The joy of The Witcher 3’s great outdoors

A secret for you: I have not finished The Witcher 3, even though I think very highly of it. I do not believe that I will ever finish it, and the reason for that is the weather.

I’ve never uninstalled the game from my hard drive, but though I fire it up once every couple of months, I don’t progress.

All I do is joyfully roam around the fells and streams of a place I have come to call home. There are other places like this in this game, some perhaps even prettier or more dramatic still than this one, but this is where I chose to hang my hat. I amble around it unhurriedly, this patch of land of mine, just opening my senses to it all.

I smile as a rabbit or deer erupts from the trees as I pass by; watch the skies turn from blue to white to nightmare-black; feel compelled to seek shelter as the trees’ gentle twitching escalates to feverish spasms; sense that my real-life body temperature has dropped by several degrees as scattered sunlight gives way to torrential rain; revel in the sheer wildness of Skellige as the heavens reach their apex and visit lightning and thunder upon this unspoilt landscape. And the sky, the size of that sky.

My savegame locates me in a highland area just outside a small village named Fryesdal. I cannot recall quite how or why I fetched up there, but I know that it was not long after the deeply unsettling and moving events of the Bloody Baron quest chain. Emotionally exhausted by that pitch-black tale of brutality, sacrifice and grief, I fled from the world of man in search of the catharsis of the countryside.

This place near Fyresdal ticked all the boxes. Coastal yet mountainous, floral yet forested, carpeted with vegetation yet forked by streams, as idyllic in the sunshine as it was startlingly exposed in a thunderstorm.

I can see – feel – all the weather from here, as it rolls off the distant mountains, as the big sky clouds and clears, as the shadows lengthen and shorten with the sun.

For all that I know there are monsters over there and quest-givers with funny accents over there and that if I press this button my character will throw fire from his hands, I have never felt more outdoors in a videogame. Real outdoors, not videogame or Hollywood outdoors.

Though there are vibrant flowers and lush trees, it is as much scrubby as it is pastoral beauty, and cruel weather dramatically transforms it from tranquillity to something almost apocalyptic. The great outdoors, the size of it, the weather of it, the twitching life of it all.

And so I never leave, for fear that I will never find this place again.

From this site

37 Comments

  1. Jokerme says:

    All gaming websites should have a monthly The Witcher 3 appreciation day.

  2. LexxieJ says:

    And this is one of the reasons I love RPS> No other site has articles as whimsical as this.

    Great job Alec.

  3. kud13 says:

    I never finished Blood and Wine.

    I reached a point where I’m supposed to make a choice on how to progress the plot. And I can feel that the ramifications of either choice will hurt the characters I (but most importantly, Geralt) cares about.

    Faced with a moral dilemma with no acceptable way out, I chose to just walk away. And I can’t force myself to go back.

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      boundless08 says:

      “Lesser, greater, middling, it’s all the same. Proportions are negotiated, boundaries blurred. I’m not a pious hermit, I haven’t done only good in my life. But if I’m to choose between one evil and another, then I prefer not to choose at all.” – Geralt of Rivia.

      Pretty much what the books and games are all based upon but I remember playing the first witcher ages ago and when making a decision was like “Well which is the good and which is the bad? Wait, hang on, there is no good or bad? I’m to make a decision based on my own feelings and thoughts?” *runs away*.

    • Zenicetus says:

      I can understand that decision, but just so you know… at least one version of the ending for Blood and Wine has a coda that I found very satisfying, as a way to finally say goodbye to Geralt. In spite of the inevitable tragedy along the way.

    • jdogburger says:

      I haven’t finished the last chapter so I can keeping telling myself I’m still playing the greatest game ever.

    • Fade2Gray says:

      If you want the ending with the least tragedy (dare I say the “happy” ending?), “remember the ribbon.”

  4. vence333 says:

    The weather effects in this game are amazing, and they play a major role in the overall immersion.

