ポイント3 ポイント  (0子コメント)

    Probably happened around the 2010 engine update.

    [–]AsianAntwan 2 ポイント3 ポイント  (0子コメント)

    I remember altering graphics to be high quality for movie making. When I dealt with the lighting, I thought to myself, "This is extremely weird lighting in First-Person."

    now it make sense

    [–]Wilhelm_Screamer 2 ポイント3 ポイント  (0子コメント)

    C_models were a mistake

    [–]Deathaster 5 ポイント6 ポイント  (5子コメント)

    Oh wow, a CrowbCat video that isn't manipulative à la "THIS VIDEO GAME IS AWFUL LOOK AT IT!!!!", he actually showed both good and bad things instead of cherrypicking only the bad aspects!

    That said, I feel like he didn't show everything entirely. For example, yes, you can't push guns around anymore, but you can push ammo boxes around. Guns are now not as important anymore, that's why it doesn't matter that they have physics. Ammo boxes also make picking up new ammo more consistent, as tiny weapons like the Revolver were often harder to see.

    He also didn't show the numerous new maps, which have fantastic artstyles that go beyond just factories and farms in the desert.

    But oh dear, I love the Youtube comments:

    Valve really gave up on their games

    it's more dead than my grandma

    This just proves that Valve doesn't give a shit anymore.

    DAE TF2 IS DEAD?!?!!???? IT MUST BE, BECAUSE THE GRAPHICS ARE SLIGHTLY DIFFERENT!!!1!!

    [–]Anotherguyrighthere 1 ポイント2 ポイント  (0子コメント)

    Holy Crap I didn't remember the knife being THAT big

    [–]NitroBA 1 ポイント2 ポイント  (2子コメント)

    How were those fall impact sounds any better.

    [–]AsianAntwan -2 ポイント-1 ポイント  (1子コメント)

    It's the little and logical details that makes the game good in terms of quality.

    [–]Jasmine TeaFISHY1254 1 ポイント2 ポイント  (0子コメント)

    What I love when it comes to games is when developers add those little hints of detail. Like in the Division when you walk in snow you'll see your footprint, or in Battlefield 1 when you crawl through mud your gun and clothing gets dirty. I love attention to detail. It really makes the game more immersive.

    [–]BlueThunderBomb -1 ポイント0 ポイント  (2子コメント)

    Oh joy a crowbcat video that looks at literally every single negative part of a game and acts like the game is rubbish! WOOHOO!

    [–]Wowillion 1 ポイント2 ポイント  (1子コメント)

    Except for that fact that he didn't here..

    [–]Jasmine TeaFISHY1254 0 ポイント1 ポイント  (0子コメント)

    All the guy is doing is comparing graphics from a 2007 build of the game and today's build lmao.

    [–]FatmanO 0 ポイント1 ポイント  (2子コメント)

    It was downgraded to suit better PC's right?

    [–]shittastes 2 ポイント3 ポイント  (1子コメント)

    I think that too, I mean they made the game F2P and wanted for people to be able to play it regardless of how good of a PC they have (F2P games usually tend to be less recource heavy for this reason). I wonder if there is a command that makes the syringe gun and grenade launcher animate as before and it's just turned off by default.

    [–]thesmarm 0 ポイント1 ポイント  (0子コメント)

    There isn't; the old first person viewmodels have been entirely replaced by the shared c_models which use different models, animations, and even textures (especially noticeable where detail has been removed compared to the old v_model, like the zipties on the Pyro's flamethrower and removal of the pilot light on the world model/much crappier looking pilot light in first person).

    [–]FindersKeepersMate 0 ポイント1 ポイント  (0子コメント)

    We've been noticed by CrowbCat!

    Were gonna get some new players now ooh yea!

    [–]Count_Sexulus 0 ポイント1 ポイント  (0子コメント)

    Is there a mod of any kind that restores any of these features? They looked really cool and im quite disappointed they were removed.

    [–]HugelDude 0 ポイント1 ポイント  (1子コメント)

    I know that tf2 used to be larger than L4D2 (or close) and this was done to optimize the size and game its self.

    I kinda wish this could be added back in though a free dlc (like skyrim's texture dlc)

    [–]HugelDude 0 ポイント1 ポイント  (0子コメント)

    I know there is definitely a demand this as people try and mod in the buggy higher quality models and textures as cards get more powerful.

    [–]fifasnipe2224 0 ポイント1 ポイント  (0子コメント)

    Boy do I miss the classic vanilla TF2.

    [–]Anotherguyrighthere 0 ポイント1 ポイント  (0子コメント)

    Now imagine if the game looked the same and it had the ammount of Hats it has now, it would be literally unplayable

    [–]fifato 0 ポイント1 ポイント  (0子コメント)

    Cannot believe CrowbCat can release such a meaningless video.

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    [–]mp645slix 0 ポイント1 ポイント  (0子コメント)

    I miss the old TF2! Nowadays it's more unoptimized than GTA IV and YandereSim (Which both are unoptimized), No new updates, and the old Source engine and it's crappy 32-bit executable destroys performance and causes memory leaks because Valve keeps adding more goddamn hats!

    [–]Vyce45 0 ポイント1 ポイント  (0子コメント)

    Wow the game looked much nicer back then.

    [–]Monkatraz 0 ポイント1 ポイント  (0子コメント)

    In this thread: People not knowing how hard it is to optimize a 13 year old 32 bit engine. Hell, it's physics engine is from the 90s (although it was well built).

    Hopefully Valve has some sort of plan to at least replace the UI with Panorama like CSGO, that will free up some FPS for sure. Only good avenue for FPS increases that I can see so far.

    [–]IOughtToShutUp 0 ポイント1 ポイント  (0子コメント)

    Oh, so it's not just me, but the game really looks darker than it was before? (I started playing TF2 in 2011 though. Not sure if the graphic then was the same as in 2007 or not).

    I thought it was just my eyes getting worse (lol). Sometimes I can't even see if the person in front of me is on RED or BLU if they were standing inside a room/building with dim light. I had so many embarrassing death as a Medic because I tried to heal someone and didn't realize he/she was not on my team, lol.

    Interesting video. Thanks for sharing! (Sorry for bad English. It's not my 1st language).

    [–]Berzerker__ 0 ポイント1 ポイント  (0子コメント)

    crowbcat is an unironic user of /r/Gamingcirclejerk

    [–][削除されました]  (1子コメント)

    [deleted]

      [–]Jasmine TeaFISHY1254 1 ポイント2 ポイント  (0子コメント)

      If you could stop sucking VALVe's cock over everything and actually open your eyes you'd see that VALVe overall has became a massive fucking joke of a company that doesn't give a shit about any of its games besides Dota 2. If it isn't VR or Dota 2 it simply is not on their list of priorities. For fuck sakes you're meaning to tell me that they're going to let just 4-5 coders fuck around and try to keep TF2 good and alive? Why not hire people from this community that WANT to help work on TF2? Leaving the TF team understaffed is fucking pathetic, and the way they run their company is bullshit with the whole, "You're free to move your desk around to help other projects" .

      Also there is no excuse as to why the same game looks worse 10 years past release than it did when the fucking thing released. Why dumb down the graphics for everyone??? Why not add more options for the graphics? That way I can make my game look great and if someone has a potato rig they can make their's look like shit.