So I noticed, multiple games now actually.
That every paranoid character is in seclusion. Not sure if it counts as a bug, or if it's just that they're automatically supposed to go into seclusion once they're paranoid.
allow = {
prisoner = no
custom_tooltip = {
text = is_not_busy_trigger_tooltip
hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
}
OR = {
trait = paranoid
stale wrote:This was driving me nuts as well. Until there's some sort of official fix provided, what I did was change it so instead of being paranoid, you have to be a lunatic. It leads to much more realistic results.
If you want to do this as well, go to:
C:\Documents\Paradox Interactive\Crusader Kings II\mod\A Game of Thrones\decisions
Open rip_various_decisions.txt, search for #Seclusion (line 611 if you have notepad++) and where it says
- Code: Select all
allow = {
prisoner = no
custom_tooltip = {
text = is_not_busy_trigger_tooltip
hidden_tooltip = { NOT = { has_character_flag = do_not_disturb } }
}
OR = {
trait = paranoid
simply replace paranoid with lunatic, and save.
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