    • Stevostin says:

      What immersion ? It’s third person view. Game designer are screaming to my hear every bloody second that I am not there, just watching someone who is. There is not an ounce of immersion with that kind of view. I always wonder why they care so much about developing a world they then insist we can’t personally visit.

      • batraz says:

        So you never immerge in movies, nor books ? This idea that only first person view provides immersion is the most silly thing I’ve read about games and narratives in general. Have you seen this 1947 adaptation of Chandler’s “The lady of the lake” ? It’s preposterous and it’s only seen today as a curiosity ; anyway it proves that first person view has nothing to do with immersion in visual narratives. I like to have a sense of scale unifying my character and the world, and you can’t have that in first person view. Moreover, when I walk, the scenery doesn’t bounce and no schlong-like appendix waving a gun/knife/whatever precedes me everywhere I go… I understand why one would enjoy that, but it has nothing to do with aesthetics, nor immersion.

      • Rich says:

        It’s just as easy, if not more so, to immerse yourself in a well written character than it is for a blank slate like Skyrim’s protagonist. Fallout 4 is even worse, since there is a character who pops up whenever you talk to someone, but is completely absent for the rest of the game. Seriously, who cares about Sean?

  5. Zenicetus says:

    Nicely written, that. The environment design and weather was a joy to experience in that game. Even the underwater areas were interesting. It’s a shame we probably won’t see much of a “living outdoors” like that in the upcoming Cyberpunk game, but maybe we’ll at least see some rainy streets. Gotta have rainy streets to reflect neon signs and holograms in a classic cyberpunk setting.

    I think this is yet another failure in ME Andromeda — that they didn’t let you relax and appreciate many of the environments, because the planets were always trying to KILL YOU with cold, radiation, or heat. No walking around just for fun, to appreciate the scenery. By the time you “fixed” each planet so that didn’t happen, you were already through most of the local quests and ready to move on.

    • Ex Lion Tamer says:

      Great point about the contrast with Andromeda, which I’ve also been playing lately. I see the ways in which they tried to recapture the feel of exploration from the first game’s uncharted worlds, but in ME1 you could stand and appreciate the starry skybox on a world with thin atmosphere, just as Alec does here. No longer possible in Andromeda for most of the game, and to your point, less reason to stick around once it finally is.

      The Witcher 3 just nails atmosphere in a way recent science fiction settings haven’t (to my great disappointment). Maybe Cyberpunk 2077 will give us some of that, but I’d love to see something on this level in a space exploration setting.

  6. thomasmolby says:

    Windy trees!

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    tenochtitlan says:

    All those beautiful landscapes and you’re standing there in this garish yellow outfit that the Witcher devs seem so fond of putting in the game in fifteen variations :)

  8. Rince says:

    I would love a Witcher spin-off where you could create your own character.

    • CartonofMilk says:

      you and me both..its basically what kept me from getting into witcher 3 and playing it more than my initial 12 hours or so. I’ve never met a RPG with a predetermined character that i liked. The world looks great but the immersion doesn’t work because to be immersed i’d have to care about my character

      • Rich says:

        I’m the complete opposite; I managed to lose myself in Geralt’s story more than any other game I’ve played… With the possible exception of Grim Fandango. I just dig well voiced, well acted and, most of all, well written characters. I enjoy games like Skyrim and Fallout 4, but I just don’t care about the world or anyone in it.
        Fallout New Vegas was an exception though, as there were enough good characters. Sadly I ran out of steam in the middle of Old World Blues, as it was pretty much all dungeon crawling.

  9. Jenuall says:

    “Wind’s howling”

    The weather was pretty epic in TW3, even if the trees do move just a tad too much to be believable.

    The recent Eurogamer article regarding the landscape and vegetation in this game was also a great read, I hadn’t consciously registered many of the things which the writer describes as being accurate about the natural world in this game but I genuinely believe that is a huge part of what makes the whole thing resonate so well. Other open world fantasy games environments just feel so stale and manufactured in comparison.

  10. criskywalker says:

    I’m just the same. I’ve played more than 100 hours and nowhere near to the end.

    I just roam around maybe doing a quest or two every few months and have no intention of unistalling it.

  11. causticnl says:

    so its only the graphics, okay.

  12. poliovaccine says:

    I have this same problem with Fallout New Vegas, actually. Though I *have* finished that. It just took me way too long, because the wandering was as enjoyable as anything else in the game.

    (Those folks who complain that deserts are “boring” and have “nothing in them” just baffle me… I love cities too, but I can only imagine those people have never so much as driven through a real desert.)

  13. zero signal says:

    There was a moment where I was standing by the big lake near Kaer Morhen and I realised I was actually lonely in the wilderness. I’ve rarely had that feeling in a game before, and I’m pretty certain that it’s because of the convincing fidelity of the game’s visuals.

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      elvirais says:

      I love that :) You can just ride into the forests, wind howling, all the trees waving… indeed that feeling of loneliness, never experienced that in a game before.

  14. Someoldguy says:

    I can’t quite bring myself to roam endlessly and stare at the sky when I play, but I have been quite content to walk or amble on horseback to every location on the map rather than quick travel around. A real pleasure of a world to stroll around and soak in the atmosphere. Even the villages and cities feel more alive than those in other games.

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    Andy_Panthro says:

    I love the various environments in Horizon: Zero Dawn for a similar reason. There’s deserts, snowy areas, forests and jungles, and it’s lovely to wander through them. Especially with the day/night cycle. It doesn’t do enough with weather though, compared to The Witcher 3.

    I do feel like I should try TW3, but after I quite enjoyed the first Witcher, I bounced off the second game hard. So I guess I worry that the 3rd game will be too similar to the 2nd, and I’ll get similarly frustrated with the UI/controls/combat.

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      elvirais says:

      Could never get into the first and second, partly cause of the horrible control schemes, the third one plays much smoother, it’s a big difference.

    • K_Sezegedin says:

      Yeah 3 is what you’d get if you took the second game and made it work well.

      Still some baffling UI decisions though they can be minimized with mods – Friendly HUD + Sort Everything + All Objectives on Map smooth off the most glaring edges.

    • zero signal says:

      Witcher 3 is better than 1 in every way that I can recall. The combat is better (more tactical than 1, less difficult than 2), the environments are more fun to explore yet there’s much less compulsory backtracking (bye bye interminable swamp). Don’t think twice, buy and play.

  16. zat0ichi says:

    I to have not finished this. Savouring it.

    MODS! – STL and HD rewoworked are a must IMO
    STL messes up a few bits but on the whole it truly is more betterer than the original.

    (no fall damage and clouds are good as well)

  17. monstermagnet says:

    Great piece of writing there, Alec. I’ve just finished The Sword of Destiny audio book. Listen: I swore I would never get on with audio books, but Peter Kenny, the narrator of all the Witcher audio books, is nothing short of amazing. Truly. Anyway, I never finished the game either, and I’m going to pick it up again right now.

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    Ben King says:

    After a few days mucking around the dark underbelly of Novigrad I inadvertently unleashed a torrential bloodbath last week… It felt like every conversation ended up with me blundering inevitably into a whirlwind of steel and gore, though truth be told I generally refuse to replay quests for “Good” endings. I felt pretty bad about it, Geralt less so, but I suspect he was also a bit humiliated at the body count. For some reason or another shortly afterwards I found myself emerging from the woods on horseback into a rolling grassy field and galloping alongside a herd of wild horses. It was a pristine moment, and a total joy, but I felt guilty for slowing Roach to a trot to take it all in. I’m looking forward to finding those plains again sometime after a quest well done. It seemed like a fine place to rest on a hillock and enjoy a meal of bread and honey comb.

  19. Norbert says:

    I am waiting until I build a new PC to go back to the game and play it with all the DLCs on and the graphics to the max. No fast travel, no UI, just me and wild hunt. I will probably spend 1000 hours in there cause it’s at least what it deserves of my lifetime.

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